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Crime & Punishment

 
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High Sec Criminal Bounty Pay-outs

Author
MajorLeeExponential
PH0ENIX COMPANY
#1 - 2015-01-30 11:27:09 UTC  |  Edited by: MajorLeeExponential
Hi all, just a few of my thoughts to ponder....

You would all no doubt be aware of CODE's recent campaign to wreak havoc among the High-Sec traders, Miners, and Missioners of value.

First of all, congrats to CODE and associates for making our gaming a little more interesting. I find it all very amusing and think it adds another dimension to the game. I've enjoyed pointing my guns at you Smile

However, i see a "one-sided" flaw that, in my mind, could be improved upon.....

Most of, if not all of, the aggressors have both terrible security standing (-10.0), and large bounties (often multi-billions of isk)
I find it interesting that the game mechanics are such that you can shoot the ship and pod of someone with a multi-billion isk bounty and yet receive a paltry 10'000 isk or less!!

These large bounties are certainly a badge of honor to be worn by these players...and rightly so.

CCP, I would love to see larger payouts in high-sec from people with terrible standings.
eg. The varying system security multiplied by the severity of the players standing equals the increased / decreased bounty received.

This could work and would no doubt changed how criminals operate in high-sec vs the risk of losing your badge of honor over time if you persist with your actions..

No doubt this will create a spirited discussion from players far more clever than me.
Your thoughts please......

Major
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#2 - 2015-01-30 11:30:27 UTC
If the bounty payout is higher than the cost of ship after insurance and the gear on it, then it's profitable to self-collect.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#3 - 2015-01-30 11:33:17 UTC
The bounty system used to work in the way that bounties were paid in full. It made the entire bounty system useless, since everyone just claimed the bounties with their alts.

I am afraid this cannot be solved in a way that does not lead to the bounty system being abused. The current system is infinitely better than the old one, since at least SOME bounties are claimed by hostiles, unlike before.
MajorLeeExponential
PH0ENIX COMPANY
#4 - 2015-01-30 11:48:28 UTC
I agree totally that to payout a bounty in it's entirety is counter productive...

1. CODE and friends would never come and visit us in HS = bad Sad

2. Multi billion isk bountiy'd players would never leave the safety of their POS / Station = bad

3. Self collecting would become prevalent = worse than bad!

I do however think that the pay-outs of -10.0 players in cheap throw-away-ships / pods etc could be improved...

I also would like to say that i actually think that CODE's gameplay makes EVE far more interesting and enjoyable....just a little one sided which i think is ultimately not good for the game
Aqriue
Center for Advanced Studies
Gallente Federation
#5 - 2015-01-30 11:59:12 UTC
Get rid of bounties, re-instate SP loss with no medical clones Twisted, nerf cheap ships with too much fire power for their size aka destroyers (even 5 small turrets is enough, 7-8 with damage bonus on a sub 1.5 million isk hull....balance in favor of the guy willing to throw them away like hamburger wrappers, cause its what was in side that was of value aka gank target), remove auto pilot except for laying out the path (aka no jumping and 15km coasting) and reintroduce the concept of risk vs profit instead of lulz. Only problem there is, aside from removing barges/exhumers and freighters that pop way to easily with a large cargo capacity using piñata style paper-mache tanking ability Roll (put a gold brick in a piñata and give some a shot gun instead of a stick to take it out, yup that's ganking cause they are so greedy and its so easy). Freighters should just have reduced cargo capacity even further to about 150m3, more tanking ability, faster align time currently (not saying frigate speeds), with no low slot mods to not encourage stupid shitfits (cause it was such a stupid good idea to do it in the first place) and the pilots need to travel even more trips to get to market. Profit, screw bounties and let them blink while they blow up freighters with less loot...force the pilots to use at least battle cruisers while they go blinky, less people but same fire power for less risk, want more isk then do as level 4 missions nerfs and exploration buffs (good guys got screwed last couple years for living in highsec, bad guys should take a turn Lol); put your butt on the line instead of sitting in highsec surrounded by CONCORD....go take a moon, go hunt the null alliances or worm hulls, farm FW instead of stupid lazy players (aka remove the incentives to be lazy).

tl;dr : Go outside highsec and earn the isk where same dudes demand highsec dwellers be forced.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#6 - 2015-01-30 12:02:04 UTC  |  Edited by: Godfrey Silvarna
MajorLeeExponential wrote:

I also would like to say that i actually think that CODE's gameplay makes EVE far more interesting and enjoyable....just a little one sided which i think is ultimately not good for the game

The only reason it is one sided is that one side does not even try to defend themselves. EVE can not be balanced based on the difference between what those who put a lot of effort into their work can do against those who do not even begin to try. If there is need for balance it should be based on what fully active and hard working miners can do to defend themselves against a highly organized ganking operation. I do not see a major imbalance there.

I have recently paid a visit to highsec as tourist and explored the local culture and habits by suicide ganking a few miners. I actually lost a catalyst in a rather embarassing way to a miner who was aware and had secretly hull tanked their Retriever. She defeated me by actually playing EVE. Others did not even try to play the game.

If highsec ganking was balanced with the assumption that AFK untanked miners should have a chance against active players, miners who actually defend themselves would be invincible lords of PvP just by the virtue of existing. To some extent this kind of balacing has been done, since suicide ganking is no longer profitable enough to be worth your time if what you want is ISK and tanking mining ships has been made far easier than ever before.

This is just another thread crying "ONE MORE NERF!". There will never be enough nerfs to satisfy you.
MajorLeeExponential
PH0ENIX COMPANY
#7 - 2015-01-30 12:20:41 UTC  |  Edited by: MajorLeeExponential
MajorLeeExponential wrote:
I

just a little one sided which i think is ultimately not good for the game


I certainly got off topic by the above mentioned comment.....my apologies.

The point that I'm ultimately attempting to make is that when you do take up arms and fight, that the bounty rewards are paltry at best within the current game mechanics. I believe that modifying this would make the game more interesting and rewarding for those individuals / groups who do make the choice to fight : )
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#8 - 2015-01-30 12:40:58 UTC
You're saying it should be modified, but despite understanding the problems with the system, you're not proposing any ideas. At least propose some kind of half-hearted solution.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Badman Lasermouse
Run and Gun Mercenary Corps
#9 - 2015-01-30 14:51:03 UTC
I remember when people mined in battleships. Ganking wasn't an issue back then.

-Badman

MajorLeeExponential
PH0ENIX COMPANY
#10 - 2015-01-30 21:02:26 UTC
Destiny Corrupted wrote:
You're saying it should be modified, but despite understanding the problems with the system, you're not proposing any ideas. At least propose some kind of half-hearted solution.



In my opinion bounty payouts need to be changed, because podding a multi billion isk criminal in high sec and recieving a 10'000isk pay out is a disincentive and an insult to anyone who takes up arms against criminals.

So my proposal is this....

1. a system security modifier based on amount received when podding a criminal in HS varying from 0.5 - 1.0

2. a pilot security status modifier based on their positive or negative status.
Messenger Of Truth
Butlerian Crusade
#11 - 2015-01-30 21:08:08 UTC
Thinking adversarially, how do your proposals work if CODE decide to gank themselves in their cheap pods? They would be able to convert their bounties into cash. So this proposal fails: the money gained by a bounty must always be less than the value of the ship or pod destroyed.

Trade Hub Price Checker: stop.hammerti.me.uk/pricecheck

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Orlacc
#12 - 2015-01-30 21:32:42 UTC
I always shoot Reds I see in high sec. Huge bounties would make it my profession! Talk about smack!

"Measure Twice, Cut Once."

admiral root
Red Galaxy
#13 - 2015-01-30 21:39:05 UTC
MajorLeeExponential wrote:
1. CODE and friends would never come and visit us in HS = bad Sad


Code is a part of the New Order of High Sec. I think it's safe to say we'll be present until they turn the lights out, or more likely, until they end up suddenly declaring suicide ganking an exploit. Not that CCP have ever ruled something ok in the past and then turned round and called it an exploit all of a sudden.

No, your rights end in optimal+2*falloff

Herr Wilkus
Aggressive Salvage Services LLC
#14 - 2015-01-30 21:47:52 UTC
Bounties effectively act as a form of ship insurance for gankers, except, better because its paid for by ganking victims.
Because gankers will generally collect their own bounty by shooting their own doomed BC-sized gank-hulls with warp-in scouts.

Increasing the payout only increases ISK flow from miners to gankers and makes ganking cheaper.

So, I am all in favor of the OP's idea. Two thumbs up. Good idea, miner.
MajorLeeExponential
PH0ENIX COMPANY
#15 - 2015-01-31 01:35:27 UTC  |  Edited by: MajorLeeExponential
Great points and good ideas guys....thanks for your input.

The common thread that has arisen from this topic is about self collection; a very valid point.

I think the one way to minimize this is to not have the payouts too high (as apposed to the current very low ones). Maybe 10-50 mil isk maximum??, dependent on the system security status and character security status, as previously mentioned, for example.

Naturally the payout figure would increase as the value of the criminals ship increases as is currently the case, and rightly so.

I still believe that most players that have bounties on them in the 100's of millions or multi-billions of isk would care more for that as a "badge of honor" and pride than to self collect...i know i would
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#16 - 2015-01-31 04:23:41 UTC
MajorLeeExponential wrote:
I still believe that most players that have bounties on them in the 100's of millions or multi-billions of isk would care more for that as a "badge of honor" and pride than to self collect...i know i would

I would too, but most wouldn't, and didn't, when self-collection was possible. Your idea, while noble, doesn't account for the profitability of self-collection.

The only way I can see to make bounties slightly better is to up the rate for T2/T3/faction kills, because those payouts are still based on drawn-down insurance values/mineral values. But this would require a lot of balancing work, and gankers don't use those ships anyway.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Don Purple
Snuggle Society
Test Alliance Please Ignore
#17 - 2015-01-31 06:32:16 UTC
Pods self on alt, recieve 85b isk.
Lets do this.

I am just here to snuggle and do spy stuff.

Herr Wilkus
Aggressive Salvage Services LLC
#18 - 2015-01-31 06:54:26 UTC
This is just another one of those "I heard somewhere gankers have it too easy, and I hate gankers, so lets change things I don't understand."

Hilarious, because the 'fix' would only help the people the people he is trying to punish.....

Kind of like all those people who demand aggression flags for bumping, or think you can somehow program code which hands out suspect flags to neutral Orca alts for 'bad intentions'.

Hmmm...what do they remind me of? Oh yeah, Obama voters.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#19 - 2015-01-31 06:59:45 UTC
Herr Wilkus wrote:
Hmmm...what do they remind me of? Oh yeah, Obama voters.

Heeeeyyy...I voted for Obama! What?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

hellyeaz
Systems High Guard
Tactical Narcotics Team
#20 - 2015-01-31 08:19:56 UTC  |  Edited by: hellyeaz
Looks like another half-assed attempt to gain forum fame by jumping on the "i hate CODE" bandwagon.
Thinly veiled even.
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