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Zealot and Absolution = Underpowered

Author
Dregalis DeGraiden
Doomheim
#1 - 2015-01-31 06:03:50 UTC
With the exception of the Paladin I noticed that most of the amarr T2 laser boats are vastly underpowered compared to the other races in the same class. This is mostly apparent of the ships that uses medium energy turrents where range is limited. The problems lies with the 10% reduction in medium energy turrent comsumption skill which takes up a skill slot that could be use for range or tracking. To compensate for this skill, CCP should double the damage bonus using only one skill slot as oppose to 2 slots. That would put the ABsolution on par with the rest of the Command ships and make the Zealot a more viable ship for soloing since it doesn't have a drone bay. To clarify these balance changes should be made to the Absolution and Zealot.

Absolution
Command Ships bonuses (per skill level):
20% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turrent optimal range
3% bonus to Armored Warfare and Information Warfare Links effectiveness
Amarr Battlecruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
4% bonus to all armor resistances
Role Bonus:
• Can use 3 Warfare Link modules simultaneously
* -75% reduction to microwarpdrive capacitor consumption


Zealot
Amarr Cruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
7.5% bonus to Medium Energy Turrent Tracking Speed
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Energy Turret optimal range
10% bonus to Medium Energy Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#2 - 2015-01-31 06:08:35 UTC
Laser boats project their damage twice as far as other turrets. If they did as much damage as you want, they would be completely OP.
Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2015-01-31 06:41:48 UTC  |  Edited by: Reaver Glitterstim
I read the title as "Zealot and Absolution = Overpowered". I was about to say Yep.

Alternatively: have flown Zealot and...NOP

Just the same, I don't consider swapping cap cost reduction for damage to be a buff. If it makes it better, it didn't need the cap cost reduction.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Malcanis
Vanishing Point.
The Initiative.
#4 - 2015-01-31 06:52:21 UTC
All that's wrong with the Zealot is that it isn't an Ishtar

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dregalis DeGraiden
Doomheim
#5 - 2015-01-31 07:02:53 UTC
Sigh.... I only wish to get feedback and hopefully support from the pilots who actually flown the absolution and zealot who understands what the word balance means. THe zealot has no drones so to compensate it needs the tracking speed bonus to kill frigate tacklers. The Absolution needs range to complete with the other COmmand ships that gets fallout bonuses along with the superior damage compared to the Absolution, hence my proposed changes.
Dregalis DeGraiden
Doomheim
#6 - 2015-01-31 07:08:06 UTC
Ines Tegator wrote:
Laser boats project their damage twice as far as other turrets. If they did as much damage as you want, they would be completely OP.

That's when using LARGE LASERS not medium lasers where there range and tracking are very limited without bonuses.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-01-31 08:10:59 UTC
If you think the Absolution is underpowered, you should see what alliances like Shadow Cartel or SnuffBox do with them. Then come back.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dregalis DeGraiden
Doomheim
#8 - 2015-01-31 08:21:41 UTC
Rivr Luzade wrote:
If you think the Absolution is underpowered, you should see what alliances like Shadow Cartel or SnuffBox do with them. Then come back.

Anything a Absolution can do , a Sleipnir can do 2x better.
ShahFluffers
Ice Fire Warriors
#9 - 2015-01-31 08:23:59 UTC  |  Edited by: ShahFluffers
Dregalis DeGraiden wrote:
THe zealot has no drones so to compensate it needs the tracking speed bonus to kill frigate tacklers.

Mmmmnnnnoooooooooo... the whole point behind not having drones was to make the Zealot vulnerable to frigate tacklers at close range.

Every HAC has a glaring weakness "built in."

The Vagabond is paper thin.
The Munin has a frustrating slot layout.
The Cerberus is slow-ish and has a thin tank.
The Eagle is has anemic damage output.
The Zealot is extremely weak against fast-moving, close range targets.
The Sacrilege is very slow.
The Deimos is very vulnerable to energy neuts.
The Ishtar's theoretical weakness is its over reliance on drones (and their weaknesses).


Dregalis DeGraiden wrote:
The Absolution needs range to complete with the other COmmand ships that gets fallout bonuses along with the superior damage compared to the Absolution, hence my proposed changes.

I'm looking at an Absolution fit (2 Warfare Links, 2 Heat Sinks, Focused Mediums)... its engagement envelope is between ~7 to 20km dealing ~600 to 500 dps respectively.

For a more combat focused fit... trade the warfare links for energy neuts and the Focused Mediums for Heavy Pulses. Its engagement envelope is ~8 to 23km dealing ~700 to 580 respectively.

A similarly fit Damnation has better overall range... but MUCH less dps. The Astare... more dps, MUCH less range, and less tank too.
Looking through other Command Ship fits I am still failing to see how the Absolution doesn't compete with the others. In fact... it seems that the Absolution comes out ahead in many respects since it has a very good balance between defense and offense (in addition to its large range envelope to offset its lack of mobility).
Bullet Therapist
FT Cold Corporation
#10 - 2015-01-31 09:11:51 UTC
I wouldn't mind seeing the zealot get an armor bonus instead of a cap bonus. Might make e-war heavy armor gangs a little too strong though.
Dregalis DeGraiden
Doomheim
#11 - 2015-01-31 09:36:39 UTC
ShahFluffers wrote:
Dregalis DeGraiden wrote:
THe zealot has no drones so to compensate it needs the tracking speed bonus to kill frigate tacklers.

Mmmmnnnnoooooooooo... the whole point behind not having drones was to make the Zealot vulnerable to frigate tacklers at close range.

Every HAC has a glaring weakness "built in."

The Vagabond is paper thin.
The Munin has a frustrating slot layout.
The Cerberus is slow-ish and has a thin tank.
The Eagle is has anemic damage output.
The Zealot is extremely weak against fast-moving, close range targets.
The Sacrilege is very slow.
The Deimos is very vulnerable to energy neuts.
The Ishtar's theoretical weakness is its over reliance on drones (and their weaknesses).


Dregalis DeGraiden wrote:
The Absolution needs range to complete with the other COmmand ships that gets fallout bonuses along with the superior damage compared to the Absolution, hence my proposed changes.

I'm looking at an Absolution fit (2 Warfare Links, 2 Heat Sinks, Focused Mediums)... its engagement envelope is between ~7 to 20km dealing ~600 to 500 dps respectively.

For a more combat focused fit... trade the warfare links for energy neuts and the Focused Mediums for Heavy Pulses. Its engagement envelope is ~8 to 23km dealing ~700 to 580 respectively.

A similarly fit Damnation has better overall range... but MUCH less dps. The Astare... more dps, MUCH less range, and less tank too.
Looking through other Command Ship fits I am still failing to see how the Absolution doesn't compete with the others. In fact... it seems that the Absolution comes out ahead in many respects since it has a very good balance between defense and offense (in addition to its large range envelope to offset its lack of mobility).


And therein lies the problem with CS in general. With the exception of the Sleipnir they all need a lot of work or CCP needs to add a new branch of T2 Battlecruisers exclusively for combat. But with a few tweaks they can make CS's a viable T2 Battlecruiser fit for combat that's worth the annoying training time that is almost the same for Marauders.The absolution has the shortest engangement range which makes it vulnerable to nuets because it has no range bonus like the other CS's do. And since the Absolution is totally reliant on capacitor it absolutely needs that range. And I'm talking about it having the ability to use other ammo type besides scorch that can hit 17-25 km.
Rroff
Antagonistic Tendencies
#12 - 2015-01-31 12:14:45 UTC  |  Edited by: Rroff
Rivr Luzade wrote:
If you think the Absolution is underpowered, you should see what alliances like Shadow Cartel or SnuffBox do with them. Then come back.


Was gonna post this when I saw the title. (Been on the receiving end of Snuff's setup).

No idea as to the Zealot as I never fly it but Absolution is decidedly not underpowered - its just designed for a different style of use (more ship of the line style) and not designed to be used like the sleipnir, etc.
Harvey James
The Sengoku Legacy
#13 - 2015-01-31 13:46:08 UTC
absolution has the problem of the damnation too overcome .. sadly it fails every time..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

elitatwo
Zansha Expansion
#14 - 2015-01-31 14:34:35 UTC
Weeeh I'll take that Absolution Big smileBig smile

But I'd rather have a tech 2 Harbinger. Anyhow, I think that a dual-xl-asb fit like the op-command ship from the barbarians doesn't work on an Absolution.

Could be just me but I also think that command ships weren't exactly designed to roam the heavens on their own.

The Zealot, as much as I like her doesn't perform as her sibelings for solo roams, fly the Orgas- errm Phantasm instead..

Eve Minions is recruiting.

This is the law of ship progression!

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Tusker Crazinski
Native Freshfood
Minmatar Republic
#15 - 2015-01-31 16:43:57 UTC  |  Edited by: Tusker Crazinski
I would actually like to try a solo zealot, been dicking around with omans with **** skills and even than I like the results. anyway I think its only deficiency is the lack of a drone bay.

and the abso, Isn't that the ship that can reach a near Napoc buffer? The Sleipnir either has a weak buffer or damn near no buffer with the good ol' dual XL-ASB fit.
Bullet Therapist
FT Cold Corporation
#16 - 2015-01-31 17:42:24 UTC
Tusker Crazinski wrote:
I would actually like to try a solo zealot, been dicking around with omans with **** skills and even than I like the results. anyway I think its only deficiency is the lack of a drone bay.

and the abso, Isn't that the ship that can reach a near Napoc buffer? The Sleipnir either has a weak buffer or damn near no buffer with the good ol' dual XL-ASB fit.


It's a little slow for solo work. All of the the things that make the nomen great for solo the zealot can not do, it's a gang boat through and through.
Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2015-01-31 19:10:39 UTC  |  Edited by: Reaver Glitterstim
Dregalis DeGraiden wrote:
Sigh.... I only wish to get feedback and hopefully support from the pilots who actually flown the absolution and zealot who understands what the word balance means. THe zealot has no drones so to compensate it needs the tracking speed bonus to kill frigate tacklers.

I have flown the Zealot in a pvp fleet as it was intended (I think) or maybe I was in an Omen, anyway most of us were in Zealots. I've also flown in a good variety of other skirmish cruiser fleets. Let me tell you, the drones are overrated. They will be used when we have them but really I think we just need more ships without drone bays. The Zealot has its drone power rolled into the hull. It's got raw power to a high extent, excellent damage projection. Not having drones means less TiDi and it also means I don't have to fuss over drones when I'm trying to skirmish. You know what we do when tackled by a frigate? We pop it. I mean you can switch to gleam ammo if you really need to but with more than 5 fleet members you really don't need to. I'd say what we fear more is....hmm....actually I can't think of anything a Zealot fleet fears. Is there a counter to a Zealot fleet? I can't think of any. I mean sure, you can brute force through one with multiple heavy interdictors and enough cruisers to blow em up, but I can't think of any actual counters. Maybe Ishtars, but those are a counter to everything.

As for flying a Zealot solo, well yeah you don't have drones and you need to be prepared for that. I'd probably use pulse lasers solo, and a navy web. Then you won't have much trouble with t1 frigate tacklers. Interceptors might be an issue but you're flying solo which is already kind of a bad idea.

As much as I like having a few swiss army ships available, I want to see more specialized ships that do a role well in groups when others have their back. Too many drone ships means nobody is on frigate duty because everyone just uses drones. That's more stress for everybody and less variety in fleet.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

afkalt
Republic Military School
Minmatar Republic
#18 - 2015-01-31 19:31:42 UTC
Yup, ishtars stop them well.
Malcanis
Vanishing Point.
The Initiative.
#19 - 2015-01-31 20:28:56 UTC
I will admit I do miss the glory days of sniper Zealot gangs

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

elitatwo
Zansha Expansion
#20 - 2015-01-31 22:51:25 UTC
Malcanis wrote:
I will admit I do miss the glory days of sniper Zealot gangs


Big smile can I bring my Drake??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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