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Rokh

First post
Author
Solonius Rex
Federal Navy Academy
Gallente Federation
#61 - 2015-01-30 20:28:55 UTC
Gregor Parud wrote:
- before MJD newbies didn't lose ships at that rate, at all, not even slightly. So, really, it's more about you going "I like range" rather than it being necessary or even recommended from a game mechanics pov. Nothing wrong with that as such but then don't defend it as being better, it's not, and simply state that you just enjoy it that way


Again, lack of reading comrepehnsion skills. Here, let me quote what i wrote 2 pages ago, to which you quoted, so again, lack of reading comprehension skills there too.
Soloniius Rex wrote:

Its a decent option, no better or worse than a hyperion or mega. Id say its a little more skill-friendly, too.


So, again, lrn2 read.

Quote:

- because you didn't know about damage types you figured it would be a good plan to tell other newbies that Omni tanking is fantastic by fitting 2 invuls on your linked fit, instead of showing them how it's done. If they have questions on that they'll be asked. In your case; drop the 2 invuls, swap to kinetic (assuming Guristas) give you about the same tank, allowing for a TC meaning you can use higher dps ammo at the same range.


Again, lrn2 read. I never said i "Didnt know" about damage types. I said i couldnt be bothered having to look them up every time i ran a mission.

As for the whole "TC" and "DPS ammo" argument, ive already debunked that with regards to the rokh and mega/hyper, so im not gonna bother.

Quote:

- who said anything about MWD?

So... youre gonna slowboat at 150 m/s? Or 400 m/s with Afterburners? Seriously? Keep in mind that the OP said she doesnt have very good drone skills right now, and that a majority of the frigs in L4s use web.

Quote:

Keeping it simple, to a degree, for newbies makes good sense. Treating them like brain dead morons who can't click a button or read 2 paragraphs of text does not make good sense and is completely unnecessary.


What makes sense is treating noobs as inexperienced players, minimize the amount of clicking and risk they have to put to safely garner isk as much as possible, and not force them to have to read 2 paragraphs of text before every mission.

Treating them like experienced players, forcing them to click and micromanage the hell out of their cap, speed, location of their targets, speed of their targets, which targets are triggers so that 10 more battleships dont spawn right above their heads, read 2 paragraphs of text before each mission, does not make good sense and is completely unnecessary.
Solonius Rex
Federal Navy Academy
Gallente Federation
#62 - 2015-01-30 20:30:13 UTC
Gregor Parud wrote:
- before MJD newbies didn't lose ships at that rate, at all, not even slightly. So, really, it's more about you going "I like range" rather than it being necessary or even recommended from a game mechanics pov. Nothing wrong with that as such but then don't defend it as being better, it's not, and simply state that you just enjoy it that way

- because you didn't know about damage types you figured it would be a good plan to tell other newbies that Omni tanking is fantastic by fitting 2 invuls on your linked fit, instead of showing them how it's done. If they have questions on that they'll be asked. In your case; drop the 2 invuls, swap to kinetic (assuming Guristas) give you about the same tank, allowing for a TC meaning you can use higher dps ammo at the same range.

- who said anything about MWD?


Keeping it simple, to a degree, for newbies makes good sense. Treating them like brain dead morons who can't click a button or read 2 paragraphs of text does not make good sense and is completely unnecessary.


Seriously man, youve lost. Youve proven you cant read. Youve proven you cant think. Just move on. Its over.
Gregor Parud
Imperial Academy
#63 - 2015-01-30 20:52:57 UTC
For someone who doesn't even understand basic missile mechanics, you sure keep telling others about how they "lost".
ergherhdfgh
Imperial Academy
Amarr Empire
#64 - 2015-01-30 21:02:34 UTC
Gregor Parud wrote:
Solonius Rex wrote:
Stuff


- relying on a 3 minute gimmick as your main tactic means you're wasting time because the chances of MJD being ready at the exact moment that you need it is fairly low. So the tactic in itself is slow and wasteful, especially because not relying on it means you will probably get to gates and mission items quicker. The tactic also forces a lot of range ammo use, which lowers dps and thus wastes time (hence my "lol range and damage" remark)

- whether or not the Nmega is out of reach price wise, for now, is not the point. The POINT is "why bother with a caldari turret ship if it's a dead end as they're no upgraded versions of it and you'll want to switch to Gallente anyway due to Nmega and Kronos". This is not difficult to understand logic

- the ranges and numbers you quote seem to suggest that you don't fit your ships correctly



There is no reason to use a Rokh for lvl 4 other than "I want to use one because cool" or "I want to sit at massive ranges from everything (because I'm scared of getting in closer) and pewpew stuff with Lead ammo doing super low dps"

MJD is a very effective tool for mission boats. It's not the ideal tool for every situation or every play style but it can be very helpful in a lot of play styles.

With the optimal bonus and the eventual ability to use T2 ammo I have a hard time accepting the argument that sniping in general is a bad tactic for a level 4 mission boat. When NPCs are burning strait at you bringing their transversal to nearly zero you get good solid hits for good damage. If you manage your spawns properly you can make very effective use of using most of the range to one shot frigs and cruisers that are coming strait at you and hitting the BSs when they are at a range where you do more damage. Also with the lower need for tank at range you can fit more damage and tracking mods.

None of the gunnery nor support skills needed for flying a Rokh would go to waste really only the Caldari BS skills and if he only trains that to 3 or 4 that is just not that much time and it's only a waste if he never again fly a Caldari BS or any pirate faction that uses Caldari BS at any point for any other reason. I mean the Nightmare and Rattlesnake each on their own is enough of a reason to train Caldari BS.

I believe the OP already stated he was probably going to work towards a Domi for now and I'm not arguing that the Rokh would make a great level 4 ship. All that I am saying is that in WoW you can go to a website and find out what the best toon for a given role is or the best spec for you class or the best gear for your toon or read up or watch videos on the strats for various bosses. This is Eve. There is not one way to do anything. The only real way to know anything is through experience and means doing or trial and error or better worded trial and refinement.

So that being said if the OP wants to use a Rokh in level 4 missions then in the process he would learn a lot about gunnery, a lot about sniping and when he did try a different ship he would then know: how, why and if it was better and be a better more experienced player than if he just came on here and was told that the domi was best and flew it and never flew anything else.

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Solonius Rex
Federal Navy Academy
Gallente Federation
#65 - 2015-01-30 21:04:24 UTC  |  Edited by: Solonius Rex
Gregor Parud wrote:
For someone who doesn't even understand basic missile mechanics, you sure keep telling others about how they "lost".


And when i was corrected, i retracted my claim and admitted i was wrong. Big surprise, no one is perfect, people can be mistaken, people can be wrong. Like you.

Only difference between you and me, is i was actually honest enough to admit i was wrong and retract my claim.

So, are you gonna admit you didnt read/forgot about how i said i didnt claim the Rokh was "better" than the mega/hyper?(Or the dozen other things i demonstrated you were wrong about) Or are you going to keep failing to argue how the Rokh is such a bad ship for no good reason?
ergherhdfgh
Imperial Academy
Amarr Empire
#66 - 2015-01-30 21:18:59 UTC
Gregor Parud wrote:



We did missions before MJD, even low SP newbies. Using MJD as an extra option can make good sense, using it as a crutch resulting in wasting lots of time running away makes no sense, unless you WANT it to make sense. But if that were the case the OP wouldn't ask for help/opinions.


This is a video game. It's whole point is to waste time. Well waste time and have fun. If you really hate PvE so much that you are trying to trim off any extra second of time doing it then why not just work an hour or two of overtime at work or get a second part time job and then buy a PLEX? I mean if PvE is a job for you then might as well just work IRL and use money to buy isk and then have money left over.

As long as the OP is having fun then he's doing it right. If he learns how to better play the game in the process all the better.

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ergherhdfgh
Imperial Academy
Amarr Empire
#67 - 2015-01-30 21:24:41 UTC
Solonius Rex wrote:
Gregor Parud wrote:
For someone who doesn't even understand basic missile mechanics, you sure keep telling others about how they "lost".


And when i was corrected, i retracted my claim and admitted i was wrong. Big surprise, no one is perfect, people can be mistaken, people can be wrong. Like you.

Only difference between you and me, is i was actually honest enough to admit i was wrong and retract my claim.

So, are you gonna admit you didnt read/forgot about how i said i didnt claim the Rokh was "better" than the mega/hyper?(Or the dozen other things i demonstrated you were wrong about) Or are you going to keep failing to argue how the Rokh is such a bad ship for no good reason?

Rex take it easy on the guy. Maybe his girlfriend left him for a level 4 mission running Rokh pilot. You need to learn a little couth and be respectful of people's sensitivities. Blink

Want to talk? Join Cara's channel in game: House Forelli

Ralph King-Griffin
New Eden Tech Support
#68 - 2015-01-30 21:27:55 UTC
Solonius Rex
Federal Navy Academy
Gallente Federation
#69 - 2015-01-30 21:44:02 UTC
ergherhdfgh wrote:
Solonius Rex wrote:
Gregor Parud wrote:
For someone who doesn't even understand basic missile mechanics, you sure keep telling others about how they "lost".


And when i was corrected, i retracted my claim and admitted i was wrong. Big surprise, no one is perfect, people can be mistaken, people can be wrong. Like you.

Only difference between you and me, is i was actually honest enough to admit i was wrong and retract my claim.

So, are you gonna admit you didnt read/forgot about how i said i didnt claim the Rokh was "better" than the mega/hyper?(Or the dozen other things i demonstrated you were wrong about) Or are you going to keep failing to argue how the Rokh is such a bad ship for no good reason?

Rex take it easy on the guy. Maybe his girlfriend left him for a level 4 mission running Rokh pilot. You need to learn a little couth and be respectful of people's sensitivities. Blink


Youre right, i should learn to be more sensitive. I apologize. Sad
Solonius Rex
Federal Navy Academy
Gallente Federation
#70 - 2015-01-30 21:45:08 UTC
Ralph King-Griffin wrote:

I like cats.
Gregor Parud
Imperial Academy
#71 - 2015-01-30 22:23:30 UTC  |  Edited by: Gregor Parud
ergherhdfgh wrote:
MJD is a very effective tool for mission boats. It's not the ideal tool for every situation or every play style but it can be very helpful in a lot of play styles.

With the optimal bonus and the eventual ability to use T2 ammo I have a hard time accepting the argument that sniping in general is a bad tactic for a level 4 mission boat. When NPCs are burning strait at you bringing their transversal to nearly zero you get good solid hits for good damage. If you manage your spawns properly you can make very effective use of using most of the range to one shot frigs and cruisers that are coming strait at you and hitting the BSs when they are at a range where you do more damage. Also with the lower need for tank at range you can fit more damage and tracking mods.

None of the gunnery nor support skills needed for flying a Rokh would go to waste really only the Caldari BS skills and if he only trains that to 3 or 4 that is just not that much time and it's only a waste if he never again fly a Caldari BS or any pirate faction that uses Caldari BS at any point for any other reason. I mean the Nightmare and Rattlesnake each on their own is enough of a reason to train Caldari BS.

I believe the OP already stated he was probably going to work towards a Domi for now and I'm not arguing that the Rokh would make a great level 4 ship. All that I am saying is that in WoW you can go to a website and find out what the best toon for a given role is or the best spec for you class or the best gear for your toon or read up or watch videos on the strats for various bosses. This is Eve. There is not one way to do anything. The only real way to know anything is through experience and means doing or trial and error or better worded trial and refinement.

So that being said if the OP wants to use a Rokh in level 4 missions then in the process he would learn a lot about gunnery, a lot about sniping and when he did try a different ship he would then know: how, why and if it was better and be a better more experienced player than if he just came on here and was told that the domi was best and flew it and never flew anything else.


- never disputed that

- The ROKH MJD's away and starts shooting the targets from far away using low dps ammo (but with low transversal as well), in the mean time a "normal" AB Mega slowboats to the next gate while doing more dps versus bigger targets due to higher base damage (8.75 turrets) and using antimatter instead of range ammo with enough tracking (hull bonus and TC), while ALSO using his drones. In total it just does more dps to the targets. Would the gate be too far away the Mega uses its own MJD past the gate, turns around and works his way back to it. It's just more efficient, doing more dps wasting less time

So using MJD as a tactic to traverse long range or to get out of big trouble makes really good sense, but in a "MJD first, ask questions later" it just isn't. Especially so with MJD being on a timer

- if the OP states already knowing about the "upgrade options" (which I mentioned in my first posts to just sum up all the pros and cons) the question is "knowing about the Nmega and Kronos, is there a reason to train up caldari BS if you're going to switch to Gallente turret BS anyway?" And the answer to that is "factually, no. The Rokh isn't any better at all than a normal Mega so you might as well stick to Gallente and keep it simple and focussed towards Nmega/Kronos"

- completely agree with that, but the OP is asking for help with his choices and while people venting their personal preference is fine and all it ultimately doesn't help the OP, unless he states he has a similar preference. With that being absent the only honest, unbiased and neutral replies can only be "this does more dps, that will be slower" and vice versa.

- OP never stated he WANTED to use the Rokh, he stated "hmm, Rokh seems underused. Why is that? Can it still be good?". So it's a question asking for performance differences, and thus my answers are... based on performance. Not on a personal tactics preference.
Gregor Parud
Imperial Academy
#72 - 2015-01-30 22:37:29 UTC  |  Edited by: Gregor Parud
The point is that you didn't understand it in the first place while being pretty much basic understanding which is kinda telling. Then we get to your first reply on the matter which started it all off.


Quote:
Just some misconceptions i want to clear up
sounds to me you're trying to claim the Rokh is better

Quote:
You wouldnt want to be using a blaster rokh in the first place, and ships using railguns shouldnt be put in the situation where they need increased tracking range against NPC rats. But then again, hyperions dont have tracking bonuses either.


Sounds to me like you're saying the Rokh is better because who needs tracking and rails don't work at normal, non range bonused ranges. You're also kinda forgetting the Mega, just saying

Quote:
the rokh has 8 turret slots, this isnt really an issue vs the 6 slotted hyperion/megathron.
Mega has 7 with a dps bonus, making it 8.75. Sounds to me like you don't know your ships very well

Quote:
Its a decent option, no better or worse than a hyperion or mega.
Yes it is, it's worse. But if you WANT to "snipe" then it's of course fine, but the OP never stated that

Quote:
Id say its a little more skill-friendly, too.
there's your first decent point, so far your only one in that whole post. But it's not really that much of an issue, low SP have been doing FINE running missions without the MJD Rokh, you know.




So yes, you ARE disputing my assessment that it's not as good and just isn't worth it. An assessment that seems to be backed by the majority of people (given how it's not used very much), not saying "people" always have it right of course. You're of course fine to go "yes but I like it anyway because I like the tactic" and then I'd agree with you, but that's not what you did. You mixed up "I like this tactic" with "this tactic is best".
Gregor Parud
Imperial Academy
#73 - 2015-01-30 22:50:55 UTC
Ralph King-Griffin wrote:




Pff, cats have much higher dps and are way more efficient.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#74 - 2015-01-30 22:54:13 UTC
I don't see why anyone needs to min/max level 4's. They aren't exactly difficult. I wasn't trying to make an ideal fit. I was trying to make something that works with minimal effort and skills in the given ship. I've heard from many people that they like MJD's as a low sp alternative to good tanking skills, and the rokh is already a rail monster. I don't see why you wouldn't want to use those in a fit. Obviously you can look up the damage types and fit resists/drones against the damage type, but I don't even really see the need for doing that on a mjd fit ship.

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Gregor Parud
Imperial Academy
#75 - 2015-01-30 22:59:16 UTC
BeBopAReBop RhubarbPie wrote:
I don't see why anyone needs to min/max level 4's. They aren't exactly difficult. I wasn't trying to make an ideal fit. I was trying to make something that works with minimal effort and skills in the given ship. I've heard from many people that they like MJD's as a low sp alternative to good tanking skills, and the rokh is already a rail monster. I don't see why you wouldn't want to use those in a fit. Obviously you can look up the damage types and fit resists/drones against the damage type, but I don't even really see the need for doing that on a mjd fit ship.


It's an alternative for people who want to snipe, for whatever reason. And for those people it makes really good sense. However, the fit wasn't really optimised (taking low SP into account) and ultimately it'll be slower. Is that a problem, not necessarily but if someone asks for an opinion (like the OP) it makes no sense to not mention it.
Solonius Rex
Federal Navy Academy
Gallente Federation
#76 - 2015-01-30 23:58:45 UTC
Quote:

Sounds to me like you're saying the Rokh is better because who needs tracking and rails don't work at normal, non range bonused ranges. You're also kinda forgetting the Mega, just saying


Instead of relying on what it "sounds" like(To you), why dont you rely on what i actually said. If i didnt know any better, id say this was a comedy sketch.

"The rokh isnt better or worse" -me
"How dare you say that the rokh is better!!!" -you
"wtf is wrong with you" -me
"sorry my gf ran away with the rokh which is why i hate any mention of it :(" -you

Quote:
Mega has 7 with a dps bonus, making it 8.75. Sounds to me like you don't know your ships very well


Since we were talking about damage output and the inherent damage bonus, this literally changes nothing, since the hyperion gets a 50% bonus, making it a 9. And thats kind of the point. If all you care about is dps, might as well go for the hyperion.

Quote:
Yes it is, it's worse. But if you WANT to "snipe" then it's of course fine, but the OP never stated that


Do you know what the OP did state? She had poor drone skills, and didnt want to train up because it would delay her from getting into L4s for 2 weeks.

Do you know whats great when you lack drone skills? Sniping.

Do you know what utterly sucks and will not be able to hit a frigate orbiting 10km away? Large blasters.

Quote:
there's your first decent point, so far your only one in that whole post. But it's not really that much of an issue, low SP have been doing FINE running missions without the MJD Rokh, you know.


Right, i guess we can ignore the whole "Its decent" and the "Its not better or worse" part that you ignored up until now in favor of "Stop defending the rokh as something that is better!!!!1111" accusation you threw at me for no apparent reason other than it appeared in your own fantasy.

And lets also ignore all the facts that i listed above about how an MJD Rokh makes it easier to do L4 missions. Yup. New players can run missions fine with your MWD Megathron. All they need to do is waste time flying 50km away from the battleships with their MWD, and keep docking up to replenish cap, and repair their ship every 5 minutes during their missions. They can run it perfectly fine.

Quote:

So yes, you ARE disputing my assessment that it's not as good and just isn't worth it. An assessment that seems to be backed by the majority of people (given how it's not used very much), not saying "people" always have it right of course. You're of course fine to go "yes but I like it anyway because I like the tactic" and then I'd agree with you, but that's not what you did. You mixed up "I like this tactic" with "this tactic is best".


Of course i am. Im disputing your utterly baseless claim that its not as good and just isnt worth it. A dispute that seems to be backed by the majority of people on this forum topic(not saying that we are never wrong, of course, but itll take evidence and valid, reasoned arguments, not "because i said so and heres my flawed arguments" to prove us wrong).

Does this mean that im claiming that its the best? Of course not. Heres a logic 101 course for you, the fact that something is good, doesnt mean its the best. And i believe this is something i wrote down, too.

Infact, let me quote myself a page ago.

"Is the Rokh the best ever L4 mission runner, hands down? Of course not. Marauders, faction ships do much better, which is why they cost a lot more. Is it a good mission ship, that uses Large hybrid weapons and can safely run L4s in a decent amount of time and is new player friendly? Absolutely. Is it necessarily better than a hyperion or Megathron? No, each one has their pros and cons."

Wow, that sounds like eve. You know, the whole "Which ship is better at PVP, the Hawk or the Harpy?" questions, and the answers being "They have their pros and cons, neither one is necessarily better, and theyre certainly not the best".

So again, in conclusion, lrn2 read. Never said it was the best. Said that it wasnt the best. Yet you accuse me of claiming that it was the best.
Gregor Parud
Imperial Academy
#77 - 2015-01-31 00:12:44 UTC  |  Edited by: Gregor Parud
This is so much fun:


Quote:
If all you care about is dps


Uhm, yes. How does it make sense to NOT care about dps? In what hilariously dumb backwards alternate reality would you NOT want to care about dps?

Quote:
blasters
Quote:
MWD
You keep using those words and I keep saying I wouldn't use either module (blasters in some missions make sense). Sounds like you need to learn2read.

Quote:
Never said it was the best
By going full apeshit at my "no, given all the considerations it's not worth it" it kinda does sound like you feel it is, or doesn't it.


Quote:
All they need to do is waste time flying 50km away from the battleships with their MWD, and keep docking up to replenish cap, and repair their ship every 5 minutes during their missions. They can run it perfectly fine.


Wut? I mean... wut? How do you even you fit your ships? Lets try this out, make a normal rail Mega fit for a normal average lvl 4 vs Serps or Guristas, lets see where you get these weird ideas from
Solonius Rex
Federal Navy Academy
Gallente Federation
#78 - 2015-01-31 00:17:16 UTC
Gregor Parud wrote:
BeBopAReBop RhubarbPie wrote:
I don't see why anyone needs to min/max level 4's. They aren't exactly difficult. I wasn't trying to make an ideal fit. I was trying to make something that works with minimal effort and skills in the given ship. I've heard from many people that they like MJD's as a low sp alternative to good tanking skills, and the rokh is already a rail monster. I don't see why you wouldn't want to use those in a fit. Obviously you can look up the damage types and fit resists/drones against the damage type, but I don't even really see the need for doing that on a mjd fit ship.


It's an alternative for people who want to snipe, for whatever reason.


Yeah, the reasons being, low skillpoints in tank and drones and low cap management skills, for people who want to use hybrids.

The rokh excells at:
-Taking the least amount of damage and keeping the risk of losing your ship to its bare minimum. Yes, some noobs put this above maximizing Isk output, because they arent rich enough to be able to replace their megathrons every time they lose one.
-Shooting frigs and killing them in 2-3 shots, easily, therefore allowing the player to have minimal, and even non-existant drone skills
-Using the utter least amount of cap, and keeping your ship on grid for the longest time without having to waste time flying back and forth from station to mission field because of lack of cap and the inability to use armor reps/prop mods thanks to it.

These are real concerns for new players, and they certainly were concerns for me. I didnt want to have to keep going back to station to replenish my cap boosters and drones. I didnt want to have to fret every time a gang of frigs with warp disruptors kept locking on to me while my cap was running low.

Quote:
And for those people it makes really good sense. However, the fit wasn't really optimised (taking low SP into account) and ultimately it'll be slower. Is that a problem, not necessarily but if someone asks for an opinion (like the OP) it makes no sense to not mention it.


The problem is, no one, no one, no one, NO ONE is claiming that the Rokh is the best and most optimized ship for L4s, ever.

Does this mean that the rokh is utter sh*t and shouldnt be considered? Of course not. The fact that something is good, doesnt mean its the best. But the flipside is true, as well. Just because the Rokh isnt the best, doesnt mean its not good.

The fact of the matter is, if you want a ship that has good resists, good range, decent damage, and a method of running L4s while minimizing risk of losing your ship, while being a low skilled new player who doesnt have good skills in drones, doesnt have good skills in tanks, doesnt have good cap management skills, then the rokh is a good ship for you.
J'Poll
School of Applied Knowledge
Caldari State
#79 - 2015-01-31 00:46:53 UTC
Ralph King-Griffin wrote:


A. Those are not kitty pictures, so not really effective.

B. Only Azda has tension defusing abilitiesP

C. I'm P.U.I. which I shouldn't (looks around if CONCORD is near).

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J'Poll
School of Applied Knowledge
Caldari State
#80 - 2015-01-31 00:52:22 UTC
Gregor Parud wrote:


- OP never stated he WANTED to use the Rokh, he stated "hmm, Rokh seems underused. Why is that? Can it still be good?". So it's a question asking for performance differences, and thus my answers are... based on performance. Not on a personal tactics preference.


Is the Rokh useful. Yes it is, but it does depend what you use as a baseline as well as personal preference.

Also, it's also cause 99% of the mission runners tend to go with the cookie cutter setup everybody else and their dog uses.

There is no need to be a lemming in EVE. In the end, as stated before...look at your Fun/hour..that's the only true and useful parameter you want to maximize.

If you can achieve more fun per hour over less ISK per hour...go for it.

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Help channel: Help chat - Reloaded

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