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Balance the Fighter drone

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#21 - 2015-01-30 17:55:05 UTC  |  Edited by: Bronson Hughes
Aiyshimin wrote:
It's actually you who's claiming that a zebra is an apple.

You can assign fighters while partially peeking out from a force field, which is in practice exactly the same as being inside a station. The target ship is on grid, engaged with the ship that's using the fighters from the carrier, meaning that there's no game mechanic that allows you to interact with the carrier in any way.
But there are ways to interact with the carrier:

1. You can shoot the fighters. An alert carrier pilot will pull them back, ones not paying attention won't. Either way, you have options available to reduce the carrier's impact on the battle.
2. You can kill the ship the fighters are assigned to. Once the ship is dead, the fighters revert back to control of the carrier, and unless the carrier has another fleet-mate on-grid to assign the fighters to, all they can do is recall them.
3. You can probe the carrier and shoot at it, hoping to chase it back inside the shields. If you're lucky, they may even rush back inside before recalling their fighters. Admittedly, if the carrier is at a heavily defended POS, this is a risky proposition at best, but it is still an option.


There are plenty of game mechanics to interact with an off-grid carrier assigning fighters. Some of them are risky, but they exist.


EDIT: Toning down some sarcasm. Bah.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

HTC NecoSino
Suddenly Carebears
#22 - 2015-01-30 17:58:22 UTC
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- Because this thread was obviously a troll.
Aiyshimin
Mea Culpa.
Shadow Cartel
#23 - 2015-01-30 18:02:03 UTC
Bronson Hughes wrote:
Aiyshimin wrote:
It's actually you who's claiming that a zebra is an apple.

You can assign fighters while partially peeking out from a force field, which is in practice exactly the same as being inside a station. The target ship is on grid, engaged with the ship that's using the fighters from the carrier, meaning that there's no game mechanic that allows you to interact with the carrier in any way.
But there are ways to interact with the carrier:

1. You can shoot the fighters. An alert carrier pilot will pull them back, ones not paying attention won't. Either way, you have options available to reduce the carrier's impact on the battle.
2. You can kill the ship the fighters are assigned to. Once the ship is dead, the fighters revert back to control of the carrier, and unless the carrier has another fleet-mate on-grid to assign the fighters to, all they can do is recall them.
3. You can probe the carrier and shoot at it, hoping to chase it back inside the shields. If you're lucky, they may even rush back inside before recalling their fighters. Admittedly, if the carrier is at a heavily defended POS, this is a risky proposition at best, but it is still an option.


There are plenty of game mechanics to interact with an off-grid carrier assigning fighters. Some of them are risky, but they exist.


EDIT: Toning down some sarcasm. Bah.


You are pointed by the ship that is on grid with you. You cannot warp to the pos and shoot the carrier. Sure, you can shoot the ship with assigned fighters and the fighters, but then the carrier gets back inside the FF. If the POS is attacked, it can jump out. It is never at any risk while providing dps on another grid.

You cannot interact with the carrier itself. Do you understand? To all intents and purposes, it could as well be in docked in Jita 4-4.




Iain Cariaba
#24 - 2015-01-30 18:10:08 UTC
Aiyshimin wrote:
Bronson Hughes wrote:
Aiyshimin wrote:
It's actually you who's claiming that a zebra is an apple.

You can assign fighters while partially peeking out from a force field, which is in practice exactly the same as being inside a station. The target ship is on grid, engaged with the ship that's using the fighters from the carrier, meaning that there's no game mechanic that allows you to interact with the carrier in any way.
But there are ways to interact with the carrier:

1. You can shoot the fighters. An alert carrier pilot will pull them back, ones not paying attention won't. Either way, you have options available to reduce the carrier's impact on the battle.
2. You can kill the ship the fighters are assigned to. Once the ship is dead, the fighters revert back to control of the carrier, and unless the carrier has another fleet-mate on-grid to assign the fighters to, all they can do is recall them.
3. You can probe the carrier and shoot at it, hoping to chase it back inside the shields. If you're lucky, they may even rush back inside before recalling their fighters. Admittedly, if the carrier is at a heavily defended POS, this is a risky proposition at best, but it is still an option.


There are plenty of game mechanics to interact with an off-grid carrier assigning fighters. Some of them are risky, but they exist.


EDIT: Toning down some sarcasm. Bah.


You are pointed by the ship that is on grid with you. You cannot warp to the pos and shoot the carrier. Sure, you can shoot the ship with assigned fighters and the fighters, but then the carrier gets back inside the FF. If the POS is attacked, it can jump out. It is never at any risk while providing dps on another grid.

You cannot interact with the carrier itself. Do you understand? To all intents and purposes, it could as well be in docked in Jita 4-4.

Just because it can be difficult does not make it impossible. Do you understand? Bring friends to help you kill the ships the fighters are assigned to. If you force the carrier back into the FF, fighters revert back to carrier's control, and warp back to carrier where they can't do anything from inside the FF. If you make the carrier jump out, we call that a victory.

Of course, you could always do what I did, and learn how to avoid situations where I'm going to end up being shot at by assigned drones.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#25 - 2015-01-30 18:20:55 UTC
Aiyshimin wrote:
You are pointed by the ship that is on grid with you. You cannot warp to the pos and shoot the carrier. Sure, you can shoot the ship with assigned fighters and the fighters, but then the carrier gets back inside the FF. If the POS is attacked, it can jump out. It is never at any risk while providing dps on another grid.

You cannot interact with the carrier itself. Do you understand? To all intents and purposes, it could as well be in docked in Jita 4-4.

You seem to be assuming that you are flying solo against a carrier, at least one ship that the carrier has fighters assigned to, at least one cyno ship in a different system, and POS. In this situation, it should absolutely be difficult for you to interact with the carrier due to numerical advantage if nothing else. Flying with friends tends to have benefits.

But you still haven't addressed the most fundamental way that you can always interact with the carrier, and that is by shooting the fighters. For the carrier to truly be as safe as if it were docked (not at Jita 4-4 since capitals can't fly there), the fighters would have to be immune to damage. They are not.

I think that there may be a disconnect here. I consider the fighters to be an extension of the carrier. While the carrier hull is, indeed, very safe in this situation, the fighters are not.

Do you consider fighters to be an extension of the carrier? I'm guessing the answer is 'no', and if that is the case then we may be talking at cross points here.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Frostys Virpio
State War Academy
Caldari State
#26 - 2015-01-30 18:39:28 UTC
Bronson Hughes wrote:
Aiyshimin wrote:
You are pointed by the ship that is on grid with you. You cannot warp to the pos and shoot the carrier. Sure, you can shoot the ship with assigned fighters and the fighters, but then the carrier gets back inside the FF. If the POS is attacked, it can jump out. It is never at any risk while providing dps on another grid.

You cannot interact with the carrier itself. Do you understand? To all intents and purposes, it could as well be in docked in Jita 4-4.

You seem to be assuming that you are flying solo against a carrier, at least one ship that the carrier has fighters assigned to, at least one cyno ship in a different system, and POS. In this situation, it should absolutely be difficult for you to interact with the carrier due to numerical advantage if nothing else. Flying with friends tends to have benefits.

But you still haven't addressed the most fundamental way that you can always interact with the carrier, and that is by shooting the fighters. For the carrier to truly be as safe as if it were docked (not at Jita 4-4 since capitals can't fly there), the fighters would have to be immune to damage. They are not.

I think that there may be a disconnect here. I consider the fighters to be an extension of the carrier. While the carrier hull is, indeed, very safe in this situation, the fighters are not.

Do you consider fighters to be an extension of the carrier? I'm guessing the answer is 'no', and if that is the case then we may be talking at cross points here.


Fighter are a weapon system just like drones on every other ships but for some reason they can be used while the controlling ship is off-grid. No other weapon can do that even the one not effectively attached to a ship like every other drone and this is why carrier should be brought back in place and limited to activate their weapon system, in this case fighter, only on their local grid.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#27 - 2015-01-30 18:49:05 UTC
Frostys Virpio wrote:
Fighter are a weapon system just like drones on every other ships but for some reason they can be used while the controlling ship is off-grid. No other weapon can do that even the one not effectively attached to a ship like every other drone and this is why carrier should be brought back in place and limited to activate their weapon system, in this case fighter, only on their local grid.

To make sure I understand you, your reason is simply that no other ship can do it. Am I correct?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

HTC NecoSino
Suddenly Carebears
#28 - 2015-01-30 19:04:19 UTC
Aiyshimin wrote:

You are pointed by the ship that is on grid with you. You cannot warp to the pos and shoot the carrier. Sure, you can shoot the ship with assigned fighters and the fighters, but then the carrier gets back inside the FF. If the POS is attacked, it can jump out. It is never at any risk while providing dps on another grid.

You cannot interact with the carrier itself. Do you understand? To all intents and purposes, it could as well be in docked in Jita 4-4.


I've ganked many carriers sitting off a tower with its fighters assigned.
Frostys Virpio
State War Academy
Caldari State
#29 - 2015-01-30 20:01:03 UTC
Bronson Hughes wrote:
Frostys Virpio wrote:
Fighter are a weapon system just like drones on every other ships but for some reason they can be used while the controlling ship is off-grid. No other weapon can do that even the one not effectively attached to a ship like every other drone and this is why carrier should be brought back in place and limited to activate their weapon system, in this case fighter, only on their local grid.

To make sure I understand you, your reason is simply that no other ship can do it. Am I correct?


Yes your weapon system should follow the same rules as other systems. Especially the one about being on the field of battle AND as a valid target to be able to use your weapons.
Frostys Virpio
State War Academy
Caldari State
#30 - 2015-01-30 20:02:46 UTC
HTC NecoSino wrote:
Aiyshimin wrote:

You are pointed by the ship that is on grid with you. You cannot warp to the pos and shoot the carrier. Sure, you can shoot the ship with assigned fighters and the fighters, but then the carrier gets back inside the FF. If the POS is attacked, it can jump out. It is never at any risk while providing dps on another grid.

You cannot interact with the carrier itself. Do you understand? To all intents and purposes, it could as well be in docked in Jita 4-4.


I've ganked many carriers sitting off a tower with its fighters assigned.


Balancing something around the fact there are idiots getting caught failing at it is kinda stupid. If the carrier had played his cards right, you would not of gotten those kills.
Lugh Crow-Slave
#31 - 2015-01-30 20:12:52 UTC
Aiyshimin wrote:
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


The benefit of fighters is their dps, thanks pos-hugging exploiter for your biased opinion.





see and this is where the importance of you not being a carrier pilot comes in if i want DPS and i'm on grid i'm using sentries not fighters as that will give me better applied DPS
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#32 - 2015-01-30 20:14:02 UTC  |  Edited by: Bronson Hughes
Frostys Virpio wrote:
Bronson Hughes wrote:
Frostys Virpio wrote:
Fighter are a weapon system just like drones on every other ships but for some reason they can be used while the controlling ship is off-grid. No other weapon can do that even the one not effectively attached to a ship like every other drone and this is why carrier should be brought back in place and limited to activate their weapon system, in this case fighter, only on their local grid.

To make sure I understand you, your reason is simply that no other ship can do it. Am I correct?


Yes your weapon system should follow the same rules as other systems. Especially the one about being on the field of battle AND as a valid target to be able to use your weapons.


What about bombs? Launched bombs can do damage to ships after the bomber has left grid and is no longer a valid target.

What about smartbombs? They can damage ships before they've exited warp and can target the smartbombing ship.

What about Interdictors? They can drop a bubble and leave grid and not be valid targets to ships caught in their bubbles.


There's all kind of precedent for ships being able to damage or otherwise interact with ships while off-grid. Heck, in the case of Interdictors, they can do it from an entirely different solar system. Admittedly, carriers have a much easier time of it, but simply saying that no other ships can interact with other ships while off-grid isn't a valid reason to support a change to carrier fighter mechanics in my view.

EDIT: Something to keep in mind is that in assigning fighters from a relatively safe off-grid position, a carrier is giving up a lot of it's benefit.

1. It cannot rep friendlies on the field.
2. Friendlies on the field cannot use it to refit.
3. Against most subcaps, sentries coupled with range will be far more effective than fighters. (a la Slowcats)
4. By keeping your carrier off-grid and assigning fighters to other fleet members, you are forcing your fleet to be larger than a similar on-grid fleet would be. (i.e. you need more support)

So, not only is the carrier not unique in it's ability to damage ships from off-grid (although I will grant you that it is uniquely good at it), it gives up many of it's other benefits in order to do so.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#33 - 2015-01-30 20:15:33 UTC
Lugh Crow-Slave wrote:
Aiyshimin wrote:
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


The benefit of fighters is their dps, thanks pos-hugging exploiter for your biased opinion.





see and this is where the importance of you not being a carrier pilot comes in if i want DPS and i'm on grid i'm using sentries not fighters as that will give me better applied DPS

Not to mention the ability to remote rep friendlies on the field.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Lugh Crow-Slave
#34 - 2015-01-30 20:17:08 UTC
Frostys Virpio wrote:


Yes your weapon system should follow the same rules as other systems. Especially the one about being on the field of battle AND as a valid target to be able to use your weapons.


right they should all have tracking all be fit to high slots all take cap and all do at least two types of damage sounds fun
Bullet Therapist
FT Cold Corporation
#35 - 2015-01-30 20:23:19 UTC
Baali Tekitsu wrote:
I understand that Fighters are a unique and important selling point of Carriers and their ability to be assigned across a system is a important part of that but in their current state they are far too powerful while offering minimal risk similar to remote Doomsdays.
As broken as they are they shouldnt return to their old useless state of not being able to track subcaps properly.
I suggest a mechanic that reduces assigned fighter damage by the distance between the carrier assigning them and the ship receiving (10%/AU distance for example, or a reduction based on km).
This would put more emphasis on carrier mobility and generally restore a risk/reward balance.


Skynet carriers will probably become a lot less common when POS mechanics are rebalanced. Then again, there's half a dozen mechanics other people whine about daily that CCP hasn't touched. vOv
Lugh Crow-Slave
#36 - 2015-01-30 20:23:49 UTC
Using a full set of damage mods you get the same DPS(worse aplication) of on AF with no utility no intelligent pilot and for almost 2x the cost. and yes there is risk those fighters are not cheap.



the only problem with the fighters is how it can be done on a tower or right next to a station
Lugh Crow-Slave
#37 - 2015-01-30 20:25:35 UTC
Bronson Hughes wrote:
Lugh Crow-Slave wrote:
Aiyshimin wrote:
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


The benefit of fighters is their dps, thanks pos-hugging exploiter for your biased opinion.





see and this is where the importance of you not being a carrier pilot comes in if i want DPS and i'm on grid i'm using sentries not fighters as that will give me better applied DPS

Not to mention the ability to remote rep friendlies on the field.


that's why i said if i want dpsLol tbh my drone skills are sub par (sentries are my only t2) and only ever flying in small gangs i tend to be stuck in triage
Rroff
Antagonistic Tendencies
#38 - 2015-01-30 21:39:19 UTC  |  Edited by: Rroff
First off to be blunt quite a lot of people including people posting in this thread are NOT (even if you think you are) up to date on some of the latest practises involved in using carriers/supers - quite a few things people are suggesting might have worked a few months back with previous patches but are not feasible or don't work any more or are just different with more recent releases.

The most simple and effective balancing mechanism IMO is to give fighters titan style damage scaling (but with a smaller optimal sig) which would go a long way to balancing the most broken aspects of assigned fighters while having minimal impact on their usage in more legit or unrelated situations. If done correctly it would massively impact on their ability to do huge damage to smaller ships when deployed with the "skynet" fit but have no impact on their ability against larger ships where the sig portion of the tracking formula would be satisfied, it would have minimal impact on their use against smaller targets in combat and other non-"skynet" fits but your struggling with the tracking side of the formula there anyway and the sig unbalance has minimal additional penalty (it would have some but fighters shouldn't really be uber effective against small targets anyway) and have no impact on application against larger targets - by which I'm probably talking atleast BS and upwards and probably larger sig BCs and cruisers not just limiting them to capital/structure use.

I would also suggest some kind of system (though a bit arbitrary) to prevent fighters being deployed from a carrier that is inside the normal FF radius whether the FF is up or down - there are reasons for this - I know you can't (normally) have fighters deployed while inside an active FF.
d0cTeR9
Caldari Provisions
Caldari State
#39 - 2015-01-30 22:53:23 UTC
lol non-carrier pilots spotted...

How about sticking to what you guys fly...

Been around since the beginning.

Zekora Rally
U2EZ
#40 - 2015-01-31 22:59:46 UTC
I'm pretty sure that fighters can be shot. At least, last I checked, they were lockable and killable.
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