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Balance the Fighter drone

Author
Baali Tekitsu
AQUILA INC
#1 - 2015-01-30 14:36:53 UTC
I understand that Fighters are a unique and important selling point of Carriers and their ability to be assigned across a system is a important part of that but in their current state they are far too powerful while offering minimal risk similar to remote Doomsdays.
As broken as they are they shouldnt return to their old useless state of not being able to track subcaps properly.
I suggest a mechanic that reduces assigned fighter damage by the distance between the carrier assigning them and the ship receiving (10%/AU distance for example, or a reduction based on km).
This would put more emphasis on carrier mobility and generally restore a risk/reward balance.

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Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2015-01-30 15:26:37 UTC
I get the impression you do not fly carriers.
Frostys Virpio
State War Academy
Caldari State
#3 - 2015-01-30 15:27:23 UTC
Baali Tekitsu wrote:
I understand that Fighters are a unique and important selling point of Carriers and their ability to be assigned across a system is a important part of that but in their current state they are far too powerful while offering minimal risk similar to remote Doomsdays.
As broken as they are they shouldnt return to their old useless state of not being able to track subcaps properly.
I suggest a mechanic that reduces assigned fighter damage by the distance between the carrier assigning them and the ship receiving (10%/AU distance for example, or a reduction based on km).
This would put more emphasis on carrier mobility and generally restore a risk/reward balance.


Put the carrier on grid and the problem is gone because the carrier is at risk. 10%/AU mean the carrier could be just off grid by creating a BM 1000km away and lose no damage. It could even slowboat aligned to another safe in case and never lose damage as it will never slowboat anything close to a AU.
Aiyshimin
Mea Culpa.
Shadow Cartel
#4 - 2015-01-30 16:11:40 UTC
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.
Iain Cariaba
#5 - 2015-01-30 16:34:17 UTC
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.
Aiyshimin
Mea Culpa.
Shadow Cartel
#6 - 2015-01-30 16:38:40 UTC
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


The benefit of fighters is their dps, thanks pos-hugging exploiter for your biased opinion.



Frostys Virpio
State War Academy
Caldari State
#7 - 2015-01-30 16:41:31 UTC
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


You could always let them follow a target into warp but starting an engagement from off grid is stupid as ****.
Iain Cariaba
#8 - 2015-01-30 16:50:00 UTC
Frostys Virpio wrote:
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


You could always let them follow a target into warp but starting an engagement from off grid is stupid as ****.

And the carrier pilot cannot start an engagement from off grid. I've lost fighters because the guy I designated control of them to didn't know he had to control them.
Frostys Virpio
State War Academy
Caldari State
#9 - 2015-01-30 16:53:54 UTC
Iain Cariaba wrote:
Frostys Virpio wrote:
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


You could always let them follow a target into warp but starting an engagement from off grid is stupid as ****.

And the carrier pilot cannot start an engagement from off grid. I've lost fighters because the guy I designated control of them to didn't know he had to control them.


Your damage can still be applied while you are off-grid. You should not be able to provide a few hundred dps into a fight without being on that grid. I'm even willing to let you do it in special circumstance so you keep your advantage of fighter/bombers having a warp drive by letting you apply some off grid IF the target was correctly engaged in the first place while on the same grid as you.
Harvey James
The Sengoku Legacy
#10 - 2015-01-30 17:08:17 UTC
they shouldn't be able to warp around .. its a drone afterall

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Iain Cariaba
#11 - 2015-01-30 17:11:27 UTC
Frostys Virpio wrote:
Iain Cariaba wrote:
Frostys Virpio wrote:
Iain Cariaba wrote:
Aiyshimin wrote:
Fix: You can only assign drones to ships inside your drone control range. When that ship goes outside drone control range, fighters return to the carrier.

Which totally destroys the benefit of using fighters, thanks non-carrier pilot for your uninformed opinion.


You could always let them follow a target into warp but starting an engagement from off grid is stupid as ****.

And the carrier pilot cannot start an engagement from off grid. I've lost fighters because the guy I designated control of them to didn't know he had to control them.


Your damage can still be applied while you are off-grid. You should not be able to provide a few hundred dps into a fight without being on that grid. I'm even willing to let you do it in special circumstance so you keep your advantage of fighter/bombers having a warp drive by letting you apply some off grid IF the target was correctly engaged in the first place while on the same grid as you.

The target is correctly engaged. Look at any killmail where there were designated fighters used, the carrier does zero damage unless it's off grid. Your mistake is that you think designating control of fighters is the same as assisting them, it is not.

Assisting drones will shoot the same target as the player they are assisting, but still count towards the owner's maximum allowed drones as given by the Drones skill.

Designated fighters take the place of the designated player's drones, meaning if they carry their own flight of drones, but have 5 fighters assigned to them, then they cannot launch their own drones without returning control of the fighters back to the carrier, which causes the fighters to warp back to the carrier. Additionally, bonuses provided by the carrier are not supposed to carry over to fighters deployed off grid, but I cannot verify whether they do or not, as I'm smart enough of a pilot to avoid fighters so I haven't been shot by any.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2015-01-30 17:12:43 UTC
Frostys Virpio wrote:
You should not be able to provide a few hundred dps into a fight without being on that grid.

Why not?

I'm not being sarcastic here, I'm being dead honest. What motivates your viewpoint from a gameplay mechanics standpoint? I'm looking for concrete, rational reasons, not just "they shouldn't be able to".

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Iain Cariaba
#13 - 2015-01-30 17:19:16 UTC
Bronson Hughes wrote:
Frostys Virpio wrote:
You should not be able to provide a few hundred dps into a fight without being on that grid.

Why not?

I'm not being sarcastic here, I'm being dead honest. What motivates your viewpoint from a gameplay mechanics standpoint? I'm looking for concrete, rational reasons, not just "they shouldn't be able to".

Specifically, when you consider the time devoted to training for a carrier, there really isn't much of an issue to being able to assign a few hundred DPS without being on grid. The other ships that take as long to train for, at least ones that take as long to train to be effective in, provide a few thousand DPS when on grid. IIRC, a thanny maxes out a hair under 3k DPS when using fighters on grid, but doesn't even provide half that if the maximum 15 fighters are assigned off grid.
Aiyshimin
Mea Culpa.
Shadow Cartel
#14 - 2015-01-30 17:26:45 UTC
Bronson Hughes wrote:
Frostys Virpio wrote:
You should not be able to provide a few hundred dps into a fight without being on that grid.

Why not?

I'm not being sarcastic here, I'm being dead honest. What motivates your viewpoint from a gameplay mechanics standpoint? I'm looking for concrete, rational reasons, not just "they shouldn't be able to".


Ok should people be able to point you from inside station? If not, why? I'm looking for concrete, rational reasons, not just "they shouldn't be able to."

Correct. It's the same answer.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#15 - 2015-01-30 17:31:46 UTC
Aiyshimin wrote:
Bronson Hughes wrote:
Frostys Virpio wrote:
You should not be able to provide a few hundred dps into a fight without being on that grid.

Why not?

I'm not being sarcastic here, I'm being dead honest. What motivates your viewpoint from a gameplay mechanics standpoint? I'm looking for concrete, rational reasons, not just "they shouldn't be able to".


Ok should people be able to point you from inside station? If not, why? I'm looking for concrete, rational reasons, not just "they shouldn't be able to."

Correct. It's the same answer.


Docked ships can't interact with other ships at all, be it in a friendly or hostile manner.

Carriers providing assigned fighters are in-space and thus open to retaliation. The fact that said retaliation may be difficult does not negate it's possibility.

Your example doesn't hold water, but I appreciate you answering my question in the manner I requested.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Aiyshimin
Mea Culpa.
Shadow Cartel
#16 - 2015-01-30 17:33:59 UTC
Bronson Hughes wrote:
Aiyshimin wrote:
Bronson Hughes wrote:
Frostys Virpio wrote:
You should not be able to provide a few hundred dps into a fight without being on that grid.

Why not?

I'm not being sarcastic here, I'm being dead honest. What motivates your viewpoint from a gameplay mechanics standpoint? I'm looking for concrete, rational reasons, not just "they shouldn't be able to".


Ok should people be able to point you from inside station? If not, why? I'm looking for concrete, rational reasons, not just "they shouldn't be able to."

Correct. It's the same answer.


Docked ships can't interact with other ships at all, be it in a friendly or hostile manner.

Carriers providing assigned fighters are in-space and thus open to retaliation. The fact that said retaliation may be difficult does not negate it's possibility.

Your example doesn't hold water, but I appreciate you answering my question in the manner I requested.


You didn't answer the question. Should people be able to point you from inside a station? Pay attention.

Iain Cariaba
#17 - 2015-01-30 17:34:49 UTC
Aiyshimin wrote:
Bronson Hughes wrote:
Frostys Virpio wrote:
You should not be able to provide a few hundred dps into a fight without being on that grid.

Why not?

I'm not being sarcastic here, I'm being dead honest. What motivates your viewpoint from a gameplay mechanics standpoint? I'm looking for concrete, rational reasons, not just "they shouldn't be able to".


Ok should people be able to point you from inside station? If not, why? I'm looking for concrete, rational reasons, not just "they shouldn't be able to."

Correct. It's the same answer.


Comparing apples to zebra to try and prove your point only appears to be a desperate move by someone losing the debate.

The ability to do something while not in space does not, in any way, compare to being able to do something while in space, but not on grid. If you could designate fighter control while docked, then that would be a valid argument. As it currently stands, you cannot designate fighter control from inside a station, nor can you do so from within a POS shield.
Rockstede
Center for Advanced Studies
Gallente Federation
#18 - 2015-01-30 17:40:50 UTC
Iain Cariaba wrote:
Bronson Hughes wrote:
Frostys Virpio wrote:
You should not be able to provide a few hundred dps into a fight without being on that grid.

Why not?

I'm not being sarcastic here, I'm being dead honest. What motivates your viewpoint from a gameplay mechanics standpoint? I'm looking for concrete, rational reasons, not just "they shouldn't be able to".

Specifically, when you consider the time devoted to training for a carrier, there really isn't much of an issue to being able to assign a few hundred DPS without being on grid. The other ships that take as long to train for, at least ones that take as long to train to be effective in, provide a few thousand DPS when on grid. IIRC, a thanny maxes out a hair under 3k DPS when using fighters on grid, but doesn't even provide half that if the maximum 15 fighters are assigned off grid.




The Thanny maxes out in the region of 3700 dps and is fully capable of deploying all 3700 of it from off grid.

Aiyshimin
Mea Culpa.
Shadow Cartel
#19 - 2015-01-30 17:45:22 UTC  |  Edited by: Aiyshimin
Iain Cariaba wrote:

Comparing apples to zebra to try and prove your point only appears to be a desperate move by someone losing the debate.

The ability to do something while not in space does not, in any way, compare to being able to do something while in space, but not on grid. If you could designate fighter control while docked, then that would be a valid argument. As it currently stands, you cannot designate fighter control from inside a station, nor can you do so from within a POS shield.


It's actually you who's claiming that a zebra is an apple.

You can assign fighters while partially peeking out from a force field, which is in practice exactly the same as being inside a station. The target ship is on grid, engaged with the ship that's using the fighters from the carrier, meaning that there's no game mechanic that allows you to interact with the carrier in any way.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#20 - 2015-01-30 17:49:10 UTC  |  Edited by: Bronson Hughes
Aiyshimin wrote:
Bronson Hughes wrote:
Docked ships can't interact with other ships at all, be it in a friendly or hostile manner.

Carriers providing assigned fighters are in-space and thus open to retaliation. The fact that said retaliation may be difficult does not negate it's possibility.

Your example doesn't hold water, but I appreciate you answering my question in the manner I requested.


You didn't answer the question. Should people be able to point you from inside a station? Pay attention.


Sorry, thought that was obvious given my statement. Since it wasn't, no, they shouldn't be able to for the very concrete reason I highlight above.


EDIT: Quote typo. grrrr.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

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