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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#841 - 2015-01-30 14:59:41 UTC
Chad Wylder wrote:
After a pilot has been cloaked and has not warped for 5 minutes, the following happens:
A) They disappear from local
B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of pilots that are in local)

If the cloaked player drops cloak or initiates warp, they become visible in local again and their own local is restored. Moving around on grid does not affect their local status in any way, only warping.


+ Doesn't affect wormholes.
+ May give a small amount of warning to locals when a pilot stops being AFK, depending on where the cloaker decides to lie in wait.
+ Alternatively if a cloaker picks a good spot then they could surprise unsuspecting players who feel safe and aren't paying attention to/don't have access to earlier intel.


I have no clue whatsoever if this is possible from a programming standpoint.

I'm still rolling this around in my head, but I find this interesting for a few reasons:

1. It would allow long-term cloakers (who may or not be AFK) to still keep watch on a particular target (i.e. gate, station, POS, etc.) for extended periods of time with perfect concealment, but in order to monitor all of local it requires some action on their part. To some extent, this would be a mild nerf to "at keyboard" long term cloaking.

2. While long term cloakers would lose some ability to monitor an entire system, their ability to monitor a specific location without arousing suspicions would increase greatly. Set yourself cloaked 300km off of your target of interest and you can watch it with impunity until you warp. This would be a mild buff to "at keyboard" long term cloaking.

3. Truly AFK cloakers wouldn't be impacted by this because, hey, they're AFK, it doesn't matter if they can see local or not. Residents of systems with an AFK cloaker will still have to deal with the question of whether the cloaker left, logged, or is just AFK, but their major complaint to date seems to be their presence in local, not their presence in system, which will be alleviated.

4. Where this gets really interesting is hisec. Participants in wardecs could hide from their opponents in local just by cloaking up for 5 minutes. This is bound to cause much consternation on the part of some and much excitement on the part of others.


It seems contrived, but it does change the existing dynamic in interesting ways. I doubt it'll fly though due to the impacts on hisec, and limiting such a fundamental mechanic to losec and nullsec only seems unlikely.


It is still an interesting idea. I like interesting ideas.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nikk Narrel
Moonlit Bonsai
#842 - 2015-01-30 15:02:10 UTC
Harry Saq wrote:
Daichi Yamato wrote:
clipper shore wrote:


This is mainly where the players in system knows he is afk but cannot go about their daily activites because of it .



If you know they are afk then why cant you go about your daily activities?

clipper shore wrote:
we are talking about AFK CLOAKERS


Wrong.

Please read.

Accept that these topics should be dealt with as a whole, if at all. If Local, covert operations, intel, cyno's etc etc were off topic the ISD would be removing ALL of my posts.

Feel free to join the conversation the rest of us are having.


You are incorrect

Please Read

Please join the more direct and purposeful conversation; actual cloaking mechanics.

You really should consider the title of the thread, when claiming it's context to be broader than the rest of us are claiming.

AFK Cloaking is the specific, actual cloaking mechanics are involved only to the point where they intersect this dynamic.
Daichi Yamato
Jabbersnarks and Wonderglass
#843 - 2015-01-30 15:11:26 UTC  |  Edited by: Daichi Yamato
Harry Saq wrote:


If you have even begun to read the last two days worth of commentary on this, you would know that none of that accurately reflects anything I have said on the subject.

Your statements are willful ignorance:
Example 1
Example 2
Example 3
Example 4


should look up willful ignorance. I am in fact including everything in my arguments and am one of the few not pretending that afk cloaking and local are not directly connected, when it comes to null.

You cannot deny that the practice of afk cloaky camping is a direct result of local. You cannot deny that afk cloaking is not an issue outside of null because local loses value in those areas.

But what you are instead trying to do is restrict the argument to only one minor factor. You ARE tunnel visioned, thats also undeniable, and you are in such a way that i can only guess its with a specific purpose of breaking game balance in your favour.

Daichi Yamato wrote:


aka willful ignorance.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Chad Wylder
Malevelon Roe Industries
Convocation of Empyreans
#844 - 2015-01-30 15:35:51 UTC
Bronson Hughes wrote:
4. Where this gets really interesting is hisec. Participants in wardecs could hide from their opponents in local just by cloaking up for 5 minutes. This is bound to cause much consternation on the part of some and much excitement on the part of others.

Hadn't even considered the effects on highsec, but with the ability to add a hostile pilot as a contact to see their online status and use locator agents to see their location, that could mitigate it some. Would definitely be interesting though.

And really, this could give a boost to either side of the conflict depending on how it's used. Set up a bait trap with cloaked pilots right near a mission ship, aggressors jump the mission ship and suddenly they have a fleet to deal with.

But then it seems like most highsec players will just drop corp in a wardec anyways.
Haywoud Jablomi
Vay Mining Corporation
#845 - 2015-01-30 15:40:00 UTC
Well Jenn.... where to start.

Jenn wrote:

Those What ifs don't make any sense. EVE is an interconnected game, everything affects everything else.


Those only dont make sense if you choose to ignore them. People claim that sov brings entitlement, that ratters are looking for free isk and miners are looking to mine in safety. Yet you can take all those things away and the argument still exists. You can have a ship sitting in space and if it is cloaked its 100% safe.

Yes. I am advocating for a change. I dont believe that a ship should be completely safe in space and that is what a cloak provides. I can see a limited immunity, but I see no reason why a ship should be invulnerable 100% of the time, forever.

I personally have never been threatened by a cloak ship in system. I just move around. However that doesnt mean that I dont see it as a problem. I find it a bit silly to critize a person for advocating for a change in the F&I forums. This is where suggestions are meant to be.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#846 - 2015-01-30 15:40:49 UTC
Chad Wylder wrote:
Bronson Hughes wrote:
4. Where this gets really interesting is hisec. Participants in wardecs could hide from their opponents in local just by cloaking up for 5 minutes. This is bound to cause much consternation on the part of some and much excitement on the part of others.

Hadn't even considered the effects on highsec, but with the ability to add a hostile pilot as a contact to see their online status and use locator agents to see their location, that could mitigate it some. Would definitely be interesting though.

And really, this could give a boost to either side of the conflict depending on how it's used. Set up a bait trap with cloaked pilots right near a mission ship, aggressors jump the mission ship and suddenly they have a fleet to deal with.

But then it seems like most highsec players will just drop corp in a wardec anyways.

Negative stereotypes aside, concerning high sec players avoiding war decs, this could be an interesting dynamic.

By specifically limiting local chat intel, it both enhances and diminishes the value of said intel.

I admit, after reading Bronson's take on your idea, I found it to be interesting.
Jenn aSide
Soul Machines
The Initiative.
#847 - 2015-01-30 15:49:59 UTC  |  Edited by: Jenn aSide
Haywoud Jablomi wrote:
Well Jenn.... where to start.

Jenn wrote:

Those What ifs don't make any sense. EVE is an interconnected game, everything affects everything else.


Those only dont make sense if you choose to ignore them. People claim that sov brings entitlement, that ratters are looking for free isk and miners are looking to mine in safety. Yet you can take all those things away and the argument still exists. You can have a ship sitting in space and if it is cloaked its 100% safe.

Yes. I am advocating for a change. I dont believe that a ship should be completely safe in space and that is what a cloak provides. I can see a limited immunity, but I see no reason why a ship should be invulnerable 100% of the time, forever.

I personally have never been threatened by a cloak ship in system. I just move around. However that doesnt mean that I dont see it as a problem. I find it a bit silly to critize a person for advocating for a change in the F&I forums. This is where suggestions are meant to be.


This is worse than I thought then. You aren't advocating a change because of a NEED. You're advocating a change out of a personal preference.

The reason to modify a game's mechanics and/or rules set is "this creates an imbalance" ("cloaking, even afk cloaking, doesn't, it balances 100% perfect local intel in a place (null) that probably shouldn't have it). "I don't like that" is not a valid concern.

As for criticizing concerns, simply put, all concerns are not valid, EVEN in F&I. You have the right to air your concern, i have the right to explain why such a concern is silly and unworthy of consideration.
Nikk Narrel
Moonlit Bonsai
#848 - 2015-01-30 15:58:50 UTC
Haywoud Jablomi wrote:
Well Jenn.... where to start.

Jenn wrote:

Those What ifs don't make any sense. EVE is an interconnected game, everything affects everything else.


Those only dont make sense if you choose to ignore them. People claim that sov brings entitlement, that ratters are looking for free isk and miners are looking to mine in safety. Yet you can take all those things away and the argument still exists. You can have a ship sitting in space and if it is cloaked its 100% safe.

Yes. I am advocating for a change. I dont believe that a ship should be completely safe in space and that is what a cloak provides. I can see a limited immunity, but I see no reason why a ship should be invulnerable 100% of the time, forever.

I personally have never been threatened by a cloak ship in system. I just move around. However that doesnt mean that I dont see it as a problem. I find it a bit silly to critize a person for advocating for a change in the F&I forums. This is where suggestions are meant to be.

I feel a dose of perspective needs to be included, or else changes which are pointless to gameplay begin to seem worthwhile.

The cloaked ship in space, which I will compare to a POS at various points, is only safe so long as the pilot has made the correct choices.
As others have pointed out, the cloak is purely concealment, not cover.
It offers no actual protection directly, it only interrupts the process of being attacked by requiring the attacker to locate the target first.

The difference is the same as hiding from an armed person, as opposed to being immune to their attacks.
The results may seem the same, but for different reasons.

The ship must be far enough away from traffic, and other objects, so that neither deliberate search patterns or accidental contact are expected.

The ship in the POS, can be exchanged for other shipping, resupplied, fittings changed, cargo deposited or loaded.
While the POS using player MAY have been part of the team which supported and maintained the POS, this is not a requirement to use it. They simply need permission from the players who hold the in game authority, to have access.
Communication as the cloaked ship has available is also included.

The cloaked ship can remain cloaked, so long as no modules are made active, no probes launched, or cargo jettisoned.
While cloaked, the player may operate probes already in space, and communicate with the market and other players.

Being in space, cloaked, lacks significance if this has no specific impact on other players.
In high sec, other players are not under duress to react to names of neutral players alone.
In wormholes, noone can hear you scream, fart, or see you in local.
In low sec, wild orgies of violence are expected by many, the guy shooting you is a more pressing issue than the guy hiding from you.

So I conclude that only in sov null does this have the meaningful significance to be addressed.
Jenn aSide
Soul Machines
The Initiative.
#849 - 2015-01-30 16:00:14 UTC
Bronson Hughes wrote:
Chad Wylder wrote:
After a pilot has been cloaked and has not warped for 5 minutes, the following happens:
A) They disappear from local
B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of pilots that are in local)

If the cloaked player drops cloak or initiates warp, they become visible in local again and their own local is restored. Moving around on grid does not affect their local status in any way, only warping.


+ Doesn't affect wormholes.
+ May give a small amount of warning to locals when a pilot stops being AFK, depending on where the cloaker decides to lie in wait.
+ Alternatively if a cloaker picks a good spot then they could surprise unsuspecting players who feel safe and aren't paying attention to/don't have access to earlier intel.


I have no clue whatsoever if this is possible from a programming standpoint.

I'm still rolling this around in my head, but I find this interesting for a few reasons:

1. It would allow long-term cloakers (who may or not be AFK) to still keep watch on a particular target (i.e. gate, station, POS, etc.) for extended periods of time with perfect concealment, but in order to monitor all of local it requires some action on their part. To some extent, this would be a mild nerf to "at keyboard" long term cloaking.

2. While long term cloakers would lose some ability to monitor an entire system, their ability to monitor a specific location without arousing suspicions would increase greatly. Set yourself cloaked 300km off of your target of interest and you can watch it with impunity until you warp. This would be a mild buff to "at keyboard" long term cloaking.

3. Truly AFK cloakers wouldn't be impacted by this because, hey, they're AFK, it doesn't matter if they can see local or not. Residents of systems with an AFK cloaker will still have to deal with the question of whether the cloaker left, logged, or is just AFK, but their major complaint to date seems to be their presence in local, not their presence in system, which will be alleviated.

4. Where this gets really interesting is hisec. Participants in wardecs could hide from their opponents in local just by cloaking up for 5 minutes. This is bound to cause much consternation on the part of some and much excitement on the part of others.


It seems contrived, but it does change the existing dynamic in interesting ways. I doubt it'll fly though due to the impacts on hisec, and limiting such a fundamental mechanic to losec and nullsec only seems unlikely.


It is still an interesting idea. I like interesting ideas.


For the record, I don't believe anything needs to change per se, the anti-afk cloak crowd needs to use the available tools 1st, advocate for changes last.

That being said, it is an interesting idea. It maybe goes to far in some areas and not far enough in others.

I'd simplify it. If you cloak you get taken out of local, but can't see local OR d-scan OR have a connection with probes (you can put probes out, but have to be de-cloaked to use them). Uncloaked and everything works fine. Execption is (as in the original idea) warping cloaked puts you in local) You could see everything visually and still warp in a warp-cloaky ship.

I could go for something like that, but the 'jump fuel' and 'let my hunt cloakers' stuff is dumb and shifts the balance too much to the defenders in a game where defenders don't need more advantages.


Jenn aSide
Soul Machines
The Initiative.
#850 - 2015-01-30 16:03:07 UTC
Nikk Narrel wrote:


So I conclude that only in sov null does this have the meaningful significance to be addressed.



This is true. Even in npc null no one complains.

This is because PVE in sov null is mostly in open, warpable places like anoms and belts. In the rest of K space except FW low sec, major PVE is in Deadspace (missions, exploration) where probes are needed to get to you and where in many cases vynos won't work.

Take away null sec anoms and replace them with sov null sec missions and afk cloaking concerns mostly go away.
Haywoud Jablomi
Vay Mining Corporation
#851 - 2015-01-30 16:12:36 UTC
Jenn I cant tell if you are not comprehending what I have been saying in the last few pages, or if you dilberately attempting to troll.

None of my posts have been willy nilly posts. I have always argued that I dont believe that cloak is completely balanced.

Your arguments seem to be created with the attempt to get people to lash out in response.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Aiyshimin
Shiva Furnace
#852 - 2015-01-30 16:21:56 UTC
Easy fix to AFK cloaking:

- kill nullsec rental system

Once the botters lose their havens, these terrible threads go away.

Jenn aSide
Soul Machines
The Initiative.
#853 - 2015-01-30 16:27:38 UTC
Haywoud Jablomi wrote:
Jenn I cant tell if you are not comprehending what I have been saying in the last few pages, or if you dilberately attempting to troll.

None of my posts have been willy nilly posts. I have always argued that I dont believe that cloak is completely balanced.

Your arguments seem to be created with the attempt to get people to lash out in response.


I post the truth as I see it. All of the anti-cloaking posts have been willy nilly in that you all are advocating for a change that doesn't need to happen for silly reasons (jealousy of this pretend "100% safety" thing is foremost among them).

As a PVE player I'm simply letting everyone (including ccp) know that we aren't all like this, that there are in fact quite a few of us who don't need to run to mommy to kiss our boo boos for us. Whether that boo boo is afk cloaking or high sec ganking doesn't matter, it's all the same whining.

CCP should concentrate on adding new and better things to the game, not compensating lazy players for their lack of drive and imagination.
Nikk Narrel
Moonlit Bonsai
#854 - 2015-01-30 16:29:26 UTC
Haywoud Jablomi wrote:
Jenn I cant tell if you are not comprehending what I have been saying in the last few pages, or if you dilberately attempting to troll.

None of my posts have been willy nilly posts. I have always argued that I dont believe that cloak is completely balanced.

Your arguments seem to be created with the attempt to get people to lash out in response.

The sad part, is that you are misusing the term balance.

You are pointing out lack of resolution options. This has nothing to do directly with balance.

Cloaking is broken, as it is an absolute form of concealment, and resulting intel deprivation.
Local is broken, as it is an absolute form of awareness, and resulting intel source.

These two aspects are opposing each other, resulting in balance, despite offering stalemate dynamics and often a lack of resolution.
Haywoud Jablomi
Vay Mining Corporation
#855 - 2015-01-30 16:32:53 UTC
Nikk wrote:

The cloaked ship in space, which I will compare to a POS at various points, is only safe so long as the pilot has made the correct choices.
As others have pointed out, the cloak is purely concealment, not cover.
It offers no actual protection directly, it only interrupts the process of being attacked by requiring the attacker to locate the target first.


Nikk you know this post is untrue though. This statement as well as the post attached to it is just a dishonest view of how things work. If you cant target a player, find the player, or engage the player you can call it whatever you want, it is still 100% safety.

On top of that, comparing cloak to a POS is invalid, though if you wish to. A POS requires fuel to maintain its protection and that is limited. But in the big picture, the POS argument is completely invalid on the topic of AFK cloaking.

Nikk wrote:

Being in space, cloaked, lacks significance if this has no specific impact on other players.
In high sec, other players are not under duress to react to names of neutral players alone.
In wormholes, noone can hear you scream, fart, or see you in local.
In low sec, wild orgies of violence are expected by many, the guy shooting you is a more pressing issue than the guy hiding from you.


I disagree that a player cloaked in space has 0 significance.
High sec has Concord.
Just cause you cant see someone in a WH doesnt mean they arent a threat and if they are cloaked they can have 100% immunity .
Just cause violence is the norm in low sec, it doesnt invalidate the fact that a cloak ship in space can have 100% immunity forever.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#856 - 2015-01-30 16:49:16 UTC
Haywoud Jablomi wrote:
Nikk wrote:

The cloaked ship in space, which I will compare to a POS at various points, is only safe so long as the pilot has made the correct choices.
As others have pointed out, the cloak is purely concealment, not cover.
It offers no actual protection directly, it only interrupts the process of being attacked by requiring the attacker to locate the target first.


Nikk you know this post is untrue though. This statement as well as the post attached to it is just a dishonest view of how things work. If you cant target a player, find the player, or engage the player you can call it whatever you want, it is still 100% safety.

On top of that, comparing cloak to a POS is invalid, though if you wish to. A POS requires fuel to maintain its protection and that is limited. But in the big picture, the POS argument is completely invalid on the topic of AFK cloaking.

Nikk wrote:

Being in space, cloaked, lacks significance if this has no specific impact on other players.
In high sec, other players are not under duress to react to names of neutral players alone.
In wormholes, noone can hear you scream, fart, or see you in local.
In low sec, wild orgies of violence are expected by many, the guy shooting you is a more pressing issue than the guy hiding from you.


I disagree that a player cloaked in space has 0 significance.
High sec has Concord.
Just cause you cant see someone in a WH doesnt mean they arent a threat and if they are cloaked they can have 100% immunity .
Just cause violence is the norm in low sec, it doesnt invalidate the fact that a cloak ship in space can have 100% immunity forever.

Where is the advantage to gameplay?

This game will never adequately play realistically enough to overcome the simple fact, that it is a game.

People log out. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

People dock up or sit in a POS, AFK in friendly space. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

People engage cloaks in all areas of space, friendly and hostile, and go AFK. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

Being able to effectively pause your activity safely, ESPECIALLY in hostile space, benefits the game.
It allows players with imperfect lives to engage in otherwise time consuming and unforgivingly hostile areas.

Imagine how entrenched sov null would become, if players could not effectively cloak.
One or two layers of barrier systems would be all that was needed, to make larger alliances able to PvE with impunity behind these walls of safety.

Time is a undeniable constraint, when operating in hostile space.
It takes patience and effort to coordinate, and penetrate, when other players are opposing you.

Handing them victory by forfeit simply because your real life needs dictated you needed to either log out or be AFK would compromise the game we want to play.
Haywoud Jablomi
Vay Mining Corporation
#857 - 2015-01-30 16:54:19 UTC
Nikk wrote:

The sad part, is that you are misusing the term balance.


That is untrue. Thought we went over this a few pages back in regards to a ship being 100% safe in space and how that wasnt exactly a good thing.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#858 - 2015-01-30 17:19:51 UTC
Nikk Narrel wrote:
Haywoud Jablomi wrote:
Nikk wrote:

The cloaked ship in space, which I will compare to a POS at various points, is only safe so long as the pilot has made the correct choices.
As others have pointed out, the cloak is purely concealment, not cover.
It offers no actual protection directly, it only interrupts the process of being attacked by requiring the attacker to locate the target first.


Nikk you know this post is untrue though. This statement as well as the post attached to it is just a dishonest view of how things work. If you cant target a player, find the player, or engage the player you can call it whatever you want, it is still 100% safety.

On top of that, comparing cloak to a POS is invalid, though if you wish to. A POS requires fuel to maintain its protection and that is limited. But in the big picture, the POS argument is completely invalid on the topic of AFK cloaking.

Nikk wrote:

Being in space, cloaked, lacks significance if this has no specific impact on other players.
In high sec, other players are not under duress to react to names of neutral players alone.
In wormholes, noone can hear you scream, fart, or see you in local.
In low sec, wild orgies of violence are expected by many, the guy shooting you is a more pressing issue than the guy hiding from you.


I disagree that a player cloaked in space has 0 significance.
High sec has Concord.
Just cause you cant see someone in a WH doesnt mean they arent a threat and if they are cloaked they can have 100% immunity .
Just cause violence is the norm in low sec, it doesnt invalidate the fact that a cloak ship in space can have 100% immunity forever.

Where is the advantage to gameplay?

This game will never adequately play realistically enough to overcome the simple fact, that it is a game.

People log out. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

People dock up or sit in a POS, AFK in friendly space. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

People engage cloaks in all areas of space, friendly and hostile, and go AFK. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

Being able to effectively pause your activity safely, ESPECIALLY in hostile space, benefits the game.
It allows players with imperfect lives to engage in otherwise time consuming and unforgivingly hostile areas.

Imagine how entrenched sov null would become, if players could not effectively cloak.
One or two layers of barrier systems would be all that was needed, to make larger alliances able to PvE with impunity behind these walls of safety.

Time is a undeniable constraint, when operating in hostile space.
It takes patience and effort to coordinate, and penetrate, when other players are opposing you.

Handing them victory by forfeit simply because your real life needs dictated you needed to either log out or be AFK would compromise the game we want to play.


I hate quoting blocks but in this case I need the entire post.

I do agree with what you are saying to some extent but your argument can be extended to all aspects of the game. We all understand that RL takes priority over a game, however that is not a justifcation for certain in game mechanics. If what you are saying is true, then CCP would not have created belt rats. They woud allow the miners to just mine in peace and go afk if they needed. However this is not the case.

No offense to cloakies but they are not the counter to alliances. Their existance is not the sole cause of havok amoungst an alliance. Look at how large alliances fractured with the jump distance change.

The unfortunate truth is that this isnt a single player gamer. If you have to leave, I dont understand why logging off isnt a valid solution.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#859 - 2015-01-30 17:42:42 UTC
Haywoud Jablomi wrote:
Nikk Narrel wrote:
Where is the advantage to gameplay?

This game will never adequately play realistically enough to overcome the simple fact, that it is a game.

People log out. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

People dock up or sit in a POS, AFK in friendly space. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

People engage cloaks in all areas of space, friendly and hostile, and go AFK. They need to, real life takes priority.
We want them to be able to do this, as it promotes good play at other times.

Being able to effectively pause your activity safely, ESPECIALLY in hostile space, benefits the game.
It allows players with imperfect lives to engage in otherwise time consuming and unforgivingly hostile areas.

Imagine how entrenched sov null would become, if players could not effectively cloak.
One or two layers of barrier systems would be all that was needed, to make larger alliances able to PvE with impunity behind these walls of safety.

Time is a undeniable constraint, when operating in hostile space.
It takes patience and effort to coordinate, and penetrate, when other players are opposing you.

Handing them victory by forfeit simply because your real life needs dictated you needed to either log out or be AFK would compromise the game we want to play.


I hate quoting blocks but in this case I need the entire post.

I do agree with what you are saying to some extent but your argument can be extended to all aspects of the game. We all understand that RL takes priority over a game, however that is not a justifcation for certain in game mechanics.

1 If what you are saying is true, then CCP would not have created belt rats. They woud allow the miners to just mine in peace and go afk if they needed. However this is not the case.

2 No offense to cloakies but they are not the counter to alliances. Their existance is not the sole cause of havok amoungst an alliance. Look at how large alliances fractured with the jump distance change.

3 The unfortunate truth is that this isnt a single player gamer. If you have to leave, I dont understand why logging off isnt a valid solution.


1
Please say you are joking, about the belt rats.
Direct positive income is not intended to be safe, even more pointedly so if AFK.
The guy mining is gaining access to a resource, which by virtue of limited supply is being denied to every other player in the game. First come, first serve, etc.
The cloaked guy? No direct income.
Unless another player actively chooses to donate ISK or time, they gain nothing of value that they did not already possess.

2
You are extending the concept too far, suggesting that anyone claimed they were the sole counter for alliances.
I pointed out that threatening areas deep behind enemy lines takes time. Real life acting as the limit to this time would severely cut down the number of players able to interact inside of the legendary blue doughnuts. Most simply could not penetrate deep enough inside of a single play session.

3
Logging off safely, deep in enemy territory....
Even if you pulled that one off, and did not leave your ship hanging from a timer to be popped like a cheap party toy, you would still need to log back in.
The larger alliances, have larger groups of players.
A larger group can muster guard forces, and if you are foolish enough to broadcast the start and stop period of activity, they will simply schedule protection during the times you are online.

Does it not make sense, that such obvious flagging of active periods, would make local intel more relevant and useful?
I see his name online, that means he must be active, avoid him.

Where is the counter intel? The misleading doubts that cause players to second guess each other's readiness?
All this would accomplish, is to buff local.
Haywoud Jablomi
Vay Mining Corporation
#860 - 2015-01-30 18:02:20 UTC
Nikk. Seriously dude, I like you, but come on.

I have no idea what the original thought at CCP was in regards to belt rats but I seriously doubt it was meant as an isk boost while mining. I am going to guess that it was to make sure the miners were still active and not just letting their ships get attacked by NPCs. Furthermore on this point. Making Isk is invalid to the validity of cloaking. You can be sitting at a gate and rats will spawn. I doubt there are their to give you that lil 100k isk boost while you wait. Again I believe its to maintain a level of activity among players.

Your other points.... again I dont get it. It doesnt take much to log off in a system. 30 second safe log, and even during that time you can move if you are engaged on. Yea you have to start the counter over when you stop, but if you are trying to log off while there are combat probes on the field then well.... that pilot error. Especially when you can see them on dscan. The log off thing has been being used for a long time for penetrating into hostile space.

Also local is a two way street. You can see your targets activity just as much as the target can see yours. Even then, everyone has suggested a change to local.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)