These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

A Message Regarding "Hyperdunking"

First post First post First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#481 - 2015-01-30 14:15:15 UTC  |  Edited by: Destiny Corrupted
Abrazzar wrote:
Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.

There. Everything solved.

Indeed, this would cement an end to this unwelcome problem with EVE's undesirables.

A "final solution," if you will.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Market McSelling Alt
Doomheim
#482 - 2015-01-30 14:17:02 UTC
Destiny Corrupted wrote:
Abrazzar wrote:
Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.

There. Everything solved.

Indeed, this would cement an end to this unwelcome problem with EVE's undesirables.

A "final solution," if you will.



But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve!

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Alli Ginthur
School of Applied Knowledge
Caldari State
#483 - 2015-01-30 14:41:42 UTC
Market McSelling Alt wrote:
Destiny Corrupted wrote:
Abrazzar wrote:
Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.

There. Everything solved.

Indeed, this would cement an end to this unwelcome problem with EVE's undesirables.

A "final solution," if you will.



But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve!


Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards.
Tippia
Sunshine and Lollipops
#484 - 2015-01-30 15:51:29 UTC
Abrazzar wrote:
Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.

There. Everything solved.

“Solved” implies there's a problem. Since there isn't one, it'll just create problems.

Market McSelling Alt wrote:
But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve!
Nope. Reality is once again in complete conflict with your hallucinations.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#485 - 2015-01-30 15:57:42 UTC
Alli Ginthur wrote:


Well its a good thing EVE is a sandbox, because you CAN be as bad as Game mechanics allow, just have to bring a very large bucket.


FTFYBlink
Dangeresque Too
Pistols for Pandas
#486 - 2015-01-30 16:36:35 UTC
First off, this thread keeps referring to them leaving grid... and they don't actually have to leave grid to pull this off, they just leave some shuttles far enough away to cause Concord to have to warp, thereby buying themselves a max response time from Concord. And from what I have been able to gather, there was stated somewhere a list of acceptable ways to manipulate Concord:

"a. Suicide gank. CONCORD is spawned because Player A attacks Player B without the rights to do so.
b. Defensive spawning. CONCORD is spawned because Player A's alt character attacks Player A without the rights to do so."

But neither of these situations cover the criminal pilot warping off in a pod and getting into a ship elsewhere (same grid or at another station etc). So maybe the rules for what is allowed in terms of manipulating Concord should be revised? Because in "Hyperdunking" they are moving Concord away from the site of criminal action without the use of illegal aggression. Therein allowing them to warp back to the gank site and re-ship next to their target, taking no additional security penalty for continued aggression and a freshly restarted timer.

Yes, I know, everyone who is doing this keeps saying "But I'm criminal, you can shoot me"... yes, but, I have to find you first, then I have to get there before you finish the gank, and then I have to lock you and either blow you up or jam you before you kill your target or hit me instead. And with this new 'feature' of being able to re-ship infinitely you can just shoot me until you kill me (re-shipping after each attempt) and then you can go back to shooting your original target. Even if I tanked you indefinitely, you would just wait for me to get bored of waiting and leave and then continue the hit.

Further, if the ganker does this right, there is no actual chance to steal the replacement ships before they get into them or their Concord moving shuttles. If they do it right. But most don't from what I have seen, though the ones that don't do this 100% safely for them still usually have a spare gank pilot in a cata sitting around ready to counter gank anyone that tries to either steal their empty catas or shuttle.

Even further, with the ability to lock people out of boarding a ship that isn't theirs all they have to do is target it, so the spare gank pilot and orca pilots just have to keep a lock on their shuttles/spare catas to keep passby's or white knights from flying off with them.

As a final point, to be quite honest, nearly everyone I've seen doing this is already -10 anyways, so that further nullifies the "omg I can't do anything cause my sec status is so low" argument that -10 pilots always seem to make, yeah its so dangerous and so inconvenient you can kill any target you want anywhere you want.

But really though, the people that are doing this haven't quite realized the full potential of this. You can clear an entire system of miners in one go with this, just fill a bowhead with cata's and have it warp to the next victim as soon as you start on the current one. If you failed to kill the guy in the first pass just have the bowhead warp back and hit him again. Yeah, done correctly this requires 4 pilots if using just 1 gank ship, but that doesn't make it legit just because they have to multibox 4 accounts that may or may not belong to them (account sharing anyone?).
Lucas Kell
Solitude Trading
S.N.O.T.
#487 - 2015-01-30 17:05:24 UTC
Alli Ginthur wrote:
Market McSelling Alt wrote:
Destiny Corrupted wrote:
Abrazzar wrote:
Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.

There. Everything solved.
Indeed, this would cement an end to this unwelcome problem with EVE's undesirables.

A "final solution," if you will.
But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve!
Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards.
Consequences?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Alli Ginthur
School of Applied Knowledge
Caldari State
#488 - 2015-01-30 17:15:09 UTC  |  Edited by: Alli Ginthur
Lucas Kell wrote:
Alli Ginthur wrote:
Market McSelling Alt wrote:
But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve!
Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards.
Consequences?


con·se·quence
\ˈkän(t)-sə-ˌkwen(t)s, -kwən(t)s\noun

: something that happens as a result of a particular action or set of conditions
Lucas Kell
Solitude Trading
S.N.O.T.
#489 - 2015-01-30 17:17:56 UTC
To be honest, the only reason this whole thing works is because CCP's approach to resolving infinite amounts of concord spawns is causing the existing spawn to warp when a crime is committed. Realistically it should just spawn a new concord response for each time a criminal act is made, set to warp off and despawn after 15 minutes. It should then re-use concord spawns as it currently does only when there are above a certain number (say 10) concord spawns in a given system. Also, with the inability to warp or eject from your ship when you've created a criminal act, you should only really need a single concord span to deal with an entire grid anyway, so a gank of 20 people should be dealt with by a single concord blob (perhaps with *slightly* varying sizes depending on the number of ships to deal with).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#490 - 2015-01-30 17:39:23 UTC
Lucas Kell wrote:
To be honest, the only reason this whole thing works is because CCP's approach to resolving infinite amounts of concord spawns is causing the existing spawn to warp when a crime is committed. Realistically it should just spawn a new concord response for each time a criminal act is made, set to warp off and despawn after 15 minutes.
That's hardly realistic, now is it?
And what's wrong with the current implementation? The old CONCORD clouds just caused silly amounts of lag for no real benefit.

Quote:
Also, with the inability to warp or eject from your ship when you've created a criminal act, you should only really need a single concord span to deal with an entire grid anyway, so a gank of 20 people should be dealt with by a single concord blob (perhaps with *slightly* varying sizes depending on the number of ships to deal with).
This is effectively already the case. That's why strategies such as this (and bumping) have had to be invented. So what's this whole “should” thing about? Why “should” it be any other way than how it is right now?
Tippia
Sunshine and Lollipops
#491 - 2015-01-30 17:45:22 UTC  |  Edited by: Tippia
Dangeresque Too wrote:
Yes, I know, everyone who is doing this keeps saying "But I'm criminal, you can shoot me"... yes, but, I have to find you first, then I have to get there before you finish the gank, and then I have to lock you and either blow you up or jam you before you kill your target or hit me instead.
None of those are particularly hard if you're in a combat ship, and seeing as how this whole strategy relies on a gank that takes place over several minutes, you have more than enough time. Since they can't re-ship infinitely, and since the strategy largely depends on the target not being awake, it poses somewhere in the region of zero threat against any regular pilot.

Quote:
As a final point, to be quite honest, nearly everyone I've seen doing this is already -10 anyways, so that further nullifies the "omg I can't do anything cause my sec status is so low" argument that -10 pilots always seem to make, yeah its so dangerous and so inconvenient you can kill any target you want anywhere you want.
None of them really ever make that argument. They're just correctly pointing out that the “we can't do anything” nonsense that the self-made victims keep spouting is… well… nonsense. For one, it keeps them from being able to target or kill anyone anywhere — a pretty long list of conditions have to be fulfilled in order for them to get a good shot in.

Quote:
But really though, the people that are doing this haven't quite realized the full potential of this. You can clear an entire system of miners in one go with this, just fill a bowhead with cata's and have it warp to the next victim as soon as you start on the current one.
No, you really can't, since it's so easy to not just survive, but outright counter.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#492 - 2015-01-30 17:46:32 UTC
Alli Ginthur wrote:
Lucas Kell wrote:
Alli Ginthur wrote:
Market McSelling Alt wrote:
But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve!
Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards.
Consequences?


con·se·quence
\ˈkän(t)-sə-ˌkwen(t)s, -kwən(t)s\noun

: something that happens as a result of a particular action or set of conditions


I kept waving donuts but Concord didn't respond. As a consequence, I've had to eat them all myself...
Shay Reve
Science and Trade Institute
Caldari State
#493 - 2015-01-30 17:47:09 UTC
Alli Ginthur wrote:


Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards.



Sandbox games are defined by allowing "total" freedom when any action & consequence involves players. In the case where this is modified by any NPC interference "total" freedom crosses the border of game manipulation and/or mechanics abuse. However CCP states that this in not the case here, aka no bannable offence, so players are correctly using game mechanics in their favor.

Do we get the picture? Obsolete game mechanic (Concord) gets dunked/trolled and some of us ask to ban the players? FFS keep it together. CCP just evades the situation until someone comes up with a real solution. 'Evades' is a very loose term in this case, but I doubt anyone would expect a company to start banning players for something that needs some sort of fixing on their end.

Current Concord mechanics are "Hey there's a criminal in this neighborhood.. lets evaporate his ride.. swoooosh!!.. Ok lets have some coffee now.. Hey he's over that part of town now.. lets evaporate his ride.. swoooosh!!.. So wanna have some coffee guys?" And so on.

Don't tell me you are not tempted to troll this! Come on... just between you and me...

..You get a funny urge to put rides all over a system and hold a tournament of how many warps can you force Concord to have until one shuttle is left. Last man to board it wins. Requirements: -10 Sec status and must get Concorded in a Catalyst when the whistle goes!
Tippia
Sunshine and Lollipops
#494 - 2015-01-30 17:59:10 UTC
Shay Reve wrote:
Do we get the picture? Obsolete game mechanic (Concord) gets dunked/trolled and some of us ask to ban the players? FFS keep it together. CCP just evades the situation until someone comes up with a real solution. 'Evades' is a very loose term in this case, but I doubt anyone would expect a company to start banning players for something that needs some sort of fixing on their end.

More than that, why would they do anything about something that does not need any kind of fixing, on either the front or the back end?

Quote:
Current Concord mechanics are "Hey there's a criminal in this neighborhood.. lets evaporate his ride.. swoooosh!!.. Ok lets have some coffee now.. Hey he's over that part of town now.. lets evaporate his ride.. swoooosh!!.. So wanna have some coffee guys?" And so on.

Don't tell me you are not tempted to troll this! Come on... just between you and me...
What's “trolling” about working within the established mechanics in order to do something those mechanics are explicitly set up to allow?

The current CONCORD mechanics are very simple: unlawful aggression means you lose your current ship after 2–30 seconds (depending on the system and CONCORD placement). That's really all there is to it.
Locke Deathroe
Clan 86
Antesignani Alliance
#495 - 2015-01-30 18:16:38 UTC
Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom. No, not saying CONCORD should podkill, I am saying that warp drive is shut off. The pod can't just warp off after committing the crime, so the pod is stuck there for 60 seconds.....
Tippia
Sunshine and Lollipops
#496 - 2015-01-30 18:26:57 UTC
Locke Deathroe wrote:
Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom.
Because there's no need to, since scrams and points already exist.
Dangeresque Too
Pistols for Pandas
#497 - 2015-01-30 18:40:56 UTC
Tippia wrote:
Locke Deathroe wrote:
Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom.
Because there's no need to, since scrams and points already exist.
So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist?

In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp.
Tippia
Sunshine and Lollipops
#498 - 2015-01-30 18:45:54 UTC
Dangeresque Too wrote:
So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist?
That does not follow, no, since blowing up the ship is the entire purpose of CONCORD.

Quote:
In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp.
Yes, catching pods is hard. This is by design.
Paranoid Loyd
#499 - 2015-01-30 18:46:02 UTC  |  Edited by: Paranoid Loyd
Dangeresque Too wrote:
Tippia wrote:
Locke Deathroe wrote:
Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom.
Because there's no need to, since scrams and points already exist.
So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist?

In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp.

Your posts are amusing because you seem to think you shouldn't have to make choices/sacrifices to accomplish a goal.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#500 - 2015-01-30 19:07:36 UTC
Dangeresque Too wrote:
Tippia wrote:
Locke Deathroe wrote:
Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom.
Because there's no need to, since scrams and points already exist.
So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist?

In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp.

The purpose of CONCORD is to remove an active threat, which is to say the armed ship flown by a pirate. A pod isn't an armed threat. The consequence of crime in EVE is reduced security status, with all of the drawbacks that that implies.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted