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CSM Minutes - CCP dont you screw up the chimera

First post First post
Author
Leannor
State War Academy
Caldari State
#41 - 2015-01-29 17:33:52 UTC
Rain6637 wrote:

What about stations and their scale? Suspension of disbelief is rather strong with them. Can we make that jump and have them span a grid?


Oh, Please can we get realism in stations, please? It's kind of ludicrous now when you see 20 Carriers undock from a station that is barely as wide as one of them.

Even the vast qualtities of Battleships could never be realisticlly stored in hangers. Stations need to be much bigger ... or, just shrink all the ships in comparison to everything else. Either way ... Stations and Ships are not even close to being aligned.

(And please don't excuse it with some TARDIS theory, or shrinkage ray).

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Nariya Kentaya
Ministry of War
Amarr Empire
#42 - 2015-01-29 17:41:55 UTC
Eojek wrote:
In my personal opinion, and it's just that, the level of detail on starships needs to be vastly improved. When I zoom in on a capital ship, I would, to one extreme, enjoy being able to see people walking around inside but I know this is not fiesable.

A more moderate approach would be to significantly invest more time into the larger ships's detail decals and up the level of detail on the models. Currently the titans, for their scale, are not as texturally rich per square-meter of hull as some of the smaller ships. For the ammount of time and investement in a floating city, I would expect significantly more textural and model dynamics that what currently exists.

LoD improvements I would love, again, as long as the spirit/soul of the original model is kept, since right now, the capitals at least look like capital ships, except maybe the rev/aeon, which could really use a little work, not total redesigns, just something to make them a little less, i dunno, silly?
Scott VonCleif
Multiplex Gaming
Tactical Narcotics Team
#43 - 2015-01-29 21:38:54 UTC
Talking about the station Size vs Ship Size, I think its a great idea, but I feel that CCP will only work on it when incarna gets finished, you know and when I can walk out that damed door
TwistedTwistedTwistedTwistedTwisted

'Admist The Blackness of space, A link from past to future, The shattered wing of the protector"

-Scott VonCleif CEO Atinolus Protectorate

Kaylin Drake
Profound Destiny
#44 - 2015-01-29 22:20:20 UTC
Nariya Kentaya wrote:
change while retaining the sole of the original is best.
change to try and make something better when necessary is good.
change for the sake of change is terrible, always.



I so agree with this. People get attached to their ships and they should not be redesigned for 'just because' reasons. I would prefer just details on the surface of the ships be made better.. redesigns are too drastic. Eve Ships are awesome, improving is nice but please stop redesigning ships that already look great like the Chimera..
Glathull
Warlock Assassins
#45 - 2015-01-30 03:42:14 UTC
unidenify wrote:
CCP Darwin wrote:
Dominique Vasilkovsky wrote:
Good, can't wait to have the Sleipnir back in the Cyclone hull. It is just looking rubbish and wrong in the Hurricane hull.


Sorry, but this won't be changing back. I liked the version based on the Cyclone hull too, but the idea is that ships with the same hull have similar weapon bonuses.


so there is possible that Flycatcher will change to Corax hull from Cormorant hull?



It would make sense, but I hope it doesn't. For my taste, the Cormorant hull is the best hull in the game. More of them are better. I love the way the Corm looks.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Kinza
Aliastra
Gallente Federation
#46 - 2015-01-30 07:43:59 UTC
Chimera looks good, maybe a few tweaks here and there about stuff, but generally its good (except that damn caldari color that needs revisiting)

Revelation could lose that damn drone bay, its ugly to see it there when there is no purpose to it.

more details on caps is always good.

Aeon could be improved upon.

Phoenix is a giant box, yes it needs a tweak, not a HUGE one,but just a tweak.

Art team putting polls on designs and calling for general design ideas from the player base would be awesome. There is some sick design on deviant art, you should look them up a bit. (with the art team having the final say even with the poll, but still)
CCP Darwin
C C P
C C P Alliance
#47 - 2015-01-30 11:15:02 UTC  |  Edited by: CCP Darwin
Kinza wrote:
Art team putting polls on designs and calling for general design ideas from the player base would be awesome


A program of polling and asking for player submissions is unlikely, however the art team does see feedback posted in Features & Ideas, so please feel welcome to post there. As for other ways to get your feedback heard, we are planning to have a round table session at Fanfest that will provide an opportunity for player feedback. Also, CSM members often pass along art feedback, so you can consider contacting one of the CSM representatives.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Valterra Craven
#48 - 2015-01-30 14:55:23 UTC
CCP Darwin wrote:
Kinza wrote:
Art team putting polls on designs and calling for general design ideas from the player base would be awesome


This is unlikely, however the art team does see feedback posted here. As for other ways to get your feedback heard, we are planning to have a round table session at Fanfest that will provide an opportunity for player feedback. Also, CSM members often pass along art feedback, so you can consider contacting one of the CSM representatives.


Why is it unlikely? Does the art department get some kind of special privilege to be exempted? As much as I dislike a lot of Rise and Fozies changes to the game at least a majority of them get real feedback in Features and Ideas. Or are you saying that ship model changes etc aren't as important to the game compared to say the model rebalance? Granted its rare that I actually see feedback cause a change to be made, but at least in F and I there's a chance however remote. Can't say the same thing with the direction of art in this game.
CCP Darwin
C C P
C C P Alliance
#49 - 2015-01-30 15:50:36 UTC  |  Edited by: CCP Darwin
Valterra Craven wrote:
Why is it unlikely? Does the art department get some kind of special privilege to be exempted?


I'm sorry, I mean that a systematic program of surveys is unlikely. You are of course most welcome to post feedback in Features & Ideas (sorry, I had meant to include that explicitly, will edit) as well as offering it via CSM or in person at Fanfest.

Edit: Clarified the post you quoted to avoid confusion. :)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Diometrius
TERRIBLE EMO ALTS REGIME
#50 - 2015-01-30 15:53:29 UTC
Love the Chimera, hope it retains its spirit. But if the Phoenix can get touched, revert some of the animations that got screwed up when it was last updated.

Reference: Old siege animation.

These days, the upper and lower launcher hardpoint are reversed (extended when not sieged and contracted when sieged). The central "plate" is half extended during non-siege.

And non-animation related, the tucking in of the engine compartment also grates on me.

Reference: old
Reference: new

The old version was less "boxy" and evoked the idea that the engines required to move this thing are so powerful that they needed to be distanced from the more habitable sections of the ship.
Damjan Fox
Fox Industries and Exploration
#51 - 2015-01-30 16:20:15 UTC  |  Edited by: Damjan Fox
Quote:
Hope the Vexor is up next... Would be nice with a good looking Drone Cruiser =)

What? What's wrong with the Vexor? If anything, its bigger brother is in much more need of a redesign. That ugly space potato with its big forehead.

Quote:
For my taste, the Cormorant hull is the best hull in the game. More of them are better. I love the way the Corm looks.

For me, it's the opposite. I really like the look of the corax. Big smile

Quote:
but the idea is that ships with the same hull have similar weapon bonuses.

Then you have several ships to look at... Cool
CCP Darwin
C C P
C C P Alliance
#52 - 2015-01-30 16:24:50 UTC
Diometrius wrote:
But if the Phoenix can get touched, revert some of the animations that got screwed up when it was last updated.


Thanks for the visual reference. I've passed this question along to QA to check whether this is an intended change.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Khan Wrenth
Viziam
Amarr Empire
#53 - 2015-01-30 16:35:23 UTC
Since we're discussing ship designs, I have to ask when you guys are going to fix Assault Frigates? But honestly, I'm less interested in an answer to that, than the follow-up question of: why were half of the Assault Frigate models screwed up in the first place?

Because when I started flying them, I was honestly shocked that one AF out of each race had a completely wrong model. The Hawk in a Merlin model? No. The Ishkur in the Incursus hull? Those are the two immediately obvious ones. That those AF's were done wrong from the get-go is inconceivable, considering the correct models were already in the game.

https://www.youtube.com/watch?v=WwijF6t5AOY

https://www.youtube.com/watch?v=GPbz3ntqZXM

Those videos show old stealth bomber models that, coincidentally, are not used any more and just happen to be the correct hulls for the out-of-place AF models. The work involved in creating the collision models and all that was already done. Someone just decided that doing the logical thing for the AF's just...made too much sense and decided to go out of their way to make a wrong decision? Not only that, when the visuals for EVE were updated and somehow new light reflections made the old electronics-powerhouse-looking Blackbird look like a hyped-up Gecko (how does that even work?), other visual models were updated, and a completely viable opportunity to correct these AF mistakes was ignored.

So to be direct, why are half of the AF models wrong, and why does they continue to be wrong? I'm sure it's a very interesting story. As these stories tend to go, I'm sure it made perfect sense at the time, I just wish to hear what that perspective was.
Valterra Craven
#54 - 2015-01-30 18:19:18 UTC
CCP Darwin wrote:
You are of course most welcome to post feedback in Features & Ideas (sorry, I had meant to include that explicitly, will edit) as well as offering it via CSM or in person at Fanfest.

Edit: Clarified the post you quoted to avoid confusion. :)


So would it be possible to offer the community a couple rough sketch models in F&I of model redesigns to get some community feedback BEFORE you fully commit to a direction? Its not like these models would be all that time consuming considering I've seen videos of artists doing ship mock ups in roughly an hour at fanfest. It would have been nice to see options of the blackbird instead of getting that thing thrust upon us without any choice in the matter.
ITTigerClawIK
Galactic Rangers
#55 - 2015-01-30 18:34:56 UTC
honestly ive been fine with most of the new remodels of ships so far but my main concern is that alot of the new ship models that have been coming out recently are for ships that dont really need a remodel , especially on a ship like the Incurses where im pretty sure it was updated recently and was already one of the nicer frigates already and felt completely unnecessary and i want my lance back :(, tbh i would have expected some of the ships that really feel outdated or in dire need of a rework come up first like the Aoen ( this is seriously still number 1 on my list of things that need a rework MAKE IT WHOLE AGAIN) or the griffin which looks like it should be minmatar or the scythe which looks incredibly outdated compared to the rest of the minmatar models... next tot he breacher, no even sure how that thing flys without falling apart.
Nariya Kentaya
Ministry of War
Amarr Empire
#56 - 2015-01-30 20:31:29 UTC
Valterra Craven wrote:
CCP Darwin wrote:
You are of course most welcome to post feedback in Features & Ideas (sorry, I had meant to include that explicitly, will edit) as well as offering it via CSM or in person at Fanfest.

Edit: Clarified the post you quoted to avoid confusion. :)


So would it be possible to offer the community a couple rough sketch models in F&I of model redesigns to get some community feedback BEFORE you fully commit to a direction? Its not like these models would be all that time consuming considering I've seen videos of artists doing ship mock ups in roughly an hour at fanfest. It would have been nice to see options of the blackbird instead of getting that thing thrust upon us without any choice in the matter.

yes, mockups, rough designs, these should be run by the players. That way, even if the art team is on a solid "this is our direction" kick from the start (which is a foolish ideology, but more common than it should be) we can at least voice our concern over parts that CAN change
Rain6637
GoonWaffe
Goonswarm Federation
#57 - 2015-02-03 16:48:38 UTC  |  Edited by: Rain6637
Stealth bomber base models need to die. The stealth bomber model as the base hull and Assault Frigs would be great.

CCP Darwin wrote:
Valterra Craven wrote:
Why is it unlikely? Does the art department get some kind of special privilege to be exempted?


I'm sorry, I mean that a systematic program of surveys is unlikely. You are of course most welcome to post feedback in Features & Ideas (sorry, I had meant to include that explicitly, will edit) as well as offering it via CSM or in person at Fanfest.

Edit: Clarified the post you quoted to avoid confusion. :)

Posting in features and ideas feels like talking into a wishing well. What's better is a precursory post to let us know you're receptive to input in a specific area. Thorough feedback takes time to compose, and a focused dev thread makes it more likely people will have organized thoughts on the subject.

I'm going to say the text format of the forums will make for more organized conversation than a meeting in person. There's no need to take notes or lose information in forum discussions, and we can use multimedia links from the comfort of home, rather than travel all the way to Iceland.

Devs and players are in their place of business (the home and office), where the game is played and developed. I can ask my questions with examples, and you can research the answers from the office, with other devs available and at work. This is far better than a player gathering where you have a pen and paper in your hand, and are likely to say "I'll get back to you on that" before agreeing to a selfie and forgetting.

In forum threads, you also don't need to worry about waiting for your turn to speak. Just quote and fire away.

Art is one of those things that is mostly handled CCP-side, but there is still player input to be had regarding small details.

Having asked Devs questions in person before, I know it's more of a customer service / publicity event than a chance to have any real dialog. In fact my questions were dodged and sidestepped, so really, being in person doesn't guarantee anything. Forum thread format is better for proof that a question was left unanswered.

If you read F&I threads, post in them. It's a sign of life, in the game's official forum. Participation in outside sites like Reddit is understandable, but the problem is dev participation is higher on those sites. I don't get why this is permitted, when Reddit accounts are easily thrown away, while EVE-O posts are tied to specific, paid accounts of customers.
MeBiatch
GRR GOONS
#58 - 2015-02-04 04:25:11 UTC
CCP Darwin wrote:
Dominique Vasilkovsky wrote:
Good, can't wait to have the Sleipnir back in the Cyclone hull. It is just looking rubbish and wrong in the Hurricane hull.


Sorry, but this won't be changing back. I liked the version based on the Cyclone hull too, but the idea is that ships with the same hull have similar weapon bonuses.

Edit: This change was made specifically as part of the command ship rebalance and is not necessarily a general principle! More information about the thinking that went into it was from the feedback thread here:

https://forums.eveonline.com/default.aspx?g=posts&m=3124398#post3124398


so tristan ishkur is a go?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rawketsled
Generic Corp Name
#59 - 2015-02-04 04:51:24 UTC
Khan Wrenth wrote:
Since we're discussing ship designs, I have to ask when you guys are going to fix Assault Frigates? But honestly, I'm less interested in an answer to that, than the follow-up question of: why were half of the Assault Frigate models screwed up in the first place?

Because when I started flying them, I was honestly shocked that one AF out of each race had a completely wrong model. The Hawk in a Merlin model? No. The Ishkur in the Incursus hull? Those are the two immediately obvious ones. That those AF's were done wrong from the get-go is inconceivable, considering the correct models were already in the game.

https://www.youtube.com/watch?v=WwijF6t5AOY

https://www.youtube.com/watch?v=GPbz3ntqZXM

Those videos show old stealth bomber models that, coincidentally, are not used any more and just happen to be the correct hulls for the out-of-place AF models. The work involved in creating the collision models and all that was already done. Someone just decided that doing the logical thing for the AF's just...made too much sense and decided to go out of their way to make a wrong decision? Not only that, when the visuals for EVE were updated and somehow new light reflections made the old electronics-powerhouse-looking Blackbird look like a hyped-up Gecko (how does that even work?), other visual models were updated, and a completely viable opportunity to correct these AF mistakes was ignored.

So to be direct, why are half of the AF models wrong, and why does they continue to be wrong? I'm sure it's a very interesting story. As these stories tend to go, I'm sure it made perfect sense at the time, I just wish to hear what that perspective was.

Originally, the Merlin had Hybrid AND missiles. The Hawk/Harpy AF progression was just specialisation into one or the other. They diverged when they progressed from T1 to T2.

Then along came the T1 frigate re-work and the Merlin became hybrid-only.

I won't comment about the Incursus as I was only new to Eve and didn't fly Gallente at the time.


In summary: the AF models are right, and it's perfectly conceivable that they're going to stay that way. There's honestly no need to be shocked.
Khan Wrenth
Viziam
Amarr Empire
#60 - 2015-02-04 12:10:29 UTC
Rawketsled wrote:
Originally, the Merlin had Hybrid AND missiles. The Hawk/Harpy AF progression was just specialisation into one or the other. They diverged when they progressed from T1 to T2.

Then along came the T1 frigate re-work and the Merlin became hybrid-only.

I won't comment about the Incursus as I was only new to Eve and didn't fly Gallente at the time.


In summary: the AF models are right, and it's perfectly conceivable that they're going to stay that way. There's honestly no need to be shocked.


Ah, see, that's interesting. I suppose being a predominantly missile race, the Caldari Merlin also having missiles in years past makes sense. See, I knew there had to be a story behind this. Perhaps a similar situation came about from the Incursus.

However, I disagree on your use of present-tense "AF models are right", as right now they are incorrect. It's just that they were originally correct but never updated whenever that change/update happened. It may be conceivable that they might stay that way, but I would certainly hope not since continuing to do something wrong just because "effort" does not invoke confidence.

I'm not saying that correcting the AF models should even be a high priority. But they do have an art team that decided something had to be done with the Blackbird model, and they're spoken of as an independent entity from the development/balancing teams, so eventually correcting the AF models issue shouldn't interfere with the game. Just a, "Oh hey, we've got three ship models in the queue for re-doing, then we'll correct these AF's, then we've got other models/update things/etc", would be nice.

Lastly, I remember seeing a badass redesign of the Dominix some time ago. I can't wait to see the finished product eventually hit TQ.