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Transfer items directly between ships in space

Author
Amanda Compton
PIXEL Corp
#21 - 2015-01-30 07:55:55 UTC
Fleet hanger train for t2 industrials
Van Beyus
Hedion University
Amarr Empire
#22 - 2015-01-30 17:20:15 UTC  |  Edited by: Van Beyus
Max Deveron wrote:

well honestly...plenty of stations to go to in losec....nothing to prohibit you from doing it in highsec....as to nullsec well a jetcan would be your only option. that use contracts like everyone else does.....your idea is still not needed...and trade windows can be scammed too.

Yes, I know this idea is not needed. Bookmarks in space are not needed also, but they are a great addition to the game. Asteroid field effects are not needed. New ship classes are not needed. The game is perfectly fine without all those new things, but you have to agree that it is much because of them.

I'd love for example to be able to play drug dealer with an interceptor in WH/nullsec. There could also be freighers used as trading posts in WH space. You wouldn't be competing with the guy with the smallest latency when trading items in a crowded grid. And you also wouldn't be cluttering the server with the creation of useless cans when transfering stuff to particular individuals.

Overall this is just a quality of life improvement to the game. It's one of those things that woudn't degrade anobody's gameplay but that can dratically improve everybody's by making this common action of trading items in space a lot more simpler.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Van Beyus
Hedion University
Amarr Empire
#23 - 2015-01-30 17:23:50 UTC
Amanda Compton wrote:
Fleet hanger train for t2 industrials

Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Iain Cariaba
#24 - 2015-01-30 17:37:28 UTC
Van Beyus wrote:
Amanda Compton wrote:
Fleet hanger train for t2 industrials

Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed.

So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here.
Van Beyus
Hedion University
Amarr Empire
#25 - 2015-01-30 17:39:30 UTC  |  Edited by: Van Beyus
Iain Cariaba wrote:
Van Beyus wrote:
Amanda Compton wrote:
Fleet hanger train for t2 industrials

Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed.

So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here.

Me neither, but I'd like to be able to give acess to a single module to a single person. Can I do this with jetcans or fleet hangars?
Also, can I do it from a frigate?

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Iain Cariaba
#26 - 2015-01-30 21:25:08 UTC
Van Beyus wrote:
Iain Cariaba wrote:
Van Beyus wrote:
Amanda Compton wrote:
Fleet hanger train for t2 industrials

Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed.

So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here.

Me neither, but I'd like to be able to give acess to a single module to a single person. Can I do this with jetcans or fleet hangars?
Also, can I do it from a frigate?

Yes, you can. Warp to a safe spot or burn off grid from a celestial, have single person in fleet with you warp to you, put single module into jet can from frigate.
Van Beyus
Hedion University
Amarr Empire
#27 - 2015-01-30 22:05:10 UTC
Iain Cariaba wrote:
Van Beyus wrote:
Iain Cariaba wrote:
Van Beyus wrote:
Amanda Compton wrote:
Fleet hanger train for t2 industrials

Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed.

So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here.

Me neither, but I'd like to be able to give acess to a single module to a single person. Can I do this with jetcans or fleet hangars?
Also, can I do it from a frigate?

Yes, you can. Warp to a safe spot or burn off grid from a celestial, have single person in fleet with you warp to you, put single module into jet can from frigate.

Trading windows are a bad idea. Forget about this thread, you convinced me.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#28 - 2015-01-30 22:13:28 UTC
my issues

tade window scams in space.
inability to conduct this kind of transfer whilst in combat.

the current system works well and is not broken in any way.
its really usefull in prolonged combat where supplys can be dropped and retreeved on the go
Van Beyus
Hedion University
Amarr Empire
#29 - 2015-01-30 22:15:34 UTC
This idea is bad.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Sha'Kor
Sebiestor Tribe
Minmatar Republic
#30 - 2015-02-04 13:01:01 UTC
I don't see a reason for changing the current system, works quite well, but for the sake of topic i have an idea...

What if two ships could connect together via hatches, combined with a docking timer of sorts... Maybe with a mutual password for
shields (something like the POS shields have), which players could arrange between themselves through chat.
If the passwords don't match, ships cannot connect to each other...

So the principle would be:

1. The players in chat wanna exchange stuff
2. They meet in a safespot
3. Arrange a password for connection
4 One player right click's on another player ship, and ofc choose option connect
5. Then a password window opens for both players, and if they match connection begins
6. After that a docking timer engages (depends on the ship size)

And voila...

Ofc there could be involved factors that disable weapons or something similar while connected...

There's my breadcrumb...
Van Beyus
Hedion University
Amarr Empire
#31 - 2015-02-04 17:00:05 UTC
Sha'Kor wrote:
I don't see a reason for changing the current system, works quite well, but for the sake of topic i have an idea...

What if two ships could connect together via hatches, combined with a docking timer of sorts... Maybe with a mutual password for
shields (something like the POS shields have), which players could arrange between themselves through chat.
If the passwords don't match, ships cannot connect to each other...

So the principle would be:

1. The players in chat wanna exchange stuff
2. They meet in a safespot
3. Arrange a password for connection
4 One player right click's on another player ship, and ofc choose option connect
5. Then a password window opens for both players, and if they match connection begins
6. After that a docking timer engages (depends on the ship size)

And voila...

Ofc there could be involved factors that disable weapons or something similar while connected...

There's my breadcrumb...

This is similar to what I suggested, the only difference is the password.
This gave me a different idea though. A deployable with a warp disrupt bubble and a mechanism to prevent aggression inside it that serves to activate a trade window between ships.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Iain Cariaba
#32 - 2015-02-04 17:58:43 UTC
Van Beyus wrote:
A deployable with a warp disrupt bubble and a mechanism to prevent aggression inside it that serves to activate a trade window between ships.

No. Not just no, but **** no.

Let me reiterate my earlier point. The is nothing stopping you from making trades in space with the current system. If you want more security in that system, it is up to you to provide that security. There is no need for more coded crap for no reason other than you don't want to use the current system.
Adrie Atticus
Caldari Provisions
Caldari State
#33 - 2015-02-04 18:17:22 UTC
Van Beyus wrote:
[
This is similar to what I suggested, the only difference is the password.
This gave me a different idea though. A deployable with a warp disrupt bubble and a mechanism to prevent aggression inside it that serves to activate a trade window between ships.


Sure, we'll just sit outside of the bubble and blow you up because you cannot shoot back, it's quite of a good idea.

Now, just limit it to jetcan amount per normal cooldown and you have a feature.
Van Beyus
Hedion University
Amarr Empire
#34 - 2015-02-04 18:21:15 UTC
Iain Cariaba wrote:
Van Beyus wrote:
A deployable with a warp disrupt bubble and a mechanism to prevent aggression inside it that serves to activate a trade window between ships.

No. Not just no, but **** no.

Let me reiterate my earlier point. The is nothing stopping you from making trades in space with the current system. If you want more security in that system, it is up to you to provide that security. There is no need for more coded crap for no reason other than you don't want to use the current system.
Chill, bro, it is just an idea. It won't be on Tranquility tomorrow just because I wrote it here. This is a discussion forum.

A warp disruption bubble would prevent the people inside it to warp away so this does not makes trades through it exactly safer.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Van Beyus
Hedion University
Amarr Empire
#35 - 2015-02-04 18:25:02 UTC
Adrie Atticus wrote:
Van Beyus wrote:
[
This is similar to what I suggested, the only difference is the password.
This gave me a different idea though. A deployable with a warp disrupt bubble and a mechanism to prevent aggression inside it that serves to activate a trade window between ships.


Sure, we'll just sit outside of the bubble and blow you up because you cannot shoot back, it's quite of a good idea.

Now, just limit it to jetcan amount per normal cooldown and you have a feature.
Yes, it's good to have that possibility. It is safe for two players to trade while inside it but it does not prevent outside ships from engaging them.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Van Beyus
Hedion University
Amarr Empire
#36 - 2015-02-04 18:52:11 UTC
This could even be a feature from Small Mobile Depots. Agressive modules are disabled while trade window is active but the disrupt bubble will only be activated in null or wh space, ofc.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Zhilia Mann
Tide Way Out Productions
#37 - 2015-02-04 22:05:59 UTC
Van Beyus wrote:
Oh yeah, space BM was implemented on the last expansion. But I remember wondering that when I played for the first time, around 2010. Nevermind this old fool.


What? I know this isn't exactly the topic at hand, but bookmarks have been around for... a very long time. Since I started playing, anyhow, which means they date back to at least Cold War in... 2005.

Unless you're talking about having them actually visible in space instead of from a menu. That is indeed recent.
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