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Laser Cruiser Fits for DED Sites

Author
Colesef
StratsCo
Pretenders
#1 - 2015-01-30 00:54:48 UTC
I've found numerous fits for missile boats to run 4/10s, but haven't been able to find any for Amarr Laser cruisers. What would one look like, I understand resists, but what about the other mods?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-01-30 01:38:28 UTC
i think you might need guns

possibly laz0rs

drones could help too.


And the reason why missile boats are good is because they can orbit at the highest velocity possible without hurting their own damage as missiles don't depend on tracking.

Though laser cruisers are more than capable of doing 4/10s
Spugg Galdon
Federal Navy Academy
Gallente Federation
#3 - 2015-01-30 07:36:49 UTC  |  Edited by: Spugg Galdon
A Stratios.

Yeah, it's primarily drones but also using lasers

However for pure lasers this is the best I can come up with:

Zealot

[Zealot, PvE]
Damage Control II
Medium Armor Repairer II
Corpii A-Type EM Plating
Imperial Navy Armor Thermic Hardener
Energized Adaptive Nano Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink

10MN Afterburner II
Large Capacitor Battery II
Tracking Computer II, Optimal Range Script

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II

Legion...... coming soon
Colesef
StratsCo
Pretenders
#4 - 2015-01-30 07:47:19 UTC
Spugg Galdon wrote:
A Stratios.

Yeah, it's primarily drones but also using lasers

However for pure lasers this is the best I can come up with:

Zealot

[Zealot, PvE]
Damage Control II
Medium Armor Repairer II
Corpii A-Type EM Plating
Imperial Navy Armor Thermic Hardener
Energized Adaptive Nano Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink

10MN Afterburner II
Large Capacitor Battery II
Tracking Computer II, Optimal Range Script

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II

Legion...... coming soon


THANKS!

I needed this badly.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#5 - 2015-01-30 08:18:15 UTC
[Legion, PvE - Lasers]
Damage Control II
Imperial Navy Medium Armor Repairer
Imperial Navy Armor Thermic Hardener
Energized EM Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

10MN Afterburner II
Tracking Computer II, Optimal Range Script
'Thurifer' Large Capacitor Battery I

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Sisters Expanded Probe Launcher, Core Scanner Probe I

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II
Medium Anti-Kinetic Pump II

Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst



as good as the Zealot but with a better tank and a probe launcher
Gregor Parud
Imperial Academy
#6 - 2015-01-30 13:32:40 UTC  |  Edited by: Gregor Parud
The problem T2 Amarr ships have is that their T2 resists don't mesh well with laser damage types, so either the tank will be mediocre or applied dps will be terrible. If you do sites vs Sansha you get TDed to fck so without drones it's going to be annoying to kill orbiting frigs. Against Blood Raiders it's downright dangerous; if they catch you they'll scram, web, TD AND neut you.

Some escalations (BR Vigil one iirc) will neut you from 40km away and even a Stratios with a large battery will be out of cap VERY quickly to a point where you even lose hardeners while being scrammed (hence me fitting a plate, which normally makes no sense for PVE), and that's without firing cap hungry lasers.

they're far from ideal, sadly.
Gregor Parud
Imperial Academy
#7 - 2015-01-30 13:35:51 UTC
Spugg Galdon wrote:
[Legion, PvE - Lasers]


T3 can't enter 4/10
Zhilia Mann
Tide Way Out Productions
#8 - 2015-01-30 19:59:07 UTC
Gregor Parud wrote:
Spugg Galdon wrote:
[Legion, PvE - Lasers]


T3 can't enter 4/10


This.

OP, if you don't want to go to low and/or don't like the Legion I posted in your other thread, you could try either the aforementioned Stratios or I suppose try a Zealot:

[Zealot, explodation]
Corpum C-Type Medium Armor Repairer
Corpum A-Type Energized EM Membrane
Corpum A-Type Energized Thermic Membrane
Corpum A-Type Energized Thermic Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Republic Fleet 10MN Afterburner
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M

Medium Semiconductor Memory Cell II
Medium Semiconductor Memory Cell II

Carry a probe launcher, mobile depot, and scan mods for when you're not fighting. You're limiting yourself to 4/10s but you'll complete them so easily it won't be funny. Oh, you may want to have a web or two available instead of the TCs if elite frigates get too close, but a bit of manual piloting, tracking scripts, and Gleam should work most of the time.
Aralieus
Shadowbane Syndicate
#9 - 2015-01-31 00:43:51 UTC
Here is what I have used in Sansha and Blood Raider DED's:

[Omen Navy Issue, DED 4]
Armor EM Hardener II
Armor Thermic Hardener II
Reactive Armor Hardener
Corpum B-Type Medium Armor Repairer (Deadspace repairers are cheapish and well worth the investment)
Heat Sink II
Heat Sink II
Tracking Enhancer II (Drop this for a DC II if you're needing more tank or a another Heat Sink II if more DPS)

Large Capacitor Battery II
Cap Recharger II
10MN Afterburner II

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Salvager I (Offline this until you need it to save on CPU)

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II
Medium Semiconductor Memory Cell I

Acolyte II x5
Hobgoblin II x5

Some delicious stats...

You can fit all this with just a power-grid implant or drop a Nano Pump and add a Ancillary Current Router if you don't want to rip out an expensive implant just to make this fit. The Sansha sites are alot easier to finish than the BR because of the nueting (part of the reason I went for cap longevity compared to recharge) however both can be done if you keep you transversal up and speed tank a lot of the incoming DPS with your high base speed and small sig, things the Zealot lack. Don't get me wrong, Zealot is a great ship just not in this capacity. Navy Omen is just better than it in the areas that count the most when it comes to running and completing DED sites in a respectable time frame. ONI has better cap amount, speed, signature radius, a drone bay (which is crucial when you're dealing with scramming frigs), agility, armor buffer and cap recharge.

Here are the stats side by side for comparison:

Omen Navy Issue vs Zealot

Zealot is an awesome armor HAC fleet ship but ONI has it beat hands down when it comes to running DED's. What beats both of these ships tho is a Stratios, that thing is absolute beast...with a cloak.

Oderint Dum Metuant

Orlacc
#10 - 2015-01-31 02:21:26 UTC
I second the Omen for lazors.

"Measure Twice, Cut Once."

Gregor Parud
Imperial Academy
#11 - 2015-01-31 03:05:18 UTC
Don't use reactive hardeners, especially not on a cruiser, and don't use semi conductor rigs.
elitatwo
Zansha Expansion
#12 - 2015-01-31 04:53:54 UTC
Colesef wrote:
I've found numerous fits for missile boats to run 4/10s, but haven't been able to find any for Amarr Laser cruisers. What would one look like, I understand resists, but what about the other mods?


You said missiles and lazors.

The ship you are looking for is the Phantasm. Fit lazors and win.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Zhilia Mann
Tide Way Out Productions
#13 - 2015-01-31 06:24:44 UTC
I'll go ahead and endorse the ONI too. But what's wrong with SMCs on (some) cruisers? If you're not going for cap stability you usually get better performance there than witih CCCs.
Gregor Parud
Imperial Academy
#14 - 2015-01-31 08:29:45 UTC
elitatwo wrote:
Colesef wrote:
I've found numerous fits for missile boats to run 4/10s, but haven't been able to find any for Amarr Laser cruisers. What would one look like, I understand resists, but what about the other mods?


You said missiles and lazors.

The ship you are looking for is the Phantasm. Fit lazors and win.


Shield tanked ships with low EM/thermal make no sense in this case, at all.
elitatwo
Zansha Expansion
#15 - 2015-02-01 06:37:02 UTC  |  Edited by: elitatwo
Gregor Parud wrote:
Shield tanked ships with low EM/thermal make no sense in this case, at all.


em / thermal what? be specific! The Phantasm does em / thermal damage, hence lazors.

Shooting sanshas and blood raiders in a sansha ship would make perfect sense, I do it all the time

Edit:

By the way the Phantasm runs the Blood Raider Monastary (DED 4/10) just fine with heavy beam lasers II.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2015-02-01 13:00:58 UTC
Zhilia Mann wrote:
I'll go ahead and endorse the ONI too. But what's wrong with SMCs on (some) cruisers? If you're not going for cap stability you usually get better performance there than witih CCCs.


isn't the point of SMCs to get closer to stability?
Gregor Parud
Imperial Academy
#17 - 2015-02-01 18:19:16 UTC
Tsukino Stareine wrote:
Zhilia Mann wrote:
I'll go ahead and endorse the ONI too. But what's wrong with SMCs on (some) cruisers? If you're not going for cap stability you usually get better performance there than witih CCCs.


isn't the point of SMCs to get closer to stability?


SMC increases total cap and thus indirectly recharge, but for a lower amount than CCC affect recharge for the same reason that rof bonuses are more potent than damage bonuses. So CCC gives a higher recharge than SMC and generally that's what you want to have in a prolonged scenario.

However, people tend to just look at cap stability numbers in the fitting window and there SMC give better cap depletion times due to increased total cap but that still doesn't make up for the fact that actual recharge is lower.
Gregor Parud
Imperial Academy
#18 - 2015-02-01 18:22:01 UTC
elitatwo wrote:
Gregor Parud wrote:
Shield tanked ships with low EM/thermal make no sense in this case, at all.


em / thermal what? be specific! The Phantasm does em / thermal damage, hence lazors.

Shooting sanshas and blood raiders in a sansha ship would make perfect sense, I do it all the time

Edit:

By the way the Phantasm runs the Blood Raider Monastary (DED 4/10) just fine with heavy beam lasers II.



Generally Sansha ships are shield tanked, you could armour tank them but the limited amount of low slots means you'd be low on heat sinks and it still wouldn't be amazing. Problem with shield tanked ships (non T2/T3 Minnie ones) is that they suck tanking EM and thermal, which is what Sansha/Blood raiders do.
atomic killer
The DARK TROJANS
#19 - 2015-02-01 23:22:48 UTC
Zhilia Mann wrote:
Gregor Parud wrote:
Spugg Galdon wrote:
[Legion, PvE - Lasers]


T3 can't enter 4/10


This.

OP, if you don't want to go to low and/or don't like the Legion I posted in your other thread, you could try either the aforementioned Stratios or I suppose try a Zealot:

[Zealot, explodation]
Corpum C-Type Medium Armor Repairer
Corpum A-Type Energized EM Membrane
Corpum A-Type Energized Thermic Membrane
Corpum A-Type Energized Thermic Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Republic Fleet 10MN Afterburner
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M

Medium Semiconductor Memory Cell II
Medium Semiconductor Memory Cell II

Carry a probe launcher, mobile depot, and scan mods for when you're not fighting. You're limiting yourself to 4/10s but you'll complete them so easily it won't be funny. Oh, you may want to have a web or two available instead of the TCs if elite frigates get too close, but a bit of manual piloting, tracking scripts, and Gleam should work most of the time.


Why the hell do you need to use all those faction / deadspace mods for low sec exploration ?!?
elitatwo
Zansha Expansion
#20 - 2015-02-02 01:03:45 UTC
Gregor Parud wrote:
Generally Sansha ships are shield tanked, you could armour tank them but the limited amount of low slots means you'd be low on heat sinks and it still wouldn't be amazing. Problem with shield tanked ships (non T2/T3 Minnie ones) is that they suck tanking EM and thermal, which is what Sansha/Blood raiders do.


So you haven't flown a Sansha ship at all. That is fine, I have.

In order so something to do damage to that ship, they need to hit it first.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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