These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Merging 3 games into 1 Input requested

First post
Author
Anhenka
The New Federation
Sigma Grindset
#21 - 2015-01-29 19:43:42 UTC  |  Edited by: Anhenka
pwlngs wrote:
Nevyn Auscent wrote:
Valkyrie fights will not happen in the same 'space' as EVE fights.
That's already been stated, for a start the server architecture simply won't support it.

This doesn't mean that those fights won't be capable of influencing EVE systems though, but that's different from one game universe.



HERE, perfect example. They SHOULD happen in the same space. That's what we should ALL want.

CHANGE the server architecture??? How about that CCP?


Not sure if serious but ignorant of what would be required, or a mediocre troll.

But it's not going to happen.
Adrie Atticus
Caldari Provisions
Caldari State
#22 - 2015-01-29 19:45:35 UTC
pwlngs wrote:
Nevyn Auscent wrote:
Valkyrie fights will not happen in the same 'space' as EVE fights.
That's already been stated, for a start the server architecture simply won't support it.

This doesn't mean that those fights won't be capable of influencing EVE systems though, but that's different from one game universe.



HERE, perfect example. They SHOULD happen in the same space. That's what we should ALL want.

CHANGE the server architecture??? How about that CCP?


What?

How is changing server architecture going to solve anything except having to port everything from x86 to ARM or other half-baked low-power garbage?
pwlngs
Hedion University
Amarr Empire
#23 - 2015-01-29 20:05:39 UTC
Anhenka wrote:
pwlngs wrote:
Nevyn Auscent wrote:
Valkyrie fights will not happen in the same 'space' as EVE fights.
That's already been stated, for a start the server architecture simply won't support it.

This doesn't mean that those fights won't be capable of influencing EVE systems though, but that's different from one game universe.



HERE, perfect example. They SHOULD happen in the same space. That's what we should ALL want.

CHANGE the server architecture??? How about that CCP?


Not sure if serious but ignorant of what would be required, or a mediocre troll.

But it's not going to happen.


I'm not trolling, and also not ignorant. I don't think for one second that updating EVE would be an easy task. I understand it would be a major undertaking... in fact that's exactly what I'm calling for.

Once again, your reaction is exactly what I get every time I call for major changes to EVE.

"It can't be done, it shouldn't be done, changing EVE would ruin it... blah blah blah"

How do you people NOT want a better, newer game?
Cassandra Skjem
Big Sister Exploration
#24 - 2015-01-29 20:06:11 UTC
Can we keep it on topic please.

I think some of the concerns are valid but am struggling to see why its a big deal if a ground game player affects eve pilots in some way, we affect theirs already. In the current gameplay Eve is very much a factor in FW battles as well as PC battles and it plays into lore that people would be on planetary surfaces throughout new eden including but not limited to the Planetary Infrastructure already in place.

As for the server, dust is already on TQ, that has no bearing on this discussion either. So please keep it on topic.

Part of the Eve/Dust marketing campaign that CCP had last year(?) was One Universe//One War, I personally, as an Eve player would like to see that One Universe, any ideas to help further this goal are welcome here, please keep the rest in private mails, journals or some other form.

Thank you

Is it a tarp?

Nariya Kentaya
Ministry of War
Amarr Empire
#25 - 2015-01-29 20:44:19 UTC
Anhenka wrote:
Nariya Kentaya wrote:

fact is, if their isnt a penalty for losing other than things being the same as they were before the bonus was introduced in the first place, then there is 0 reason for 90% of the playerbase to participate anyways.

having no "stick" waiting for the loser, and rewards for the winner, basically make the system pointless, because from the EVE perspective a loss becomes "meh" because it just means nothing permanent or at all bad actually happens, they just dont get to shave X days off whatever they were planning on doing for the full time anyways


My statement, if you bothered to read it, was meant to apply to EVE/DUST interactions where EVE players were dependent on DUST.

EVE vs EVE interactions can be harsh and crippling, knocking someone back to 0. That's perfectly ok.

So could Dust vs Dust, and Valk vs Valk for all I care. As long as it stays inside the family.

But in order to majorly effect an EVE player in a negative way, I believe you should have to be playing EVE.

And EVE has plenty of history over fighting over beneficial effects. Moons, Poco's, good WH's, good space.. These are all things that get fought over because they make things easier for the holder.

A large stick to beat the loser is unnecessary. Natural resource conflict drivers promote EVE/DUST/VALK interactions without pissing off EVE players by introducing penalties they can do little to avoid other than hiring Dust Bunnies and hoping they win.

So basically, you want interaction, but none that actually matters. since 90% of the game and whast important is EVE side, your entire model basically blasts the face that DUST bunnies are second class citizens to be spit on by the EVE players, because nothign they do will be allowed to effect the "greater" game, theyll forever be segregated to a slice of the game that not only is WAY smaller in scale, but weaker in tactical importance aswell.

and why is hiring DUST bunnies to protect your **** any different than hiring black legion or PL to declar war on your enemies like every alliance in nullsec does already? or whast to stop them from raising their own in-alliance DUST players so they can control the player quality on their side?

fact is, non-critical integration in a game like EVE means no meaningful integration, simple as that.
Cassandra Skjem
Big Sister Exploration
#26 - 2015-01-29 20:51:50 UTC
I gotta admit, Eve does feel pretty text based and although I used to play Dungeons and Dragons this is my upgrade from that. My kids would rather play a graphical game than a text based one as well even though they like helping me push buttons while running missions or gate camping or even scanning every once in a while. That said they are much better at games like Dust or Need for Speed Most wanted because it is all graphical and the games excite them more.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#27 - 2015-01-29 21:15:49 UTC
How about using mercs to clean your Captains Quarters?

Is it a tarp?

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#28 - 2015-01-29 21:37:46 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Anhenka
The New Federation
Sigma Grindset
#29 - 2015-01-29 21:59:19 UTC  |  Edited by: Anhenka
Nariya Kentaya wrote:

So basically, you want interaction, but none that actually matters. since 90% of the game and whast important is EVE side, your entire model basically blasts the face that DUST bunnies are second class citizens to be spit on by the EVE players, because nothign they do will be allowed to effect the "greater" game, theyll forever be segregated to a slice of the game that not only is WAY smaller in scale, but weaker in tactical importance aswell.

and why is hiring DUST bunnies to protect your **** any different than hiring black legion or PL to declar war on your enemies like every alliance in nullsec does already? or whast to stop them from raising their own in-alliance DUST players so they can control the player quality on their side?

fact is, non-critical integration in a game like EVE means no meaningful integration, simple as that.

Yes, precisely. Dust bunnies are second class citizens. EVE is a greater game than DUST. It has more players, more complexity, more investment, more time spent playing, more permanence.

The idea that a FTP console game should have any measure of equal standing with my subscription game is crazy. They should have nowhere near any significant measure of control over my actions without me being able to directly interact with them.

Hiring PL or BL is an entirely different matter because:
A: They are playing the same game I am playing.
B: When they come in ships, they risk those ships to be permanently lost, just like any other capsuleer.
C: I can directly interact with them.

If I lose to PL because my enemies hired them, it's because my side was unable to ally to them, unable to fight them off, unable to bribe them off, unable to diplo them off, and so lost to them. **** happens, but at least I know it was because my available forces in EVE were unable to measure up.

If Dusties get integration that allows them to make critical impacts on my game, I want that in reverse.

That means I get to spawn a "space fight" beacon on a timer, and if nobody shows up to contest it, I can shell from orbit the capital headquarters of a Dust group, so that they lose their equipment, their upgraded clones, their isk to make basic structure repairs, and whatever else non SP tangible items they may have.

After all, negative critical impact integration is important right? I'm sure Dusties won't object to having no direct defense other than to try and hire mercs to defend their possesion. And if they can't find someone from EVE willing to defend their stuff who's bigger and badder than all the attackers, they deserve to lose it without recourse.

Right? RIGHT?
Nariya Kentaya
Ministry of War
Amarr Empire
#30 - 2015-01-29 22:06:27 UTC
Anhenka wrote:
Nariya Kentaya wrote:

So basically, you want interaction, but none that actually matters. since 90% of the game and whast important is EVE side, your entire model basically blasts the face that DUST bunnies are second class citizens to be spit on by the EVE players, because nothign they do will be allowed to effect the "greater" game, theyll forever be segregated to a slice of the game that not only is WAY smaller in scale, but weaker in tactical importance aswell.

and why is hiring DUST bunnies to protect your **** any different than hiring black legion or PL to declar war on your enemies like every alliance in nullsec does already? or whast to stop them from raising their own in-alliance DUST players so they can control the player quality on their side?

fact is, non-critical integration in a game like EVE means no meaningful integration, simple as that.

Yes, precisely. Dust bunnies are second class citizens. EVE is a greater game than DUST. It has more players, more complexity, more investment, more time spent playing, more permanence.

The idea that a FTP console game should have any measure of equal standing with my subscription game is crazy. They should have nowhere near any significant measure of control over my actions without me being able to directly interact with them.

Hiring PL or BL is an entirely different matter because:
A: They are playing the same game I am playing.
B: When they come in ships, they risk those ships to be permanently lost, just like any other capsuleer.
C: I can directly interact with them.

If I lose to PL because my enemies hired them, it's because my side was unable to ally to them, unable to fight them off, unable to bribe them off, unable to diplo them off, and so lost to them. **** happens, but at least I know it was because my available forces in EVE were unable to measure up.

If Dusties get integration that allows them to make critical impacts on my game, I want that in reverse.

That means I get to spawn a "space fight" beacon on a timer, and if nobody shows up to contest it, I can shell from orbit the capital headquarters of a Dust group, so that they lose their equipment, their upgraded clones, their isk to make basic structure repairs, and whatever else non SP tangible items they may have.

After all, negative critical impact integration is important right? I'm sure Dusties won't object to having no direct defense other than to try and hire mercs to defend their possesion. And if they can't find someone from EVE willing to defend their stuff who's bigger and badder than all the attackers, they deserve to lose it without recourse.

Right? RIGHT?

if they have that much infrastructure, then they would have to be part of an alliance holding SOV for them to build on thsoe planets, so it would be no different than somebody no showing up for a station defence.

so yeah, its the same thing. you can fight them, they can fight you. (and wasnt the original goal to actually GIVE them some defense in the form of anti-orbital cannons, you know, to counter EVE's ability to blast them to hell FROm orbit?)
Cassandra Skjem
Big Sister Exploration
#31 - 2015-01-29 22:08:13 UTC
Anhenka wrote:
Nariya Kentaya wrote:

So basically, you want interaction, but none that actually matters. since 90% of the game and whast important is EVE side, your entire model basically blasts the face that DUST bunnies are second class citizens to be spit on by the EVE players, because nothign they do will be allowed to effect the "greater" game, theyll forever be segregated to a slice of the game that not only is WAY smaller in scale, but weaker in tactical importance aswell.

and why is hiring DUST bunnies to protect your **** any different than hiring black legion or PL to declar war on your enemies like every alliance in nullsec does already? or whast to stop them from raising their own in-alliance DUST players so they can control the player quality on their side?

fact is, non-critical integration in a game like EVE means no meaningful integration, simple as that.

Yes, precisely. Dust bunnies are second class citizens. EVE is a greater game than DUST. It has more players, more complexity, more investment, more time spent playing, more permanence.

The idea that a FTP console game should have any measure of equal standing with my subscription game is crazy. They should have nowhere near any significant measure of control over my actions without me being able to directly interact with them.

Hiring PL or BL is an entirely different matter because:
A: They are playing the same game I am playing.
B: When they come in ships, they risk those ships to be permanently lost, just like any other capsuleer.
C: I can directly interact with them.

If I lose to PL because my enemies hired them, it's because my side was unable to ally to them, unable to fight them off, unable to bribe them off, unable to diplo them off, and so lost to them. **** happens, but at least I know it was because my available forces in EVE were unable to measure up.

If Dusties get integration that allows them to make critical impacts on my game, I want that in reverse.

That means I get to spawn a "space fight" beacon on a timer, and if nobody shows up to contest it, I can shell from orbit the capital headquarters of a Dust group, so that they lose their equipment, their upgraded clones, their isk to make basic structure repairs, and whatever else non SP tangible items they may have.

After all, negative critical impact integration is important right? I'm sure Dusties won't object to having no direct defense other than to try and hire mercs to defend their possesion. And if they can't find someone from EVE willing to defend their stuff who's bigger and badder than all the attackers, they deserve to lose it without recourse.

Right? RIGHT?

You sir are off topic, rude and you already affect their game far more than you want them to be able to affect yours.

Is it a tarp?

Anhenka
The New Federation
Sigma Grindset
#32 - 2015-01-29 22:13:56 UTC  |  Edited by: Anhenka
Cassandra Skjem wrote:

You sir are off topic, rude and you already affect their game far more than you want them to be able to affect yours.


Was this not a thread about how to integrate Dust, EVE, and Valk, or did I miss a turn somewhere.

Since ISD apparently decided that a discussion on the sever mechanics inhibiting integration, and the viability of building the game from scratch to integrate things was out of bounds, it seems we can either discuss HOW that mechanic should work, or just sit around waving our hands and agreeing that some integration would be nice without discussing specifics.

Only one of those is useful though.

I personally influence DUSt nearly not at all. I do not live in highsec or lowsec. I have never fitted an orbital cannon, not carried out an orbital strike. I do not do PI, and all the PI products I purchase come from planets in nullsec outside of the Dust afflicted areas.
Cassandra Skjem
Big Sister Exploration
#33 - 2015-01-29 22:17:14 UTC
Anhenka wrote:
Cassandra Skjem wrote:

You sir are off topic, rude and you already affect their game far more than you want them to be able to affect yours.


Was this not a thread about how to integrate Dust, EVE, and Valk, or did I miss a turn somewhere.

Since ISD apparently decided that a discussion on the sever mechanics inhibiting integration, and the viability of building the game from scratch to integrate things was out of bounds, it seems we can either discuss HOW that mechanic should work, or just sit around waving our hands and agreeing that some integration would be nice without discussing specifics.

Only one of those is useful though.

I personally influence DUSt nearly not at all. I do not live in highsec or lowsec. I have never fitted an orbital cannon, not carried out an orbital strike. I do not do PI, and all the PI products I purchase come from planets in nullsec outside of the Dust afflicted areas.

Its about what role for the mercs to play and the valkyrie pilots to play not how it can't happen because you say so nor does insulting people help keep anything on topic.

Is it a tarp?

Anhenka
The New Federation
Sigma Grindset
#34 - 2015-01-29 22:27:30 UTC
Cassandra Skjem wrote:

Its about what role for the mercs to play and the valkyrie pilots to play not how it can't happen because you say so nor does insulting people help keep anything on topic.


Well then let's dredge all the way back to page 1.

Integration should have benefits for everyone involved. Not motivated by penalties for the loser. Successful integration means giving all players involved incentives to interact with others, not by threatening players with harsh penalties if they do not interact with people outside of the game they are playing.

Negative reinforcement is a really **** motivation for getting involved. If you want people to get involved in DUST, introduce benefits for controlling things through DUST/VALK, but not massive penalties other than losing control of the bonus for losing a match.

Some potentials benefits of controlling an area through DUST/Legion/Valk could include:

Reduced NPC POCO tax in highsec/(lowsec if it has NPC tax)
Increased POCO yield at planets where you have both control and the POCO
Siphoning part of a non owned POCO's Export Tax revenue.
Increasing or decreasing the rate at which military/industrial/strategic indexes increase in nullsec
Control rate increases in FW space if the system is by allied forces
Decreased job installation costs when holding enough localized space
Increasing bonus from ESS's when the area is help by freindly forces.

I am fully against DUST or Valk stopping, damaging, or directly reducing any players SOV, PI, POS, Markets, Contracts, Local, the abilities of ships, or system upgrades.

There, that's my opinion. You have your opinion that Dusties should be able to make major differences in eVe despite not playing the game, not being invested in the game, and not risking anything in our game. I think the absolute opposite.

And I'm fully prepared to argue the point till the sun burns cold.

P.S: There's a difference between telling someone that "your idea is unfeasible/impossible/a bad idea" and insulting them. It;s something you really need to learn if you post much here. This is a Features and Ideas Discussion forum where people come to get feedback and criticism on their ideas, so taking people not liking your ideas personally is a great way to get upset offended over nothing.

Cassandra Skjem
Big Sister Exploration
#35 - 2015-01-29 22:52:03 UTC
Your points have been heard.

ar·gue
ˈärɡyo͞o/
verb
1.
give reasons or cite evidence in support of an idea, action, or theory, typically with the aim of persuading others to share one's view.
"defense attorneys argue that the police lacked “probable cause” to arrest the driver"
synonyms: contend, assert, maintain, insist, hold, claim, reason, allege; More
persuade someone to do or not to do (something) by giving reasons.
"I tried to argue him out of it"
2.
exchange or express diverging or opposite views, typically in a heated or angry way.
"don't argue with me"
synonyms: quarrel, disagree, squabble, bicker, fight, wrangle, dispute, feud, have words, cross swords, lock horns, be at each other's throats; informalspat
"the children are always arguing"

When you add more or elaborate on a point you are arguing, this post is not an argument and it was stated previously.

Is it a tarp?

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#36 - 2015-01-29 23:05:43 UTC
Removed a post discussing moderation. If you have an issue with the way moderation is being performed, please file a petition. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Cassandra Skjem
Big Sister Exploration
#37 - 2015-01-29 23:18:12 UTC  |  Edited by: Cassandra Skjem
Anhenka wrote:
I personally influence DUSt nearly not at all. I do not live in highsec or lowsec. I have never fitted an orbital cannon, not carried out an orbital strike. I do not do PI, and all the PI products I purchase come from planets in nullsec outside of the Dust afflicted areas.

This is where you are wrong. Just because you live in Nullsec or W-space doesn't mean you don't influence Dust. In fact "you" was a generalization about Eve Pilots in the Molden Heath area specifically because it was felt keeping dust contained to one region best for logistics purposes. As a pilot in W-space or Null sec, there are ways that have been specifically mentioned that don't impede much and could assist you in whatever goal you are attempting to accomplish sir. It is too bad you find fault with our reasoning, please contribute better ways for mercs to interact with you or stay out of the conversation, it hinders discussion. Better yet argue with evidence as to why things shouldn't happen rather than just saying no.

Anhenka wrote:
Dust bunnies are second class citizens.

This specifically was what I was referring to as well as the cussing. Please be civil.

Thank you for letting us get to know you better.

Is it a tarp?

Anhenka
The New Federation
Sigma Grindset
#38 - 2015-01-30 00:19:29 UTC
Cassandra Skjem wrote:

Anhenka wrote:
Dust bunnies are second class citizens.

This specifically was what I was referring to as well as the cussing. Please be civil.

Thank you for letting us get to know you better.

One is an immortal Capsuleer, commanding ships by themselves (or close it it) capable of destroying hundreds of other ships crewed by thousands of NPC, a synthesis of man and machine that from an NPC standpoint, possess nearly godlike power. The massed strength of capsuleers is such that even the power of the Empires pale in comparison to that of the capsuleer alliances controlling Nullsec.

The other is a grunt who gets dropped down to die over and over and over again to capture ground targets of minor worth, which is liable to be flipped back in short order anyway.

One game is a paid subscription game where people have invested thousands of hours to build up their skills and understanding of a complex game, their personal wealth, their knowledge of the game, and establishing friends and allies working together for a common cause.

The other is to put it bluntly, a fairly shallow Free to Play FPS game in which both the risk and rewards are extremely limited.

Does this really sound like equality to anyone else besides the OP?


Yes, Dust bunnies are nowhere near the equal of a capsuleer because

A: They don't pay for my game and thus should not expect to have any significant influence in my subscription game.
B: They don't have the same level of investment in the game that many EVE players have in EVE. I have spent over 5 years playing this game fairly actively, if I can't count the number of people who have spent as much time in DUST as I have in EVE on the fingers of one hand, I'll be very surprised.
C: Since they do not risk much of anything in their FTP game, the reward they are capable of achieving should be equally as great. Barely anything. You don't win big bucks on a penny ante card game, and you don't get to significantly effect a permanence game with resetting arranged arcade games.

If Dusties want to influence EVE significantly, the bare minimum would be requiring a paid subscription first, and then introducing mechanics where EVE players are able to do as much damage on the EVE players terms to Dusties without directly interacting with them as the Dusties can do to EVE players without intereacting with them.

But until then: Yes, FTP players are by default, second class citizens to paid subscribers.
Cassandra Skjem
Big Sister Exploration
#39 - 2015-01-30 01:08:07 UTC  |  Edited by: Cassandra Skjem
Anhenka wrote:

One game is a paid subscription game where people have invested thousands of hours to build up their skills and understanding of a complex game, their personal wealth, their knowledge of the game, and establishing friends and allies working together for a common cause.

The other is to put it bluntly, a fairly shallow Free to Play FPS game in which both the risk and rewards are extremely limited.

Does this really sound like equality to anyone else besides the OP?


Yes, Dust bunnies are nowhere near the equal of a capsuleer because

A: They don't pay for my game and thus should not expect to have any significant influence in my subscription game.
B: They don't have the same level of investment in the game that many EVE players have in EVE. I have spent over 5 years playing this game fairly actively, if I can't count the number of people who have spent as much time in DUST as I have in EVE on the fingers of one hand, I'll be very surprised.
C: Since they do not risk much of anything in their FTP game, the reward they are capable of achieving should be equally as great. Barely anything. You don't win big bucks on a penny ante card game, and you don't get to significantly effect a permanence game with resetting arranged arcade games.

If Dusties want to influence EVE significantly, the bare minimum would be requiring a paid subscription first, and then introducing mechanics where EVE players are able to do as much damage on the EVE players terms to Dusties without directly interacting with them as the Dusties can do to EVE players without intereacting with them.


This was never in question.

Djinn Jecture wrote:
I wanted integration not segregation, which we had from the start. I would pay a subscription fee to play as both me and my significant other do (2 accounts each) to play Eve. Hell I have multiple toons training on more than one account now in Eve (roughly $70 cost for myself for one month for my toons).

From the spearhead of the topic on the Dust forums. Many others have stated they would as well. This player upon discussion with them also mentioned that they had paid the same amount of money for playing Dust in booster packs each month as what they paid for their subscription and actually paid more than what a plex costs each month for over a 2.5 year period while dust was in development and many others have as well. It is not like Dust bunnies are adverse to giving CCP cash. This post again avoids the topic completely though. Grow up learn to read or turn your computer off please.
Cassandra Skjem wrote:

This Topic is meant To bring together ways to integrate those games within Eve
and New Eden in general bringing about One Universe and one game client.

This includes Dust/Legion as well as Valkyrie (which I know
nothing about). This isn't meant to be a critique about the ideas
but rather a place to contribute them.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#40 - 2015-01-30 01:31:11 UTC
Citing Source
Draco Cerberus wrote:
Moving clones through capsuleer transfers to me makes sense, having an NPC agent purchasing them on every planet to me does not. Genoloution is not helping PC, merely delaying Dust to Eve interaction.

Source #2
Emo Skellington wrote:


I definitely love that Eve and Dust are becoming more involved with each other and thats from the perspective of a capsuleer and dust merc.

Unfortunately, this game is still about 2-3 years away from that and 4-5 years from its full potential. I don't think Dust will become open world.

Crazy thing that i want to happen with in the next 3 months is capsuleers needing to move the dust mercs to planets for PC and being able to wander in their ship and look ou the windows along with interacting with sofa just like how EVE is.

But to give you guys an idea how long this will take think about this.

-Eve has taken 9 years to get where its at
-Dust has taken about 2-5 years (not really sure)
-the time it takes to write all the codes is ridiculous
-CCP is limited by their workers and money
-CCP gets really lazy at some very crucial or interesting points in development


Is this not a possibility? Eve pilots moving clones for Dust players by contract?

Is it a tarp?