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Social Corps

First post First post
Author
UberFly
Metallurgy Incorporated
#41 - 2015-01-29 14:37:15 UTC
Shailagh wrote:
Written in stone..... til a few more months go by after it and enough bears STILL whine and ccp changes it.


You mean like they did with gank-bears wanting to be able to buy sec status instead of being forced to PVE?

Yeah, you're probably right.....
Neo Kathura
Doomheim
#42 - 2015-01-29 14:43:28 UTC
Destiny Corrupted wrote:
Neo Kathura wrote:
It sounds like they are planning these to be like mailing list, chat channel, etc all in a group which people can have membership to on top of their corp. If this is the case then I really don't understand some of the hostility to the idea as there's no downside. You aren't mechanically safer by being in a mailing list, and it will hopefully encourage more people to get involved as it's simpler and easier to advertise.

If they are like NPC corps but player run though, then it will be a bit lame.

It sets a precedent. Today it's just a chat channel and a mailing list, tomorrow it's "we'd like to encourage more cooperative play for our newer members by allowing social corporations to have a shared hangar function." And then it builds up like that, until the only feature differentiating social corps from "real" ones is some obscure technicality that hardly anyone uses anyway. Much like what happened with bounty-hunting/kill right collection.
So you hate them because :slippery-slope:

Personally I'd rather have features added that people like that has no downsides, then save the fight for the changes that matter.
Neo Kathura
Doomheim
#43 - 2015-01-29 14:44:29 UTC
Haedonism Bot wrote:
If it works something like this then I could get on board. As a member of informal communities like BU and the New Order, it seems like there is room to create more elegant tools to manage these. Informal and NPSI communities have become a well established part of EVE, so why not build some mechanics to support them?

If it turns out that CCP is planning to make player owned NPC corps immune to wardecs though, well **** that. We've all been calling for NPC corps to be nerfed for years. I would hope that they wouldn't go the opposite direction.
Absolutely this.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#44 - 2015-01-29 14:44:46 UTC  |  Edited by: Destiny Corrupted
UberFly wrote:
Shailagh wrote:
Written in stone..... til a few more months go by after it and enough bears STILL whine and ccp changes it.


You mean like they did with gank-bears wanting to be able to buy sec status instead of being forced to PVE?

Yeah, you're probably right.....

I hope you realize just how mediocre and seldom-used this feature is.

Also, you understand that in order to make the sec back traditionally, a pirate has to chain spawns for 10 hours, and makes 500 million ISK in the process. However, in order to get his status back via tags, he has to chain spawns for 10 hours and then give that money up. Notice a difference?

Neo Kathura wrote:
Personally I'd rather have features added that people like that has no downsides, then save the fight for the changes that matter.

We've been fighting for changes that matter, and losing every such fight, for many years now (ever since the Privateers for nerfed, in my opinion). So now, we're pretty much forced to fight for everything, because our play styles' very existence is threatened. We're fighting for survival, like cornered animals.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Neo Kathura
Doomheim
#45 - 2015-01-29 14:53:47 UTC
Destiny Corrupted wrote:
UberFly wrote:
You mean like they did with gank-bears wanting to be able to buy sec status instead of being forced to PVE?

Yeah, you're probably right.....
I hope you realize just how mediocre and seldom-used this feature is.

Also, you understand that in order to make the sec back traditionally, a pirate has to chain spawns for 10 hours, and makes 500 million ISK in the process. However, in order to get his status back via tags, he has to chain spawns for 10 hours and then give that money up. Notice a difference?
You don't need to chain anything now. You can buy the tags off of the market and pay the concord fee all for less than 500m.

Destiny Corrupted wrote:
Neo Kathura wrote:
Personally I'd rather have features added that people like that has no downsides, then save the fight for the changes that matter.

We've been fighting for changes that matter, and losing every such fight, for many years now (ever since the Privateers for nerfed, in my opinion). So now, we're pretty much forced to fight for everything, because our play styles' very existence is threatened. We're fighting for survival, like cornered animals.
This change as it sounds like it's being suggested doesn't threaten anyone's playstyle. As a poster suggested above, it sounds like an in-game fleetup tool. Fighting it is a waste of energy. What you should be fighting for is to make sure the feature doesn't add safety and is beneficial to all groups in encouraging interaction.
UberFly
Metallurgy Incorporated
#46 - 2015-01-29 14:58:35 UTC  |  Edited by: UberFly
Destiny Corrupted wrote:
I hope you realize just how mediocre and seldom-used this feature is.

Also, you understand that in order to make the sec back traditionally, a pirate has to chain spawns for 10 hours, and makes 500 million ISK in the process. However, in order to get his status back via tags, he has to chain spawns for 10 hours and then give that money up. Notice a difference?

Yes, in your second story you forget that isk can be purchased for cash (PLEX), thereby not forcing the gank-bear to endure the 10 hours of PVE. As much as gank-bears love non-consensual PVP, I thought the balance of non-consensual PVE (forcing the gank-bears to grind for sec) was valid balance. There is no balance now.

Destiny Corrupted wrote:
We've been fighting for changes that matter, and losing every such fight, for many years now (ever since the Privateers for nerfed, in my opinion). So now, we're pretty much forced to fight for everything, because our play styles' very existence is threatened. We're fighting for survival, like cornered animals.

What you've been fighting for is changes that make your play style easer/better, while fighting changes that make other people's play style easier/better. Your play style isn't "threatened", no one has asked for removal of ganking/awoxing/wars, what people have asked for is some balance in the supposed repercussions of those actions. As many times as gank-bears cry - risk/reward / nerf the PVE'ers - they also forget the other Eve meme - actions have consequences - You fight tooth and nail to make sure you don't have to suffer them.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#47 - 2015-01-29 15:01:10 UTC
Kaelynne Rose wrote:
I dont see no thread on Social Corps that are coming soon. Gonnna be like an offical "friends list" where errybody can chat and share catpics and talk about ratting and mining and the weather, but not be in real corp so there is no fear of theft/grief.

Basically like a chat channel but with social media-esqe features.

Youra thoughts on this?

Mine are LMAO at this themepark careabear garbage. Brb lemme tweet that to my fellow Social Corpie Buddies.

Anyone wanna join my socual corp? Gonna be called...EVE IS NOT HARSH, IS IS FOR PANSYS



This is to facilitate for example bombersbar, spectre fleet, both sides of rvb, language channels, al sorts of social connections people have which tie them too eve.
I think its epic ccp realises the social power that is hidden in the community and giving it more tools too make eve more thier own and deliver content for themsleves and others.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#48 - 2015-01-29 15:08:38 UTC  |  Edited by: Destiny Corrupted
Neo Kathura wrote:
You don't need to chain anything now. You can buy the tags off of the market and pay the concord fee all for less than 500m.

I don't think you quite understood what I meant by my post.

The traditional method of gaining sec back means an expenditure of X amount of time with a resulting Y amount of profit.

Buying tags, on the other hand, means an expenditure of X-Z (Z coming from natural sec gain, and being about 10% of X, by my estimates) amount of time, with all of the resulting profit going toward the purchase of tags.

Buying tags is much less financially efficient, if the method of making finances is a constant.

Neo Kathura wrote:
This change as it sounds like it's being suggested doesn't threaten anyone's playstyle. As a poster suggested above, it sounds like an in-game fleetup tool. Fighting it is a waste of energy. What you should be fighting for is to make sure the feature doesn't add safety and is beneficial to all groups in encouraging interaction.

Right, and as I said in my very first post in this thread, if it's a purely cosmetic function, I don't really care. But the issue of slippery slope remains.

UberFly wrote:
Yes, in your second story you forget that isk can be purchased for cash (PLEX), thereby not forcing the gank-bear to endure the 10 hours of PVE. As much as gank-bears love non-consensual PVP, I thought the balance of non-consensual PVE (forcing the gank-bears to grind for sec) was valid balance. There is no balance now.

Buying PLEX is a constant for all of EVE's players. Just like a ganker can buy PLEX to avoid the money grind for tags, the dead miner or hauler can buy PLEX in order to avoid the money grind for lost asset recuperation. Your argument is moot.

UberFly wrote:
What you've been fighting for is changes that make your play style easer/better, while fighting changes that make other people's play style easier/better.

False.

UberFly wrote:
no one has asked for removal of ganking/awoxing/wars

Really? Do you really want to go down this road with me?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Azda Ja
Native Freshfood
Minmatar Republic
#49 - 2015-01-29 15:10:46 UTC
More tools is a good thing. More functionality for connecting with other players is perfectly fine. If you want to rally under a banner and call yourselves something though, it should be a Corporation, with all the benefits and hardships that entails.

Grrr.

Shailagh
6Six6Six6Six
#50 - 2015-01-29 15:14:15 UTC
Helios Panala wrote:
I don't see an issue with 'clubs' that basically function as a chat room/mailing list working in tandem with corps.

Being in 'Amarr pirate corp' and joining 'High-sec pirate club' for organizing with like minded people seems useful.

And if the, um, "combat averse" want to stay in an NPC corp and just join the 'Miners united' club for sharing Orca boosts and warning each other about the last known location of 'High-sec pirate club' members then that too is fine.



Dude errrybodys gonna form 1man "npc solo" corps and then just join all together in social corps to evade consequences like tax and war. Like todays incursion runners do.

Why is this soooo hard to see?
UberFly
Metallurgy Incorporated
#51 - 2015-01-29 15:16:28 UTC
Destiny Corrupted wrote:
Really? Do you really want to go down this road with me?


Yes, I have no problem with it. Though, you'll never pay even the slightest bit of attention to what is said. Just as you only read (then cherry-picked) the parts you quoted and not the entire posts. You get so worked up over your fears of supposed changes to "your" play style that you completely ignore all the other contributing factors and information. "Ohz NOz slippery slope!!!"

You also ignored my point in that making gank-bears spend that 10h grinding was the consequence. The fact that they made isk doing it is meaningless, the time was the consequence. So, there is currently no consequence. Go ahead and pick your cherries now.
UberFly
Metallurgy Incorporated
#52 - 2015-01-29 15:20:22 UTC  |  Edited by: UberFly
Shailagh wrote:
Dude errrybodys gonna form 1man "npc solo" corps and then just join all together in social corps to evade consequences like tax and war. Like todays incursion runners do.

Why is this soooo hard to see?


Why is it so hard for you to read what was written? The "npc solo" corps will have the same tax and lack of features, just a different name and graphic. Which makes it great for people who connect with others like them, but are risk-averse enough to just stay in an NPC corp. With the change, they can be in an NPC-style corp, but have social interaction with a group of like-minded individuals - which may keep them in the game long enough to become less or non-risk-averse. Get it? It provides no benefit beyond feeling part of a group - same tax, same gank-ability, same lack-of-POS - but you can group with others, and become social.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#53 - 2015-01-29 15:22:19 UTC
UberFly wrote:
You also ignored my point in that making gank-bears spend that 10h grinding was the consequence. The fact that they made isk doing it is meaningless, the time was the consequence. So, there is currently no consequence. Go ahead and pick your cherries now.

Regardless of whether they have to grind rats, or grind money to pay for tags, they still have to expend time to fix their sec status. And you just yourself admitted that time is a consequence. So let's do some logic math here:

P1: Spending time grinding is a consequence
P2: Gank-bears must spend time on grinding
∴ There is no consequence for ganking

Does the conclusion resolve itself from the premises?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

UberFly
Metallurgy Incorporated
#54 - 2015-01-29 15:27:08 UTC  |  Edited by: UberFly
Destiny Corrupted wrote:
Regardless of whether they have to grind rats, or grind money to pay for tags, they still have to expend time to fix their sec status. And you just yourself admitted that time is a consequence. So let's do some logic math here:

P1: Spending time grinding is a consequence
P2: Gank-bears must spend time on grinding
∴ There is no consequence for ganking

Does the conclusion resolve itself from the premises?

This statement totally proves what I said, you don't actually read the posts. The current mechanics mean they don't have to grind for isk. P2 does not happen when they can buy tags with isk received from ganking activities or PLEX. Which makes your third comment accurate "there is no consequence for ganking"

Though, this whole ganking discussion is off-topic from the ranting-OP. Giving people the ability to easily connect with others, thereby providing social interaction that may keep folks around longer, is a good thing.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#55 - 2015-01-29 15:35:10 UTC
UberFly wrote:
Destiny Corrupted wrote:
Regardless of whether they have to grind rats, or grind money to pay for tags, they still have to expend time to fix their sec status. And you just yourself admitted that time is a consequence. So let's do some logic math here:

P1: Spending time grinding is a consequence
P2: Gank-bears must spend time on grinding
∴ There is no consequence for ganking

Does the conclusion resolve itself from the premises?

This statement totally proves what I said, you don't actually read the posts. The current mechanics mean they don't have to grind for isk. P2 does not happen when they can buy tags with isk received from ganking activities or PLEX. Which makes your third comment accurate "there is no consequence for ganking"

Don't move the goal posts. I can just easily say that the reason people mine or haul is to relax after a hard day of investment banking, which creates ample opportunity for them to buy PLEXes with which to finance their EVE activities. If we start making exceptions like these in logical arguments, then logic ceases to work.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

UberFly
Metallurgy Incorporated
#56 - 2015-01-29 15:42:48 UTC
Destiny Corrupted wrote:
Don't move the goal posts. I can just easily say that the reason people mine or haul is to relax after a hard day of investment banking, which creates ample opportunity for them to buy PLEXes with which to finance their EVE activities. If we start making exceptions like these in logical arguments, then logic ceases to work.

What, on God's-green-earth, does that have to do with NOT having to pay the consequences of an action? Nice attempt at deflection, but it would go much better if you would just admit that you'd never thought of it that way because it affects your play positively? Though, admitting when your wrong is something most people, for whatever reason, won't do. They will continue to lie to themselves and others just to avoid the uncomfortable truth.
Shailagh
6Six6Six6Six
#57 - 2015-01-29 15:47:38 UTC
OPTIONS FOR HISEC BEARS

1
Join player corp
CONS

Can be wardecced
Can be awoxed
Can have errything stolen
Can be tricked into getting blown up

PROS
No tax
POS (that is getting rewritten and changed anyways)
Corp hangers


2
Form solo "corp lite" join "Social Guild Club"

CONS
....

PROS
Individual cool names/logos
Can form fleets to do whatever bear activity you want
Have shared chat channel
Share fittings
WAR IMMUNITY
THEFT IMMUNITY
SAFARI AWOX IMMUNITY
FREE!
NO TAXES TOO



Why would anyone choose option 1??????
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#58 - 2015-01-29 15:48:58 UTC  |  Edited by: Destiny Corrupted
UberFly wrote:
What, on God's-green-earth, does that have to do with NOT having to pay the consequences of an action? Nice attempt at deflection, but it would go much better if you would just admit that you'd never thought of it that way because it affects your play positively? Though, admitting when your wrong is something most people, for whatever reason, won't do. They will continue to lie to themselves and others just to avoid the uncomfortable truth.

http://i.imgur.com/jvsIqgz.gif

Roll

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

UberFly
Metallurgy Incorporated
#59 - 2015-01-29 15:52:01 UTC
Shailagh wrote:
bunch of ranting BS that includes fallacies.....

"corp lite" will have the same NPC tax, but allows for communication and sharing of information - like ship fittings. Things that are already done with in-game mail and private chat channels. The suggestion just makes it easier and more organized.
Kaelynne Rose
WTB Somalians
#60 - 2015-01-29 15:53:19 UTC
Shailagh wrote:
OPTIONS FOR HISEC BEARS

1
Join player corp
CONS

Can be wardecced
Can be awoxed
Can have errything stolen
Can be tricked into getting blown up

PROS
No tax
POS (that is getting rewritten and changed anyways)
Corp hangers


2
Form solo "corp lite" join "Social Guild Club"

CONS
....

PROS
Individual cool names/logos
Can form fleets to do whatever bear activity you want
Have shared chat channel
Share fittings
WAR IMMUNITY
THEFT IMMUNITY
SAFARI AWOX IMMUNITY
FREE!
NO TAXES TOO



Why would anyone choose option 1??????




Thought chooses where there was only one clear choice ccp said was stupid and bad and should be removed (learning skills, medical clone grades, etc)