These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Social Corps

First post First post
Author
Jenshae Chiroptera
#21 - 2015-01-29 06:26:44 UTC
Steve Ronuken wrote:
I'd like to see more purpose for Corps in highsec. So it's more than just POS. In part, that would be a 'solution' to dec-dodging. So, if you leave, you lose more than if you stay.

An example of this is the mining stuff I've put a proposal together for, when PC corps can 'claim' sites, possibly with anchored improvements, for the duration of the site. (Static belts offend me. I want some way to 'Prospect')


It was known as probe scanning but CCP wanted to make miners easier to find and kill. Ugh

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Yourmoney Mywallet
Doomheim
#22 - 2015-01-29 09:42:09 UTC
Destiny Corrupted wrote:
Shailagh wrote:
Written in stone..... til a few more months go by after it and enough bears STILL whine and ccp changes it.

This is pretty much guaranteed at this point.

After awoxing is gone, the "community" won't be able to take more than a few months of the strain caused by a significantly-increased rise in reliance on war declarations.

In a few months, CCP will start talking about how "wars prevent new players from joining corporations" (and they'd actually be right, to much greater extent than they are about awoxing), and that will be the end of that.

Agree with this 100%.

"Social Corps" are not a slippery slope - they're an icy cliff.
Ralph King-Griffin
New Eden Tech Support
#23 - 2015-01-29 10:17:28 UTC  |  Edited by: Ralph King-Griffin
Steve Ronuken wrote:

Corp lite:
Cross Corp Social Groups:


How dose one specifically target either the former of those proposed social groups?

Edit: derp, need moar coffee.
Chal0ner
Hideaway Hunters
The Hideaway.
#24 - 2015-01-29 10:25:23 UTC
Mr Epeen wrote:
I get all the social interaction I care for in my one-man corp, thank you very much.

Mr Epeen Cool


I see contrary evidence.
Mag's
Azn Empire
#25 - 2015-01-29 10:31:13 UTC
Ralph King-Griffin wrote:
Steve Ronuken wrote:

Corp lite:
Cross Corp Social Groups:


How dose one specifically target either the former of those proposed social groups?

Edit: derp, need moar coffee.
I'm drinking a Mocca this morning and would also like to know the answer. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Chal0ner
Hideaway Hunters
The Hideaway.
#26 - 2015-01-29 10:32:55 UTC  |  Edited by: Chal0ner
Steve Ronuken wrote:
There are two proposals with social groups, which don't majorly overlap.

Corp lite: It's like an npc corp, but with your own name and logo.
For those people who would otherwise stay in NPC corps.

Cross Corp Social Groups: For gatherings of players, like the various NPSI communities, where people want a way to organise, without requiring people to leave their current corporation. So you can have fleet adverts, shared fittings, bulletins and so on, restricted to that group. Also, searchable, to improve discoverability which can be a real problem in Eve. (also handy for groupings within a corporation/alliance, like MinLuv)


I don't see the point of Corp lite. Seriously, not from this description. Compared to the corps that exist today, what is the difference?
And why would anyone want them. If you don't want to use a corp hangar don't use it.
Only thing would be it can't be war deced but what the .... how many decs 1-3 man corps ...?

CCSG: this I can se a point for, for coalitions. Why not just fix the chat function to include more rather than building something new?
Delt0r Garsk
Shits N Giggles
#27 - 2015-01-29 10:47:37 UTC
I fly NPSI quite a bit. We would like more tools to be about to organize these things. However most of what we want is very short lived temporally. For example fleet standings. We we can set what is blue just for a single fleet for everyone in the fleet. ie Social tools and hence the idea of a social group, but this would have no bearing on anything other than organizing of fleets and events. So taxs, POS etc would have nothing to do with this and would be 100% not affected or changed. Wardecs also would have nothing to do with it. You belong in the same way you belong to different sports clubs. Who you are in eve still has far more to do with your corp.

I also agree that the current war dec system is broken. We just more or less ignore them, they don't really serve the purpose they where added to the game. The idea however is ok, that is to allow pvp conflict in highsec outside ganks.

I don't really know how you would fix wardecs. I can't see a way to implement them without them being abused in some way.

I also don't like the immunity of NPC corps. But of course my freighter toon is in one, it would be silly not to. I have aways thought that perhaps even some sort of kill licence where you pay a fee for a killright on a single person with the bounties would work better at least with respect to bounties.

As for corps. We all want the same things fixed. Roles Roles and after that Roles. If you think this is putting an end to awoxing your very mistaken. Of course if your version of awoxing is a few friendly corp kills. Perhaps, but that was never a real awoxer anyway.

AKA the scientist.

Death and Glory!

Well fun is also good.

Crumplecorn
Eve Cluster Explorations
#28 - 2015-01-29 12:25:49 UTC
Steve Ronuken wrote:
How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own.
Never, except in the inane ramblings of carebears proposing features that will benefit only vets while shouting "think of the noobs".

Of course, even if it did happen, that's no reason to implement something like this. If the game is too hard for some people the solution is not to make the game easier. That's literally developing for the lowest common denominator, putting EVE on the path to becoming a facebook game.

No sane person could support this.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Neo Kathura
Doomheim
#29 - 2015-01-29 12:31:25 UTC
It sounds like they are planning these to be like mailing list, chat channel, etc all in a group which people can have membership to on top of their corp. If this is the case then I really don't understand some of the hostility to the idea as there's no downside. You aren't mechanically safer by being in a mailing list, and it will hopefully encourage more people to get involved as it's simpler and easier to advertise.

If they are like NPC corps but player run though, then it will be a bit lame.
Ralph King-Griffin
New Eden Tech Support
#30 - 2015-01-29 12:52:17 UTC
Mag's wrote:
Ralph King-Griffin wrote:
Steve Ronuken wrote:

Corp lite:
Cross Corp Social Groups:


How dose one specifically target either the former of those proposed social groups?

Edit: derp, need moar coffee.
I'm drinking a Mocca this morning and would also like to know the answer. Cool

yeah as it stands these just seem like a great way to keep our out of corp alt togeather


Since my last post my partner brought home a Bialetti ... this may have been foolish,

i may never sleep again.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#31 - 2015-01-29 13:10:51 UTC  |  Edited by: Destiny Corrupted
Neo Kathura wrote:
It sounds like they are planning these to be like mailing list, chat channel, etc all in a group which people can have membership to on top of their corp. If this is the case then I really don't understand some of the hostility to the idea as there's no downside. You aren't mechanically safer by being in a mailing list, and it will hopefully encourage more people to get involved as it's simpler and easier to advertise.

If they are like NPC corps but player run though, then it will be a bit lame.

It sets a precedent. Today it's just a chat channel and a mailing list, tomorrow it's "we'd like to encourage more cooperative play for our newer members by allowing social corporations to have a shared hangar function." And then it builds up like that, until the only feature differentiating social corps from "real" ones is some obscure technicality that hardly anyone uses anyway. Much like what happened with bounty-hunting/kill right collection.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Leannor
State War Academy
Caldari State
#32 - 2015-01-29 13:14:48 UTC
Orlacc wrote:
Apparently there are talks to create un-war deccable corps in hi sec.


Aren't they called rookie (NPC) corps?

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Leannor
State War Academy
Caldari State
#33 - 2015-01-29 13:15:44 UTC
Crumplecorn wrote:
Steve Ronuken wrote:
How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own.
Never, except in the inane ramblings of carebears proposing features that will benefit only vets while shouting "think of the noobs".

Of course, even if it did happen, that's no reason to implement something like this. If the game is too hard for some people the solution is not to make the game easier. That's literally developing for the lowest common denominator, putting EVE on the path to becoming a facebook game.

No sane person could support this.


survival of the fittest isn't it? "Sandbox"

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#34 - 2015-01-29 13:24:32 UTC
Leannor wrote:
Crumplecorn wrote:
Steve Ronuken wrote:
How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own.
Never, except in the inane ramblings of carebears proposing features that will benefit only vets while shouting "think of the noobs".

Of course, even if it did happen, that's no reason to implement something like this. If the game is too hard for some people the solution is not to make the game easier. That's literally developing for the lowest common denominator, putting EVE on the path to becoming a facebook game.

No sane person could support this.


survival of the fittest isn't it? "Sandbox"

More like "survival of the ones who are willing to secure their place in the bunker for the low, low price of an EVE subscription."

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#35 - 2015-01-29 13:59:29 UTC
Neo Kathura wrote:
It sounds like they are planning these to be like mailing list, chat channel, etc all in a group which people can have membership to on top of their corp. If this is the case then I really don't understand some of the hostility to the idea as there's no downside. You aren't mechanically safer by being in a mailing list, and it will hopefully encourage more people to get involved as it's simpler and easier to advertise.

If they are like NPC corps but player run though, then it will be a bit lame.


If it works something like this then I could get on board. As a member of informal communities like BU and the New Order, it seems like there is room to create more elegant tools to manage these. Informal and NPSI communities have become a well established part of EVE, so why not build some mechanics to support them?

If it turns out that CCP is planning to make player owned NPC corps immune to wardecs though, well **** that. We've all been calling for NPC corps to be nerfed for years. I would hope that they wouldn't go the opposite direction.

And CSM Steve, I'm not sure that newbros getting griefed out of the game is actually a thing. I've heard of these situations in a proverbial sense from forum whiners many times, but never with any actual examples or specifics provided. Newbro corps can and do disband under the weight of wardecs, but the players usually seem to move on to other, better things. Those that quit I think generally do so from boredom rather than because of wardecs. The boredom is often a result of poor corp leadership and content creation.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Delt0r Garsk
Shits N Giggles
#36 - 2015-01-29 14:08:22 UTC
We have in the past had new people join then leave after we got wardec. However i am not sure these people would ever stick around. We tried our best to give them content, including SPP roams (we given them the ship). But only one out of the 7 or so newbros we had at the time came along even once. And well they just didn't listen to what to do with war decs. These where the merc corps that just camp hubs, so the easiest to avoid. Basically these people were just too scared to lose a single ship, even one that is free.

TL;DR anecdotal evidence i have, is that the people who leave because of wardecs, probably won't stick around anyway.

AKA the scientist.

Death and Glory!

Well fun is also good.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#37 - 2015-01-29 14:12:36 UTC
Delt0r Garsk wrote:
We have in the past had new people join then leave after we got wardec. However i am not sure these people would ever stick around. We tried our best to give them content, including SPP roams (we given them the ship). But only one out of the 7 or so newbros we had at the time came along even once. And well they just didn't listen to what to do with war decs. These where the merc corps that just camp hubs, so the easiest to avoid. Basically these people were just too scared to lose a single ship, even one that is free.

TL;DR anecdotal evidence i have, is that the people who leave because of wardecs, probably won't stick around anyway.

I can totally corroborate this. I've infiltrated a lot of corporations over the years for various reasons, and this is essentially spot-on. Even the ratio presented seems about right to me. Those people leave because there's pvp in the game, period.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Shailagh
6Six6Six6Six
#38 - 2015-01-29 14:15:23 UTC
Chal0ner wrote:
Steve Ronuken wrote:
There are two proposals with social groups, which don't majorly overlap.

Corp lite: It's like an npc corp, but with your own name and logo.
For those people who would otherwise stay in NPC corps.

Cross Corp Social Groups: For gatherings of players, like the various NPSI communities, where people want a way to organise, without requiring people to leave their current corporation. So you can have fleet adverts, shared fittings, bulletins and so on, restricted to that group. Also, searchable, to improve discoverability which can be a real problem in Eve. (also handy for groupings within a corporation/alliance, like MinLuv)


I don't see the point of Corp lite. Seriously, not from this description. Compared to the corps that exist today, what is the difference?
And why would anyone want them. If you don't want to use a corp hangar don't use it.
Only thing would be it can't be war deced but what the .... how many decs 1-3 man corps ...?


Bingo! We have a soothsayer! An Oracle! A visionary!

Why doesnt everyone realise this is the ONLY reason for them?
Delt0r Garsk
Shits N Giggles
#39 - 2015-01-29 14:19:25 UTC
It is not clear what the OP even means or what is even being suggested. As for some form of better online tools in EVE rather than having to use external tools (aka fleet up etc), why not have them in the game. It does not need to have anything to do with corps, or any game mechanic other than making it easier to roam out of corp.

It seems very unlikely that this is going to be a corp lite, but rather more of a fleetup tool in game.

AKA the scientist.

Death and Glory!

Well fun is also good.

Helios Panala
#40 - 2015-01-29 14:21:23 UTC
I don't see an issue with 'clubs' that basically function as a chat room/mailing list working in tandem with corps.

Being in 'Amarr pirate corp' and joining 'High-sec pirate club' for organizing with like minded people seems useful.

And if the, um, "combat averse" want to stay in an NPC corp and just join the 'Miners united' club for sharing Orca boosts and warning each other about the last known location of 'High-sec pirate club' members then that too is fine.