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Meaningful Combat

Author
Crumplecorn
Eve Cluster Explorations
#41 - 2015-01-28 20:13:41 UTC
Pok Nibin wrote:
Elevator doesn't quite reach the top, eh? One fry short of a happy meal are we? Mommy pulls out the sharp knives.
There you are, still in the drawer?
Of course, that's why I can't keep up with your highly intellectual discourse.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

NaiMor
Federal Navy Academy
Gallente Federation
#42 - 2015-01-28 21:41:15 UTC
What you say about pvp is the same all over eve. From the groups attacking miners to those camping in high sec waiting for a good catch. This is all part of the fun and the strategies that a player and players need to devise a way round this and prevent themselves from becoming a target.

It takes all kinds to make a universe. And in EVE we have all kinds from those that do pvp and those that, well don't but probably will later on in the game. Having danger in any game makes it more fun and interesting, so for whatever reason players do pvp it is good, but it is not restricting in the sense that it prevents play or spoils game play; it is a part of game play.
Mag's
Azn Empire
#43 - 2015-01-28 21:48:34 UTC
Destiny Corrupted wrote:
Read up to "lack of consequences of criminal acts" and stopped.
This.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Solops Crendraven
University of Caille
Gallente Federation
#44 - 2015-01-28 22:01:22 UTC
Ortus Maleficus wrote:
First of all, this is most certainly not a whine thread -- this is something I've been thinking about for years now, and I'd love to have an actual discussion about the following: too much of Eve's PVP is "meaningless", which is driven by two things -- the existence of killmails/killboards, and the lack of consequences of criminal acts.

By meaningless, I mean that there are no in-game motivations for it. Oh, sure, often there are, don't get me wrong, but so much of it is just killboard stats padding. I think that judging things in such a manner warps the reality of the game world.

Running into some random piratey-type-of-guy in lowsec should be about him wanting the isk value of your stuff, not about more points on the killboard (and it seems to me these CODE guys that are ganking shuttles in hi-sec are the perfect example of killboard stat whoring).

Wars should be judged by the outcomes of movements and strategy, not about who has done more isk-damage.

I think back to Ultima Online, when being a "PK" (player-killer, for those of you who aren't old) was a fairly rare thing, the average player was not going to attack another player on sight, and then once in a while, if you were too aggressive at killing people outside of town, they would round up a band of "anti-PKs" and chase us down.

And don't get me wrong, Eve's PVP is fantastic. I would just somehow love to see one step towards in-game motivations.

Now, what I find very interesting about all this is that once I started thinking about this sort of thing, the more I see it in everything... once there were WoW mods like recount, raids became much less fun, or even in business with executives overly-focusing on monthly incomes and causing the rest of the business to get dragged down chasing that single goal.

So, of course I have NO idea how to fix this aside from removing all pvp stats from the game, but of course that is ridiculous, and there is certainly something to be said for having the ability to measure things as such. I'm not fundamentally against that, but things just... feel off, in this department.

Am I a crazy person, or does anyone else get what what I mean?





No Your Not Crazy. Yes Eve PvP Is Meaningless.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#45 - 2015-01-28 23:36:06 UTC
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#46 - 2015-01-28 23:47:44 UTC
Solops Crendraven wrote:
No Your Not Crazy. Yes Eve PvP Is Meaningless.

Why does there have to be a meaning?

Eve is just a game after all. Entertainment is meaning enough.
Serene Repose
#47 - 2015-01-29 05:26:26 UTC
Scipio Artelius wrote:
Solops Crendraven wrote:
No Your Not Crazy. Yes Eve PvP Is Meaningless.

Why does there have to be a meaning?
Eve is just a game after all. Entertainment is meaning enough.
'Cause not all of us are witless.

We must accommodate the idiocracy.

Thorn en Distel
Federal Navy Academy
Gallente Federation
#48 - 2015-01-29 10:39:49 UTC
Destiny Corrupted wrote:
Ortus Maleficus wrote:
The thing is, people like myself don't want a MMORPG -- we want want a MMORPS. We want a simulation of a fully functional world. And that world needs reasons for people to NOT kill each other at random for the lulz, simply because that sort of thing breaks immersion and what not. And I think having a cohesive world simulation is far more important for longevity (both of one holding an account and of the game as a whole) than having what feels like a pvp area, if that make sense.

The thing about simulations is that no one actually plays them as such.


Well, here's the thing... sandbox pretty much means simulation. It means players are given the tools and get to make their own world within a given ruleset. Basically, like EVE. Which is still alive and kicking as we type.

Also, Star Wars Galaxies (2003-may 2005) was, in many ways, even more of a simulation than EVE, starting with the fact ship components and weapons didn't just drop at the tip of a hat. 99% of everything used was crafted, and crafting was actually a bit more varied than in EVE, due to the existence of critical successes and the fact that ALL resources had stats, which influenced the quality of whatever was made. Which resources dropped and which stats they got was different every 2 weeks to boot.
SWG was also the second most populated game pre-WOW (the biggest game being the original Everquest) until the developers started wowifying it.

So no, I don't think it's necessarily true that people don't play simulations.
Thorn en Distel
Federal Navy Academy
Gallente Federation
#49 - 2015-01-29 10:46:57 UTC
Ortus Maleficus wrote:
The thing is, people like myself don't want a MMORPG -- we want want a MMORPS. We want a simulation of a fully functional world. And that world needs reasons for people to NOT kill each other at random for the lulz, simply because that sort of thing breaks immersion and what not. And I think having a cohesive world simulation is far more important for longevity (both of one holding an account and of the game as a whole) than having what feels like a pvp area, if that make sense.


I personally like consequences too. Ganking a 200 million ship in a 20,000 one (helped by 3 comrades in same)? Been there, done that, got the hate tells. But that was in another game, where the 200 million ship could actually fight back and it took a lot of player skill to kill it. And the consequences in the end were pretty dire, since the entire faction took offense and decided to take it out on ours.

The EVE situation doesn't really sit well with me. Too many mechanics that make it WAY too easy to get results completely disproportionate to the effort and cash invested, without real risk.

So yeah, I personally don't really have much respect for e.g. miners who go all-yield and zero-defense... but that doesn't mean it's right that PK players can go around killing them all day long in highsec, without really suffering consequences... the negative security status is pretty much a joke when players like that can just dock anywhere and reship (or can grind back to positive in no time, using highsec missions). I'd feel much more comfortable with the situation if they HAD to operate using ganker mother ships, and could not dock anywhere for reasons of being a wanted fugitive. I'd actually like to see that, pirate Orcas loaded with fitted Catalysts, sneaking into systems... sounds like fun. Well, if the Orca gets flagged for harboring/allowing access to fugitives that is, otherwise you create another risk free environment.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#50 - 2015-01-29 11:01:33 UTC
If people treated EVE as a simulation, they'd escort their freighters.

Thorn en Distel wrote:
I'd actually like to see that, pirate Orcas loaded with fitted Catalysts, sneaking into systems... sounds like fun. Well, if the Orca gets flagged for harboring/allowing access to fugitives that is, otherwise you create another risk free environment.

We can't have that until we also stop having an instant-response police force that is 100% effective. Realism cuts both ways.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Thorn en Distel
Federal Navy Academy
Gallente Federation
#51 - 2015-01-29 14:03:46 UTC
Destiny Corrupted wrote:
If people treated EVE as a simulation, they'd escort their freighters.

Thorn en Distel wrote:
I'd actually like to see that, pirate Orcas loaded with fitted Catalysts, sneaking into systems... sounds like fun. Well, if the Orca gets flagged for harboring/allowing access to fugitives that is, otherwise you create another risk free environment.

We can't have that until we also stop having an instant-response police force that is 100% effective. Realism cuts both ways.



Leaving aside the question of Concord's effectiveness, I am not so sure we can't have a system like this... I mean, we already have yellow flags and red ones. Concording carriers would be boring, as would having Concorde swarm around them and splatting any emerging ships. But making pirate carriers/mobile resupply stations player-attackable, with a yellow flag, would definitely liven things up.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#52 - 2015-01-29 14:09:39 UTC
The point I was trying to make is that implementing realistic social systems for criminality would be unfair when coupled with already-existing, hard-coded punishments that are absolutely effective. You want pirates to realistically live on the fringes of society? Make cops realistic as well. The kill triggers would have to go.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Thorn en Distel
Federal Navy Academy
Gallente Federation
#53 - 2015-01-29 14:45:02 UTC
Destiny Corrupted wrote:
The point I was trying to make is that implementing realistic social systems for criminality would be unfair when coupled with already-existing, hard-coded punishments that are absolutely effective. You want pirates to realistically live on the fringes of society? Make cops realistic as well. The kill triggers would have to go.


The point being that the already existing hard-coded punishments are only effective in the sense that the attacker gets 100% dead...after already having committed the gank, and with nothing preventing them from repeating the process in short order. And neither does it address the fact that gankers really have it too easy in this game, looking at comparitive ISK investment for gank ship vs gankee value.

I'm not exactly an innocent... I seek out games that are mainly PVP focussed, and I live by 'if it's red, it's dead'. I have solo roamed through enemy territory in every game I played while PVP enabled, just for the thrill of stalking and being chased. And I have never seen a game give a ganker so many advantages as EVE does. Takes the fun right out of it. Don't get me wrong, I would be flying one of those pirate Orcas.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#54 - 2015-01-29 14:58:32 UTC
Thorn en Distel wrote:
And neither does it address the fact that gankers really have it too easy in this game, looking at comparitive ISK investment for gank ship vs gankee value.

The comparative ISK investment value exists solely due to the decisions of the parties involved in this relationship. No one's forcing people to transport exorbitant amounts in their cargo.

Thorn en Distel wrote:
I'm not exactly an innocent... I seek out games that are mainly PVP focussed, and I live by 'if it's red, it's dead'. I have solo roamed through enemy territory in every game I played while PVP enabled, just for the thrill of stalking and being chased. And I have never seen a game give a ganker so many advantages as EVE does. Takes the fun right out of it. Don't get me wrong, I would be flying one of those pirate Orcas.

What advantages? I don't see any objective advantages that don't result from the decisions made by the players, aside from one: bumping. Yes, I don't like the current bumping mechanics, even though I use them. This actually goes against the grain in terms of what the rest of the pvp advocates on these forums believe in, despite myself being a more outspoken hard-liner.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

SpoonRECKLESS
Beach Boys
The Minions.
#55 - 2015-01-29 15:02:04 UTC
Destiny Corrupted wrote:
Keno Skir wrote:
Right i'm gonna go out on a limb here, and hopefully most of you know i'm not exactly PvP averse. I think removal of killmails would "to a certain extent" improve imersion.

Just sayin.. I like my killmails too but still...

Not really. We already live in an age of data today, in which every little bit of our lives is somehow recorded. Imagine how it would be like 20,000 years from now. It's highly unlikely that no one would make detailed combat records.

Also, if kill mails were removed, I guarantee that players would fine their own way around it (screenshots, etc).



Cheese and rice you have hope in our kind to even make it 100 years. 20,000 years we all be floating data if we make it DATA GHOST OOoooOOoOoOo!!

Blue

flaming phantom
Unlimited LTD
#56 - 2015-01-29 15:07:37 UTC
Quite the discussion going on in here Smile

I will just chip in and say that I am not a fan of killboards either. I hear way too many people worrying about having a green killboard, or wanting to whore on every worthless pod kill just for another point on the KB. I really wish pvp was more meaningful to many other than points on a leaderboard that nobody but them and maybe their CEO cares about.

I think it detracts a bit because some corp won't let you do fun stuff or experiment due to fear of having red on the KB.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#57 - 2015-01-29 15:12:36 UTC
I actually don't like killboards either, although I have to admit that they do have their uses as a reputability source for mercenary corporations, and for extracting ransoms out of war targets due to sheer terror.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ima Wreckyou
The Conference Elite
The Conference
#58 - 2015-01-29 16:19:47 UTC
Ortus Maleficus wrote:
Regarding CODE, I didn't realize they offered permits -- I've had two characters ganked by them, in shuttles, with nothing offered, lol (was autopiloting, and they were non-implant clones so... *shrug*). I certainly admire them for doing something like that, at least. But still, blowing up empty shuttles hoping to get someones implants when you get their pod is "stupid". I don't mean that from a whiney or whatever perspective, I mean that you literally gain nothing in game.

We are fighting for a cause. Our kills have the meaning you are looking for. We don't fight for ISK or for stats, we fight for a better Highsec! You think ISK will give you meaning?

Please get enlightened by The New Halaima Code of Conduct, the law of Highsec we fight for in the name of our Saviour James 315.

Next time you fly trough our territory (All of Highsec!) make sure you follow the Code and display your permit ready for inspection. There may be a New Order Agent right around the corner ready to make sure you are compliant.
Eugene Kerner
TunDraGon
Goonswarm Federation
#59 - 2015-01-29 16:32:05 UTC
You must live in high sec.

Dominance over recources and constellations gives meaning to combat...and the pure fun of obliterating someones hard work.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Eojek
Starlight Moly
#60 - 2015-01-29 17:34:42 UTC  |  Edited by: Eojek
I will loosely quote Hobbes (?) on humanity as it relates to "WAR".

Mankind engages in conflict for several reasons; among them are Glory, Self Defense, and Greed. Self defense may include requiring materials that another nation has in order to maintain your own quality of life. It also includes the usual reason as kill them before they kill us.

In EVE online, the game's players are constantly in a state of WAR, which by design is encouraged for several real business reasons I'll not go into here. Is conflict pointless? Is mindless conflict an act akin to rolling a stone up a hill only to have it fall back down again? Ultimately, yes. Some people still find personal meaning in rolling that stone by engaging in aforementioned conflict. By that mental disturbance, they are fulfilled and find meaning in their own way.

To talk about meaning, an individual builds a home in the countryside so he can live in it. He or She does not think too much about what the condition of the house will be in two thousand years. He or she thinks about the long winters they are spending, in the now, under relatively good shelter.

Are the people who hang out in lowsec and shooting at random people engaging in meaningless conflict? In the larger perspective, yes, it is an act of futility. In the individual perspective, they take great meaning in each ship they destroy.

If you are looking for meaningful combat, I believe that there are groups who do in fact hunt pirates and ne'er-do-wells. They are around. As I do not want to get involved in Nul Sec politics, I can suggest looking into a few NRDS organizations who will remain unnamed for now. Maybe among likeminded individuals you will find meaning.