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Three minor issues with a big potential impact

First post
Author
Miss Everest
Science and Trade Institute
Caldari State
#1 - 2015-01-29 02:40:14 UTC  |  Edited by: Miss Everest
Three minor issues with a big impact.

These issues are:
Bumping
Log off timer for people that don't/cant agress (freighters)
hyperdunking (CCP ruling is stupid and you should feel bad.)

First I want to make it clear I have used two of these to my own benefit. I live in null. And no not a carbear but will be labeled as such.

Bumping: A stopgap measure for game play reason. In reality the stupidest thing to exist in eve. "Oh let me take my ship go at full speed and ram into your bigger ship! Oh look I made you move. And nothing bad happened!"
In the early days I can understand... We needed something ASAP and this was the simplest thing to do.
But now, now we have the ability to make this better. I know your saying "Noooooo we loves it." or "HEATHEN!"
But think about it. Shouldn't there be a consequence for people ramming full speed into another ship? In reality the people inside would die just from the whiplash.
Let there be negative effects to ramming people!

A discussion can and should be made. No we don't need to dismiss bumping entirely. But lets cut it in half at minimal. And maybe give being that do it a timer after more then one offense within a time.



Log off timer: Really I am just still confused that I get a log off timer. A pretty long one. For being a victim. Why am I getting penalized for being attacked?
And for that matter why are freighters getting the timer at all? They cannot agress. Its literally impossible.
Seems to just be penalizing people for being in the game.


"hyperdunking": CCP your ruling on this is really... bad.
Concord, "Oh someone is getting ganked lets go stop him, oh hes in a pod now." ignore pod.
Ganker gets in another ship.
Concord, "Oh hes in a ship again lets to get him, and in pod again."
Ganker laughs and gets in another ship.
Rinse repeat. While the target cant get away due to being bumped by someone who is intentionally not agressing.
This is just mentally.... not allowed to say that here and really shouldn't offend people to much but point remains.


Seriously I am all for game play but this is literally a broken combo! I cant understand the stupidity in allowing this other then "Lawl".

And now either for your ideas or flaming...

*Edit*
A similar idea/fix could be to fix bounty hunting and make it a viable skill. Instead of people paying for kill rights it should be something else.
Also maybe make freighters almost impossible to bump ie more mass. They should have enough power as it is to plow through most people.
elitatwo
Zansha Expansion
#2 - 2015-01-29 04:31:28 UTC
While I like your approach and whiplash is a real thing, please remember that you 'swim' in a liquid which is a sort of inertia dampening.

You are less prone to a whiplash than in a car.

Everything you 'see' on your screen is a projection of outside cameras and sensors directly into your mind - you are the ship and the ship is you.

For the sake of argument let's imagine that all ships in EVE have an invisible shield bubble that has enough energy to 'repel' a kinetic impact just like the nucleus of an atom or two magnetic south or north poles would repel each other.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Miss Everest
Science and Trade Institute
Caldari State
#3 - 2015-01-29 05:16:32 UTC
Yes, you are in a Pod and in a liquid so you can survive just fine. But your crew isnt. And if its automated your drones will have a hard time as well. Something will be dislodged.

And thinking of it like poles... ok but even they can be made to collide and with high enough mass and velocity they do impact and cause damage.

But good points!
ShahFluffers
Ice Fire Warriors
#4 - 2015-01-29 06:11:03 UTC  |  Edited by: ShahFluffers
There used to be a time when that log-off timer did not exist. What people did was use that to their advantage; logging off as soon as they found themselves in an "unfavorable" situation (gate camp, besieged by enemies, gank in progress) and then hope that their EHP would last until their ship disappeared (one minute if no aggro).

Frighters, Capitals, and even my lucky little Phobos used this to survive. Titans were especially notorious for using this as they had (and still do) a godawful amount of EHP that takes more than one minute to chew through (even for a very large fleet).


CCP (and a decent section of the playerbase) did not like this as they felt no one should be able to simply log off to avoid ship on ship violence.
That is why the timer exists.



With the bumping thing... that's no "stopgap measure." That is the base physics of the game. Rewriting that would require rewriting everything it touches (prop mods, mass and agility for all ships/structures/stations/stargates... pretty much everything).
It would probably be cheaper (in terms of DEV time) writing a whole new game.



"Hyperdunking"... euhhhh... I'm on the fence about that. I do not like the tactic... but the rationale against it is pretty weak too
(because the "offender" is not avoiding the consequences... he/she is actually EXTENDING them...
proving yet again that PvPers will ALWAYS find a way to use the very rules protecting players against players... and that nothing short of banning unwanted combat in space is going to stop ganking and general asshattery).
Miss Everest
Science and Trade Institute
Caldari State
#5 - 2015-01-29 06:37:29 UTC
Capitals, Titans and the like they can fight back sooo they wouldn't count. Also I only suggest reducing it when in freighters.
But you are not wrong for the most part.

Bumping can be mitigated and altered enough. Again at the minimal allowing people to warp off even if its not perfectly aligned and or just warp off in a random direction. (yes that could be abused) but at least its something.


I agree with you on hyperdunking.
Black Pedro
Mine.
#6 - 2015-01-29 07:41:31 UTC
Miss Everest wrote:
Capitals, Titans and the like they can fight back sooo they wouldn't count. Also I only suggest reducing it when in freighters.
But you are not wrong for the most part.

Bumping can be mitigated and altered enough. Again at the minimal allowing people to warp off even if its not perfectly aligned and or just warp off in a random direction. (yes that could be abused) but at least its something.


I agree with you on hyperdunking.

If you somehow remove bumping freighter ganking in highsec will drop 10-fold as it is one of the only practical ways to hold a capital ship in highsec long enough to get enough DPS to it.

Freighters already are extremely safe, why should we make them even safer?

If you make freighters that resistant to ganking, they probably should be removed from highsec altogether like the rest of the capital ships for balance reasons.




Juan Mileghere
The Corporate Raiders
Safety.
#7 - 2015-01-29 08:14:30 UTC
Miss Everest wrote:
Three minor issues with a big impact.

These issues are:
Bumping
Log off timer for people that don't/cant agress (freighters)
hyperdunking (CCP ruling is stupid and you should feel bad.)

First I want to make it clear I have used two of these to my own benefit. I live in null. And no not a carbear but will be labeled as such.

Bumping: A stopgap measure for game play reason. In reality the stupidest thing to exist in eve. "Oh let me take my ship go at full speed and ram into your bigger ship! Oh look I made you move. And nothing bad happened!"
In the early days I can understand... We needed something ASAP and this was the simplest thing to do.
But now, now we have the ability to make this better. I know your saying "Noooooo we loves it." or "HEATHEN!"
But think about it. Shouldn't there be a consequence for people ramming full speed into another ship? In reality the people inside would die just from the whiplash.
Let there be negative effects to ramming people!

A discussion can and should be made. No we don't need to dismiss bumping entirely. But lets cut it in half at minimal. And maybe give being that do it a timer after more then one offense within a time.



Log off timer: Really I am just still confused that I get a log off timer. A pretty long one. For being a victim. Why am I getting penalized for being attacked?
And for that matter why are freighters getting the timer at all? They cannot agress. Its literally impossible.
Seems to just be penalizing people for being in the game.


"hyperdunking": CCP your ruling on this is really... bad.
Concord, "Oh someone is getting ganked lets go stop him, oh hes in a pod now." ignore pod.
Ganker gets in another ship.
Concord, "Oh hes in a ship again lets to get him, and in pod again."
Ganker laughs and gets in another ship.
Rinse repeat. While the target cant get away due to being bumped by someone who is intentionally not agressing.
This is just mentally.... not allowed to say that here and really shouldn't offend people to much but point remains.


Seriously I am all for game play but this is literally a broken combo! I cant understand the stupidity in allowing this other then "Lawl".

And now either for your ideas or flaming...

*Edit*
A similar idea/fix could be to fix bounty hunting and make it a viable skill. Instead of people paying for kill rights it should be something else.
Also maybe make freighters almost impossible to bump ie more mass. They should have enough power as it is to plow through most people.

I think that freighters and JFs ought toget pulled from high if they are to be that strong, I think that it's a much easier fix to high-sec ganking than what you propose.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2015-01-29 08:19:05 UTC
If I bump you and get damaged, what happens to you?

If I slam a ship with several orders of magnitude more kinetic energy than you have into you, you're going to go boom too, right?
Mornak
Exotic Dancers Union
#9 - 2015-01-29 12:41:22 UTC
Miss Everest wrote:
Three minor issues with a big impact.

These issues are:
Bumping
Log off timer for people that don't/cant agress (freighters)
hyperdunking (CCP ruling is stupid and you should feel bad.)

First I want to make it clear I have used two of these to my own benefit. I live in null. And no not a carbear but will be labeled as such.

Bumping: A stopgap measure for game play reason. In reality the stupidest thing to exist in eve. "Oh let me take my ship go at full speed and ram into your bigger ship! Oh look I made you move. And nothing bad happened!"
In the early days I can understand... We needed something ASAP and this was the simplest thing to do.
But now, now we have the ability to make this better. I know your saying "Noooooo we loves it." or "HEATHEN!"
But think about it. Shouldn't there be a consequence for people ramming full speed into another ship? In reality the people inside would die just from the whiplash.
Let there be negative effects to ramming people!

A discussion can and should be made. No we don't need to dismiss bumping entirely. But lets cut it in half at minimal. And maybe give being that do it a timer after more then one offense within a time.



Log off timer: Really I am just still confused that I get a log off timer. A pretty long one. For being a victim. Why am I getting penalized for being attacked?
And for that matter why are freighters getting the timer at all? They cannot agress. Its literally impossible.
Seems to just be penalizing people for being in the game.


"hyperdunking": CCP your ruling on this is really... bad.
Concord, "Oh someone is getting ganked lets go stop him, oh hes in a pod now." ignore pod.
Ganker gets in another ship.
Concord, "Oh hes in a ship again lets to get him, and in pod again."
Ganker laughs and gets in another ship.
Rinse repeat. While the target cant get away due to being bumped by someone who is intentionally not agressing.
This is just mentally.... not allowed to say that here and really shouldn't offend people to much but point remains.


Seriously I am all for game play but this is literally a broken combo! I cant understand the stupidity in allowing this other then "Lawl".

And now either for your ideas or flaming...

*Edit*
A similar idea/fix could be to fix bounty hunting and make it a viable skill. Instead of people paying for kill rights it should be something else.
Also maybe make freighters almost impossible to bump ie more mass. They should have enough power as it is to plow through most people.


@bumping:
so how would jita 4-4 undock look like? if you, purely by accident of course, undock a "blobb" of ships simultaneously with a freighter... they just bump the freighter to death? or will concord see that as agression? who is the aggressor? ...kick-off stations and the "no windows in stations"-thing (to name just a few) would need change/fixing.
I'm afraid this is not a "little" thing.

but i agree with you, it's ridiculous that there's no damage. i would welcome some change here (not to make bumping completely impossible, but make it a bit more "real"). ...and make successful bumping require more piloting skill.


@Logoff timer:
what ShahFluffers wrote. that was not a solution either. "closing the client when in danger" must never be a valid tactic. ever.


@hyperdunking:
npc must pod players. that's all.
Clone-upgrade removal appears to be a step in that direction. the new sleeper-AI apparently podding pilots is another step in the same direction. I'd say give CCP some time, they will implement this sooner or later.
Serendipity Lost
Repo Industries
#10 - 2015-01-29 13:13:38 UTC
Black Pedro wrote:
Miss Everest wrote:
Capitals, Titans and the like they can fight back sooo they wouldn't count. Also I only suggest reducing it when in freighters.
But you are not wrong for the most part.

Bumping can be mitigated and altered enough. Again at the minimal allowing people to warp off even if its not perfectly aligned and or just warp off in a random direction. (yes that could be abused) but at least its something.


I agree with you on hyperdunking.

If you somehow remove bumping freighter ganking in highsec will drop 10-fold as it is one of the only practical ways to hold a capital ship in highsec long enough to get enough DPS to it.

Freighters already are extremely safe, why should we make them even safer?

If you make freighters that resistant to ganking, they probably should be removed from highsec altogether like the rest of the capital ships for balance reasons.






Utter rubbish. You can hold a freighter with a point just like any other ship.

The whole 'only practical way to hold a capitlal ship in HS long enough to apply DPS' makes no sense. Could you explain what you mean?
Nolak Ataru
Hedion University
Amarr Empire
#11 - 2015-01-29 13:34:43 UTC
Serendipity Lost wrote:
Utter rubbish. You can hold a freighter with a point just like any other ship.

The whole 'only practical way to hold a capitlal ship in HS long enough to apply DPS' makes no sense. Could you explain what you mean?

What part of "Hi-sec Aggression Calls Concord" do you not understand? A point wouldn't hold them for very long.
Black Pedro
Mine.
#12 - 2015-01-29 14:16:39 UTC
Serendipity Lost wrote:
Utter rubbish. You can hold a freighter with a point just like any other ship.

The whole 'only practical way to hold a capitlal ship in HS long enough to apply DPS' makes no sense. Could you explain what you mean?

Have you ever ganked as a -10 in highsec?

You need to keep your -10 fleet in the station until just before use to avoid the faction police. Therefore, you need a way to keep a freighter from escaping for a few minutes to undock and travel to the target and bumping is he only practical way.

Of course using a point works on a freighter the same as any other ship in highsec which is to say not at all. CONCORD will arrive directly and destroy your tackle ship. Even If you tried to chain tackle with a bunch of tackle ships it wouldn't work as CONCORD is already on the grid and will insta-pop your ships.

I'm not saying it isn't possible to gank without bumping, but practically gankers would have to tag up regularly to keep the facpo away and then station the fleet on or near the gates.

This would be a significant nerf to ganking and would dramatically reduce the number of freighter ganks in highsec. If that is your goal, then by all means argue for the removal/nerfing of bumping. Personally though, I think freighters are safe enough already.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#13 - 2015-01-29 14:20:07 UTC
None of the listed items are a problem.
Serendipity Lost
Repo Industries
#14 - 2015-01-29 14:30:51 UTC
Nolak Ataru wrote:
Serendipity Lost wrote:
Utter rubbish. You can hold a freighter with a point just like any other ship.

The whole 'only practical way to hold a capitlal ship in HS long enough to apply DPS' makes no sense. Could you explain what you mean?

What part of "Hi-sec Aggression Calls Concord" do you not understand? A point wouldn't hold them for very long.


OH, so you want to be able to hold a ship via bumping and not be subjected to concord. I didn't realise you just expect or feel entitled to a free pass on CONCORD.

You gankbears need to man up. Get your fleets together and on line and active. Accept gate guns and random interlooters and be done with it. Like the ishtar, freighter ganking had a good run, but it must be put back into balance.

You feel you need a means to hold a freighter, control it, move it off the gate's grid and you feel it needs to be free of concord intervention to be fair - pathetic.
Serendipity Lost
Repo Industries
#15 - 2015-01-29 14:39:53 UTC  |  Edited by: Serendipity Lost
Black Pedro wrote:
Serendipity Lost wrote:
Utter rubbish. You can hold a freighter with a point just like any other ship.

The whole 'only practical way to hold a capitlal ship in HS long enough to apply DPS' makes no sense. Could you explain what you mean?

Have you ever ganked as a -10 in highsec?

You need to keep your -10 fleet in the station until just before use to avoid the faction police. Therefore, you need a way to keep a freighter from escaping for a few minutes to undock and travel to the target and bumping is he only practical way.

Of course using a point works on a freighter the same as any other ship in highsec which is to say not at all. CONCORD will arrive directly and destroy your tackle ship. Even If you tried to chain tackle with a bunch of tackle ships it wouldn't work as CONCORD is already on the grid and will insta-pop your ships.

I'm not saying it isn't possible to gank without bumping, but practically gankers would have to tag up regularly to keep the facpo away and then station the fleet on or near the gates.

This would be a significant nerf to ganking and would dramatically reduce the number of freighter ganks in highsec. If that is your goal, then by all means argue for the removal/nerfing of bumping. Personally though, I think freighters are safe enough already.


So you are complaining that it's difficult to gank in HS w/ -10 characters? You say it wouldn't be fair to have to tag up to operate in HS as a -10 player? also pathetic. You want to be -10 without consequences in HS. Pathetic.

You see, once we get down to what's actually going on.... it's pathetic.

You want to be -10 and not have to mend that status and still operate in HS. You want to be able to control capital ships and move them to a place of your choosing w/ no consequence. Man up ganker dudes. Learn to deal with the game. This free ride needs to end.

And again for comprehension nitwits. I don't want to get rid of bumping. I wan't to give the guy at the keyboard not on auto pilot the ability to warp after a minute of being bumped. I want auto piloting freighters to accept the consequence of being bumped and ganked when they press the auto pilot button. I want at the keyboard freighter pilots to be able to warp even though they are being bumped after a minute of said bumping. That gives your -10 gank fleet 1 minute to get there and get down to business, but forces you to accept the consequence of gate guns and random looters when engaging an actively playing freighter pilot on a HS gate.

MAN UP
Black Pedro
Mine.
#16 - 2015-01-29 14:41:37 UTC
Bear
Serendipity Lost wrote:
Nolak Ataru wrote:
Serendipity Lost wrote:
Utter rubbish. You can hold a freighter with a point just like any other ship.

The whole 'only practical way to hold a capitlal ship in HS long enough to apply DPS' makes no sense. Could you explain what you mean?

What part of "Hi-sec Aggression Calls Concord" do you not understand? A point wouldn't hold them for very long.


OH, so you want to be able to hold a ship via bumping and not be subjected to concord. I didn't realise you just expect or feel entitled to a free pass on CONCORD.

You gankbears need to man up. Get your fleets together and on line and active. Accept gate guns and random interlooters and be done with it. Like the ishtar, freighter ganking had a good run, but it must be put back into balance.

You feel you need a means to hold a freighter, control it, move it off the gate's grid and you feel it needs to be free of concord intervention to be fair - pathetic.

You seem a little confused. I am not arguing whether bumping is a good or bad mechanic. I am pointing out he obvious fact that removal of bumping will make freighter ganking harder, or at least more costly, and therefore will make freighters much safer and decrease the number of them that explode.

If you want freighters to be safer, remove bumping. If you think freighters are safe enough, you probably shouldn't.

I think freighters are safe enough as does apparently CCP.
Serendipity Lost
Repo Industries
#17 - 2015-01-29 15:28:07 UTC
I think the ability to bump a freighter and basically control it w/out any consequence to the bumper is just bad.

I don't think freighter ganking would go away w/ a max align time mechanic. I think there will always be plenty of freighter peaches on auto pilot.

I think it's unreasonable to allow manned and actively piloted ships little to no chance of escape for an indefinite (bounded only by down time) period of time.

I get tired of hearing about the difficulties of operating in HS as a -10 characters

(PRO TIP: it's very easy to gank ships in HS and maintain a positive sec status. The maintenance isn't difficult but it does require a minimum amount of effort. You won't like doing these things, but that's why it's called a consequence instead of a benefit)

Nolak Ataru
Hedion University
Amarr Empire
#18 - 2015-01-29 16:23:52 UTC
Pro Tip: It's very easy to avoid a gank with an alt in a MWD Nano'd Frigate. The fact that you seem to be trying your hardest to ignore this is interesting.
I think it's unreasonable for a glorified tin can with a rocket strapped to it's butt to have a timer that puts a limit on gankers. There's already limits for gankers, even with positive sec status. Counter-gankers, webbing frigates, mwd frigates that provide warp-outs, and loot-scoopers all put pressure on a gank fleet.

I'm saying this as both the victim of a few ganks, and as the gankers. Jump Freighters were a god-send when I got my alt into one, because it means I had a handy "Get me the hell out of trouble" button. Adding the lowslots made me happy as hell, because I could stuff bulkheads on to (hopefully) keep my butt alive those few seconds that I needed to right click and hit "Jump".

I'm not saying CCP shouldn't look at ganking, bumping, and freighters again, but I am saying I dislike this idea.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#19 - 2015-01-29 16:44:12 UTC
Ultimately, the problem with bumping is this:

Where do you draw the line between bumping into a ship by accident, especially at a crowded station undock, and deliberately bumping a ship in order to impact it in some negative way?


One bump?

Two bumps?

Bumping it going fast enough?

Bumping it by hitting approach?


How do you tell the difference between someone bumping a freighter to keep it from warping, and someone bumping into a friendly Orca that they're approaching to get into range to offload minerals? It's like art: you know it when you see it. Unfortunately, the server isn't an art critic and it needs a very clearly constructed set of rules to define aggressive bumping before it can impart any consequences.


"Bumping" is incredibly subjective. Until someone can come up with a 100% accurate, objective way to differentiate between deliberate bumping with the intent to cause harm and accidental bumping, there really isn't anything CCP can do to punish bumpers outside of reporting persistent bumpers for harassment.



As for my thoughts on logoff timers and Hyperdunking, I'm pretty much in agreement with ShahFluffers above. Timers are a necessary evil to avoid logoff tactics, and the case against Hyperdunking from the standpoint of game mechanics is pretty flimsy.

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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#20 - 2015-01-29 17:14:54 UTC
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