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Mike Azariah ---> CSMX

First post
Author
Tyrant Scorn
#121 - 2015-01-28 12:50:59 UTC
Our latest episode of the Legacy Of A Capsuleer podcast is out: http://mp3.legacyofacapsuleer.com/mp3/LOAC_ep_15.mp3

We had Mike as our guest... Enjoy !!
Ashterothi
The Order of Thelemic Ascension
The Invited
#122 - 2015-01-28 19:50:04 UTC
I look forward to working with you ;-)
Dave Korhal
Kite Co. Space Trucking
#123 - 2015-01-29 05:02:18 UTC
1. What are the 3 most important lessons about EVE newbros should be taught within their first 3 days of playing?

2. Do you want to change the location of the starting systems? If so, where would you put them instead? Closer to LowSec & NullSec? Cordoned off in an isolated space?

3. Should Mining Ships and Industrials have more offensive power?

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Mike Azariah
The Scope
Gallente Federation
#124 - 2015-01-29 05:33:53 UTC
Dave Korhal wrote:
1. What are the 3 most important lessons about EVE newbros should be taught within their first 3 days of playing?

2. Do you want to change the location of the starting systems? If so, where would you put them instead? Closer to LowSec & NullSec? Cordoned off in an isolated space?

3. Should Mining Ships and Industrials have more offensive power?


Ooh, I like these questions.

1) about eve? Basic mechanics, communications with other players, more of the choices than just mine or mission

2) I can see an argument for putting them on the perimeter of high sec, to give them the option temptation but I don't think I would actively push for a map shift at this point.

3) I loved battle badgers and the idea of an offensive miner appeals to me but only if the offence comes at the cost of mining efficiency. Remember the mining Rohk?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Dave Korhal
Kite Co. Space Trucking
#125 - 2015-01-29 14:20:22 UTC
For the lessons, I meant something more philosophical, like "Don't fly what you can't afford to lose", "expect to die a lot", and "better to have many cheap ships than one expensive ship".

As for the mining, I don't remember the mining Rokh. I think mining barges are in a good place offense-wise, with the Procurer being a tough nut to crack. It's the Industrial haulers I'm concerned about, as the T1s can often be blown up by a single T1 frigate. This can be a problem in NullSec.

It feels like the intention was for Industrials to have escorts, but in practice 90% of them travel by themselves and have to avoid every fight. Perhaps a more expensive faction version of the haulers that could hold its own against 1-2 frigates? My main concern is whether that's dissuade newbros from attacking haulers more often, but it might also encourage them to group up and socialize to take them down.

Although that brings up another question: do you think increased difficulty encourages players to group together? Does it need a little nudge to get players grouping? Or do you think players group up for other reasons entirely?

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Mike Azariah
The Scope
Gallente Federation
#126 - 2015-01-29 19:08:22 UTC
Dave Korhal wrote:
that brings up another question: do you think increased difficulty encourages players to group together? Does it need a little nudge to get players grouping? Or do you think players group up for other reasons entirely?


Ever tried Dagan at the end of the sisters arc?

Yeah I think that we need more of that sort of mission that drives people to cooperate. It could be made optional so the people who really want to fly alone, could. There is a fine line between encouraging and forcing and I want to see us stay on the right side of that line.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Ashterothi
The Order of Thelemic Ascension
The Invited
#127 - 2015-01-29 19:13:21 UTC
Right now one could argue a fair chunk of the PvE risk in groups is other players, for obvious reasons. Would you advocate group PvE content that protected the group from PvP disruption, but have very low rewards to allow groups to practice mechanics and learn the game?

Follow up, with the change in corp FF mode, would you advocate a "holo room" which is effectively Sisi on Tranq where players can fight each other in a simulation for training and tournaments?
Reaver Glitterstim
The Scope
Gallente Federation
#128 - 2015-01-29 20:28:06 UTC
Mike Azariah wrote:
Yeah I think that we need more of that sort of mission that drives people to cooperate. It could be made optional so the people who really want to fly alone, could. There is a fine line between encouraging and forcing and I want to see us stay on the right side of that line.

m

I've always felt that designing PVE to act such that a good group of two partnering together is much more than twice as strong as each individually, so that their combined efforts multiply rather than divide. Do you see such things as encouraging? Like, for instance, if a mission pitted you against a bunch of frigates and cruisers all at once, but if you go in with a frigate and a cruiser each NPC will go after the target of their size, allowing you to split up the incoming fire as well as having NPCs go toward the player that can better fight them. Is that like what you mean?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Dave Korhal
Kite Co. Space Trucking
#129 - 2015-01-29 21:02:30 UTC
Mike Azariah wrote:
Dave Korhal wrote:
that brings up another question: do you think increased difficulty encourages players to group together? Does it need a little nudge to get players grouping? Or do you think players group up for other reasons entirely?


Ever tried Dagan at the end of the sisters arc?


Actually, no I didn't. I bolted for NullSec after completing half the tutorials because they were taking too long and covering stuff I felt I could figure out on my own, and I avoided doing the Sisters arc after that because I heard there were plenty of griefers that camped the sites on that mission arc to kill newbros.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Mike Azariah
The Scope
Gallente Federation
#130 - 2015-01-30 01:41:23 UTC
Ashterothi wrote:
Right now one could argue a fair chunk of the PvE risk in groups is other players, for obvious reasons. Would you advocate group PvE content that protected the group from PvP disruption, but have very low rewards to allow groups to practice mechanics and learn the game?


I'd argue that damn near all of the danger in PvE comes from other players. But I would not argue for too much more protection because that ill prepares them for the big beyond. See that is where the concept of balance comes in. I object to guys greening their killboard by blapping people less than three weeks old but then I also object to giving protection to people making stupid mistakes like rushing into a ship they are not ready for only to lose it to the aforementioned 'l33t pvp3rs'. So darwinism is maybe the answer but with a little help.

I wan tfocus on keeping new players but not at the cost of losing the basic essence of the game which I presume was what brought them here in the first place.

Ashterothi wrote:
Follow up, with the change in corp FF mode, would you advocate a "holo room" which is effectively Sisi on Tranq where players can fight each other in a simulation for training and tournaments?


No

That is what Sisi is. I have said before that I like them to have some 'skin in the game' and so losses on TQ should be real.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Gynax Gallenor
Conquering Darkness
#131 - 2015-01-30 11:23:20 UTC
Mike Azariah wrote:
Protovarious wrote:


(Just not like 20 years of something. I don't wanna fit the bill for your CCP retirement)

d


OK but if I do 10 years will I get a sword? A letter opener even?

m


Don't know about any of the above, but I'd be willing to give you a nice, shiny new ISK if you get that far. :)

Fly Reckless, cos flying safe is no damn fun!

http://flyreckless.com/newsite/

XeX Znndstrup
#132 - 2015-01-30 18:26:36 UTC
Why such a big bounty on your head ?

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f

Ko-Reen Machu'dog
Perkone
Caldari State
#133 - 2015-01-30 18:51:29 UTC
the current csm has achieved nothing other than further entrenching broken and unbalanced gameplay thanks to it being an echo chamber of uninformed opinions, so why should anyone vote you in again?
Mike Azariah
The Scope
Gallente Federation
#134 - 2015-01-30 19:45:19 UTC
XeX Znndstrup wrote:
Why such a big bounty on your head ?


From friends and listeners tot eh podcasts I do. I consider the addition to it to be a show of support and sent thank you notes to the people to add to it (I may miss one or two but most have been thanked). Feel free to add to it as well.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mike Azariah
The Scope
Gallente Federation
#135 - 2015-01-30 19:56:45 UTC
Ko-Reen Machu'dog wrote:
the current csm has achieved nothing other than further entrenching broken and unbalanced gameplay thanks to it being an echo chamber of uninformed opinions, so why should anyone vote you in again?


An echo chamber of uninformed opinions? I disagree heartily, but then, being uninformed I suppose I would. Which broken and unbalanced game play do you refer to? And how have you evaluated it to be a failure?

I KNOW what the metrics are, I know what actions have been taken and what is proposed for the future. I am the only person with two seasons of CSM under my belt and willing to run again. I am not uninformed, old son, not at all nor are many of my fellow council members but you are welcome to believe what you will of us. Obviously we did not hand you the style of gameplay you wanted or properly nerfed somebody elses so you are angry. I get that.

Achieved nothing? By what measure would you judge us? How could we show you that we HAVE achieved nothing and not totally break the NDA? What would you expect of a CSM, if you could set the standards?

This is not just for Mr. Grumblypants, here. Part of the election is choosing what and who you want. I have set myself out as a conduit and a communicator. As a casual gamer and a highsec fan. Other candidates have set themselves out in other ways, to distinguish themselves from the pack.

There are interviews and campaign threads and articles and vote match . . . all ways to choose the people who will best represent you and be YOUR CSM

If you don't like any of them? Run yourself. Now is the time to get that application in, up until Feb 15th

m

Mike Azariah  ┬──┬ ¯|(ツ)

XeX Znndstrup
#136 - 2015-01-30 19:58:06 UTC
Mike Azariah wrote:
XeX Znndstrup wrote:
Why such a big bounty on your head ?


From friends and listeners tot eh podcasts I do. I consider the addition to it to be a show of support and sent thank you notes to the people to add to it (I may miss one or two but most have been thanked). Feel free to add to it as well.

m


Well... but you are also like this a nice prey for a lot of unscrupulous pirates.
I prefer to express my friendship in another way than making you a target.

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f

Ashterothi
The Order of Thelemic Ascension
The Invited
#137 - 2015-01-30 20:28:41 UTC
It is easy for a incumbent to laud their successes, and hide failures.

Can you give an example where you supported a side on a decision that ended up not being what CCP went for, and that it turned out work out anyways?

In other words. Was there a topic this last year where you fell on the wrong side of history?
Ko-Reen Machu'dog
Perkone
Caldari State
#138 - 2015-01-30 20:42:08 UTC
Mike Azariah wrote:
Ko-Reen Machu'dog wrote:
the current csm has achieved nothing other than further entrenching broken and unbalanced gameplay thanks to it being an echo chamber of uninformed opinions, so why should anyone vote you in again?


An echo chamber of uninformed opinions? I disagree heartily, but then, being uninformed I suppose I would. Which broken and unbalanced game play do you refer to? And how have you evaluated it to be a failure?

I KNOW what the metrics are, I know what actions have been taken and what is proposed for the future. I am the only person with two seasons of CSM under my belt and willing to run again. I am not uninformed, old son, not at all nor are many of my fellow council members but you are welcome to believe what you will of us. Obviously we did not hand you the style of gameplay you wanted or properly nerfed somebody elses so you are angry. I get that.

Achieved nothing? By what measure would you judge us? How could we show you that we HAVE achieved nothing and not totally break the NDA? What would you expect of a CSM, if you could set the standards?

This is not just for Mr. Grumblypants, here. Part of the election is choosing what and who you want. I have set myself out as a conduit and a communicator. As a casual gamer and a highsec fan. Other candidates have set themselves out in other ways, to distinguish themselves from the pack.

There are interviews and campaign threads and articles and vote match . . . all ways to choose the people who will best represent you and be YOUR CSM

If you don't like any of them? Run yourself. Now is the time to get that application in, up until Feb 15th

m



why would any sane person waste their time campaigning to be part of a group of players that A) has very little impact on anything B) between them manage to have less game knowledge than ccp rise and C) have to go to iceland when ccp feels like they need a PR boost.

I could go through the last set of minutes that were posted to point out specific failings but honestly I'd rather play eve than waste time looking through that trainwreck
Mike Azariah
The Scope
Gallente Federation
#139 - 2015-01-30 21:14:14 UTC
Ashterothi wrote:
It is easy for a incumbent to laud their successes, and hide failures.

Can you give an example where you supported a side on a decision that ended up not being what CCP went for, and that it turned out work out anyways?

In other words. Was there a topic this last year where you fell on the wrong side of history?


Top two?

I would still like to see some counter mechanic for cloaking. I fought on multiple fronts for more dynamic PvE content, incursions variance (pirate raids), more missions, smarter AI and I don't feel I had as much success as I wanted.

Biggest frustration? Being remote makes communication and order of magnitude more difficult. There were things I wanted said during various sessions of the winter summit but could not get a word in edgewise or did so via text and was thus not in the minutes.

Damn, that was a good question Ash, you ought to have a podcast and interview folks.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Ashterothi
The Order of Thelemic Ascension
The Invited
#140 - 2015-01-30 21:29:55 UTC
I should! Maybe I could call it... Hyper Mobile.

nah... how about Low Speed?


Eh I'll work on it and get back to you.