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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Nikk Narrel
Moonlit Bonsai
#761 - 2015-01-28 19:41:43 UTC
Harry Saq wrote:
...

I do think this thread (and the twenty billion before it) has fleshed out that local is a MAJOR catalyst, but I also think it distracts from the more simple core issues of cloaky mechanics.

I think that is misleading.

Local, in it's current form, gives intel.
You can see who is in system, even know their official alliance relation to yourself.
Updated quickly enough to treat as an early warning system for hostile new arrivals.


Cloaking, particularly with the AFK variety in sov null, acts as a form of intel deprivation.
Yes, everyone knows you are present in one sense, with a pilot online in the system.
But the part about where you are, and whether you are actually active, instead of asleep, that is less credible since the only change local gave indicating activity was your arrival itself.
This information, lacking credible updates, becomes increasingly suspect OVER TIME.
Yes, everyone knows you have a pilot logged in, but are you actually a real threat instead of just an imagined one?


These are acting as two sides of the same coin.
On one side, we have what you do know.
On the other side, we have what you do not know.

Without uncertainty, we are simply playing a fancy MOBA in space.
Between huge blobs zerging large areas, or solo pilots doing a leeroy jenkins attack with no hope, other games have that play style alredy covered.
Roxanne Quall
School of Applied Knowledge
Caldari State
#762 - 2015-01-29 01:25:40 UTC  |  Edited by: Roxanne Quall
I love how in your world everyone has to 100% have a hands on gathering information when I simply see it as ship sensors.

Cloaks were not introduced to counter Locals' intel.

And EVE gave you a way to rid your self of Local, it's called a WormHole. Your point is Mute, EVE has given you that ability and place where local doesn't exists

In it's state a cloak is not counter-able. Many forms of syfy where the idea of a cloak came from in the 1st place has things to counter them.

The idea that if you un-dock your at risk isn't true with cloaks. And gate camps don't do 1 thing to a cloaked ship in system.



""Without uncertainty, we are simply playing a fancy MOBA in space.""

You could not of said it better, the cloaked player needs "uncertainty" about his 100% safty as it is now
Harry Saq
Of Tears and ISK
ISK.Net
#763 - 2015-01-29 01:41:39 UTC
Nikk Narrel wrote:
Harry Saq wrote:
...

I do think this thread (and the twenty billion before it) has fleshed out that local is a MAJOR catalyst, but I also think it distracts from the more simple core issues of cloaky mechanics.

I think that is misleading.

Local, in it's current form, gives intel.
You can see who is in system, even know their official alliance relation to yourself.
Updated quickly enough to treat as an early warning system for hostile new arrivals.


Cloaking, particularly with the AFK variety in sov null, acts as a form of intel deprivation.
Yes, everyone knows you are present in one sense, with a pilot online in the system.
But the part about where you are, and whether you are actually active, instead of asleep, that is less credible since the only change local gave indicating activity was your arrival itself.
This information, lacking credible updates, becomes increasingly suspect OVER TIME.
Yes, everyone knows you have a pilot logged in, but are you actually a real threat instead of just an imagined one?


These are acting as two sides of the same coin.
On one side, we have what you do know.
On the other side, we have what you do not know.

Without uncertainty, we are simply playing a fancy MOBA in space.
Between huge blobs zerging large areas, or solo pilots doing a leeroy jenkins attack with no hope, other games have that play style alredy covered.


I think this is an extremely valid point and perfectly illustrates what I am saying. This is valid directly to the local debate, and only tangentially to the cloak debate. The cloak has many intricacies and considerations beyond simply local intel deprivation. When I am running a bomber through a gate camp that sees me jump in (are physically there), I am not worried about inel deprivation, just disappearing long enough to gtfo. If that is my aim, then whether it takes fuel, is run perpetually, or can be scanned with effort is part of the assets in space argument where local intel is a tangential aspect.

Anyway, the cloaking topic shouldn't be overly simplified and linked solely to the local debate, however, intel deprivation is a valid and strong case for the local debate and would belong there.
Mag's
Azn Empire
#764 - 2015-01-29 01:54:20 UTC  |  Edited by: Mag's
Roxanne Quall wrote:
I love how in your world everyone has to 100% have a hands on gathering information when I simply see it as ship sensors.

Cloaks were not introduced to counter Locals' intel.

And EVE gave you a way to rid your self of Local, it's called a WormHole. Your point is Mute, EVE has given you that ability and place where local doesn't exists

In it's state a cloak is not counter-able. Many forms of syfy where the idea of a cloak came from in the 1st place has things to counter them.

The idea that if you un-dock your at risk isn't true with cloaks. And gate camps don't do 1 thing to a cloaked ship in system.



""Without uncertainty, we are simply playing a fancy MOBA in space.""

You could not of said it better, the cloaked player needs "uncertainty" about his 100% safty as it is now
Now you're simply making things up.

No one said cloaks were introduced to counter local, they point to the fact that people AFK with them to counter the instant intel it provides. AFKing is an attempt try to make a counter to local.

And again, your point about WH space and local there, is a non sequitur. We don't talk about it because we wish it gone. We simply state it should be included in any change made.

Cloaks have counters, just not ones you like.

You are flat out lying, when you claim you are not at risk undocking with a cloak.

Oh and you're looking to remove uncertainty and gain more intel.
And I'll say again. While he is 100% safe as you put it, you are from him.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Roxanne Quall
School of Applied Knowledge
Caldari State
#765 - 2015-01-29 02:44:12 UTC
Only the cloaked player is safe in space. You just trying to drive logic into the mud with the same loop.
Daichi Yamato
Jabbersnarks and Wonderglass
#766 - 2015-01-29 05:17:36 UTC  |  Edited by: Daichi Yamato
Roxanne Quall wrote:


Cloaks were not introduced to counter Locals' intel.


No AFK cloaking was.

Roxanne Quall wrote:

And EVE gave you a way to rid your self of Local, it's called a WormHole. Your point is Mute, EVE has given you that ability and place where local doesn't exists


Eve gave you a way to get away from AFK cloakers. its called low, WH and high sec. Your point is mute, EVE has given you that ability and place where afk cloaking does not exist.

Roxanne Quall wrote:

In it's state a cloak is not counter-able. Many forms of syfy where the idea of a cloak came from in the 1st place has things to counter them.


In its state local is only counterable by afk cloaking. No forms of sci-fi have a omnipotent intel system, and only literal gods in sci-fi have the same power as local.

Roxanne Quall wrote:

The idea that if you un-dock your at risk isn't true with cloaks. And gate camps don't do 1 thing to a cloaked ship in system.


The idea that if you un-dock your at risk isnt true with null sec local. And cloaks on their own dont do 1 thing to local.


Roxanne Quall wrote:

""Without uncertainty, we are simply playing a fancy MOBA in space.""

You could not of said it better, the cloaked player needs "uncertainty" about his 100% safty as it is now


As long as the ratter keeps 'uncertainty' about my presence.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Skydell
Bad Girl Posse
#767 - 2015-01-29 05:23:41 UTC  |  Edited by: Skydell
Add "last seen in 'ship type'," to tracking agent reports.

Add tracking to Sov that allows Sov holders to get mail in the same way tracking agents send it. If Skydell is in system, she was seen at Gate A in a Pilgrim just before it cloaked.

If you know I am cloaked up in a Pilgrim you know what I am capable of doing and can prepare for it.

If you want to take it a step further, add a module to Titan, similar to remote ECM but it will decloak everything in system. If the person is ATK, they will be able to cloak back up. If they are truly AFK, they die in a fire.
baltec1
Bat Country
Pandemic Horde
#768 - 2015-01-29 06:01:21 UTC
Skydell wrote:
Add "last seen in 'ship type'," to tracking agent reports.

Add tracking to Sov that allows Sov holders to get mail in the same way tracking agents send it. If Skydell is in system, she was seen at Gate A in a Pilgrim just before it cloaked.

If you know I am cloaked up in a Pilgrim you know what I am capable of doing and can prepare for it.

If you want to take it a step further, add a module to Titan, similar to remote ECM but it will decloak everything in system. If the person is ATK, they will be able to cloak back up. If they are truly AFK, they die in a fire.


Or just use Zkill or our out of game intel reporting system.
clipper shore
Deep Core Mining Inc.
Caldari State
#769 - 2015-01-29 07:58:47 UTC
How about using these new npc sleeper's to but a spanner in the works for cloaky campers have them deal with them the possibility of having your ship killed by them sounds fantastic
baltec1
Bat Country
Pandemic Horde
#770 - 2015-01-29 08:49:26 UTC
clipper shore wrote:
How about using these new npc sleeper's to but a spanner in the works for cloaky campers have them deal with them the possibility of having your ship killed by them sounds fantastic


Sure, but only when we are given an alternative to countering local.
Mag's
Azn Empire
#771 - 2015-01-29 09:12:01 UTC  |  Edited by: Mag's
Roxanne Quall wrote:
Only the cloaked player is safe in space. You just trying to drive logic into the mud with the same loop.
And while they are safe cloaked, you are from them.

But you are correct it is hard trying to get you to see logic, when you're only interested in muddying the waters. I do at least attempt to be as honest as possible and balance requires logic, to be correctly achieved.

But I do find it telling, that you make such a comment regarding logic. It does explain a lot, in relation to your thought process and approach to this subject.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Haywoud Jablomi
Vay Mining Corporation
#772 - 2015-01-29 14:20:44 UTC
clipper shore wrote:
How about using these new npc sleeper's to but a spanner in the works for cloaky campers have them deal with them the possibility of having your ship killed by them sounds fantastic



Interestingly enough. The new sleepers have been seen scanniner cloaked ships that are in their range.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Destriouth Hollow
Star-Destroying-Warlords
#773 - 2015-01-29 14:53:26 UTC  |  Edited by: Destriouth Hollow
What is there even to discuss?
If the current cloaking mechanics fit into the rest of the mechanics is completly obvious.

The interesting space in EVE is sov-0.0 + whs.
NPC-00, lowsec + highsec are for risk averse ppl who want to have a little bit of fun. That's fine but the real "harcore"-area of eve is still sov-0.0 + whs

And to stay on those areas you have to use one of the 3:
1. work for it and actively protect your work
2. Keep yourself on your toes in a smart way
3. AFK around in a cloaky ship

Explaination:
If you want to Idle you have to do a big chunk of work and a steady smaller chunk of work afterwards. You will also have to pay:
1a) You can conquer and protect a station. You will have to pay the bills and as soon as you lose the station undocking is a one way trip
1b) Put up a POS. You will need to move the components there at one point and later you will have to move the fuel there. You will have to pay for the fuel aswell. If you cannot protect the pos it can and will be shot down.

2) If you don't want to pay ISK you will to move around, continuesly create new saveposts and outrun your foes. If you mess up a single time you will die. You have to pay for your missing preperation with needed activity.

3) Oh. Sorry. I forgot Cloaking. You can aswell skil the preperation/cost + the needed activity aswell. Just put any cloak on your ship and you are golden! Make 10 alts with a covert cyno + covert cloak and put them into 10 enemy systems for 4 months. You only need to relog them once after downtime. This leaves your opponents with 2 choices:
3.1) Abandon all 10 systems and move somewhere else
3.2) Keep using those systems and hope the cloaky doesn't come online while you play there. If he comes online you will lose your ships.
This all can be bought by having multiple altchars in your group and loging them on once a day. Awesome...... If you have more of those altchars than your opponents have systems, they can still go to Highsec right?!?

Invulnerable permanent AFK cloaking is a horrible game mechanic. I don't beleave anyone REALLY thinks otherwise. Some people use it and therefore they want to keep it BUT it is still not a good game mechanic.
Nikk Narrel
Moonlit Bonsai
#774 - 2015-01-29 15:02:36 UTC
Harry Saq wrote:
...

Anyway, the cloaking topic shouldn't be overly simplified and linked solely to the local debate, however, intel deprivation is a valid and strong case for the local debate and would belong there.

AFK Cloaking, aside from other uses for cloaking, is quite specific to intel deprivation.

That makes it necessary to consider what intel is relating to this, unique cloaking form.

As the ONLY intel which relates to an AFK Cloaking character is local, it ties the two together for any consideration of change.

IF you ignore local, and place limits designed to affect only AFK cloaking, you will change local by default.
Local will become more reliable to an equal degree that AFK Cloaking becomes less effective.

This will shift the balance in favor of sov holders in null, who will use this improvement in order to reduce losses with PvE, and potentially hinder scouts and observation posts as well, depending on how the limits take effect.
Nikk Narrel
Moonlit Bonsai
#775 - 2015-01-29 15:14:36 UTC
Should we ever forget the simple joys of comedy, this post can help to remind us.
Destriouth Hollow wrote:
What is there even to discuss?
...

3) Oh. Sorry. I forgot Cloaking. You can aswell skil the preperation/cost + the needed activity aswell. Just put any cloak on your ship and you are golden! Make 10 alts with a covert cyno + covert cloak and put them into 10 enemy systems for 4 months. You only need to relog them once after downtime. This leaves your opponents with 2 choices:
3.1) Abandon all 10 systems and move somewhere else
3.2) Keep using those systems and hope the cloaky doesn't come online while you play there. If he comes online you will lose your ships.
This all can be bought by having multiple altchars in your group and loging them on once a day. Awesome...... If you have more of those altchars than your opponents have systems, they can still go to Highsec right?!?

Invulnerable permanent AFK cloaking is a horrible game mechanic. I don't beleave anyone REALLY thinks otherwise. Some people use it and therefore they want to keep it BUT it is still not a good game mechanic.

Oh, beautifully put.

We can use any cloak on our ship.
(but on the next line)
Make 10 alts with a covert cyno + covert cloak and put them into 10 enemy systems for 4 months.

Lets do some math here. The points made above following this one assume cloaked ships are always successful when they attack, an absolute condition which I am sure we all agree with.

1 account, per month, 15$. Not a crippling amount to most.
10 accounts, per month, 150$. Ok, for some folks that is a car payment.
Do this for 4 months. 150$ x 4 = 600$.

Apparently this is something done by either affluent people, (wealthy), or those able to play so much that they can earn the ISK to plex an additional 10 accounts per month, without using those same accounts in the earning process.

Wait, there is more. A wealthy enough person could conceivably buy out CCP, and put in specific rules allowing them to send in Concord, but reprogrammed to protect the asteroids and NPC rats in sov null.
I can see the conspiracy now.

Yes, I can safely say we both have a sense of humor.
Daichi Yamato
Jabbersnarks and Wonderglass
#776 - 2015-01-29 16:54:03 UTC
Roxanne Quall wrote:
Only the cloaked player is safe in space. You just trying to drive logic into the mud with the same loop.


This is a lie.

When a ratter has no one else in local, he is 100% safe in space. The ratter knows this and there is no uncertainty. The ratter is also even able to make isk during these situations, something a cloaked player cant do.

There is only risk to a ratter in space when an unknown enters system and appears clear as day in local. At which point, many of you dock up. So you are still not risking anything despite living in one of the most dangerous areas of the game and making ridiculous amounts of isk. AFK cloakers bring the risk to your fat rewards.

If you cant see that, you cant see past your own bias.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Iain Cariaba
#777 - 2015-01-29 17:45:04 UTC
Destriouth Hollow wrote:
3) Oh. Sorry. I forgot Cloaking. You can aswell skil the preperation/cost + the needed activity aswell. Just put any cloak on your ship and you are golden! Make 10 alts with a covert cyno + covert cloak and put them into 10 enemy systems for 4 months. You only need to relog them once after downtime. This leaves your opponents with 2 choices:
3.1) Abandon all 10 systems and move somewhere else
3.2) Keep using those systems and hope the cloaky doesn't come online while you play there. If he comes online you will lose your ships.
This all can be bought by having multiple altchars in your group and loging them on once a day. Awesome...... If you have more of those altchars than your opponents have systems, they can still go to Highsec right?!?

You forget the option to actually do something beyond whining about how unfair it is that you're not allowed to rat/mine in 100% safety.

  • Do some research into your cloaky camper, find when he's active, and rat outside those hours.
  • Do some research into your cloaky camper, find when he's active, and bait him into a trap.
  • Change the ship you fly so that you can do some damage when you get dropped on. Hot droppers are as risk averse as you are. If you start costing them ships, and hurting their precious kililboard ratio, they'll leave you alone.

Cloaky campers and hot droppers are not the problem. Your own risk averse behavior is.
Jenn aSide
Soul Machines
The Initiative.
#778 - 2015-01-29 17:46:42 UTC
Daichi Yamato wrote:
Roxanne Quall wrote:
Only the cloaked player is safe in space. You just trying to drive logic into the mud with the same loop.


This is a lie.

When a ratter has no one else in local, he is 100% safe in space. The ratter knows this and there is no uncertainty. The ratter is also even able to make isk during these situations, something a cloaked player cant do.

There is only risk to a ratter in space when an unknown enters system and appears clear as day in local. At which point, many of you dock up. So you are still not risking anything despite living in one of the most dangerous areas of the game and making ridiculous amounts of isk. AFK cloakers bring the risk to your fat rewards.

If you cant see that, you cant see past your own bias.


I had to underline the part that drives the intense hatred of afk cloakers...and high sec gankers for that matter.

I don't 'like' afk cloakers, in fact several years ago (after the introduction of Dominion Sov which created the anom upgrade system and thus "afk-cloaking') I even suggested CCP introduce some kind of "depth charge" for destroyers to use to kill cloakers. It didn't take me too long to realize how foolish the idea was.

But that's because I have the capability to be honest. Real life destroyers have weapons to kill real life subs.....and real life subs can kill surface ships WHILE SUBMERGED. So (I realized), if you give uncloaked ships the means to attack cloaked ships, balanced demands you give cloaked ships a means to fight back while cloaked.

The suggestion of cloaked ships being able to fight while cloaked (if 'active counter-measures are added to the game) is known to cause seizures and sputtering amongst the anti-afk cloaker crowd, so for medical reasons I try to not mention it much. Twisted
Jenn aSide
Soul Machines
The Initiative.
#779 - 2015-01-29 17:51:13 UTC
Iain Cariaba wrote:
Destriouth Hollow wrote:
3) Oh. Sorry. I forgot Cloaking. You can aswell skil the preperation/cost + the needed activity aswell. Just put any cloak on your ship and you are golden! Make 10 alts with a covert cyno + covert cloak and put them into 10 enemy systems for 4 months. You only need to relog them once after downtime. This leaves your opponents with 2 choices:
3.1) Abandon all 10 systems and move somewhere else
3.2) Keep using those systems and hope the cloaky doesn't come online while you play there. If he comes online you will lose your ships.
This all can be bought by having multiple altchars in your group and loging them on once a day. Awesome...... If you have more of those altchars than your opponents have systems, they can still go to Highsec right?!?

You forget the option to actually do something beyond whining about how unfair it is that you're not allowed to rat/mine in 100% safety.

  • Do some research into your cloaky camper, find when he's active, and rat outside those hours.
  • Do some research into your cloaky camper, find when he's active, and bait him into a trap.
  • Change the ship you fly so that you can do some damage when you get dropped on. Hot droppers are as risk averse as you are. If you start costing them ships, and hurting their precious kililboard ratio, they'll leave you alone.

Cloaky campers and hot droppers are not the problem. Your own risk averse behavior is.


For some reason you choose to not say that last sentence loud enough, so I fixed.

But oh my space-God, if what you said isn't true, I'm a one legged hamster. Hot-droppers/gankers/gate campers etc want kills, not fights (and nothing wrong with that, real life hunters tend to prefer to not be mauled to death by unarmed bears). I have NEVER seen a hot drop gang lose ships and return to the same system to do it again.

If the people spamming this thread spent half as much time figuring out how to PUNISH hot droppers and ignore afk-cloakers who are bluffing, they'd understand why 'afk-cloaking' is a joke.
Haywoud Jablomi
Vay Mining Corporation
#780 - 2015-01-29 18:39:22 UTC
Daichi Yamato wrote:
Roxanne Quall wrote:
Only the cloaked player is safe in space. You just trying to drive logic into the mud with the same loop.


This is a lie.

When a ratter has no one else in local, he is 100% safe in space. The ratter knows this and there is no uncertainty. The ratter is also even able to make isk during these situations, something a cloaked player cant do.

There is only risk to a ratter in space when an unknown enters system and appears clear as day in local. At which point, many of you dock up. So you are still not risking anything despite living in one of the most dangerous areas of the game and making ridiculous amounts of isk. AFK cloakers bring the risk to your fat rewards.

If you cant see that, you cant see past your own bias.


Try dropping the passive aggressive tone. It honestly works better for posting.

And it really isnt a lie. A cloaked player has subtantially more safety than a ratter. You have to remember, ratters are engaged with NPC ships. Of course its assumed they are well fitted to kill them but that isnt always the case, not everyone can drop a carrier in and go ratting while the drones kill things.

Not saying there isnt some truth in your statement but your own bias is effecting your point of view as well.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)