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Highsec Gankers, Questions About Prevention

Author
PhonyBarone
Doomheim
#1 - 2015-01-24 11:42:10 UTC
What are the biggest risks to highsec mission runners? How do most gankers go about their 'business' and what are the best ways to deter their attacks and/or fend them off when they do occur?
Skandel
Doomheim
#2 - 2015-01-24 11:58:51 UTC  |  Edited by: Skandel
Don't fly massively overtanked deadspace and officer fitted shite? Eventually someone's going to ship scan you and get a big johnson.

It's more about not making yourself look edible than actively trying to avoid it. If they want to kill you, they will.

You won't be 'ganked' in a mission pocket. You'll be baited to fight by them shooting your MTU or stealing items. Don't bite, no fight.

Where you will be ganked is on a gate or on the undock.

It's very easy to avoid if you use your noodle. If you absolutely have to fly something shinier than Liberace's codpiece, use scouts at all times when traveling to and from missions and undocking, but to be honest if you're having to go to that much trouble to mission in hisec you might as well go to sov and rat for better money.
Market McSelling Alt
Doomheim
#3 - 2015-01-24 12:25:55 UTC  |  Edited by: Market McSelling Alt
Skandel wrote:
Don't fly massively overtanked deadspace and officer fitted shite? Eventually someone's going to ship scan you and get a big johnson.

It's more about not making yourself look edible than actively trying to avoid it. If they want to kill you, they will.

You won't be 'ganked' in a mission pocket. You'll be baited to fight by them shooting your MTU or stealing items. Don't bite, no fight.

Where you will be ganked is on a gate or on the undock.

It's very easy to avoid if you use your noodle. If you absolutely have to fly something shinier than Liberace's codpiece, use scouts at all times when traveling to and from missions and undocking, but to be honest if you're having to go to that much trouble to mission in hisec you might as well go to sov and rat for better money.


Ummm have you ever done an SoE mission in Osmon or Apanake??? No, you must not have.

They will gank you with Cats and Tornados. They will do it in World's Collide, they will do it in Pirate Invasion, they will do it in Damsel. They will do it on your gate to the mission.

But the best way to protect yourself is set your DScan to 1AU and run your mission. Look every 30 seconds for ships. If you see a Tornado or Cat, or a spike in local, get the fudge out. (Use Bastion sparingly)

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

chaosgrimm
Synth Tech
#4 - 2015-01-24 14:28:14 UTC  |  Edited by: chaosgrimm
There really no prevention or retaliation. Most of the time they're either neutral or in station so you can't really drive them out, cause them losses, etc.

Depending on how tight the gankers are set up, you might be able to use ewar or something like that to drop the dps below the needed threshold, but ya... If gankers want to gank you and they get within range, ur kinda screwed. That being said, you want to make sure u get into warp before gankers get into range. So pay attention to local and dscan. Don't sit at the warpin point, move after you get into the mission. And just kinda hope the roulette wheel doesn't land on you.

DCUs significantly increase the dps check which may put your ehp above what some groups are able to handle, but it won't stop the more organized groups.

Alternatively, moving to a less popular system can be somewhat effective. Its easier to spot anomalies in local + due to the lack of ppl gankers don't exactly have a target rich environment, so they tend to stick to more populated areas, but again, not to say that they won't gank you in a less popular system

If you have an alt available, you could you it to provide boosts or spawn concord before the gankers get there, which can hurt some ganking setups.
Paranoid Loyd
#5 - 2015-01-24 17:52:56 UTC
It is very unlikely T2 fits will get ganked and they work just fine, you will gain efficiency through using shiny modules but the more of them you use the more likely you are to get ganked.

Ask yourself the question: Does fitting my ship in a fashion that will make me a gank target make me enough isk to offset the losses as opposed to using a T2 fit and drastically reducing my chances of being ganked?

If the answer is no, then use a T2 fit.

If you still want to use a shiny fit, you simply have to use it with the understanding you are purposefully making yourself a target, this is not necessarily a bad thing if you are willing and know how to apply tactics that will keep you safe. Many of which have already been mentioned.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Market McSelling Alt
Doomheim
#6 - 2015-01-24 19:05:31 UTC
Paranoid Loyd wrote:
It is very unlikely T2 fits will get ganked and they work just fine, you will gain efficiency through using shiny modules but the more of them you use the more likely you are to get ganked.

Ask yourself the question: Does fitting my ship in a fashion that will make me a gank target make me enough isk to offset the losses as opposed to using a T2 fit and drastically reducing my chances of being ganked?

If the answer is no, then use a T2 fit.

If you still want to use a shiny fit, you simply have to use it with the understanding you are purposefully making yourself a target, this is not necessarily a bad thing if you are willing and know how to apply tactics that will keep you safe. Many of which have already been mentioned.




This is very true.

Also I have seen a bunch of failed gank attempts when the gankers get bored and target a T2 fit marauder. An Ancillary shield rep on a Vargur or Golem can tank over 3000 dps per second when in bastion on top of the 120k ehp you have.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

ValentinaDLM
SoE Roughriders
Electus Matari
#7 - 2015-01-24 19:24:16 UTC
Fit faction damage mods and either nothing else faction or only cheap stuff. Anyone who wants to gank for a DG XL booster isn't a very good ganker

Also go mission in Ordion or something, like the SOE hubs right now are exactly where I would target if I were trying to make some isk ganking.

Basically if you are in a officer fit mission ship and you are in highsec you are just asking for getting ganked. If I could buy a ratting Thanatos fit or three for the price of your battleship there is something fundamentally wrong with that.
Antonio Steele
Center for Advanced Studies
Gallente Federation
#8 - 2015-01-24 20:08:55 UTC
What about deadspace modules that are under 100 mil isk, or even under 50 or 40 mil isk? Some lower grade Deadspace prop mods and shield boosters come in around 40-50 mil, and the A grade versions of some of those still come in around 70-80 mil. Also, are a lot of gankers stupid enough to just see deadspace stuff and gank it by reflex, even if it is only 1 or 2 modules worth 35-40 mil?
PhonyBarone
Doomheim
#9 - 2015-01-24 20:43:49 UTC  |  Edited by: PhonyBarone
I appreciate everyone's advice. I should have been more specific: I understand obviously that making your ship blingy and expensive is just asking to get ganked.

My real question is: what are the various ways they can actually go about ganking you while in a dead space pocket, assuming, for what ever reason, they've decided to gank you?

So far, I see two potential ways:

- someone warps into dead space pocket with a suspect timer, probably by attacking your wrecks, you are foolish enough to retaliate (by attacking them) this gives a limited engagement timer with you which they will continue to reset by attacking you until you die, pay ransom or manage to escape

- they scan you down in a dead space pocket and warp to you with a scout and a ganking fleet (not sure if they can scan you down and warp directly to you while in a dead space pocket or are forced to go through all the potential warp gates...can someone shed some light on this?). Once they all land, they attack you all at once, and for their sakes, hopefully have the numbers and dps to gank you before Concord spawns and merks them all

Are there any other ways, using current EVE mechanics and the somewhat new timer system (still a little unfamiliar with all the timers and their consequences) that pirates could try to gank and/ ransom mission runners in highsec? Am I missing any? As far as I am concerned, the above methods are the only two options for gankers.

Which means, they really only have one option, to simply suicide themselves in the hopes of killing you as well; as, so far as I can tell, the first option requires you to make the mistake of attacking them and giving them the limited engagement timer thereby allowing them to attack you without concord getting involved.


Am I right here or am I missing something?

Thanks again for all the advice guys o/
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-01-24 21:56:19 UTC
they only have one option if you do not aggress them and that is to suicide gank you.

ValentinaDLM
SoE Roughriders
Electus Matari
#11 - 2015-01-25 02:04:28 UTC  |  Edited by: ValentinaDLM
There are a few methods but only 3 that I have an expierence with:

1. Get them to agress you/gain legal aggression. The old method was to steal the loot and then apologize and get a can and when they took it back they became a valid target. Not sure how it goes these days, but there are quite a few things that can cause one to go suspect and that accomplishes the same thing. So don't do anything that could flag you with a limited engagement or a suspect timer.

2. Suicide ganking, if you use insta bookmarks, don't hang out in near stations or gates and never autopilot you will be safer, but ultimately someone is gonna scan your fit and try to determine if it is worth it to lose lots of cats to get that loot.

3. The best one if the person fits this way is to wait for a marauder to smartbomb frigs in a mission and make fast or cloaked frig gets hit by it. This means the mission ship gets concorded and they scoop the already blue wreck. It seems since they added safteies that there are fewer people using smartbombs in missions but I know for a fact people still do, even if it isn't that many.

I have to admit though the best strategy I ever had not to get ganked is very simple: mission in Npc null and when a neutral enters local spam your Dscan for probes and let your relevant Intel channels know. If you see probes on scan warp to a safe and cloak. Obviously don't leave behind drones or MTUs or anything else that can be scanned down. Also if you are in range having a cyno on your battleship isn't the worst idea, since you can then just warp to a gate and bait whoever is trying to kill you.
unidenify
Deaf Armada
#12 - 2015-01-27 20:52:33 UTC
Antonio Steele wrote:
What about deadspace modules that are under 100 mil isk, or even under 50 or 40 mil isk? Some lower grade Deadspace prop mods and shield boosters come in around 40-50 mil, and the A grade versions of some of those still come in around 70-80 mil. Also, are a lot of gankers stupid enough to just see deadspace stuff and gank it by reflex, even if it is only 1 or 2 modules worth 35-40 mil?


XL x-type pith shield booster is quite cheap than Gist version. And its pulse tank is beast when in bastion

My opinion is find quiet mission hub.
Unezka Turigahl
Det Som Engang Var
#13 - 2015-01-27 22:30:16 UTC
PhonyBarone wrote:

- they scan you down in a dead space pocket and warp to you with a scout and a ganking fleet (not sure if they can scan you down and warp directly to you while in a dead space pocket or are forced to go through all the potential warp gates...can someone shed some light on this?).


They can not land directly on you, they will land at the very first gate and have to travel through every gate that you have traveled through. So D-scanning at a 1 AU range every now and then will alert you of people landing on your gate.

And yes, other than suiciding the only way to kill a missioner in hisec is to entice them into shooting at you first. Usually done by going suspect by shooting their MTUs or stealing loot. Shooting a suspect while you are in a missioning ship is of course a terrible idea. Not only because they are fit for PVP and you likely are not, but they will likely also have an off grid booster and possibly some neutral logistics ships on standby as well.
servalaan
#14 - 2015-01-27 23:12:14 UTC  |  Edited by: servalaan
Don't fly what you cannot afford to lose.
Make instant undocks at EVERY hub station you use, the less time that you hang about outside the station the better.
Zkillboard is your friend.
Use Zkillboard to search and add active/prolific gankers for your area and their corps/alliances to your contacts list and mark them as reds.
Make local chat as tall as possible, compact images so you see as many people as possible. Makes it easier to spot spikes.
Spikes are bad so find a way to have D-scan built in to your UI PERMANENTLY and make sure you use it.
Add BIOMASS to your overview, gives a good indication if podding has occurred at a gate recently. (I collect these frozen corpses)
I disagree with having the D-scan set to 1 AU though, I believe you should set it 1 AU lower than the nearest station or gate so you get the widest range without the station or gate traffic. But the 1 AU setting does give a pretty definite 'YOU HAVE COMPANY'
If one does slip the net and enter your mission area, DON'T AGGRESS, no matter the provocation.
They will steal from your wrecks, they will target you when they know they are RED to you, praying you will shoot them.
Just carry on, ignore them, keep D-scanning, keep aligned and get ready to GTFO.


This honestly happen to me back in the day:
Damsel In Distress L4, I got a ninja salvager near the end of the mission, I knew I could tank the last 2/3 waves so I just pressed ahead and popped the pleasure palace (which produces a shockwave of ??? dps damage) and would you believe it.... next thing the dude is sat there in his pod wondering wtf just happened. I almost wet myself :)

If pinocchio told you his nose was about to grow, what would happen?

Sturmwolke
#15 - 2015-01-27 23:51:34 UTC  |  Edited by: Sturmwolke
Smack talk in local attracts attention and gankers. Even an innocent hello. Avoid these.
Never give them a chance to scan your mission ship when you undock. Most scans happen at the undock, many are just too lazy to stake scanning ships at the gates.
Keep your eyes peeled for the tell-tale ship scan graphics effect while in space. Try not to zoom out fully or you'll miss it.

Quote:
My real question is: what are the various ways they can actually go about ganking you while in a dead space pocket, assuming, for what ever reason, they've decided to gank you?


There is only one way. They need to scan you down first. Keep in mind, not all mission pockets are gated deadspace pockets.
To mitigate this, you need to watch for combat probes that comes within 6-8 AU of your location - setting dscan to 1AU as per posted by someone won't prevent cloaked ships/combat recon from scouting your position. Having your position scouted and bookmarked by gankers means you already lost half your advantage. This is bad mitigation.

Goto yellow alert if you see a set of 4-5 combat probes within 6-8AU. Narrow the range down to 4AU and see if the probes touches it. If it does come within 4AU, then he's definitely narrowing onto your position and may have already triangulated it. Your options is a) gtfo to a to safespot asap b) watch for futher development if your is a multi-gated mission and you're not at the entrance. That's pretty much it.

As to how they gain aggression or suicide gank in your mission pocket, that's all irrelevant. There are various ways, but it's unimportant to the above.

P.S. If they're really out for blood, they'll catch you at the gate with multiple Tornados.
Nothing you do can prevent your ship from going boom.
snake03
#16 - 2015-01-28 23:38:28 UTC  |  Edited by: snake03
I have had great success on my SOE LV4 runner toon by using a tengu with sig/sensor <1.08. I know that ships cant be made unprobeable anymore, but it sure appears to be working out for me in the system I mission in. I have spammed D-scan while running missions and can see when combat probes are deployed, I'll continue with the mission but never see a ship warp in...lol. My guess is many of these mission gankers are using scan alts that are not decked out with implants/skills etc. I had to use some talon implants to get under 1.08 without gimping my dps....

I also, dont dock the tengu at the mission station(usually camped with nados), I use an interceptor to pick up the missions, then insta undock over to the station that the tengu is in, swap ships, fit tengu covert and go to mission, drop mobil, refit dps. run mission, refit covert dock station, reship to ceptor, turn mission in. This all is a pain in the ass, I stopped doing it after I got the a few stratios.... But there are many ways to lower your chances of being ganked.

After going throuugh all this trouble, I moved to some backwoods place to run missions from time to time, hardly a soul insight.



Basically, I operate in highsec just as I would in low/null.... few exceptions, but if your blinged out and doing SOE, better safe than sorry.

I'm just a modern day caveman in search of a bigger club.

snake03
#17 - 2015-01-29 01:48:04 UTC
Sturmwolke wrote:
Smack talk in local attracts attention and gankers. Even an innocent hello. Avoid these.
Never give them a chance to scan your mission ship when you undock. Most scans happen at the undock, many are just too lazy to stake scanning ships at the gates.
Keep your eyes peeled for the tell-tale ship scan graphics effect while in space. Try not to zoom out fully or you'll miss it.

Quote:
My real question is: what are the various ways they can actually go about ganking you while in a dead space pocket, assuming, for what ever reason, they've decided to gank you?


There is only one way. They need to scan you down first. Keep in mind, not all mission pockets are gated deadspace pockets.
To mitigate this, you need to watch for combat probes that comes within 6-8 AU of your location - setting dscan to 1AU as per posted by someone won't prevent cloaked ships/combat recon from scouting your position. Having your position scouted and bookmarked by gankers means you already lost half your advantage. This is bad mitigation.

Goto yellow alert if you see a set of 4-5 combat probes within 6-8AU. Narrow the range down to 4AU and see if the probes touches it. If it does come within 4AU, then he's definitely narrowing onto your position and may have already triangulated it. Your options is a) gtfo to a to safespot asap b) watch for futher development if your is a multi-gated mission and you're not at the entrance. That's pretty much it.

As to how they gain aggression or suicide gank in your mission pocket, that's all irrelevant. There are various ways, but it's unimportant to the above.

P.S. If they're really out for blood, they'll catch you at the gate with multiple Tornados.
Nothing you do can prevent your ship from going boom.



That's why I travel fit my mission tengu heading to the mission system... Being in high sec, basically no chance of getting nado blapped on a gate as long as your not slow on hitting cloak when you start your warp.

I'm just a modern day caveman in search of a bigger club.

Orlacc
#18 - 2015-01-29 02:12:51 UTC
Tsukino Stareine wrote:
they only have one option if you do not aggress them and that is to suicide gank you.




This. And very unlikely.

"Measure Twice, Cut Once."