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Do you usee jump clones at all ? [Infomorph Psychology]

Author
Cadelanne Lennelluc
Doomheim
#1 - 2015-01-28 22:16:17 UTC
I'm wondering if I should train these skills at all. I am focused on industry, I don't see any use in my case.

Infomorph Psychology
Allows 1 jump clone per level.
Charisma/Willpower

Advanced Infomorph Psychology
Allows 1 additional jump clone per level.
Charisma/Willpower

Infomorph Synchronizing
Reduced time between clone jumps by 1 hour per level.
Charisma/Willpower

Do you use them ? If so, when and why ? I'm interested to hear about traders/industrialistss.
RavenPaine
RaVeN Alliance
#2 - 2015-01-28 23:17:28 UTC
I have a marketing/building/mining character that also has perfect scanning, fleet boosting and cyno skills. I use him to scan and cyno sometimes. In those cases, I use different clones that can
A. Die and land back in a preferred station
B. Scan and probe with implants that give probe bonus's
C. Warfare links slot 10
D. +5 learning when he is just market hub trading

There are also science, processing, and industry implants... oddly, I have never used them.

Sometimes I send an alt to Jita with a freighter, then I clone jump the main there later and pick up the fully loaded ship and take off.


PvP character use different clones for different ships they fly.

ReavenPaine has a
Tengu/missile clone
Snaked clone
Armor/gun clone
+5 learning clone

Almost all null pilots will have 1 or 2 hi-sec clones to quickly travel to.

Cadelanne Lennelluc
Doomheim
#3 - 2015-01-28 23:33:37 UTC  |  Edited by: Cadelanne Lennelluc
RavenPaine wrote:
snip


Just a curious question, what happen when you have % time implant on production, and jump off the clone ? Or even lose it for that matter.

Edit: if you have a job running, I mean.
RavenPaine
RaVeN Alliance
#4 - 2015-01-28 23:40:36 UTC
Cadelanne Lennelluc wrote:
RavenPaine wrote:
snip


Just a curious question, what happen when you have % time implant on production, and jump off the clone ? Or even lose it for that matter.



When you clone jump, or die, your new clone attributes are the new standard.
I have never used production implants, but I'm sue they do the same.

A long time ago, whatever skill you were training, would keep training at the same rate, if you died.
Back then, I would queue up a long skill before every fleet or PvP I started.
That feature has been altered for several years now :(
Elena Thiesant
The Scope
Gallente Federation
#5 - 2015-01-29 07:39:32 UTC
Cadelanne Lennelluc wrote:
RavenPaine wrote:
snip


Just a curious question, what happen when you have % time implant on production, and jump off the clone ? Or even lose it for that matter.

Edit: if you have a job running, I mean.


Nothing.

In industry, duration, material, cost are calculated and set at the time the job is started. If you start the job in a clone with a % time reduction, the calculated time is the time the job will run for.
Trajan Unknown
State War Academy
Caldari State
#6 - 2015-01-29 08:56:34 UTC
You might see an advantage of using different implant sets in different clones. I am using this for pvp and well I have to jumpclone to get where I want to be in time without using a ship. So different implant sets for different jobs might be a use for Infomorph Psychology but not further than III I guess.
Cadelanne Lennelluc
Doomheim
#7 - 2015-01-29 13:07:03 UTC
Ok so I will probably plan this skill to II or III Big smile thank you.
Dominique Vasilkovsky
#8 - 2015-01-29 14:42:36 UTC
Multiple clones are handy if you like to fly ships with different sets of hardwires.
Rain6637
GoonWaffe
Goonswarm Federation
#9 - 2015-02-01 03:22:56 UTC  |  Edited by: Rain6637
Don't sacrifice skills that are more important to you right now, but train some advanced infomorph psychology to III or IV for the future. You may find yourself in an organization with several important systems, and the need to maintain jump clones in more than a few places.

I'm not sure any career in EVE is directly related to jump clone skills, but whatever your career, you might need to do it in several places. For example, if you are a Planetary Interaction type, you can save yourself travel time by jump cloning around different regions, and "region" is the maximum range for industry and market.

I have Advanced Infomorph to III or IV across all my characters, and not just because they're combat. Jump cloning is a powerful ability and a perfect complement to regional range in industry and market skills.

*correction: the maximum range for PI is 9 Light Years, not Region. Even more reason to jump clone around to manage your business, without the risk.

I could be wrong about Industry range. I'm a grunt.
Erika Mizune
Lucifer's Hammer
A Band Apart.
#10 - 2015-02-05 05:26:07 UTC  |  Edited by: Erika Mizune
I use jump clones myself and they are very handy and each one has a purpose. For instance, I have one in high sec that has all my +5's that I call my "vacation" clone that I jump into when I am going away from the computer for a few days and out of town.

I have a blank "dummy" clone that I jump into for PvP, and I have a clone for boosting if I need to sit in a Orca or Roqural (this clone also has my implants for refining and production speed, among a few others), and then I have my normal clone (with +3's and some hardwires)

They indeed are useful to have, I love having them. The thing with them as well is that you need to have standing if you are in high-sec or low-sec. If you are in sov. null-sec then you can just make them in stations your alliance/corp has standings in.

Edit: And it looks like OP has deleted that toon .... Shocked

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Trey Kutoi
SergalJerk
Test Alliance Please Ignore
#11 - 2015-02-05 05:59:55 UTC
people seem to think that getting a shuttle kill is worth paying for a 100mil killright, so going to Jita is a pain. I solved that issue by leaving a clone there. Likewise, when my corp did null stuff, I had a clone in our FOB station, so I could screw around in faction warfare space then jump over when the op started.

Jumpclones are useful, though I use them because autopilot sucks and traveling takes a long time. It actually has consequences.
Shiloh Templeton
Cheyenne HET Co
#12 - 2015-02-13 02:22:31 UTC
OP: When you find you are ready to create a jump clone check out this awesome free service: Estel Arador Corp Services
Elena Thiesant
The Scope
Gallente Federation
#13 - 2015-02-13 07:11:40 UTC
Rain6637 wrote:
"region" is the maximum range for industry and market.


For market.

Industry (start, deliver jobs) is based on jumps per the Supply chain management and Scientific Networking skills and crosses regional boundaries.
It's been that way since Crius.
Eladanus
Science and Trade Institute
Caldari State
#14 - 2015-02-13 10:02:05 UTC
Just a quick question about what a few people said above - if industry job times are calculated at the start, does that apply to skills too?

Could I get a +5 clone, start training a skill that takes, say, 5 days, then jump into a clone with no implants at all and the skill will still take the same time, or will the training time go up once I leave my implants behind?

Thanks,
Frank Millar
The Scope
Gallente Federation
#15 - 2015-02-13 14:19:29 UTC
Eladanus wrote:
Just a quick question about what a few people said above - if industry job times are calculated at the start, does that apply to skills too?

Could I get a +5 clone, start training a skill that takes, say, 5 days, then jump into a clone with no implants at all and the skill will still take the same time, or will the training time go up once I leave my implants behind?

Thanks,

The accumulation of skillpoints is directly related to your attributes. So no, once you drop the attribute implants by jumping into another clone, your SP/hour will not stay the same. You're asked to pause the skillqueue before you jump as well.
Eladanus
Science and Trade Institute
Caldari State
#16 - 2015-02-13 16:08:40 UTC
Frank Millar wrote:
The accumulation of skillpoints is directly related to your attributes. So no, once you drop the attribute implants by jumping into another clone, your SP/hour will not stay the same. You're asked to pause the skillqueue before you jump as well.


Ah, makes sense! Thanks for clearing that up.
Alaric Faelen
Republic Military School
Minmatar Republic
#17 - 2015-02-21 02:55:46 UTC
I use this single character for pretty much everything. So yes, clones come in handy for me. Reducing the time between swapping them is quite handy.

I keep one clone with some modest implants near where I do my PvE (being very rare that I do PvE, and fully expecting to die doing so, I keep my clone very modest) and that is it. Any other clone I have is either at a home base or near a forward area that I deploy to for fights. All others are devoid of implants.

Reducing the time between clone jumps is nice. It was a crippling time investment to jump to a 'training/PvE' clone when my alliance has pretty much daily fleets running. I was forever...fleet is forming two hours before my clone jump cooldown....take the risk or not. Reducing that jump time allowed me to actually invest in implants where prior I rarely bothered.

It's a convenience, but for someone like me that is primarily interested in PvP (stripped clones), it's a very nice thing to be able to switch out to a 'clean' clone and participate in PvP on a moment's notice, while still being able to knock off training time for skills when things are quiet.
Agent Unknown
School of Applied Knowledge
Caldari State
#18 - 2015-02-23 15:45:46 UTC
Also, when you're jump cloning around be sure that you don't already have a clone in the same station or you can risk losing some fairly expensive implants. There's a dialog informing you of this, but it's one of those "don't warn me again" ones and can't be reset.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2015-02-23 20:55:22 UTC  |  Edited by: Tau Cabalander
My mission hub is 10 jumps away from my home base. CLONE JUMP! Yes, I really am that lazy. Plus it allows me to keep a clone with specialized mission implants.

I also keep a clone in Jita. Run out of ammo or want to try different module(s)? CLONE JUMP! Buy what you want, and have it shipped out to you then CLONE JUMP back the next day.

I have max clones, and I wish I had more.
Nyrkki Paja
Leka ja Lommo
#20 - 2015-02-24 09:48:06 UTC
I live in wormhole,
what i do several clone?
.....nothing.
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