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Player Features and Ideas Discussion

 
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Changes to SOV , Power Projection & Nullsec Stagnation

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Author
Anthar Thebess
#1741 - 2015-01-15 14:10:57 UTC
Well that is the whole point.
Now alliances are fueled by r64 and renting.

I hope that CCP will not make everything worst when they make some POS changes.
Think about it - guns getting buff, more ehp.
Small and new groups will never be able to grid this - they will simply need MORE players to do it.

Moon mining should never be AFK , it should be directly connected to day to day mining activities.
I already proposed this some time ago - when miner cycles in low or null - there is a chance to spawn some local moon minerals.
Moon mining problem - solved.


Still CCP promised sov changes ... and every thing went quiet.
Colonel Mortis
Coven Of Witches
C0VEN
#1742 - 2015-01-19 07:56:36 UTC
Sov changes!
MrBowers
The Scope
Gallente Federation
#1743 - 2015-01-19 14:11:55 UTC
CCP Fozzie wrote:
I am watching this thread with great interest and am very happy to see the discussion it's spawning.

It's very interesting to compare the ideas being discussed here with concepts we're discussing internally.




Don't make it to hard, but it's easy you use it or lose it.
MrBowers
The Scope
Gallente Federation
#1744 - 2015-01-19 14:13:29 UTC
Anthar Thebess wrote:
Well that is the whole point.
Now alliances are fueled by r64 and renting.

I hope that CCP will not make everything worst when they make some POS changes.
Think about it - guns getting buff, more ehp.
Small and new groups will never be able to grid this - they will simply need MORE players to do it.

Moon mining should never be AFK , it should be directly connected to day to day mining activities.
I already proposed this some time ago - when miner cycles in low or null - there is a chance to spawn some local moon minerals.
Moon mining problem - solved.


Still CCP promised sov changes ... and every thing went quiet.



Time we end passive income and bring player "RING MINING"
Agent Unknown
School of Applied Knowledge
Caldari State
#1745 - 2015-01-19 15:03:02 UTC
Anthar Thebess wrote:
You are partially right.
Yet you can accomplish this by escalating costs and removing timers on unused systems.


I like this idea, but what constitutes "unused" would need a lot of tweaking in order to be effective. CCP has tons of data to go by to adjust the levels, so maybe it's easier than we think...

Currently it's unfeasible for a smaller group to take a system by force because the larger opponent will just drop a super fleet at the last timer and you'd have wasted a week shooting structures.
Dustpuppy
New Eden Ferengi
#1746 - 2015-01-19 16:18:58 UTC
Mentioned several times before, but I will repeat it:

The controlled areas of the mega blocks/corps we now have in nullsec can be split into two regions: the center where the owners are roaming and keep strict control and the big renter areas - very often just wasted empty unused space. Renters are used to generate income which in the end allows the big corps to gain and keep power.

A simple update could change a lot in this situation. Just drop the automatic message sent to the SOV holder in case an unwanted/ninja POS is anchored within the controlled area.

Result:
Suddenly the SOV owners must check their controlled systems for intruders by flying around instead of keeping 100% control over their controlled area with this automatic mechanism. The pure isk sink for keeping 100% control would become a time sink and limit the area which could be kept under control and finally given away to renters. Less renters (why pay instead of sneaking in?) mean less income, less power and in the end smaller power blocks.

Abrazzar
Vardaugas Family
#1747 - 2015-01-19 17:40:33 UTC
Can't wait for the threadnaught following the first reveal of their new sovereignty system.

I just hope it's not something that needs to be flayed alive.
Anthar Thebess
#1748 - 2015-01-19 23:59:42 UTC
Lets hope we all live enough to see those changes.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1749 - 2015-01-20 01:30:43 UTC
Abrazzar wrote:
Can't wait for the threadnaught following the first reveal of their new sovereignty system.

I just hope it's not something that needs to be flayed alive.

I wonder how they'll chhoose the sacrificial lamb- I mean dev to post it.
Anthar Thebess
#1750 - 2015-01-20 07:43:01 UTC  |  Edited by: Anthar Thebess
Rowells wrote:

I wonder how they'll chhoose the sacrificial lamb- I mean dev to post it.


Most of the people want it.
If they make changes based on user input from this topic , i think this dev will be more liked by players.

What players want is to remove the need of blob to hold sov and more impact on player day to day activities on keeping this sov going.
Speedkermit Damo
Republic University
Minmatar Republic
#1751 - 2015-01-21 17:31:20 UTC
I was thinking that Sov should only apply to systems with outposts.

Systems without outposts are just.... free space. An entity can still however control as much space as they can patrol and enforce their will over.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Pokket Sez
Danneskjold Repossessions.
#1752 - 2015-01-21 19:21:09 UTC
Idea
Make all moon resources (aka moon goo) finite and can run out. Examples of depletable resources include: r8-r64

(Some depletable resources are potentially renewable but if consumed quicker than the rate of replenishment then they can become depletable.)

At the moment it is just silly how mining a moon for years and always producing the same quantity and quality. Implement a depletable mechanic (similar to the PI) for all moons (90-120? days to completely deplete the current moon material) and on top of that a random mineral spawn after that. This will force the big (and small alliances) to move their a%^*#, create content and new level of interaction.

Going back to the Null stagnation, all power blocks are centralized around their moon goo. The mighty goo powers the empires, so the above proposed change may (one can only hope) make those alliances move a little, invade a new region with the fresh moon goo, and create the long due SirMixALot Null edition.

Les Routiers
Proudly Snoring
#1753 - 2015-01-21 20:36:29 UTC
I'd go one step further:

Make all resources - not just moon goo - deplete in a way similar to PI.
- overmine a system, and the respawned beltPirates start getting poorer.
- overrat a system, and anoms get weaker, and then start respawning more slowly.
- not sure about the goo, because we'd need a mechanism for the same resource to respawn to an unused moon, of which there are none.
- unused systems continue stockpiling, so even on-paper bad areas can become really good if no-one farms them (in the same way that some sites accumulate in uninhabited wormholes).

Now of course, the lower the truesec of a system, and the higher its upgrades, the more it takes before you start breaking its basic regen rate.

The game system should provide for random respawn points for those resources that do not regenerate, so that the total amount of inputs would remain constant.

Hopefully, this might lead to scenarios in which Deklein / Querious would become all mined out while some Drone region would become super-rich. Of course, that might simply trigger a deployment by a Reavers-like group of farmers tasked with farming that area to death, but that would still be content Pirate

http://fr.capstable.net/ - podcast en français sur Eve online.

Thomas Lear
Original Sinners
Pandemic Legion
#1754 - 2015-01-28 21:41:00 UTC
My Ideas for Sov Changes. I have lived in Null sec before and am familiar with Sov Mechanics.

POWER PROJECTION:
We need to bring back some power projection. Either in the form of mods to increase jump range decrease jump fatigue or remove ONE of those features not both.
This is good because right now it takes 5+ hours to move a capital fleet to a fight. Nobody wants to do that. If we want to fight we need to be able to move.

REMOVE ALL DOMAIN SOV FEATURES!!!
except TCUs

TCUs will be turned into POS mods. They will be like anchored like a jump bridge/cyno gen. They will run off the POS and have a stront bay for reinforcement. There will be one timer and then it can be destroyed or repaired

TCU Hitpoints will be dependent on how much your overall index goes up.

Max (lvl 5) index: 10k shield @ 20/30/40/50, 10k armor @ 50/40/30/20, 15k hull @ 50/50/50/50
lvl 4 : 10k shield @ 17/27/37/47 , 10k armor @ 47/37/27/17 , 15k hull @ 45/45/45/45
lvl 3 : resitances drop by 3% for shield and armor hull drops 5%
and so on down the lvls.

This is a rough rough draft. If people are interested in further information i can explain more.
Anthar Thebess
#1755 - 2015-01-29 09:31:23 UTC
Good ideas, keep this topic visible , as CCP forgot about this issue. Twisted
Colonel Mortis
Coven Of Witches
C0VEN
#1756 - 2015-02-02 08:11:28 UTC
Nullsec and SOV need urgent changes CCP.
Did you forgot?
Pelle Wittewoa
University of Caille
Gallente Federation
#1757 - 2015-02-02 11:48:35 UTC
Idea:

People should make the isk for the alliances instead of the afk moon isk printers > problem solved
no really, think about it!
Anthar Thebess
#1758 - 2015-02-02 14:18:28 UTC  |  Edited by: Anthar Thebess
Yes this was also suggested.
Simple alliance wide tax, set by ceo of the executive holding corp.

Tax can solve many issues.
We already have :
- Poco Taxes
- Station Taxes ( trade/refinery/repair)
- Corp Taxes

Adding alliance wide Tax while at the same time creating ability to mine moon minerals from system ore belts can solve many issues.
CCP don't even need to disable the current moon mining , just add % chance to mine some moon minerals while mining ore belts in the system.

Miners get boost, smaller alliances and corporations can get materials to build new ships, and what is most important.
This will again reduce the need of going to higsec to get base materials.

Few miners , 1 - 2 reaction towers and people can start building small amount of T2 ships and equipment without need of hauling or tons of moon mining poses.

If small group need 10-20 T2 ships and mods to them for a PVP, now they simply must haul this stuff from JITA.
In order to have moon minerals to build T2 ship or module you need DOZENS of mining towers just to make base reactions running.

CCP wants to make nullsec more independent from higsec and local industry more important , then this is the correct way to do it.
Gorgof Intake
Aliastra
Gallente Federation
#1759 - 2015-02-02 15:33:55 UTC
CCP Fozzie wrote:
I am watching this thread with great interest and am very happy to see the discussion it's spawning.

It's very interesting to compare the ideas being discussed here with concepts we're discussing internally.




Pretty disappointed no one at CCP got back to me regarding the proposal I sent out. Link found in my sig. Most people Ive pitched the idea to were pretty on board with it. Even a comment or acknowledgement that you guys have at least seen the thing would be nice.

Sad panda.
Anthar Thebess
#1760 - 2015-02-03 08:34:21 UTC
Sadly CCP, wanted us to give ideas, "talk to them" ... but no one in CCP cared enough to talk back.

Maybe there are some talks with few big guys , but CCP is missing good opportunity to build better relationship with their player base.
I know that CCP is developing and owning this game, but WE will be playing it.
We could be mistaken, we also don't know the long term plans , but we have something that CCP is missing.
Practical knowledge about eve player base ( and in most cases about the game itself).

Few players leaving here and there , is not telling any thing CCP any thing.
They are not important to CCP , just few subscriptions less , nothing to worry about.

But we know that those few guys where not just few subscriptions , but they where FC, guys that where leading fleets, friends or people that where actually the reason for others to play this game.

How many times , 1 subscription leaving the game in long term lead to collapse of small alliance?
How often this alliance was the only pirate group left in some area that cared to poke some blob , and create every day content to this blob?

Reasons why those people are leaving are almost the same :
- Carrier Swarms , still they are ultimate way of saying GTFO , we don't care about the fight we just want to have it
- Isthar, Tengu.... and extinction of other doctrines. People simply get bored flying the same stuff, over and over.
- Broken Sov - people we are talking about usually don't care about the sov , they want to achieve something, and broken timer mechanics, number of timers and all stuff mentioned before... make them burn out very fast. Especially when the space that they want to put their flag up , is not used , or not used and rented.

CCP you stated that people should talk to you , give ideas, will someone from CCP care to talk back now?