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A Message Regarding "Hyperdunking"

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Author
Market McSelling Alt
Doomheim
#361 - 2015-01-28 17:35:56 UTC
Alli Ginthur wrote:
Market McSelling Alt wrote:
Zendon Taredi wrote:
I'm okay with this if it comes with a dessie nerf so strong that gankers will be forced to use tier 3. That way they are risking something too, and not just reaping a guaranteed profit.



See thats the thing. I give mad props to ganker fleets who can organize 10 Tornados or Talos and can pop a hauler the right way. Those guys have to set up, scan out and determine the risk/reward of the gank.

But using Cats, or one guy using Cats that will at most cost him 50mil and able to take down anything in the game that can't fight back is insane. There is no risk, because the character is already -10 and throw away and the isk is minuscule.


And the difference between one guy using the 50mil of catalysts and the fleet using 50mil of catalysts is... what?



Nothing, that is why I said I respect the 10x Tornados....

I never said there was a difference, just more salt in the wound that one guy can do it. But comprehension for the barbaric seems low in this thread.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#362 - 2015-01-28 17:39:11 UTC
Market McSelling Alt wrote:
Nothing, that is why I said I respect the 10x Tornados....

I never said there was a difference, just more salt in the wound that one guy can do it. But comprehension for the barbaric seems low in this thread.

Yes. For instance, your comprehension of basic ganking is so low that you fail to understand that more set-up and skill in playing the game is required from the single guy than from the 10 Tornadoes. F1 monkeying requires very little; multiboxing all the roles required for a jollyjab requires many times more.

So your respect for that much lower amount of effort is kind of curious. It explains a lot, though…
Alli Ginthur
School of Applied Knowledge
Caldari State
#363 - 2015-01-28 17:39:19 UTC
Market McSelling Alt wrote:
Alli Ginthur wrote:
Market McSelling Alt wrote:
Zendon Taredi wrote:
I'm okay with this if it comes with a dessie nerf so strong that gankers will be forced to use tier 3. That way they are risking something too, and not just reaping a guaranteed profit.



See thats the thing. I give mad props to ganker fleets who can organize 10 Tornados or Talos and can pop a hauler the right way. Those guys have to set up, scan out and determine the risk/reward of the gank.

But using Cats, or one guy using Cats that will at most cost him 50mil and able to take down anything in the game that can't fight back is insane. There is no risk, because the character is already -10 and throw away and the isk is minuscule.


And the difference between one guy using the 50mil of catalysts and the fleet using 50mil of catalysts is... what?



Nothing, that is why I said I respect the 10x Tornados....

I never said there was a difference, just more salt in the wound that one guy can do it. But comprehension for the barbaric seems low in this thread.


So you respect the 10 tornado fleet for planning and executing a gank, however dont respect the catalyst guy/fleet planning and executing a gank... because :reasons:?
Ima Wreckyou
The Conference Elite
Safety.
#364 - 2015-01-28 17:40:31 UTC
To all the carebear whiners who think this is somehow "easy", "free kills", "without consequences" or whatever. Go on and try it yourself before you come to this thread and talk about something you have no idea about. I bet not a single one of you will be able to kill an Orca, Bowhead or Freighter with this tactic.

I even think you will not even try because this will totally ruin your precious sec status. But I am sure it will not prevent you from coming back to the forums and cry about how little consequences ganking has.

This is a very fragile tactic, there are hundreds of ways to stop such a gank with almost zero effort. But that's not enough for you right? All you want is 100% safety in highsec and nothing else, don't even try to pretend something else.

cheers
Market McSelling Alt
Doomheim
#365 - 2015-01-28 17:41:19 UTC
Alli Ginthur wrote:
Market McSelling Alt wrote:
Alli Ginthur wrote:
Market McSelling Alt wrote:
Zendon Taredi wrote:
I'm okay with this if it comes with a dessie nerf so strong that gankers will be forced to use tier 3. That way they are risking something too, and not just reaping a guaranteed profit.



See thats the thing. I give mad props to ganker fleets who can organize 10 Tornados or Talos and can pop a hauler the right way. Those guys have to set up, scan out and determine the risk/reward of the gank.

But using Cats, or one guy using Cats that will at most cost him 50mil and able to take down anything in the game that can't fight back is insane. There is no risk, because the character is already -10 and throw away and the isk is minuscule.


And the difference between one guy using the 50mil of catalysts and the fleet using 50mil of catalysts is... what?



Nothing, that is why I said I respect the 10x Tornados....

I never said there was a difference, just more salt in the wound that one guy can do it. But comprehension for the barbaric seems low in this thread.


So you respect the 10 tornado fleet for planning and executing a gank, however dont respect the catalyst guy/fleet planning and executing a gank... because :reasons:?



Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Captain Jazzmag
No Hot Ashes
#366 - 2015-01-28 17:42:52 UTC
Lucas Kell wrote:

To be honest it's pointless arguing with someone like you because you're not interested in what's fair and balanced gameplay.


Next you'll be telling us about eHonour.
Alli Ginthur
School of Applied Knowledge
Caldari State
#367 - 2015-01-28 17:46:28 UTC  |  Edited by: Alli Ginthur
Market McSelling Alt wrote:
Alli Ginthur wrote:


So you respect the 10 tornado fleet for planning and executing a gank, however dont respect the catalyst guy/fleet planning and executing a gank... because :reasons:?



Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.


So the cost of the ship is your primary sticking point. You think the cost of a ship is how to balance ship strength. Its a good thing you arent in charge of balancing.
baltec1
Bat Country
Pandemic Horde
#368 - 2015-01-28 17:46:43 UTC
Market McSelling Alt wrote:



Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.


Show me a t2 cat for 5 mil.
Zendon Taredi
Tier Four Technologies
#369 - 2015-01-28 17:49:21 UTC
baltec1 wrote:
Zendon Taredi wrote:

Well, i do believe they will regret that.


Why?


Whine & petition spam.
Annette Nolen
Perkone
Caldari State
#370 - 2015-01-28 17:49:55 UTC
Tippia wrote:
Annette Nolen wrote:
I don't really want to pollute this thread with the responses; read the linked thread if you have suggestions, but I promise all of your points have been covered.
Including the one that you're asking for something that's already in the game?


Webbing is not a counter, just another avoidance. Inty warpouts are a bad counter dependent on something the game engine simply can't handle.

Tippia wrote:
Bumpers don't pop you, so no.


Bumpers can chase me and lock me down again just as easily. Or rather, DID. If you leave out the part where I got blown up, nothing has changed with the OP nature of bumping in that scenario.

Tippia wrote:
Quote:
There is no perfect avoidance technique
This is a good thing. You want one to exist. That is a bad thing. That's as simple as it gets.


What I'm actually asking for is a non-perfect counter to active bumping. Not a new technique to avoid ever being bumped, and certainly nothing that is a 100% certain hard counter against active bumping that somehow guarantees escape.

But I'm pretty much just repeating every point/counter-point made in the other thread. You haven't come up with anything original that hasn't already been addressed soundly over there.

There are only two valid positions for the con side to hold. 1) you don't believe active bumping needs a mechanical counter; that's fine, I respect that position (even though it's totally wrong). 2) you believe the module as-described is too certain to guarantee escape; that's fine, tweak the suggested values until it is better balanced in your opinion.
Market McSelling Alt
Doomheim
#371 - 2015-01-28 17:52:47 UTC
baltec1 wrote:
Market McSelling Alt wrote:



Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.


Show me a t2 cat for 5 mil.



Why the heck would you need to use T2?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#372 - 2015-01-28 17:53:21 UTC
Market McSelling Alt wrote:
Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.

The cat fleet has everything to lose. The entire cat fleet, for instance. In many cases with nothing to show for it, unless they plan and pick their target properly.

And your personal definitions are irrelevant, 5M for a cat is a cost. You can claim otherwise until you're blue in the face, but reality simply will not budge on this matter. Oh, and don't think that ganknados can't be used just for tears — suggesting otherwise also suggests a fundamental lack of understanding of ganking.

Also…
Alli Ginthur wrote:
So the cost of the ship is your primary sticking point. You think the cost of a ship is how to balance ship strength. Its a good thing you arent in charge of balancing.
…this. Cost is not a factor in balance, and certainly not in being worthy of respect. That seems like the most nonsensical and irrelevant detail to attach anything to.
Tippia
Sunshine and Lollipops
#373 - 2015-01-28 18:00:42 UTC
Annette Nolen wrote:
Webbing is not a counter, just another avoidance. Inty warpouts are a bad counter dependent on something the game engine simply can't handle.
In other words, webbing is a counter, as is warping in your new direction. Neither is dependent on something the game can't handle — in fact, they both work exactly because the game can handle them.

Quote:
Bumpers can chase me and lock me down again just as easily.
…and you can escape them again, just as easily.

Quote:
What I'm actually asking for is a non-perfect counter to active bumping.
Uh-huh. You are dismissing all the existing, perfectly working counters because they are not 100% effective. To fix this oversight, you suggest that a module is made that breaks the physics engine. So yeah, no. That's pretty much exactly what you're asking for.

Oh, and your entire reasoning for needing this is fundamentally flawed since you incorrectly assume that bumping is 100% effective. The only reason you think it's that effective is because you choose “none” when you are picking which of the existing counters to use.
Ima Wreckyou
The Conference Elite
Safety.
#374 - 2015-01-28 18:11:25 UTC
Market McSelling Alt wrote:
baltec1 wrote:
Market McSelling Alt wrote:



Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.


Show me a t2 cat for 5 mil.



Why the heck would you need to use T2?

Because of the shield recharge and because the Orca bay is limited. Did you actually try the tactic yourself?
Mag's
Azn Empire
#375 - 2015-01-28 18:13:16 UTC
Ima Wreckyou wrote:
Market McSelling Alt wrote:
baltec1 wrote:
Market McSelling Alt wrote:



Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.


Show me a t2 cat for 5 mil.



Why the heck would you need to use T2?

Because of the shield recharge and because the Orca bay is limited. Did you actually try the tactic yourself?
Shhh, he's supplying comedy gold. We don't need him to learn the facts just yet.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Market McSelling Alt
Doomheim
#376 - 2015-01-28 18:28:28 UTC
Ima Wreckyou wrote:
Market McSelling Alt wrote:
baltec1 wrote:
Market McSelling Alt wrote:



Because the Cat fleet has nothing to lose. They can gank just for tears, where the Tornados have to gank to cover their costs.

And no Tippia, 5mil for a Cat is not "cost" its pennies.


Show me a t2 cat for 5 mil.



Why the heck would you need to use T2?

Because of the shield recharge and because the Orca bay is limited. Did you actually try the tactic yourself?



Have you? You know the Orca can go back to the station and get more...

And a T2 fit Cat costs 4x as much as a T1... but only does 20% more damage. So it doesn't take an economics major to figure out the Maths here.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#377 - 2015-01-28 18:30:20 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
Have you? You know the Orca can go back to the station and get more...
Want to guess what happens while it does?

Quote:
And a T2 fit Cat costs 4x as much as a T1... but only does 20% more damage. So it doesn't take an economics major to figure out the Maths here.
No, it really doesn't. A T2 catalyst is highly preferable since it drastically reduces the time, setup, and co-ordination required.
Market McSelling Alt
Doomheim
#378 - 2015-01-28 18:31:51 UTC  |  Edited by: Market McSelling Alt
Tippia wrote:
Market McSelling Alt wrote:
Have you? You know the Orca can go back to the station and get more...
Want to guess what happens while it does?



Nothing because my freighter is still being bumped by anything in the game that can fit a MWD Roll

Recharge is chump... seriously even eft can tell you that.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Annette Nolen
Perkone
Caldari State
#379 - 2015-01-28 18:32:39 UTC  |  Edited by: Annette Nolen
Alli Ginthur wrote:
And the difference between one guy using the 50mil of catalysts and the fleet using 50mil of catalysts is... what?


Yeah can we stop dancing around this please?

We all know what the difference is; the final cut per actual person involved (e.g. the human at the keyboard).

Hyperdunk gank team only has to gank targets with sufficient value to get a cut large enough to warrant three people involved. A fleet has to gank targets with sufficient value to get a cut large enough for the 15+ people involved.

But let's boil it down even further so we can approach this simplistically. Let's assume ALL ganks are done by one perfectly rational multiboxing human.

Traditional freighter gank: 1 bumper + (14 or more gank pilots, depending) = 15 accounts to PLEX from the profit

Hyperdunk: 1 bumper + 1 bowhead/orca pilot + 1 gank pilot = 3 accounts to PLEX from the profit

Provided the hyperdunker is able to gank at least once for every five ganks done the traditional way, they will come out even or on top in terms of profit per account. The primary limitation on traditional ganking is not the time to gank, it's the GCC, so while a hyperdunker is not going to gank as frequently as a traditional ganker, they are still very likely going to gank at better than a 1 to 5 rate.

Net effect? Value of a ship worth ganking just got lower.

For the record, I have no problem with this. I wish every gank was a hyperdunk, it's really easy to defend against (1 remote repper and you're 100% safe). But that doesn't invalidate the concerns raised by the above math.

(EDIT: I forgot to spell it out so in case it's not clear, profit is unchanged in either scenario; drop rates are the same and number of cats/material cost to gank is identical or nearly so -- yes this is a slight oversimplification but the addition of one or two cats to deal with passive shield regen on a hyperdunk is balanced by the traditional method likewise requiring more cats than strictly necessary unless you want to borderline fail a bunch of ganks with 3 hull HP remaining on target).
Tippia
Sunshine and Lollipops
#380 - 2015-01-28 18:34:55 UTC
Market McSelling Alt wrote:
Nothing because my freighter is still being bumped by anything in the game that can fit a MWD Roll
No, what happens is that the ganker gets ganked, the target is repped up, the vultures start showing up, and/or the target just gets away. If you need the fetch more ships, you have long since failed.

You keep stupidly assuming that you have unlimited time, and that drawing things out is somehow a good thing. It is the exact opposite of the truth.