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Rokh

First post
Author
Phig Neutron
Starbreaker and Sons
#21 - 2015-01-28 16:52:11 UTC
I see several comments that the Rokh has no damage bonus.

But, don't you realize that the optimal range bonus is a damage bonus? What it means is that you could use close-range ammo at medium ranges, or even use blasters instead of railguns. Caveat: I haven't flown it, but this is the very principle by which the Apocalypse becomes the best Amarr battleship for PVE.

Whenever anyone says "Rokh" by the way, I'm reminded of the "EVE Hell" video. Am I the only one? Link: http://youtu.be/DMLnUjNlRL0
Solonius Rex
Federal Navy Academy
Gallente Federation
#22 - 2015-01-28 17:16:02 UTC
Just some misconceptions i want to clear up.

Gregor Parud wrote:
Rokh for lvl 4 missions? Here's my views on it, even thought some of them may already have been voiced.

- Rokh does not have a tracking bonus which is really bad and massively affects the applied dps in many situations

You wouldnt want to be using a blaster rokh in the first place, and ships using railguns shouldnt be put in the situation where they need increased tracking range against NPC rats. But then again, hyperions dont have tracking bonuses either.
Quote:

- It lacks base dps so that's already bad, especially if it then also applies less

Since the rokh has 8 turret slots, this isnt really an issue vs the 6 slotted hyperion/megathron.
Quote:

- it's shield tanked which with MJD and the need to add tracking will cause fitting issues

Lowslot... tracking... Enhancer....

Plus with an MJD you should be taking very very very little damage. If you are taking that much damage, you are doing something wrong.

Quote:

However cool the Rokh looks and however left field and funky it is as an option, it's also a bad option.

Its a decent option, no better or worse than a hyperion or mega. Id say its a little more skill-friendly, too.
ergherhdfgh
Imperial Academy
Amarr Empire
#23 - 2015-01-28 17:29:56 UTC
I just want to reinforce here that focusing on Caldari and hybrids is a dead end and probably your least optimal combo in game. If you go this route the next best option for you to crosstrain when you realize you are out of options is Minmatar as your shield and generic gunnery skill will transfer over.

If you intend to stick with caldari be prepared to train missiles.

If you intend to stick with turrets go any other race than Caldari, but Minmatar or Amarr are more focused on turrets in general than Gallente. Amarr is probably the most turret focused race.

Another thing to take into consideration is look through the faction ships and see which seem to appeal to you and what skills they require you to crosstrain into. For example a Gallente Minmatar combo gets you access to Machariels and Vindicators which are both excellent incursion ships and the Machariel is probably one of the if not the best level 4 mission ship in game. One paper the Vindi looks good for level 4's also. Along those lines the Vargur and Kronos are both great level 4 mission running marauders.

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Bullet Anarchy
Venom and Bullet Corporation
#24 - 2015-01-28 17:40:54 UTC
Bullet fly The Rock in Level 4 missions

The Rock survived some difficult **** but it got too many blind spots for solo a fleet of rats.

They will rip up that tank like it's a Naga and all you got is a few more seconds to wait for them to finish the job if you can't hit them.

On Target

ergherhdfgh
Imperial Academy
Amarr Empire
#25 - 2015-01-28 17:41:24 UTC
Solonius Rex wrote:
Just some misconceptions i want to clear up.

I want to back up what Rex said here and agree with him.

What ever route you go will have use for the skills that you train in the future. No matter what you do you will almost certainly be needing it all and none of it will go to waste. If you want to focus on the level 4 Rokh go right ahead. If you decide you want to fly other ships in the future which you will then you will crosstrain which you will as everyone does.

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Solonius Rex
Federal Navy Academy
Gallente Federation
#26 - 2015-01-28 18:55:47 UTC
ergherhdfgh wrote:
I just want to reinforce here that focusing on Caldari and hybrids is a dead end and probably your least optimal combo in game. If you go this route the next best option for you to crosstrain when you realize you are out of options is Minmatar as your shield and generic gunnery skill will transfer over.

If you intend to stick with caldari be prepared to train missiles.

If you intend to stick with turrets go any other race than Caldari, but Minmatar or Amarr are more focused on turrets in general than Gallente. Amarr is probably the most turret focused race.

Another thing to take into consideration is look through the faction ships and see which seem to appeal to you and what skills they require you to crosstrain into. For example a Gallente Minmatar combo gets you access to Machariels and Vindicators which are both excellent incursion ships and the Machariel is probably one of the if not the best level 4 mission ship in game. One paper the Vindi looks good for level 4's also. Along those lines the Vargur and Kronos are both great level 4 mission running marauders.


This is true.

Basically, caldari main Missiles, Gallente main Hybrids, Minmattar main projectile, and Amarr main lasers. The end-game ships of these races stick to these weapons, for the most part.

Missiles are probably the most widespread in how their bonus/turret slot cross over to other races, followed by hybrids.
J'Poll
School of Applied Knowledge
Caldari State
#27 - 2015-01-28 19:12:05 UTC  |  Edited by: J'Poll
Solonius Rex wrote:
ergherhdfgh wrote:
I just want to reinforce here that focusing on Caldari and hybrids is a dead end and probably your least optimal combo in game. If you go this route the next best option for you to crosstrain when you realize you are out of options is Minmatar as your shield and generic gunnery skill will transfer over.

If you intend to stick with caldari be prepared to train missiles.

If you intend to stick with turrets go any other race than Caldari, but Minmatar or Amarr are more focused on turrets in general than Gallente. Amarr is probably the most turret focused race.

Another thing to take into consideration is look through the faction ships and see which seem to appeal to you and what skills they require you to crosstrain into. For example a Gallente Minmatar combo gets you access to Machariels and Vindicators which are both excellent incursion ships and the Machariel is probably one of the if not the best level 4 mission ship in game. One paper the Vindi looks good for level 4's also. Along those lines the Vargur and Kronos are both great level 4 mission running marauders.


This is true.

Basically, caldari main Missiles, Gallente main Hybrids, Minmattar main projectile, and Amarr main lasers. The end-game ships of these races stick to these weapons, for the most part.

Missiles are probably the most widespread in how their bonus/turret slot cross over to other races, followed by hybrids.



Only issue:

There is no end-game ship other then what YOU make your end game.


But agreed, if you use a MJD with rails and you have tracking issues...then you should learn how to use the setup ASAP as it should not be an issue.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2015-01-28 19:35:53 UTC
Solonius Rex wrote:


Missiles are probably the most widespread in how their bonus/turret slot cross over to other races, followed by hybrids.

I wanted to write something similar to this about drones but I thought more on it and could not come up with a clear answer.

Every race has ships that are turret based. No race has every ship using turrets as the primary weapon system.

Every race use drones on almost every ship however only the Galentte specialize in it and outside Gallente off the top of my head I can only think of the Amarr cruiser the Arbitrator that has a drone bonus (excluding pirate factions which use 2 racial bonuses )

Only Caldari specialize in missile boats however both Amarr and Minmatar have some missile boats in their line ups and Minmatar has many ships which use both and I can't think of any Gallente ship that use missiles aside from the stealth bomber called the Nemesis.

I'm not disagreeing with Rex on what he said. I'm only saying that I tried to come up with a similar recommendation and myself could not come up with a clear answer.

Clearly drones are used on the highest percentage of ships however are the primary weapon system on the least number of ships.

Turrets are the most common but each race has it's own turret type so turrets are by far the most common in general but if you look at the different types ( projectiles, hybrids, lazors ) it becomes the most racial specific weapon system.

Caldari are the missile specialists but Minmatar and Amarr both have ships in their line up that specialize and are bonused for missiles so in that sense of specific weapon types that are the primary weapon system on the most races clearly missiles are it.

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Typhoid Mary
Caldari Provisions
Caldari State
#29 - 2015-01-28 22:15:18 UTC
Thanks to everyone who has put forward their advice! One of the really great things (and also most daunting to a new player) is the sheer amount of options out there for every role that you could imagine. I am slowly learning though, and based on the stuff I have read here, and the rest of the forums I am starting to get a grasp on the ships, their roles and how the skills you train for a ship translates to the ships of other races.

I am going on holiday next week for an unknown period of time, so I have set my character to train drone skills as well as some support skills that have been recommended to me. I have already done many missions, and I am only a few away from unlocking level 4 missions.

When my skills are ready to get into a Battleship, I intend to get myself a Dominix for now. From there the opportunities is many, and the Dominix is merely a stepping stone that would get me there.

Thanks again for reading and all the comments.
Phig Neutron
Starbreaker and Sons
#30 - 2015-01-28 22:58:41 UTC
Typhoid Mary wrote:
a Dominix for now


Don't forget... style matters too! You're going to be looking at that potato for a long time, hope you like it...
Legetus Shmoof Metallii
Resilience.
The Initiative.
#31 - 2015-01-28 23:40:39 UTC
Excuse me but, does the Mega or Hyperion have its own song dedicated to it? Do they?

Didn't think so

I'm in a Rokh, baby

O tempora o mores!

J'Poll
School of Applied Knowledge
Caldari State
#32 - 2015-01-28 23:43:30 UTC  |  Edited by: J'Poll
Legetus Shmoof Metallii wrote:
Excuse me but, does the Mega or Hyperion have its own song dedicated to it? Do they?

Didn't think so

I'm in a Rokh, baby


Stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh can't stop the rokh
You can't stop

Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Legetus Shmoof Metallii
Resilience.
The Initiative.
#33 - 2015-01-28 23:56:30 UTC  |  Edited by: Legetus Shmoof Metallii
J'Poll wrote:
Legetus Shmoof Metallii wrote:
Excuse me but, does the Mega or Hyperion have its own song dedicated to it? Do they?

Didn't think so

I'm in a Rokh, baby


Stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh can't stop the rokh
You can't stop

Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh

I stand corrected....

IT HAS TWO SONGS DEDICATED TO IT

O tempora o mores!

ergherhdfgh
Imperial Academy
Amarr Empire
#34 - 2015-01-29 01:11:24 UTC
Typhoid Mary wrote:
Thanks to everyone who has put forward their advice! One of the really great things (and also most daunting to a new player) is the sheer amount of options out there for every role that you could imagine. I am slowly learning though, and based on the stuff I have read here, and the rest of the forums I am starting to get a grasp on the ships, their roles and how the skills you train for a ship translates to the ships of other races.



If you play this game with any kind of regularity after a year of playing you should have a decent idea of what you like to do and what kind of direction you'd like to go in. It's pretty easy to come up with enough skills to fill up a year worth of training that are generic / support skills that will be used by nearly any ship that you pilot. You really should not be trying to beeline into any one specific BS in that time anyway.

I tell most new guys that they should focus on small and medium ships early on and if you do that and wait to fly a BS until you have sufficient support skills then there really should be no problem. You can train most stuff to level 2 or 3 in no time so you can train various things just to try them out and if you like them train them higher and if not you haven't lost much.

By the time you are ready to fly a BS you should know enough about the game to know which one you want to fly.

Eventually you are probably going to want to have frig 5 and cruiser 5 in all 4 races just because of the shear number of tech 2 and faction ships that opens up to you.

6 or 7 years into this game and just today I finished training some skill that I know I'll probably never use but I'm remapped for it now and just in case I might want to use it in the future. I'm pretty sure this is the first skill that I've trained on this toon that I think might not be of use to me. After a year skills train slower and in most cases don't even notice the difference. I just finished repair systems 5 on my main a couple months ago and my main ship is armor tanked and have not noticed the difference.

What I'm saying is that after a year you will be roughly equivalent to older players as far as ship skills they will just have more options. It will easily be 3 years before you are wondering what to train. Not what to train first but what to train next as in you can't think of any skills that you need and have to stretch to find something. That 1 - 3 year time frame is when I think most guys branch out and cross train.

TL;DR
Don't stress out on your skill plan you'll use it all anyway.

Want to talk? Join Cara's channel in game: House Forelli

Ralph King-Griffin
New Eden Tech Support
#35 - 2015-01-29 01:29:51 UTC
Legetus Shmoof Metallii wrote:
J'Poll wrote:
Legetus Shmoof Metallii wrote:
Excuse me but, does the Mega or Hyperion have its own song dedicated to it? Do they?

Didn't think so

I'm in a Rokh, baby


Stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh can't stop the rokh
You can't stop

Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh

I stand corrected....

IT HAS TWO SONGS DEDICATED TO IT

\o/
Azda Ja
Native Freshfood
Minmatar Republic
#36 - 2015-01-29 02:07:27 UTC
Ralph King-Griffin wrote:
Legetus Shmoof Metallii wrote:
J'Poll wrote:
Legetus Shmoof Metallii wrote:
Excuse me but, does the Mega or Hyperion have its own song dedicated to it? Do they?

Didn't think so

I'm in a Rokh, baby


Stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh, can't stop the rokh
You can't stop the rokh can't stop the rokh
You can't stop

Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh
Shake that paranoia, can't stop the rokh

I stand corrected....

IT HAS TWO SONGS DEDICATED TO IT

\o/


I can't stop laughing after that video.

*sticks Caldari BS into queue*

Grrr.

Marsan
#37 - 2015-01-29 03:30:06 UTC
Sorry folks both the Hyperion and the Rohk suck as missioning ships. Don't use Rails/Blasters for mission running. They are subpar in dps, and can't switch damage types. Being able to switch damage types to the weak spot of a given mission is extremely important. If you use rails and lasers you are restricting yourself to a very limit set of areas you can rat and mission.
http://wiki.eveuniversity.org/NPC_Damage_Types

What you should do is either go missiles starting with a and going to a Drake then a Tengu or Raven. Or stay with rails, but skill up ‎Gallente and drones with an eye towards sentry drones.


All of the above said the Hyperion and the Rohk are fine in Incursions as the Sasha in them omni-tank like the sleepers. Missiles are not well liked as they take time to reach target, which is a major issue in large fleets. If incursions are your end goal I'd look at either going Gallente and projectiles or Minmatar, rails, and drones. With an eye to end up in a Maelstrom, Tempest Fleet Issue, or Megathron Navy Issue. Just keep in mind Incursions are a long way away, and you'll be doing L4 and rat for a long time before you can join an Incursion fleet.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Gregor Parud
Imperial Academy
#38 - 2015-01-29 15:49:37 UTC  |  Edited by: Gregor Parud
Solonius Rex wrote:
Just some misconceptions i want to clear up.

Gregor Parud wrote:
Rokh for lvl 4 missions? Here's my views on it, even thought some of them may already have been voiced.

- Rokh does not have a tracking bonus which is really bad and massively affects the applied dps in many situations

You wouldnt want to be using a blaster rokh in the first place, and ships using railguns shouldnt be put in the situation where they need increased tracking range against NPC rats. But then again, hyperions dont have tracking bonuses either.
Quote:

- It lacks base dps so that's already bad, especially if it then also applies less

Since the rokh has 8 turret slots, this isnt really an issue vs the 6 slotted hyperion/megathron.
Quote:

- it's shield tanked which with MJD and the need to add tracking will cause fitting issues

Lowslot... tracking... Enhancer....

Plus with an MJD you should be taking very very very little damage. If you are taking that much damage, you are doing something wrong.

Quote:

However cool the Rokh looks and however left field and funky it is as an option, it's also a bad option.

Its a decent option, no better or worse than a hyperion or mega. Id say its a little more skill-friendly, too.



- who said anything about blasters, rails also need tracking.

- Base mega gives the exact same dps, Navy Mega however wins. Which is part of another point

- sniping from lol range with lol ammo means you do lol damage, that makes no sense to do even with the range bonuses. If you're not using antimatter you're losing dps meaning slower killing. On top of that you're wasting time to get to the gates/mission items.
ergherhdfgh
Imperial Academy
Amarr Empire
#39 - 2015-01-29 19:21:18 UTC
Marsan wrote:
Sorry folks both the Hyperion and the Rohk suck as missioning ships. Don't use Rails/Blasters for mission running. They are subpar in dps, and can't switch damage types. Being able to switch damage types to the weak spot of a given mission is extremely important. If you use rails and lasers you are restricting yourself to a very limit set of areas you can rat and mission.
http://wiki.eveuniversity.org/NPC_Damage_Types

What you should do is either go missiles starting with a and going to a Drake then a Tengu or Raven. Or stay with rails, but skill up ‎Gallente and drones with an eye towards sentry drones.


All of the above said the Hyperion and the Rohk are fine in Incursions as the Sasha in them omni-tank like the sleepers. Missiles are not well liked as they take time to reach target, which is a major issue in large fleets. If incursions are your end goal I'd look at either going Gallente and projectiles or Minmatar, rails, and drones. With an eye to end up in a Maelstrom, Tempest Fleet Issue, or Megathron Navy Issue. Just keep in mind Incursions are a long way away, and you'll be doing L4 and rat for a long time before you can join an Incursion fleet.

I mostly kill Sansha rats in a Domi with Curator IIs and used to use rails. I recently switched to beams which I did not do for the longest time since due to the higher fitting requirement I had to go with the smallest of the large beams and on paper it was a dps drop and increased load on my capacitor. So when I did go from the higher DPS kinetic / therm based rails to the lower dps EM / based lazors I noticed about a 3 million isk increase in my bounty ticks.

So if you are shooting at the same rats all the time and they have a high kinetic resists I would agree with you.

As you have already pointed out when running level 4 mission you don't always get the same rats. However you do know which rats you will mostly get. So when I used to run missions in Caldari space most of my missions were against either Guristas or Serpentis both of which Hybrids are ideal weapons to use. So if you were flying a lazor based platform in Caldari space that would suck but flying a railgun ship in caldari space is probably ideal.

If we look at projectiles while they do have ammo that deals primarily kinetic damage it's longer range lower dps so essentially you only have the 3 main damage types: therm with phased plasma, explosive with fusion and EM with the EMP rounds. So if you are in minmatar space and shooting at angels all day long the projectiles ships are best however projectile dps usually lags behind lazors and hybrids so anywhere that you'd be doing EM I found lazors to typically be better and both lazors and rails have therm for a secondary so the phased plasma is not a clear winner on those NPCs.

When we talk about missiles they typically lag behind turrets in dps and with the wasted volleys unless you are hyper vigilant on switching targets before they die you waste a lot of potential dps and the drake has a kinetic damage bonus without which it's damage is **** poor. So essentially the drake is pretty much kinetic damage only unless you don't have Caldari battlecruiser up very high then the drake just sucks period. I've heard the tengu is an awesome level 4 mission boat but I'd have to imagine all the T3 cruisers would be great for that. The Raven is a good level 4 boat (kind of hard to fit a decent tank last I flew one before the tiericide), the CNR and the Golem are awesome level 4 boats but so are most faction battleships and Marauders.

So I would say that if the OP is going to be missioning in Caldari space he'd likely do well to stick with a Caldari ship. Galentte with their hybrids and drones will do fine as well. He already said he was going to focus on the dominix for now which is probably the most versatile BS. The only problem you have with the Domi is the huge explosive hole that it has when you armor tank it.

Any way that you look at it I don't think that you can claim that there is any racial ship line nor any weapon system that is clearly better than any of the others at running missions in general. It seems mostly dependent on the space you are flying in and in null sec even more so.

P.S.
As far as the "you can't stop the Rokh" videos I like the one where the Rokh jumps into the belt and starts minning at the end but since minning BSs aren't a thing anymore I don't think new players would get the joke but iirc the Rokh used to be the best minning BS in game which is kind of relevant here because the joke back then was that it wasn't good for much else. From the discussion on this topic here it seems the only thing that has changed is that no one mines in BSs since the tiericide.

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Solonius Rex
Federal Navy Academy
Gallente Federation
#40 - 2015-01-29 20:00:45 UTC  |  Edited by: Solonius Rex
Gregor Parud wrote:



- who said anything about blasters, rails also need tracking.


If youre doing rails and youre in need of extra tracking, you are doing it wrong. The whole point of railgun MJD Rokh, is that you are sufficiently far enough away, that the enemy NPC frigates will be flying at you in a straight line, so that you can take out 90-100% of the smaller ships and then proceed to ignore them as the lumbering battleships finally get close enough to apply meaningful DPS onto them. And even when i was low skilled, i had absolutely no problem hitting battleships 40km off with railguns in my rokh. And yet, if i had been using a hyperion/megathron, i would definately expect to be dealing far less damage as 40km would be out of my optimal range, but more on that below.

Quote:

- Base mega gives the exact same dps, Navy Mega however wins. Which is part of another point


At over twice the price of a Rokh, i would expect nothing less. But thats kind of the point. At the same price, a megathron or a hyperion just doesnt compare with the Rokh in terms of railguns, low skills, and more importantly, low drone skills.

Since the person asking the question is a new player, however, she is most likely going to be spending a very long time running L4 missions in order to make enough money to buy a far better ship that costs 500-700 million isk(Thats assuming she doesnt just buy a plex and sell it). In which case, spending another 2 days training up Gallente Battleship to 3 isnt really much of a time loss. Theres nothing wrong with flying a rokh, then spending 2 days out of the 2-3 weeks or however long it will take her to gather 500 million isk to buy a new megathron NI, or 700 mill for a new vindicator. Especially if that Rokh helps maximize her possible ISK farming from the start.

Quote:

- sniping from lol range with lol ammo means you do lol damage, that makes no sense to do even with the range bonuses. If you're not using antimatter you're losing dps meaning slower killing. On top of that you're wasting time to get to the gates/mission items.


54 km optimal and 30km falloff with a rokh and Caldari antimatter, compared to a 36km optimal and 30km falloff on a hyperion/megathron with the same caldari antimatter. 18km of additional optimal range. Thats not just some "lol range".

Also, you dont need Superdupe Amazing range with superdupe amazing 10000000dps ammo to kill frigates that are burning directly towards you. What matters more, in killing frigates that are 50-100km away and burning straight for you, is the optimal/falloff, and not the damage. "lol damage" from a large hybrid turret is still "superdupe amazing damage" to a frigate. Even Spike deals 1400 alpha.