These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

A Message Regarding "Hyperdunking"

First post First post First post
Author
Tippia
Sunshine and Lollipops
#321 - 2015-01-28 15:42:04 UTC
Lucas Kell wrote:
The fact that you agree with a troll doesn't make their posts any better.
Good thing he doesn't agree with you then. You are a troll, after all, since you keep commenting on things you have already admitted you don't know anything about, and since you refuse to actually engage in any kind of debate or answer even the simplest of questions.

Quote:
This is fundamentally incorrect. The "entitlement" argument is no more valid for carebears than it is for gankers. Gankers are always harping on about how entitled to all of their ganking mechanics they are. Just look at this thread. There's a mechanic which is so close to an existing exploit that it's nearly indistinguishable and CODE members crawl out of the woodwork to explain why it should definitely not be changed. You could very much see that as entitlement.
No, it is not. It is fundamentally true. As more and more nerfs have been piled onto the gankers to make their job harder, their victims have become more and more complacent and less and less willing to learn anything that will help them. Just look at this thread: it is people understanding the mechanics at work trying in vain to explain them to those who don't, while the latter keep harping on about how there is nothing they can do to help themselves.

He's 100% correct on that point: the more pampered they are with protection, the more reliant they become on it and the more their sense of entitlement on mechanical protection will grow. If you've actually been around and paid attention (and not lied to yourself), you will have noticed this trend years ago.

The mechanic at work here is also very easy to distinguish from a long-removed exploit that it's rather odd that it became a question at all. It's only an issue because those who are unwilling to learn about game mechanics are, as a result of that unwillingness, also unfamiliar with the consequences the old ruling was talking about. This announcement has nothing to do with that old exploit because it's a completely different beast. It does not bring in any ability that didn't exist before, nor does it actually change what tactics have ever been allowed when CONCORD is involved.

Quote:
At the end of the day we're all here to play a game for entertainment. You need to accept that that entertainment comes in many different forms, not just one single playstyle that people like Tippia support.
You don't even know what my play style is, so any thing you say about what I like is pure prejudice.

Quote:
What? Don't make me laugh. Ganking is easy. Like ludicrously easy.
…and yet it is ludicrously rare and limited to a select few individuals who have spent a lot of energy at figuring out how to make it work. How do you square that with it being easy?

Quote:
Actually you're sort of correct. If ganking were easier people would come in and leave if they weren't able to defend themselves, leaving only players who are heavily resistant to ganking. At that point gankers would complain that ganking is too difficult and demand nerfs to highsec player.
Does it matter? Should we reach that point, then that's a discussion to have there and then. The possibility that at some point, the gankers get the same sense of entitlement that the pampered haulers currently exhibit, is not a reason to actually move in that direction and make people learn.

Ultimately, that is the one thing that will make them safe, and the other route — giving them more protection because they are unwilling to learn — can only end where it simply must not end: by the complete eradication of non-consensual PvP.
Market McSelling Alt
Doomheim
#322 - 2015-01-28 15:42:34 UTC
Dave Stark wrote:
Market McSelling Alt wrote:
Dave Stark wrote:
Market McSelling Alt wrote:
Hilarious. You use a bunch of 3 mil isk fit ships to gank a 1.5bil ship with untold isk of cargo... and you want to talk about the cost of Catalysts? Troll


remind me why 1 pilot should be able to beat 3 pilots? especially when that one pilot willingly chose to fly a ship with 0 offensive capabilities.


1 pilot isn't "beating" anything simply by surviving...

You have a warped sense of "beating"


the end result is some one ending up without a ship, i'd say that would classify some one as beaten.

*shrug*



The person without a ship did it themselves... consciously

Seriously put more effort into this.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Alli Ginthur
School of Applied Knowledge
Caldari State
#323 - 2015-01-28 15:43:03 UTC
Market McSelling Alt wrote:
Dave Stark wrote:
Market McSelling Alt wrote:
Hilarious. You use a bunch of 3 mil isk fit ships to gank a 1.5bil ship with untold isk of cargo... and you want to talk about the cost of Catalysts? Troll


remind me why 1 pilot should be able to beat 3 pilots? especially when that one pilot willingly chose to fly a ship with 0 offensive capabilities.


1 pilot isn't "beating" anything simply by surviving...

You have a warped sense of "beating"


Interesting.. I thought when your ship survived and the attack failed... you won, as you beat the challenge placed before you...

So thats not true?!

Have I been lied to all these years?Roll
Tippia
Sunshine and Lollipops
#324 - 2015-01-28 15:44:15 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
Learn to answer the question.
I did, and I did. I gave you eight answers off the top of my head, and your not liking the answer because it turns out reality conflicts with your hallucination does not constitute a lack of answer.

Quote:
you are seriously a troll if you are trying to use "cost" as a deterrent to ganking.
Reality conflicts with your hallucination. The reality of the matter is that as costs have gone up, ganking has gone down. If you don't understand why, Economy 101 will probably help you.


Quote:
1 pilot isn't "beating" anything simply by surviving.
Incorrect. It is a conflict between a predator and a prey. The prey wins by denying the predator. It's called a mission kill, and it counts as winning every time. Doubly so in this situation, where the predator actually incurs a loss, and all the prey has to do to come out ahead is to survive.
Zendon Taredi
Tier Four Technologies
#325 - 2015-01-28 15:49:14 UTC
TheMeanPerson wrote:
Lets be serious here guys, I hate to be the debbie downer for freighter and industrial pilots, but no matter what happens.

If you fly with something worth ganking, your going to get ganked. Just be smart, dont go afk, use a webber. OTHERWISE, you will end up like the people inside of the player hugh forehead's biography EVERY TIME. WE will FIND you. Hyperdunking or not. Twisted



And what isnt worth ganking when you are using catalysts? before the problem was getting a fleet large enough to gank freighters with catalysts, now that problem is gone meaning that anyone with an alt or two can take down a freighter at a cost of what, 20m?

Yes, we can get escort, in the form of a webber or a guadian etc but that will double the cost of hauling and that cost will be passed along to the consumers. Also, it would delete this ganking gameplay that people seem to enjoy. Basically less fun for me, and for you.

Also, can we stop pretending that you are somehow immune to the freighter network being diminished? I mean the entire game runs on deliveries being made in freighters around the clock. It's also boring as **** and not especially profitable. So, how far do you want to push these people?

Dave Stark
#326 - 2015-01-28 15:49:54 UTC
Market McSelling Alt wrote:
Dave Stark wrote:
Market McSelling Alt wrote:
Dave Stark wrote:
Market McSelling Alt wrote:
Hilarious. You use a bunch of 3 mil isk fit ships to gank a 1.5bil ship with untold isk of cargo... and you want to talk about the cost of Catalysts? Troll


remind me why 1 pilot should be able to beat 3 pilots? especially when that one pilot willingly chose to fly a ship with 0 offensive capabilities.


1 pilot isn't "beating" anything simply by surviving...

You have a warped sense of "beating"


the end result is some one ending up without a ship, i'd say that would classify some one as beaten.

*shrug*



The person without a ship did it themselves... consciously

Seriously put more effort into this.



the parting in your hair, i love it.

must have happened as the point sailed over your head.
Alli Ginthur
School of Applied Knowledge
Caldari State
#327 - 2015-01-28 15:52:48 UTC
Zendon Taredi wrote:
TheMeanPerson wrote:
Lets be serious here guys, I hate to be the debbie downer for freighter and industrial pilots, but no matter what happens.

If you fly with something worth ganking, your going to get ganked. Just be smart, dont go afk, use a webber. OTHERWISE, you will end up like the people inside of the player hugh forehead's biography EVERY TIME. WE will FIND you. Hyperdunking or not. Twisted



And what isnt worth ganking when you are using catalysts? before the problem was getting a fleet large enough to gank freighters with catalysts, now that problem is gone meaning that anyone with an alt or two can take down a freighter at a cost of what, 20m?

Yes, we can get escort, in the form of a webber or a guadian etc but that will double the cost of hauling and that cost will be passed along to the consumers. Also, it would delete this ganking gameplay that people seem to enjoy. Basically less fun for me, and for you.

Also, can we stop pretending that you are somehow immune to the freighter network being diminished? I mean the entire game runs on deliveries being made in freighters around the clock. It's also boring as **** and not especially profitable. So, how far do you want to push these people?



Wow.. when did the price of catalysts drop so much? Did you get a special deal? Mind letting me know your supplier? Roll

Heres a hint... the number of catalysts required didnt change. Only the number of people flying them and setting the gank up. Which is still more than the usual afk freighter pilot brings to the encounter.
Dave Stark
#328 - 2015-01-28 15:53:03 UTC
Zendon Taredi wrote:
TheMeanPerson wrote:
Lets be serious here guys, I hate to be the debbie downer for freighter and industrial pilots, but no matter what happens.

If you fly with something worth ganking, your going to get ganked. Just be smart, dont go afk, use a webber. OTHERWISE, you will end up like the people inside of the player hugh forehead's biography EVERY TIME. WE will FIND you. Hyperdunking or not. Twisted



And what isnt worth ganking when you are using catalysts? before the problem was getting a fleet large enough to gank freighters with catalysts, now that problem is gone meaning that anyone with an alt or two can take down a freighter at a cost of what, 20m?

Yes, we can get escort, in the form of a webber or a guadian etc but that will double the cost of hauling and that cost will be passed along to the consumers. Also, it would delete this ganking gameplay that people seem to enjoy. Basically less fun for me, and for you.

Also, can we stop pretending that you are somehow immune to the freighter network being diminished? I mean the entire game runs on deliveries being made in freighters around the clock. It's also boring as **** and not especially profitable. So, how far do you want to push these people?



the cost hasn't changed.

that's fine, hauling is still cheaper than a second rate hooker anyway. even if the prices did double i'd still outsource my hauling because it'd still be comically cheap.

eh, it has been a reasonably long time since i had to create a courrier contract, or haul anything in a freighter myself. so yes, i am pretty immune to it being diminished.
as for how far do i want to push them? far enough so they'll actually stop whining about ganks, and start protecting their cargo.
Aleksi Bocharov
Caldari Provisions
Caldari State
#329 - 2015-01-28 15:55:00 UTC
Lucas Kell wrote:
I didn't claim it was a removal of a playstyle.


Irrelevant. You were the one whining about "effort", and based on that alone my point stands.

Lucas Kell wrote:
You might want to explain that to the much of the playerbase then


No, just you. You're the only one I've seen who uses this weird, expanded definition to include corp theft.

Lucas Kell wrote:
Either way, joining a highsec corp to shoot members on it's own is not a playstyle


Source?
Dave Stark
#330 - 2015-01-28 15:56:51 UTC
Aleksi Bocharov wrote:
Lucas Kell wrote:
Either way, joining a highsec corp to shoot members on it's own is not a playstyle


Source?


doubt he'll find one, since there's literally a whole community built around said activity.
Aleksi Bocharov
Caldari Provisions
Caldari State
#331 - 2015-01-28 16:01:25 UTC
Dave Stark wrote:
Aleksi Bocharov wrote:
Lucas Kell wrote:
Either way, joining a highsec corp to shoot members on it's own is not a playstyle


Source?


doubt he'll find one, since there's literally a whole community built around said activity.


Said community is obviously a figment of imagination, since Awoxing is clearly not a playstyle pioneered by the player of the same name.
Tippia
Sunshine and Lollipops
#332 - 2015-01-28 16:02:04 UTC  |  Edited by: Tippia
Zendon Taredi wrote:
And what isnt worth ganking when you are using catalysts? before the problem was getting a fleet large enough to gank freighters with catalysts, now that problem is gone meaning that anyone with an alt or two can take down a freighter at a cost of what, 20m?
Anything that costs more than the Catalysts, for one. A freighter requires far more than 20M, and costs go up quite rapidly as you add in contingencies to ensure you actually get anything out of it.

Quote:
Yes, we can get escort, in the form of a webber or a guadian etc but that will double the cost of hauling and that cost will be passed along to the consumers.
You payment structure seems rather odd, I must say, but the cost of hauling is utterly minute so if that's what's needed to make stuff arrive, then pile it on. No-one will even notice.

Quote:
Also, can we stop pretending that you are somehow immune to the freighter network being diminished? I mean the entire game runs on deliveries being made in freighters around the clock. It's also boring as **** and not especially profitable. So, how far do you want to push these people?
The thing is, we're not really being pushed at all at the moment. We've had our lives made easier in numerous ways, which is part of what makes it boring as **** — there's pretty much nothing to fear or worry about. That's where the complacency sets in, which gets some people killed. Take this non-change for instance: it seems many haulers are so used to everything being a gentle roll down the hill of diminishing obstacles that this one patch where something actually remains at a level, it is suddenly perceived as a brick wall.
Black Pedro
Mine.
#333 - 2015-01-28 16:18:49 UTC
Zendon Taredi wrote:

Yes, we can get escort, in the form of a webber or a guadian etc but that will double the cost of hauling and that cost will be passed along to the consumers.

You and your customers are not entitled to cheap hauling by AFK freighter. If this ruling increases the risk to haulers (which it doesn't - ships with active pilots are no less safe than they were yesterday), the sandbox will adjust, but is player interaction and engagement, not cheap hauling rates that CCP is trying to maximize.

Zendon Taredi wrote:
Also, it would delete this ganking gameplay that people seem to enjoy. Basically less fun for me, and for you.
Only by the loosest definition is loading up a freighter, undocking pressing 'Autopilot' and going to eat a sandwich actual gameplay. The game for the hauler is to get her goods safely to the destination. How is there any fun or engagement if there is no risk to this activity? Unless you mean the fun of earning ISK for pressing a button and risking nothing.

Zendon Taredi wrote:
Also, can we stop pretending that you are somehow immune to the freighter network being diminished? I mean the entire game runs on deliveries being made in freighters around the clock. It's also boring as **** and not especially profitable. So, how far do you want to push these people?

You act as if it is somehow now impossible to use a freighter in highsec because a weaker form of an already accepted activity has been decided to be within the rules. Perhaps there will be more freighter ganks, perhaps not, but for sure this attack is much more susceptible to disruption by an active pilot or white knights/assistance than vanilla freighter ganking.

But from an economic perspective, the prevalence of AFK freighter hauling has driven the price of courier contracts into the ground. There is plenty of room to "push these people" around, and perhaps make some space for the little haulers who are not at the same risk to bumping.



Khan Wrenth
Viziam
Amarr Empire
#334 - 2015-01-28 16:19:20 UTC  |  Edited by: Khan Wrenth
Lucas Kell wrote:
The fact that you agree with a troll doesn't make their posts any better.


To keep things civil and all that, I agree with your sentiment on post quality entirely. I disagree with your assertion she's a troll. That's what it's going to boil down into, so I suppose we can leave it at that?

Quote:
This is fundamentally incorrect. The "entitlement" argument is no more valid for carebears than it is for gankers. Gankers are always harping on about how entitled to all of their ganking mechanics they are. Just look at this thread. There's a mechanic which is so close to an existing exploit that it's nearly indistinguishable and CODE members crawl out of the woodwork to explain why it should definitely not be changed. You could very much see that as entitlement.


That is an interesting perspective on the discussion, but one I obviously don't agree with. What I see, and I am being 100% honest here that this is merely my perspective, is that after having witnessed this song and dance play out hundreds of times on the forums over the past few years, is that the gankers do complain, yes. They complain about constant nerfs like every other person. But they've gotten very little to balance out those nerfs. Whereas I have seen the same arguments from the carebears that "it isn't safe enough yet!" screamed at the top of their lungs no matter how many times gankers got nerfed. So you see it as entitlement on both sides. I don't. I see one side getting nerfed more than is necessary, but adapting nonetheless and asking for a bit more to compensate, and the other side gettting more of what they want, and still asking for a bit more. That does not seem equal to me, so I do not put an equivalence there.

Why should one side get nerfed, adapt, and still get nerfed, while most other aspects of the game get buffs and nerfs as a "rebalance". Where's the ganker rebalance? The scope of ganking is so narrow, the ships and tools so few, the locales so few, that I don't see how it is a problem or even that the game might suffer from a few select buffs. Heck, piracy as a legitimate playing option was supposed to be a cornerstone of selling this game to the masses, why is it still being marginalized?

The mechanic/topic of this thread, however, is so fundamentally different than the aforementioned exploit that the Dev's don't agree with you. To paraphrase, they have basically put forth in this thread, "We've had long discussions about this, analyzed it, and found that there is a very fine line that this tactic does NOT cross". Again, I'm paraphrasing what they said, but that is basically what the conclusion was. The added bit of "we'll see if this becomes widespread and might reconsider it then" doesn't mean much in this context because as others have already pointed out in this thread, the use of this tactic is so niche, no easily disrupted, that it can't be widespread because the conditions required for it to happen just don't happen that frequently. Even so, Devs have taken steps to slightly limit things that people decried as exploits because of widespread abuse, but kept the mechanic in place because it itself wasn't an exploit. Remind me how that drone assist thing is these days? Banned yet? Mechanic removed yet?

Quote:
At the end of the day we're all here to play a game for entertainment. You need to accept that that entertainment comes in many different forms, not just one single playstyle that people like Tippia support. People supporting their own playstyle are not automatically "entitled".


Again, I agree with what you wrote, just not the implications between the lines. I accept that entertainment comes in many forms, including piracy, which inherently has a victim that isn't a red-cross-NPC. I also have not seen Tippa declare only one playstyle as correct, but if I read through her posts I'm sure I'd find her, at some point, advocating for people to take responsibility for themselves and do something. Do something is NOT the same as saying "you can do only one thing". Quite literally it is the opposite, and there's been dozens of suggestions in this thread alone, not to mention every time this topic comes up. So you put forth an assertion, and I find it completely without merit, therefore it is dismissed.

Quote:
What? Don't make me laugh. Ganking is easy. Like ludicrously easy. Gevlon Goblin who has an incredibly warped understanding of mechanics was able to gank billions with new characters. If you are finding ganking difficult then you are doing it wrong.


Like almost everything in life, sure it's easy when you know what you're doing. I'm sure Michael Phelps considers swimming like a torpedo easy. But again, not any Joe Shmoe can do it. He'll just get popped by concord and have a killright on him with nothing to show for it. You have to understand the mechanics of the game, nuances like Concord response times, your damage output, the enemy's resists/tank/buffer, what ammo to use, what ship to use, and all this assumes the other pilot does nothing for his own defense. Literally one thing that isn't accounted for, whether it be a DCUII or a thermal resist module can ruin your attempt. Or, you know, the other pilot seeing you coming and actually doing something besides sitting on his thumb. Ganking relies almost exclusively on players being complacent.
Darkblad
Doomheim
#335 - 2015-01-28 16:25:36 UTC
Erika Mizune wrote:
In the past, CCP has stated that this type of bumping is considered harassment, and this is a main part of this type of gank. You have a set of Shuttles, Catalysts, the Bowhead, and a ship that is designated to keep the freighter bumped to hell (Usually a Machariel) so they are pretty much screwed to even try to do anything.
Can you provide a source that clearly defines such bumping to prepare a gank is considered harassment and not a strategic element?
Quote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.
From here. In case that you have trouble accepting that due to the GM posting this, notice that there's a Community Representative's note right below that post.

NPEISDRIP

Annette Nolen
Perkone
Caldari State
#336 - 2015-01-28 16:31:43 UTC  |  Edited by: Annette Nolen
Kaarous Aldurald wrote:
Quote:


And while gankers always turn to the "perfect safety" refrain whenever carebears complain about poorly implemented mechanics like machariel bumping neutral tackle in hs


Bumping isn't going to change for a number of reasons. Chief of which is that if CCP can't even change enough about the game to give us alliance level bookmarks, they damn sure can't redo the physics engine from the ground up.


This is a (possibly intentional) strawman to ensure that bumping is never fixed. A rewrite of the physics engine is NOT required to address bumping, nor is the only way to fix the issue with bumping the total and complete nerf or removal of bumping as a mechanic. These are the typical over-exaggerated counter-arguments raised whenever the very real issue of bumping is brought up.

Bumping simply needs a mechanical counter so that it's not a black and white, all or nothing experience. There ought to be a game-mechanics way to counter bumping that doesn't depend solely on the bumper screwing up. The counter should not be 100% certain to succeed, but neither should the act of bumping be so certain either. The current "counter" to bumping is... don't get bumped. That's not a counter.

There is one other sorta half baked thing involving flying inty's off in the best guess of the direction your freighter might be going, but I'm sorry to say a manual piloting trick in an RPG running 1s ticks on a 10 year old submarine simulator is not an acceptable counter to anything. EVE is not a flightsim and any attempt to turn it into one or to heavily depend on piloting tricks is going to wind up losing badly to modern games like Elite in that regard.
David Mandrake
Center for Advanced Studies
Gallente Federation
#337 - 2015-01-28 16:33:26 UTC
Mag's wrote:
Concord Guy's Cousin wrote:
Aralyn Cormallen wrote:
Concord Guy's Cousin wrote:
As far as I know Concord will intervene if you shoot at them, but if you can fly them you can certainly board them and steal them Pirate.

You can also target them to prevent the hyperdunker from boarding them, however if their "drop ship" is still around the pilot can do the same to prevent you from boarding and stealing them.


Hilariously, you could also board one, shoot another to get yourself concorded, and then keep jumping in the other ships while under the GCC to get Concord to clean the lot up :P
Nice, that hadn't even occurred to me.
That is funny stuff and worth a try. Lol


I may have to train my webber up to fly a Catalyst :D Then sell the killright on it for it shooting my freighter for a billion ISK publicly and see if anyone gives me free money.

Granted this does mean you'd eventually have to buy sec status tags but given how often you're probably going to run in to this sort of a problem that shouldn't be a huge cost (and people sell the tags - at an inflated price - at the lowsec stations where you turn them in so you can just plop your webber in a clean clone and fly it there in a shuttle whenever you need to tag up)

Black Pedro wrote:

You and your customers are not entitled to cheap hauling by AFK freighter. If this ruling increases the risk to haulers (which it doesn't - ships with active pilots are no less safe than they were yesterday), the sandbox will adjust, but is player interaction and engagement, not cheap hauling rates that CCP is trying to maximize.


This is actually part of the reason why I take the time to haul my own stuff. One, it's somewhat interesting during the prep work (planning out routes, looking at what's going on in systems, etc), and I also typically want my stuff to arrive in one piece, which I feel I can better ensure by hauling it myself with a webbing alt. Additionally, I don't really like the idea that someone should be able to undock a ship and make money by pressing a two button combo, so I don't really like to reward the highsec hauling services. In fact, I'm kind of the opinion that Freighters should have had an even more significant EHP nerf, to be coupled with a need to active tank in order to bring EHP back up to previous levels in order to discourage autopiloting. At the moment you literally can't fit an active tank to a freighter (and even if CCP just buffed the CPU/PG it'd be retardedly unbalanced), so one of the big incentives against autopiloting (more EHP) effectively is non-existent on freighters. You can fit for max tank and essentially the only downside to autopiloting is you slowboat to gates, so you can just go to work and tell the ship to autopilot. I think that plus the Tutorial telling you to autopilot may be a good bit of the reason we have the problem we have now; where lots of freighter pilots feel they should be able to autopilot relatively risk-free, and why hyperdunking may also have created as much of a stir (as it happened along the route through Niarja, which is where you'd be running if you wanted to avoid the possible ganks along the Uedama pipe and the longer flight time wouldn't matter if you weren't actually playing)
Khan Wrenth
Viziam
Amarr Empire
#338 - 2015-01-28 16:38:36 UTC
Lucas Kell wrote:
Actually you're sort of correct. If ganking were easier people would come in and leave if they weren't able to defend themselves, leaving only players who are heavily resistant to ganking. At that point gankers would complain that ganking is too difficult and demand nerfs to highsec player. Or what, do you think gankers would just accept ganking is no longer viable if everyone was prepared and able to avoid being ganked?


I not only disagree, but I can point out that half of this thread has been gankers giving out every tactic they can so you can defeat what they are doing. Your enemy is offering up their own kryptonite on an engraved silver platter, but you're going to sit there and tell me they're going to endlessly demand buffs in complete parallel to the carebears' constant demands for ganking nerfs? That's a very big disconnect between what is happening in this thread, and what you're claiming.

On your other point, people would come in and leave if they weren't able to defend themselves? That might happen yes, but they already can defend themselves quite well. Too well, in fact. Only the laziest, slowest, fattest targets are getting ganked anymore. The tools are available to them to defend themselves as outlined numerous times already. But to be more direct, no, I don't think most of them will leave, and I genuinely hope most won't. I hope they start doing that awesome HTFU thing, fight back, fit their ships right, fly smart, and make this game more interesting. This game revolves around player choices, risk, playing smart. The gankers are doing it, why can't their victims? I blame the too-safe highsec for creating a headspace where people believe they should be safe. I believe if they were relieved of that notion, they'd play the game better and ENJOY the game better too. I want THEM to have fun too. But they have to play the game, not have the game played for them.

Lastly, do I think gankers would essentially give up? No. I think their ability to gank targets would be severely limited if targets started flying smarter. They still would, but much less than what we see today. But CCP can't protect you in a sandbox, only you can prevent forest fires protect yourself. And if people wouldn't wander into the hornet's nest thinking they were safe because they knew the risks and took all available precautions to prevent 99% of gank attempts, we wouldn't be seeing whiney threads on the forums because they understood the risks better. Problem solved.

Quote:
Prior to this announcement IMHO ganking was at an OK level, needed a bit of variation added like Black Pedro's suggestion of varying concord response times, and perhaps a bit of an increase to what you have to put on the line (though not necessarily lose, a risk rather than a cost) to execute a gank. What this does though is effectively legalise an old exploit and bring in the ability to gank any ship regardless of tank. I understand entirely that it's beneficial to gankers and therefore they are going to argue to the end that it should be kept in, but that just makes them as bad as any highsec carebear demanding they get more safety.


I think ganking needs to increase. Not by a lot. Within reason I've heard stories of some heroic men who, between the four of them, could completely shut down systems with their ganking prowess. That's what started the Concord buffs. And those four were banished to the four corners of null. So help me, I hope those guys got immortalized somehow. Anyway, EVE thrived under much worse ganking, and it's about time to reverse the trend of too much safety. Get people's heads back in the game, create more demand for ships and minerals by virtue of more of them exploding, and now we're talking!

This does not legalize an old exploit, and again, the DEVs already pointed this out. The two aren't related. Stop linking them, there's nothing to link.
Tippia
Sunshine and Lollipops
#339 - 2015-01-28 17:01:06 UTC
Annette Nolen wrote:
Bumping simply needs a mechanical counter so that it's not a black and white, all or nothing experience.
It already has a number of them. All bumping does is change your velocity vector. You can approach this in two main ways: try to change it back or try to roll with it. Rolling with it generally means warping out in a direction other that the one you intended, but at least warping out. Once you're off the grid, you're pretty much home safe. The other is to use things like counter-bumps or webs or other external means to get you pointing in the right direction at the right speed. A more violent option is to simply gank the bumper. Given the setups for those ships, this is fairly easy but obviously comes at a cost.

Again, the only thing that isn't a counter is “do nothing” — the option most seem to go for for some unknowable reason. That will never, and should never, work.

And to just stave off the inevitable answer: no, just because these counters mostly rely on a second ship does not mean they are not viable counters. The hauler and his helper is countering the ganker and his helper — bumping without a gank is countered by simply ignoring it, so that's already a 1:1 option.
Korwin Abre-Kai
lichfield exploration and salvage
#340 - 2015-01-28 17:01:53 UTC
as I read through this ....cesspool it becomes apparent that most of the posters are under the impression (on both sides of the issue) that concord exists to protect individual players giving rise to this "nerf them buff us or EVE will die" IDIOCY!........the fact is concord mechanics show this to be false.

the actual mechanics show that concord exists to protect the trade hubs and commerce between them in order to insure that a bare minimum functional economy exists in the game PERIOD no more no less. players as individuals are expendable , losses are expected and part of the game.

EVE is not and never has been simply a game about "blowing up space pixels". sorry "leet" PvPers but if this were COD in space ships we would all be running around in game spawned ships with fixed stats , a match making system , leveling and "leader boards"(in case you missed it all those stats are on out of game sites)

EVE online is at its core an economic simulator set in a scifi sand box as such it must have resource gathering , industry , trade and a competitive context to give it all purpose. sorry PvE fanatics but if you don't want to compete with other players (who can and will shoot you) your playing the wrong game.