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A Message Regarding "Hyperdunking"

First post First post First post
Author
Annette Nolen
Perkone
Caldari State
#201 - 2015-01-28 01:45:31 UTC
d0ubl3 rainb0w wrote:
hypothetical question

if someone's hyperdunking a freighter but suddenly frieghter has reps or an escort

if the ganker then deagresses and waits out his criminal timer by just bumping

if the ganker-***-bumper makes the frieghter wait for downtime, is that abuse?


Not likely... persistent bumping is only really classified griefing if it's literally across multiple systems and play sessions (as per the last time this was publicly addressed by CCP/GMs, anyway).

And this isn't all that hypothetical... people really like to bump freighters with no intention of ever ganking them. It's pretty common to get bumped for 30m to 60m at a time before any given bumper gets bored. The typical gameplay reason is for ransom, but of course no one is ever going to pay.
Dalphon Haman
Tribal Liberation Force
Minmatar Republic
#202 - 2015-01-28 01:48:49 UTC
For the first time I'm thinking about letting my subscription lapse. Just one more tool in the griefers box. Fit for tank and watch it just get whittled down unable to warp because of a bumping mach. This game just gets ridiculous the way the scales are tipped towards the griefers. I can't believe I'm saying this but I actually hoping one of these other space games in development pan out. I just want a game. Not a multiple alts logged in chore, when it comes to moving stuff.
Kaarous Aldurald
Black Hydra Consortium.
#203 - 2015-01-28 01:53:47 UTC
Dalphon Haman wrote:
For the first time I'm thinking about letting my subscription lapse. Just one more tool in the griefers box. Fit for tank and watch it just get whittled down unable to warp because of a bumping mach. This game just gets ridiculous the way the scales are tipped towards the griefers. I can't believe I'm saying this but I actually hoping one of these other space games in development pan out. I just want a game. Not a multiple alts logged in chore, when it comes to moving stuff.


Don't let the door hit you. I mean, it's not like you don't already have near perfect safety, and CCP removing awoxing wholesale.

Nah, if your sub is contingent on something that is expressly not against the rules being made so just because of QQ, then get the hell out of my EVE and never look back.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rena Senn
Halal Gunnery
#204 - 2015-01-28 02:10:09 UTC  |  Edited by: Rena Senn
Kaarous Aldurald wrote:


Don't let the door hit you. I mean, it's not like you don't already have near perfect safety, and CCP removing awoxing wholesale.

Nah, if your sub is contingent on something that is expressly not against the rules being made so just because of QQ, then get the hell out of my EVE and never look back.


Plenty of awoxers were QQ over the friendly fire changes to the point of threatening to quit. Guess they should stay the hell out as well by your thinking.

And while gankers always turn to the "perfect safety" refrain whenever carebears complain about poorly implemented mechanics like machariel bumping neutral tackle in hs, they never seem to push for some truly radical forced risk taking like making station traders' inventories gankable. Talk about making money hand over fist in perfect safety.
Kaarous Aldurald
Black Hydra Consortium.
#205 - 2015-01-28 02:16:46 UTC
Rena Senn wrote:

Plenty of awoxers were QQ over the friendly fire changes to the point of threatening to quit.


There is a big damned difference between the deletion of a playstyle, and something that is obviously not against the rules being stated as such.

If you can't figure that out, then you're pretty far gone.



Quote:


And while gankers always turn to the "perfect safety" refrain whenever carebears complain about poorly implemented mechanics like machariel bumping neutral tackle in hs


Bumping isn't going to change for a number of reasons. Chief of which is that if CCP can't even change enough about the game to give us alliance level bookmarks, they damn sure can't redo the physics engine from the ground up.

So hopefully you can figure out how that all works together.


Quote:

they never seem to push for some truly radical forced risk taking like making station traders' inventories gankable. Talk about making money hand over fist in perfect safety.


Probably because that isn't broken. They're not in open space, what's more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#206 - 2015-01-28 02:43:44 UTC
Rena Senn wrote:

Plenty of awoxers were QQ over the friendly fire changes to the point of threatening to quit. Guess they should stay the hell out as well by your thinking.


If they actually quit over the propsed idea, then yeah, I say GTFO. The proposal adds a layer of difficulty to awoxing and, while I do not like the idea of removing risk in any way, I do like the idea of adding new challenges to playstyles. Anyone who quits because things get "too hard", I'm fine without them.
Kaarous Aldurald
Black Hydra Consortium.
#207 - 2015-01-28 02:46:44 UTC
Ned Thomas wrote:
Rena Senn wrote:

Plenty of awoxers were QQ over the friendly fire changes to the point of threatening to quit. Guess they should stay the hell out as well by your thinking.


If they actually quit over the propsed idea, then yeah, I say GTFO. The proposal adds a layer of difficulty to awoxing and, while I do not like the idea of removing risk in any way, I do like the idea of adding new challenges to playstyles. Anyone who quits because things get "too hard", I'm fine without them.


That'd be true if it didn't have a 24 hour cooldown and a flashing warning to corpies when it's changed. It's not about "additional difficulty", this is intended to be a removal of the mechanic for anyone who can push a single button.

Now all that can reasonably be done is reverse awoxing, inviting people to a friendly fire corp. Personally I've decided to just switch to heavier ganking and scamming, with wardecs mixed in. Likely to officially join Code as well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rena Senn
Halal Gunnery
#208 - 2015-01-28 03:17:06 UTC
Kaarous Aldurald wrote:


There is a big damned difference between the deletion of a playstyle, and something that is obviously not against the rules being stated as such.

If you can't figure that out, then you're pretty far gone.


Not being able to fly through any .5 or .6 system in an entire class of ships because any bored multiboxer can blow up your ship with impunity while expending a fraction of the isk sounds like the deletion of a playstyle to me. There's a point where the effort vs reward equation of a scenario shifts so far into one direction that it might as well be the deletion of a playstyle. Awoxers can still con their way into directorship and turn off the corp safety while convincing the rest of the corp that it's business as usual. If despite this awoxers think the safety changes still amount to deleting a playstyle because doing that is too hard or not worth the effort, then I don't see how the exact same argument can't also apply to hyperdunking as the de facto deleting of interhub hauling as a gameplay style because now it's too hard or not worth the effort.

Kaarous Aldurald wrote:

Bumping isn't going to change for a number of reasons. Chief of which is that if CCP can't even change enough about the game to give us alliance level bookmarks, they damn sure can't redo the physics engine from the ground up.


Neither of us know of the technical viability of altering hitbox behavior in highsec. And besides, "can't be done" is not the same as "shouldn't be done." A full overhaul of the POS code probably can't be done right now due to technical and resource constraints, but it's still something that should be worked on so it gets done eventually.

Kaarous Aldurald wrote:

Probably because [station trading] isn't broken. They're not in open space, what's more.

What is and isn't broken is a matter of perspective. Being able to make trillions while having all your assets protected by the equivalent of an impenetrable forcefield with infinite hitpoints at all times looks pretty broken when compared to every other activity that requires you to risk putting assets into space in order to make money.
Kaarous Aldurald
Black Hydra Consortium.
#209 - 2015-01-28 03:21:58 UTC
Rena Senn wrote:
[q
Not being able to fly through any .5 or .6 system in an entire class of ships because any bored multiboxer can blow up your ship with impunity while expending a fraction of the isk sounds like the deletion of a playstyle to me.


It's only possible if the other guy is afk.

Afk is not a playstyle.

Quote:
Awoxers can still con their way into directorship and turn off the corp safety while convincing the rest of the corp that it's business as usual.


No, they cannot. It gives a 24 hour cooldown prior to activation, and sends a warning to all corp members the literal moment that starts.


Quote:

Neither of us know of the technical viability of altering hitbox behavior in highsec.


Actually, I do. Because I actually play this game. But clueless people like you will always think that you can just wave a magic wand, yell out "computer code!" and your desires are made manifest.

Unless you actually know of a way to debug a two decade old, underwater simulation physics model being press ganged into service as an MMO?

Because if not, shut it.


Quote:

What is and isn't broken is a matter of perspective. Being able to make trillions while having all your assets protected by the equivalent of an impenetrable forcefield with infinite hitpoints at all times looks pretty broken when compared to every other activity that requires you to risk putting assets into space in order to make money.


If it's that easy, I'll expect you to put up a screenshot of your first trillion this time next week.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Griever
Doomheim
#210 - 2015-01-28 03:33:10 UTC
CCP, thank you for maintaining consistency in this matter. Your transparency is also greatly appreciated. The next step is to stop preemptive blanket bans for grey area incidents which garner the attention of the Eve Online community at large. While I think everyone who has played the game knows that some players have a tendency to skirt the very limit of allowable gameplay and there's a legitimate fear to declaring precisely what you may not do - I believe posts like this stating exactly what is allowable add a great degree of clarity to the ToS and EULA and benefit your player base greatly. Thank you again.
Nevyn Auscent
Broke Sauce
#211 - 2015-01-28 03:38:02 UTC
So, another reason for industrial ships to get proper fitting allowances and slots, comparative to other combat ships of their size. So they can actually choose to fit a tank if they desire (Or not as they desire also and plenty will not).
But hey, gotta keep weak targets out there for people to kill and feel good about themselves.
Rena Senn
Halal Gunnery
#212 - 2015-01-28 03:38:04 UTC
Kaarous Aldurald wrote:

It's only possible if the other guy is afk.

Afk is not a playstyle.

You may fat finger all your bumps to the point that you can only ever manange to bump an afker, but people who know what they're doing are fully capable of keeping an atk hauler permanently neutral tackled.


Kaarous Aldurald wrote:

No, they cannot. It gives a 24 hour cooldown prior to activation, and sends a warning to all corp members the literal moment that starts.

You can still manipulate people into staying by convincing them that despite the warning message it's still business as usual and they have nothing to worry about. Isn't awoxing all about deception and engendering trust. Are you saying doing that is is now too hard, or not worth the effort?


Kaarous Aldurald wrote:
Rena Senn wrote:

Neither of us know of the technical viability of altering hitbox behavior in highsec.


Actually, I do. Because I actually play this game. But clueless people like you will always think that you can just wave a magic wand, yell out "computer code!" and your desires are made manifest.

Unless you actually know of a way to debug a two decade old, underwater simulation physics model being press ganged into service as an MMO?

Because if not, shut it.


I also play this game, just like you. There have been plenty of things that people thought could never get fixed, right up to the moment that CCP fixed them. Unless you have some actual experience debugging a two decade old, underwater simulation physics model being press ganged into service as an MMO, I'd appreciate it if you would stop shouting "the computer code is too hard!" without giving any demonstration as to how.

Kaarous Aldurald wrote:
If [station trading is] that easy, I'll expect you to put up a screenshot of your first trillion this time next week.

I'm not saying it's too easy, but that it's too safe. If I posted a screenshot of my current Jita inventory, can you gank it within a week's time?
Kaarous Aldurald
Black Hydra Consortium.
#213 - 2015-01-28 03:44:26 UTC
Nevyn Auscent wrote:
So, another reason for industrial ships to get proper fitting allowances and slots, comparative to other combat ships of their size.


No, just another reason to actually be at the keyboard.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#214 - 2015-01-28 03:48:45 UTC
Rena Senn wrote:

You may fat finger all your bumps to the point that you can only ever manange to bump an afker, but people who know what they're doing are fully capable of keeping an atk hauler permanently neutral tackled.


You don't actually know how this works, do you? The bumper has to keep the target tackled close to where the Catalyts are being dropped, thanks to their extreme low range.


Quote:

I also play this game, just like you.


Ha ha, no.


Quote:
Unless you have some actual experience debugging a two decade old, underwater simulation physics model being press ganged into service as an MMO, I'd appreciate it if you would stop shouting "the computer code is too hard!" without giving any demonstration as to how.


Well, that, and CCP has outright admitted it several times. They can't change the POS code, they can't change the physics engine for the most part, and they can't change the corp/alliance interactions.

Honestly we were lucky they were able to give us the new gate warping animation instead of the old load screen.

Quote:

I'm not saying it's too easy, but that it's too safe. If I posted a screenshot of my current Jita inventory, can you gank it within a week's time?


People can go and wreck your economy if they know what it is, yeah. Are you saying that market PvP isn't a thing? Because if you take a look around, I think you'll find that it is.

(also, I can gank your haulers when you try and move inventory if I know who you are, unless you are actually telling me that you just sit and flip in Jita all day, in which case I'll ask you why you pay for a sub in the first place)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#215 - 2015-01-28 03:51:35 UTC
A simple solution to HS bumping would be to implement a maximum time-to-warp. While this wouldn't fix things like a frigate bumping a titan out of rep range, it would at least address the high-sec issue.

It seems broken that a ship can bump a freighter until downtime in HS and not be aggressed without CONCORD intervention.

In response to some of the posts here: I'm also against the requirement of a webbing alt for freighter pilots - it only adds more trivial and tedious things to the game (either you do it or you don't, not really a choice, encourages alts online, etc.). It's also HS and not low/null - there's not much reason from a gameplay perspective to encourage escorts in high-sec (low/null it actually encourages more fights/content).

In general though I think EVE wrongly encourages risk-averse play, to the point where the best way to be successful at EVE is to just be risk-averse. This doesn't sound as appealing as the "harsh" game of great risk/reward that's intended by the designers. There is nothing harsh about risk-averse play, yet high-reward mechanics still exist that encourage it. IMO these mechanics are broken and should be fixed - HS ganking, logi, EWAR, OGB, HS incursion, null sec anom/DED mechanics just to name a few should all be reworked for a better game that more closely matches the supposed intentions of the designers.

Anyway, that's my opinion. This whole "hyperdunking" thing just seems like an extension of other problems with the game.
Crumplecorn
Eve Cluster Explorations
#216 - 2015-01-28 04:05:21 UTC  |  Edited by: Crumplecorn
Dalphon Haman wrote:
For the first time I'm thinking about letting my subscription lapse. Just one more tool in the griefers box.
The game would be better off with one less person who thinks anyone who opposes them is a griefer.


Gavin Dax wrote:
I'm also against the requirement of a webbing alt for freighter pilots - it only adds more trivial and tedious things to the game
If the play required of a freighter pilot to be safe(r) is 'trivial and tedious', then perhaps the answer is to make safe travel less trivial, as opposed to making it even safer.

Kind of like how you don't solve being bored by doing less things.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#217 - 2015-01-28 04:43:53 UTC
Indahmawar Fazmarai wrote:
BeBopAReBop RhubarbPie wrote:
Jenn aSide wrote:
Indahmawar Fazmarai wrote:
It's called balance. It's something different than "If you do PvP, you're good to go; If you dare to PvE, you're ****** and pay for it".


Don't you even dare suggest such a thing, because it would be a lie. Real EVE PVE players aren't powerless victimhood pansies that complain about "oh whoa is me CCP don't like my play style". We are right there in the arena with the PVP jocks doing our thing, THINKING, acting, winning (wining for us is stacking wealth while "pvp players" shake their fists in the air because they can't hold us long enough to kill us).

So again, don't you dare pretend to speak for the (real) EVE PVE community. We aren't in the surrender business like the fake pve forum whine crowd likes to claim we are.

I can't press like hard enough.


Tell your puppet master that I am thinking too. I want to fit a MJD on a Bowhead so it can jump away 100 km without aligning, thus anyone who wants to gank it will need to sacrifice several pointers and not just DPS ships. Still would be a massive tradeoff in value in favor of the PvPrs, though.

But, for some unknown reason, I can't fit a MJD in a Bowhead. Guess WHO causes that. My lack of intelligence? Or CCP's unlimited love for whatever exits the rectum of PvPrs?

I'm confused, why would you be able to? Its already the safest "capital" ship in the game bar none.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Siegfried Cohenberg
Cohenberg's Ethical Hauling
Freighter Friends
#218 - 2015-01-28 05:01:17 UTC
As the self proclaimed best bumper in the game, I can tell you right now there are not a lot of good bumpers out there.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#219 - 2015-01-28 05:13:29 UTC
This is great and all, but the feeling I get from the current situation is that the fight for EVE's core integrity has already been lost.

Wars are going to be neutered this year, and it's downright ignorant to think that CCP isn't going to go back for a "much needed reevaluation" on this whole "ganking situation" when it rightfully gets overused as the only method of bringing aggression to others.

They don't even let us have a thread about awoxing, to say nothing about the possibility of even having a shred of hope of discussing the proposed change with CCP itself.

Are you people blind? Do you not see that the only reason they've given hyperdunking the green light is to set it up for failure later on? It's much easier to push changes through when you justify them as "addressing problems" instead of preventing potential ones.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kaarous Aldurald
Black Hydra Consortium.
#220 - 2015-01-28 05:32:37 UTC
Destiny Corrupted wrote:
This is great and all, but the feeling I get from the current situation is that the fight for EVE's core integrity has already been lost.

Wars are going to be neutered this year, and it's downright ignorant to think that CCP isn't going to go back for a "much needed reevaluation" on this whole "ganking situation" when it rightfully gets overused as the only method of bringing aggression to others.

They don't even let us have a thread about awoxing, to say nothing about the possibility of even having a shred of hope of discussing the proposed change with CCP itself.

Are you people blind? Do you not see that the only reason they've given hyperdunking the green light is to set it up for failure later on? It's much easier to push changes through when you justify them as "addressing problems" instead of preventing potential ones.


And then the game will die, and we'll all go play The Repopulation or Archeage or Dreadnaught or something.

If they want to make the final choice to ruin the game and irrevocably **** off their core playerbase, that's their problem. If they haven't learned their lesson by now, they never will, and nothing I say will fix their attitude.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.