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A Message Regarding "Hyperdunking"

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#161 - 2015-01-27 23:12:37 UTC
Herpp Derpp wrote:
To answer: occasionally an incompetent bumper may bump you away from a gate and towards a celestial. Doesn't happen too often, but I know that mistake has been made before.
Indeed, thatwould be a serious meistake on the bumpers part and we even lost a couple of freighters to sneaky warp-offs in burn jita like that. Hoping for a bumper to make a serious error isn't really a defense though.

Herpp Derpp wrote:
But don't attack just one of my anecdotal examples, attack the idea behind them. Or is part of your defense regarding this change based on bumping? That's a different thread.

To be clear, the point I was trying to make is effort = reward. Just need to put in more effort than the other guy.
No, I don't mind bumping. It's a bit different when people bump for hours for no reason, but bumping for a gank is part of the game. I just like that the gankers had to get the target bumped, get their fleet ready, warp to the target and blitz. At that point it becomes all or nothing, with it being your planning and execution vs whatever defenses the target can muster. Sometimes they don't quit go and you have a hero gank squad nearby that can come and polish off the remaining damage, otherwise it's a wait for the timer while both sides regroup for round 2. That's the exciting type of ganking I like.

This though, it's a cheap tactic. You can just keep adding catalysts until the target drops. You don't need to pre-emptively determine how many you need in fleet or worry about not getting it on the first round. You just keep dropping catalysts until they are a wreck. And considering it's so similar to the old boomerang exploit just with extra catalysts lost, It's really a surprise that CCP allow it to be honest.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#162 - 2015-01-27 23:15:13 UTC
Aleksi Bocharov wrote:
Suicide ganking is not without consequence. You lose your ship, you lose security status, and you get killrights on yourself.
All of which mean precisely zip. A disposable ship, sec status which does absolutely nothing beyond not allow you to fly non-gank ships without risking their loss (which a ganker alt does not need to fly) and killrights which are irrelevant as you're usually attackable anyway, and you are still flying a disposable ship you don't care about.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Hippinse
University of Caille
Gallente Federation
#163 - 2015-01-27 23:15:34 UTC
Lucas Kell wrote:
If CCP were able to patch players, I'd ask them to patch miners to make them play more effectively to avoid being ganked.


That seems creepy. I'd rather not have CCP messing with my brain, thanks. I like having choices.

Lucas Kell wrote:
As they can't, the only way to alter the balance is to steer the game though mechanics. If you don't get it that time, you never will, so I'm done with repeating myself.


No. Some of the miners are being 'steered' to adjust their habits by the application of existing mechanics on the part of the gankers. AKA, learning from their own or the mistakes of others.

For example, I've been ganked hauling goods in a small ship. (A handful of SOE probe launchers in a T1 destroyer.) Once was all it took for me to realize that I'd made SEVERAL mistakes which allowed that to happen.

I mine a lot, but I've never been ganked mining, because I've studied the ganks. (And I know that all 5 or 6 of the things that I do differently than most miners doesn't guarantee my safety.)

CCP doesn't need to change mechanics for me to improve my odds at avoiding ganks. They just need to make it possible. (My ship, my goods, my responsibility.)

I don't think that anyone can argue that the hyperdunking ruling makes protecting one's self impossible.
Concord Guy's Cousin
Doomheim
#164 - 2015-01-27 23:18:49 UTC  |  Edited by: Concord Guy's Cousin
Lucas Kell wrote:
Concord Guy's Cousin wrote:
Because they choose to be. The pertinent word is choose, they have a choice. I choose to tank my barges, they choose not to. They alone are to blame* responsible for the choices they make.
*Slams head on desk* I give up. You're not going to understand that whether it's by choice or not is irrelevant, the end result is the same. If CCP were able to patch players, I'd ask them to patch miners to make them play more effectively to avoid being ganked. As they can't, the only way to alter the balance is to steer the game though mechanics. If you don't get it that time, you never will, so I'm done with repeating myself.
So let me get this straight, you don't feel that people should take responsibility for the choices they make? Roll

*My post was changed prior to your post being made according to the timestamps, edited your quote to reflect that

Quote:
Uhhh, except they do ask for changes. Some even scream. The only reason fewer do so now is because it's so much in the gankers favour it's hard to find more to ask for.
I won't even bother asking you to prove this, you'll just evade the question. BTW the past 5 years of mechanics changes contradicts your claim of the balance being in the gankers favour, they've received far more nerfs than they have buffs, the inverse is true of "carebears".

Quote:
Indeed, and games could be just as unbalanced as real life but generally people find it more fun when players are given a relatively level playing field.
It is a fairly level playing field if you choose to take advantage of all of the tools you're given to use.

Gankers use every tool at their disposal because they have to, most of their victims don't because they're complacent, lazy or uninformed.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Lucas Kell
Solitude Trading
S.N.O.T.
#165 - 2015-01-27 23:20:09 UTC
Hippinse wrote:
No. Some of the miners are being 'steered' to adjust their habits by the application of existing mechanics on the part of the gankers. AKA, learning from their own or the mistakes of others.

For example, I've been ganked hauling goods in a small ship. (A handful of SOE probe launchers in a T1 destroyer.) Once was all it took for me to realize that I'd made SEVERAL mistakes which allowed that to happen.

I mine a lot, but I've never been ganked mining, because I've studied the ganks. (And I know that all 5 or 6 of the things that I do differently than most miners doesn't guarantee my safety.)

CCP doesn't need to change mechanics for me to improve my odds at avoiding ganks. They just need to make it possible. (My ship, my goods, my responsibility.)

I don't think that anyone can argue that the hyperdunking ruling makes protecting one's self impossible.
Congratulations. Now go get the majority of other players to change their ways and the game will rapidly move towards being balanced. Oh wait, you can't change how the vast majority of players play the game, so it will remain cheap and easy to gank for considerable profit. I guess all is right in the world, because while it's unbalanced, it's some of the player's faults, therefore it's fine. Roll

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Indahmawar Fazmarai
#166 - 2015-01-27 23:20:19 UTC
BeBopAReBop RhubarbPie wrote:
Jenn aSide wrote:
Indahmawar Fazmarai wrote:
It's called balance. It's something different than "If you do PvP, you're good to go; If you dare to PvE, you're ****** and pay for it".


Don't you even dare suggest such a thing, because it would be a lie. Real EVE PVE players aren't powerless victimhood pansies that complain about "oh whoa is me CCP don't like my play style". We are right there in the arena with the PVP jocks doing our thing, THINKING, acting, winning (wining for us is stacking wealth while "pvp players" shake their fists in the air because they can't hold us long enough to kill us).

So again, don't you dare pretend to speak for the (real) EVE PVE community. We aren't in the surrender business like the fake pve forum whine crowd likes to claim we are.

I can't press like hard enough.


Tell your puppet master that I am thinking too. I want to fit a MJD on a Bowhead so it can jump away 100 km without aligning, thus anyone who wants to gank it will need to sacrifice several pointers and not just DPS ships. Still would be a massive tradeoff in value in favor of the PvPrs, though.

But, for some unknown reason, I can't fit a MJD in a Bowhead. Guess WHO causes that. My lack of intelligence? Or CCP's unlimited love for whatever exits the rectum of PvPrs?
Herpp Derpp
KarmaFleet
Goonswarm Federation
#167 - 2015-01-27 23:23:54 UTC
Lucas Kell wrote:
No, I don't mind bumping. It's a bit different when people bump for hours for no reason, but bumping for a gank is part of the game. I just like that the gankers had to get the target bumped, get their fleet ready, warp to the target and blitz. At that point it becomes all or nothing, with it being your planning and execution vs whatever defenses the target can muster. Sometimes they don't quit go and you have a hero gank squad nearby that can come and polish off the remaining damage, otherwise it's a wait for the timer while both sides regroup for round 2. That's the exciting type of ganking I like.

This though, it's a cheap tactic. You can just keep adding catalysts until the target drops. You don't need to pre-emptively determine how many you need in fleet or worry about not getting it on the first round. You just keep dropping catalysts until they are a wreck. And considering it's so similar to the old boomerang exploit just with extra catalysts lost, It's really a surprise that CCP allow it to be honest.


RE: Bumping. You're right and I hope you saw my edit.

I admit your argument has a lot of merit regarding the execution of the gank, but to say that it's a cheap tactic isn't really fair to the preparation work, training, knowledge of mechanics, luck, patience, and shopping lists that all came before the gank.
Kaarous Aldurald
Black Hydra Consortium.
#168 - 2015-01-27 23:24:08 UTC
Lucas Kell wrote:
Congratulations. Now go get the majority of other players to change their ways and the game will rapidly move towards being balanced. Oh wait, you can't change how the vast majority of players play the game, so it will remain cheap and easy to gank for considerable profit. I guess all is right in the world, because while it's unbalanced, it's some of the player's faults, therefore it's fine. Roll


It is balanced. Their failure to play the game correctly does not equate to a mechanical imbalance, what's more.

If you play the game correctly, you are all but invincible.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hippinse
University of Caille
Gallente Federation
#169 - 2015-01-27 23:24:34 UTC
Lucas Kell wrote:
Hippinse wrote:
No. Some of the miners are being 'steered' to adjust their habits by the application of existing mechanics on the part of the gankers. AKA, learning from their own or the mistakes of others.

For example, I've been ganked hauling goods in a small ship. (A handful of SOE probe launchers in a T1 destroyer.) Once was all it took for me to realize that I'd made SEVERAL mistakes which allowed that to happen.

I mine a lot, but I've never been ganked mining, because I've studied the ganks. (And I know that all 5 or 6 of the things that I do differently than most miners doesn't guarantee my safety.)

CCP doesn't need to change mechanics for me to improve my odds at avoiding ganks. They just need to make it possible. (My ship, my goods, my responsibility.)

I don't think that anyone can argue that the hyperdunking ruling makes protecting one's self impossible.
Congratulations. Now go get the majority of other players to change their ways and the game will rapidly move towards being balanced. Oh wait, you can't change how the vast majority of players play the game, so it will remain cheap and easy to gank for considerable profit. I guess all is right in the world, because while it's unbalanced, it's some of the player's faults, therefore it's fine. Roll


Thanks, but I'm not trying to solicit praise. I'm demonstrating that if I can do this, the bar is set pretty low.

Why do I *need* to get the majority of other players to change their ways?
When did we establish that those continuing to afk mine/haul/etc are the majority?
What is so wrong about personal responsibility?
Aleksi Bocharov
Caldari Provisions
Caldari State
#170 - 2015-01-27 23:26:16 UTC  |  Edited by: Aleksi Bocharov
Lucas Kell wrote:
Aleksi Bocharov wrote:
Suicide ganking is not without consequence. You lose your ship, you lose security status, and you get killrights on yourself.
All of which mean precisely zip. A disposable ship, sec status which does absolutely nothing beyond not allow you to fly non-gank ships without risking their loss (which a ganker alt does not need to fly) and killrights which are irrelevant as you're usually attackable anyway, and you are still flying a disposable ship you don't care about.


If losing your ship means precisely zip, then why are your panties so bunched over ships being lost as targets of suicide ganks? Meaning is assigned by the players. Most players do not suicide gank because the consequences, which they find meaningful, deter them. Others have planned for the consequences and deemed them acceptable.

Working as intended, so sorry for you, but your original statement is that there are no consequences. There clearly are, as you just admitted - but now you're trying to qualify them as "meaningful" or not.
Tippia
Sunshine and Lollipops
#171 - 2015-01-27 23:29:55 UTC
Lucas Kell wrote:
I just like that the gankers had to get the target bumped, get their fleet ready, warp to the target and blitz. At that point it becomes all or nothing, with it being your planning and execution vs whatever defenses the target can muster. Sometimes they don't quit go and you have a hero gank squad nearby that can come and polish off the remaining damage, otherwise it's a wait for the timer while both sides regroup for round 2. That's the exciting type of ganking I like.

This though, it's a cheap tactic.
…that offers the exact same dynamic. Sometimes, your planning and execution isn't up to snuff and you'll either need a secondary squad to get in on the action, or you will have to let this target go. You still have to determine how much you need to bring, and you need to determine if your calculations don't match with what you're up against.

If anything, this tactic requires more preparation and planning since a single cockup will screw the whole thing. Incidentally, that's also why it's so trivially easy to disrupt… Well, trivially easy if you choose not to be a victim, that is.

Quote:
All of which mean precisely zip.
…if you choose to. You can also choose not to, at which point they will matter a lot. If there is a problem, it's with your specific choice — not a game design problem.

Quote:
Congratulations. Now go get the majority of other players to change their ways and the game will rapidly move towards being balanced.
What majority are you talking about here?
Lucas Kell
Solitude Trading
S.N.O.T.
#172 - 2015-01-27 23:31:21 UTC
Concord Guy's Cousin wrote:
So let me get this straight, you don't feel that people should take responsibility for the choices they make? Roll
No, I think players should be responsible for their choices, I just don't think that things should be left easy and cheap for the people preying on the terrible players purely because those players are terrible. Perhaps the game isn't intuitive enough, or perhaps it's not clear enough how to avoid a gank, or perhaps ganking mechanics themselves are too weighted in favour of the aggressor. Perhaps all of those, perhaps none of them. The result is the same though. A young character ganking can be very profitable even with a relatively low level of skill.

Concord Guy's Cousin wrote:
I won't even bother asking you to prove this, you'll just evade the question. BTW the past 5 years of mechanics changes contradicts your claim of the balance being in the gankers favour, they've received far more nerfs than they have buffs, the inverse is true of "carebears".
Well for starters you can listen to Sabriz talking about his campaign. A lot of that is geared towards either punishing people for not putting themselves in the line of fire from gankers or rewarding them for putting themselves in the line of fire from gankers even though they lack the skill to go up against veteran players ganking.

And yes, I've heard the whole "ganking got super nerfed!" multiple times before, but I've ganked before and I've ganked recently and it's considerably easier to do now. Perhaps that's purely because the science behind it has been tried and tested so much more now that everything is refined down to perfection so even in the face of negative changes it's excelled, but again the result is the same.

Concord Guy's Cousin wrote:
It is a fairly level playing field if you choose to take advantage of all of the tools you're given to use.
Not really. In any situation I'd rather be the ganker than the target. Far more opportunities for success and far more entertaining gameplay. Slowboating a freighter 20 jumps only to get bumped for three quarters of an hour while waiting for a gank fleet? I'd self destruct by the time they got there. I used to do freighter escorts a long time back, and they were painful. Sod that, red frog can do it. They may just AFK everything from A to B but at least they pay for it when they get toasted and I don't have to watch.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#173 - 2015-01-27 23:34:31 UTC
Aleksi Bocharov wrote:
If losing your ship means precisely zip, then why are your panties so bunched over ships being lost as targets of suicide ganks? Meaning is assigned by the players. Most players do not suicide gank because the consequences, which they find meaningful, deter them. Others have planned for the consequences and deemed them acceptable.
Most gankers gank with alts specifically to nullify all consequences. And gank ships lost mean precisely zip because they are built to be disposable.

Aleksi Bocharov wrote:
Working as intended, so sorry for you, but your original statement is that there are no consequences. There clearly are, as you just admitted - but now you're trying to qualify them as "meaningful" or not.
A consequence isn't really a consequence if it doesn't mean or affect anything...

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#174 - 2015-01-27 23:43:29 UTC
Lucas Kell wrote:
Most gankers gank with alts specifically to nullify all consequences.


You mean like how Red Frog uses multiple alts and extra contracts to shield the contents of their cargo? Or how people haul with neutral alts to hide? Or how station traders never really undock and can't be touched? Or how half the game scouts with neutral alts?

Alts exist, Lucas. Deal with it. If you want to tilt that windmill, this is the wrong thread for it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#175 - 2015-01-27 23:44:05 UTC  |  Edited by: Tippia
Lucas Kell wrote:
No, I think players should be responsible for their choices, I just don't think that things should be left easy and cheap for the people preying on the terrible players purely because those players are terrible.
You're asking for the impossible then. The mere fact that they're terrible — nothing else — is what makes it cheap and easy. There is no way to avoid that since it's an inherent property of being terrible in a PvP environment.

Quote:
A young character ganking can be very profitable even with a relatively low level of skill.
So what?

Quote:
And yes, I've heard the whole "ganking got super nerfed!" multiple times before, but I've ganked before and I've ganked recently and it's considerably easier to do now.
It's easier for two reasons: you have learned, and the others have not. They have not learned because, piece by piece, every reason to learn has systematically been removed from the game. In the olden days, the risk of being ganked was high, so people learned to avoid it. Now it's not, so they don't.

Quote:
In any situation I'd rather be the ganker than the target. Far more opportunities for success and far more entertaining gameplay.
More entertaining, maybe. More opportunities for success? No. To succeed, you actually have to find a target, which is almost entirely out of your control. To succeed as a target, all you have to do is… not be a target. This is so easily done that successes happen every time (±ε or some similarly statistically insignificant amount).

Quote:
Most gankers gank with alts specifically to nullify all consequences. And gank ships lost mean precisely zip because they are built to be disposable.
You remain utterly confused about the actual consequence: you miss your gank. The mission kill is how you win against a ganker, and it means they have lost something infinitely more valuable than just the ship. By the way, the exact same mechanics the gankers use are available to those who want to oppose them — passively or actively — and they work exceedingly well.

The consequences of a successful attack on a ganker mean or affect a hell of a lot, and as long as you ignore this simple fact by staring yourself blind at some fictional ship cost, your entire argument has no basis in reality.
Hippinse
University of Caille
Gallente Federation
#176 - 2015-01-27 23:46:05 UTC
Lucas Kell wrote:
Perhaps the game isn't intuitive enough, or perhaps it's not clear enough how to avoid a gank, or perhaps ganking mechanics themselves are too weighted in favour of the aggressor. Perhaps all of those, perhaps none of them. The result is the same though. A young character ganking can be very profitable even with a relatively low level of skill.


I agree with a great deal of this. Eve can be a cryptic game, and that can get you killed. Finding info isn't always straightforward, and lots of times what you do find is out of date. (Ironically, some of the efforts CCP is undertaking to make the game less cryptic contributes to the 'out of date' problem.) This game is much harsher than other multiplayer games.

I'm all in favor of making gameplay clearer. I'm all in favor of making the game more intuitive. But even though I'm the prey and not the predator in this scenario, I don't think the ruling is unfair or game-breaking. And I don't have a problem with young characters being profitable/successful in ganking.

They're NOT being successful/profitable against the people who are taking precautions. IOW, If the lion cubs start soloing the biggest and strongest wildebeests then I'll agree with you that something is out of balance. But this doesn't seem like that, to me.

Wow, 'wildebeest' is not spelled 'wildebeast'... that just seems weird.
Tippia
Sunshine and Lollipops
#177 - 2015-01-27 23:51:20 UTC
Kaarous Aldurald wrote:
Not only is justice delightfully served, with a side of carebear tears...

But Tippia is back! Hooray!

Nah. Just on a rightfully deserved break from some proper writing. Cry
Concord Guy's Cousin
Doomheim
#178 - 2015-01-27 23:55:41 UTC  |  Edited by: Concord Guy's Cousin
Lucas Kell wrote:
No, I think players should be responsible for their choices
Evidently not, you called it victim blaming in this very thread, so which one of the following is true:
  • If I make bad choices about how I fit my ships and play the game, it's my responsibility when somebody else takes advantage of the choices I made?
  • If I make bad choices about how I fit my ships and play the game, it's not my responsibility when somebody else takes advantage of the choices I made?

  • Quote:
    I just don't think that things should be left easy and cheap for the people preying on the terrible players purely because those players are terrible.
    So if I'm a terrible FPS player and playing an FPS, better players shouldn't shoot me in the face because I'm easy meat?

    Quote:
    A young character ganking can be very profitable even with a relatively low level of skill.
    Only if their targets make terrible choices. There's that responsibility thing again Shocked

    Quote:
    Well for starters you can listen to Sabriz talking about his campaign. A lot of that is geared towards either punishing people for not putting themselves in the line of fire from gankers or rewarding them for putting themselves in the line of fire from gankers even though they lack the skill to go up against veteran players ganking.
    It's called politics, it's full of rhetoric and propaganda designed to stir up the masses, as with most political campaigns it's 99% bullshit and hot air.

    Quote:
    And yes, I've heard the whole "ganking got super nerfed!" multiple times before, but I've ganked before and I've ganked recently and it's considerably easier to do now. Perhaps that's purely because the science behind it has been tried and tested so much more now that everything is refined down to perfection so even in the face of negative changes it's excelled, but again the result is the same.
    By your own admission you never undock in hisec, so pray tell how do you know what hisec ganking currently involves?*

    In before claims of a hisec alt that can't be revealed because of Opsec.

    ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

    NPC Forum Alt, because reasons.

    Sabriz Adoudel
    Move along there is nothing here
    #179 - 2015-01-27 23:59:10 UTC
    Lucas Kell wrote:

    Sabriz Adoudel wrote:
    A freighter pilot + an alt in an interceptor have tactics available to counter the bowhead, Machariel + the few Catalyst alts needed for an effective hyperdunk. A freighter pilot with about 6 alts in (ship redacted for #OPSEC reasons) can counter it even more effectively. If a GM or CCP employee wants these tactics explained, EVEmail me and I'll clarify them to you.
    I'm sure with some good skills and a lot of luck can indeed counter a gank, that still doesn't mean that the amount of isk, effort and skill to avoid the gank is balanced with the amount of isk, effort and skill to execute it. You'll happily march in favour of any change which makes your playstyle more viable with no regard for how it affects opposing styles of play.


    The effort and skill required on behalf of the interceptor pilot is minimal. The other approach is harder to execute particularly for a solo player, but is considerably easier than executing a hyperdunk and it is done by at least one person at present.

    I support the New Order and CODE. alliance. www.minerbumping.com

    Veers Belvar
    Swordmasters of New Eden
    #180 - 2015-01-28 00:17:10 UTC
    This seems wrong...another gamey tactic just like bumping, and CONCORD failing to act as a law enforcement agency would.