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A Message Regarding "Hyperdunking"

First post First post First post
Author
Concord Guy's Cousin
Doomheim
#121 - 2015-01-27 22:16:47 UTC
Herpp Derpp wrote:
Roche Pso wrote:

All you need to do to stop hyperdunking is bring a friend who can jam the dps ships. The pilot is fair game for anyone to use any offensive mods on, so just jam them and they can't damage the target.


This, or the myriad of other ways to avoid the very fragile method of hyperdunking. EVE rewards ingenuity and preparation, and often punishes laziness. ECM the ganker, or logi your freighter until he runs out of catalysts, or don't autopilot, or web your freighter, or don't fly through lower highsec, or warp away to a celestial, or...

Those victims of this skillfully prepared method of death-dealing are can brainstorm ways to not die, just as the ganker brainstormed a way kill.
But that requires effort, and actually having to think about how they play the game.....

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Tippia
Sunshine and Lollipops
#122 - 2015-01-27 22:20:52 UTC  |  Edited by: Tippia
Lucas Kell wrote:
All you need is a jamming ship, fast enough locking to stop them getting volleys off and blind luck that your ECM will land. Een then, there's no stopping them shooting your jamming ship then returning a minute later with a new catalyst until you jamming ship either explodes or has to leave the freighter.
So the first part basically means that the gank fails automatically because “blind luck” heavily favours the ECM ship. The second part basically means that the gank fails automatically, because now they have to spend a bunch of catalysts on trying (and most likely failing) to kill the ECM ship while the freighter gets away, everyone gets bored, and the session is called off for the night.

Of course, neither of those things will happen. What happens instead is that the mere presence of the ECM ship means the gankers now face a hard target, and choose to skip it. Mission kill = you win.

Quote:
This is the point, with this tactic there is no cap on the damage a ganker can output as long as he has ships.
So in other words, there is a hard cap on the damage a ganker can output just as if it was a fleet attacking parallel, and unlike the fleet situation, it leaves plenty of gaps in that output where the damage done can be nullified or the ship just outright leave. This opens up new avenues of protecting or surviving the gank that are not available to a regular gank, and drastically reduces the sets of targets that become viable for the ganker. In other words, making yourself a non-target is easier than ever.
Lucas Kell
Solitude Trading
S.N.O.T.
#123 - 2015-01-27 22:24:28 UTC
Concord Guy's Cousin wrote:
It's only profitable if the victim makes it so, they choose to fly untanked or failfit ships. They make the choice, it's only right that they should have to live with the repercussions.

If gankers take advantage of people who choose to fit their ships inappropriately or take precautions to protect their stuff in a game that's known for allowing people to take advantage of things like that, who is to blame?
Again, that's victim blame. The fact is that on average miners are profitable to gank. If they weren't you'd find another target to gank. If no target were, you'd ask for changes to make them profitable. It still doesn't change the fact that it's easy to gank very profitably. Whether or not you want to blame the miners of the mechanics is irrelevant.

Concord Guy's Cousin wrote:
If killboards didn't exist nothing would change, gankers would still gank, and victims would still choose to be victims.
I honestly don;t believe that with so many gankers in it primarily for showing their killboards off. Fact is that the ships it takes to take down a freighter are shockingly cheap in comparison with the freighter. I know that value doesn't affect how much it should take to drop the ship, but it should have at least a little bit of an impact on it.

Concord Guy's Cousin wrote:
Ever heard of propaganda? CODE.'s "they're wasting their time" is exactly that, it's to discourage people.
It may be considered propaganda, but it doesn't make it any less true. It is a waste of time to try to fight a ganker, and there really is nothing you can do to a ganker to affect them. They're just like any other throwaway alt in that way.

The Indecisive Noob - EVE fan blog.

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Sabriz Adoudel
Move along there is nothing here
#124 - 2015-01-27 22:24:52 UTC
Dodo Veetee wrote:
"Players are also reminded that if someone is criminally flagged, they are fair game to be attacked in self-defense. Feel free to use this to your advantage."

Let me just fit weapons on my freighter from now on so I can fight back

OH WAIT

Back to using escorts, bois.



I use escorts when moving ships far less expensive than a filled freighter around in highsec.



This is a sensible ruling. There are *plenty* of countermeasures that can be taken to avoid being hyperdunked. Pro tip: If Uedama has had 120 kills in the last hour and you are in a freighter with ten billion in loot, you probably should go the alternate route through quiet lowsec with a small combat escort fleet (2-3 EWAR or damage ships, a Daredevil to web you, and a scout). Even if you derp and go into Uedama, a single friend in an interceptor or even t1 frigate can get you out of a hyperdunk in progress (or any other gank that takes more than a minute).


Freighters are not a ship designed for solo play any more than Dreadnoughts are.

I support the New Order and CODE. alliance. www.minerbumping.com

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#125 - 2015-01-27 22:28:10 UTC
Erufen Rito wrote:
It stands to reason then, to have CONCORD preloaded on grid while mining as a legitimate tactic right? I mean the attacking ship does get killed, as expected, and concord remains on grid, as desired. I paid the price of having concord on my selected grid, and thus I'm not abusing game mechanics. Right?

This was confirmed ad legitimate by a GM a few months ago.

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Tippia
Sunshine and Lollipops
#126 - 2015-01-27 22:30:12 UTC
Lucas Kell wrote:
Again, that's victim blame. The fact is that on average miners are profitable to gank.
Again, so what if they are? And yes, the victim is to blame for making themselves a profitable target — so what? It is not “a fact” that it is easy to gank miners profitably any more than it is a fact that it is very hard to gank them profitably. It is something that is wholly contextual and reliant on the choice of the specific miner. If they choose to make it easy, then so be it.

And it does matter whether it's the miners or the mechanics' fault, because that's what decides what needs to be fixed. If it's the former (hint: it is), changing the latter will never help unless you utterly break the balance of the game.

Quote:
honestly don;t believe that with so many gankers in it primarily for showing their killboards off. Fact is that the ships it takes to take down a freighter are shockingly cheap in comparison with the freighter. I know that value doesn't affect how much it should take to drop the ship, but it should have at least a little bit of an impact on it.
Why should it matter in the slightest?

Quote:
It may be considered propaganda, but it doesn't make it any less true.
Sure, being propaganda doesn't necessary alter how true it is, but it heavily puts into doubt that it's actually true to being with.
Lucas Kell
Solitude Trading
S.N.O.T.
#127 - 2015-01-27 22:31:59 UTC
Herpp Derpp wrote:
This, or the myriad of other ways to avoid the very fragile method of hyperdunking. EVE rewards ingenuity and preparation, and often punishes laziness. ECM the ganker, or logi your freighter until he runs out of catalysts, or don't autopilot, or web your freighter, or don't fly through lower highsec, or warp away to a celestial, or...

Those victims of this skillfully prepared method of death-dealing can brainstorm ways to not die, just as the ganker brainstormed a way kill.
Sure, there's ways to preemptively help avoid a gank (though no guarantees), I'm not really sure how warping to a celestial really helps when being bumped though, since the bumping generally means you can't warp. And the realism is that even if you were to logi a freighter to the point it couldn't be ganked, they can still just continue to bump it for pretty much ever. A half awake bumper can keep a freighter in place for hours.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

412nv Yaken
Caldari Provisions
Caldari State
#128 - 2015-01-27 22:32:40 UTC
I dont understand why people are arguing. The game developer says its legal, so its legal.

Now HTFU and stop afking

A True Champion of High Security Space

Sabriz Adoudel
Move along there is nothing here
#129 - 2015-01-27 22:33:31 UTC
Erufen Rito wrote:
It stands to reason then, to have CONCORD preloaded on grid while mining as a legitimate tactic right? I mean the attacking ship does get killed, as expected, and concord remains on grid, as desired. I paid the price of having concord on my selected grid, and thus I'm not abusing game mechanics. Right?


AFAICT GMs have no issue with moving CONCORD, whether done defensively (by miners or their supporters going GCC in an icebelt) or aggressively (by gankers going GCC on an irrelevant grid)

I support the New Order and CODE. alliance. www.minerbumping.com

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#130 - 2015-01-27 22:34:24 UTC
Also, Tippia, you are officially my second favorite person in this thread. (right after CCP falcon of course for breaking the news!) I keep thinking I'll have to respond to Lucas, but every one of your posts have been well reasoned and to the point.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Lucas Kell
Solitude Trading
S.N.O.T.
#131 - 2015-01-27 22:34:26 UTC
Sabriz Adoudel wrote:
This is a sensible ruling.
Of course it is. It supports your playstyle, therefore you are in favour of it. Shocking.

Sabriz Adoudel wrote:
Freighters are not a ship designed for solo play any more than Dreadnoughts are.
But ganking freighters, that is designed to be solo play?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sabriz Adoudel
Move along there is nothing here
#132 - 2015-01-27 22:35:41 UTC
Lucas Kell wrote:
Herpp Derpp wrote:
This, or the myriad of other ways to avoid the very fragile method of hyperdunking. EVE rewards ingenuity and preparation, and often punishes laziness. ECM the ganker, or logi your freighter until he runs out of catalysts, or don't autopilot, or web your freighter, or don't fly through lower highsec, or warp away to a celestial, or...

Those victims of this skillfully prepared method of death-dealing can brainstorm ways to not die, just as the ganker brainstormed a way kill.
Sure, there's ways to preemptively help avoid a gank (though no guarantees), I'm not really sure how warping to a celestial really helps when being bumped though, since the bumping generally means you can't warp. And the realism is that even if you were to logi a freighter to the point it couldn't be ganked, they can still just continue to bump it for pretty much ever. A half awake bumper can keep a freighter in place for hours.



You should try other methods of interdicting bump-ganks than logi. I know of two effective ones and a cunning player can no doubt think of more. Neither can be done solo by the freighter pilot, of course, but that's fine because the freighter is not a ship suitable for solo play.

I support the New Order and CODE. alliance. www.minerbumping.com

Lucas Kell
Solitude Trading
S.N.O.T.
#133 - 2015-01-27 22:35:50 UTC
BeBopAReBop RhubarbPie wrote:
Also, Tippia, you are officially my second favorite person in this thread. (right after CCP falcon of course for breaking the news!) I keep thinking I'll have to respond to Lucas, but every one of your posts have been well reasoned and to the point.
Oh is that what she's doing? Her posts are ignored as she's generally trolling so they just show up with no content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Paranoid Loyd
#134 - 2015-01-27 22:36:47 UTC
Lucas Kell wrote:
It's publicly changed the entry fleet size for a freighter gank down to 3.


Lucas Kell wrote:
But ganking freighters, that is designed to be solo play?


Common Lucas you are better than this. Which is it solo or 3?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lucas Kell
Solitude Trading
S.N.O.T.
#135 - 2015-01-27 22:38:11 UTC
412nv Yaken wrote:
I dont understand why people are arguing. The game developer says its legal, so its legal.
I think it's because some people don't agree with what CCP have rules, feel that it creates a bit of a balance issue (which CCP have also stated they will be watching), and therefore want to state their views. As this is a discussion forum, that's precisely what it's for. If you don't like that other people are allowed to state their opinions, get over it, that's not changing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#136 - 2015-01-27 22:39:50 UTC
Paranoid Loyd wrote:
Common Lucas you are better than this. Which is it solo or 3?
That entirely depends on your definition of solo. I would generally take "solo" to mean 1 physical player.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#137 - 2015-01-27 22:40:38 UTC
Lucas Kell wrote:
Sabriz Adoudel wrote:
This is a sensible ruling.
Of course it is. It supports your playstyle, therefore you are in favour of it. Shocking.


It doesn't support mine, and I think it's a good ruling. Players need to learn how to play rather than run and beg mommy (ccp) for help. If you don't like ganking out think them.
Sabriz Adoudel
Move along there is nothing here
#138 - 2015-01-27 22:41:16 UTC  |  Edited by: Sabriz Adoudel
Lucas Kell wrote:
Sabriz Adoudel wrote:
This is a sensible ruling.
Of course it is. It supports your playstyle, therefore you are in favour of it. Shocking.

Sabriz Adoudel wrote:
Freighters are not a ship designed for solo play any more than Dreadnoughts are.
But ganking freighters, that is designed to be solo play?




I've never been involved in a single hyperdunk. I do, however, understand the mechanics well. (I guess my side 'playstyle' of trading does benefit from a reduction in the capacity to move goods around highsec though - if that is what you are referring to. Higher margins, even if I do have to pay more to courier services).

A freighter pilot + an alt in an interceptor have tactics available to counter the bowhead, Machariel + the few Catalyst alts needed for an effective hyperdunk. A freighter pilot with about 6 alts in (ship redacted for #OPSEC reasons) can counter it even more effectively. If a GM or CCP employee wants these tactics explained, EVEmail me and I'll clarify them to you.

Every hyperdunk configuration I can think of can be countered by a smaller number of accounts than they take to perform and a comparable number of actual players.

I support the New Order and CODE. alliance. www.minerbumping.com

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#139 - 2015-01-27 22:43:45 UTC
Quote:
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I have removed a trolling reply. Please read our rules before continuing to post. Keep it respectful and on topic!

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#140 - 2015-01-27 22:44:03 UTC  |  Edited by: BeBopAReBop RhubarbPie
Lucas Kell wrote:
Sabriz Adoudel wrote:
This is a sensible ruling.
Of course it is. It supports your playstyle, therefore you are in favour of it. Shocking.

Sabriz Adoudel wrote:
Freighters are not a ship designed for solo play any more than Dreadnoughts are.
But ganking freighters, that is designed to be solo play?

No, it wasn't designed to be solo play. Someone found a system to do it with a series of alts, (four minimum to be exact) and figured out how to bump a freighter back within 3km of a specific point in space over and over. Guess what, that isn't easy in the slightest. There's a reason that globby is ganking with other people in most cases. What this has done is dropped the theoretical minimum from 8* characters down to 4** at the cost of requiring much more skill from the bumper. The exception of course is if the target logs off, but I have difficulty accepting any argument that an agressed target should be safe when logged off. Also, this tactic is extremely vulnerable to white knight strategies. Even one character that can fly a catalyst can hop in the gank ships and fly off with them.

* 6 Talos pilots, 1 Bumper, 1 Neutral Agressor
** 1 Ganker, 1 Bumper, 1 Orca/Bowhead pilot, 1 Neutral agressor

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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