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Neutralizer Mechanics against Smaller Ships

Author
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#21 - 2011-12-18 22:54:06 UTC
sooo the afs that are left that can do the dps necessary for fighting cruisers and BCs don't have a third mid slot. If they got a third mid-slot they would be overpowered. The issue is that the wolf, enyo, and other faction frigs that have the dps dont have the third mid for the booster and if they do that ship might be shield tanked anyway.

A cap-booster is a good item for counterin nuets, its not feasible to fit them on AFs. Thats the point im trying to convey to u.
Goose99
#22 - 2011-12-18 22:59:01 UTC
Kitsu Shadow wrote:
Duchess Starbuckington wrote:
They need their buff, but unusable? Hardly.

But this isn't an AF thread, it's a whiner who wants a pointless nerf.
I'm also pretty sure Drakes were above canes...


lol

guy when ur limited in med slots there isnt room for capboosters, that makes all the AFs with two mids less vaible than any af with three mids, not to mention the AFs with two mids are usually the ones with enough dps to actually go after larger targets. Not saying that nuets should b nerfed their mechanics against lowers hull classes needs a looking over.


Neuts should have trackingCool
Duchess Starbuckington
Doomheim
#23 - 2011-12-18 23:02:04 UTC  |  Edited by: Duchess Starbuckington
Quote:
A cap-booster is a good item for counterin nuets, its not feasible to fit them on AFs. Thats the point im trying to convey to u.

Not feasible to fit on two out of eight assault frigates. Said ships trading the mid for additional tank and damage.
You really don't seem to get the concept of "tradeoff" - I.E a ship sacrificing one benefit for another.

Quote:
and other faction frigs that have the dps dont have the third mid for the booster

Umm, what? The only faction frigate that lacks a third mid is the Slicer, which flies out of medium neut range anyway.

Oh and by the way it's "you", not "u".

Also:, history lesson for the illiterate newbie: once upon a time, all webs were 90% strength. Frigates that flew into this zone were dead on the spot. Then came the nerf, reducing web effectiveness and leaving neuts as the only viable counter.
Obsolete those, and it becomes pointless to fly cruisers and BCs.
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#24 - 2011-12-19 01:28:14 UTC
Duchess Starbuckington wrote:
Quote:
A cap-booster is a good item for counterin nuets, its not feasible to fit them on AFs. Thats the point im trying to convey to u.

Not feasible to fit on two out of eight assault frigates. Said ships trading the mid for additional tank and damage.
You really don't seem to get the concept of "tradeoff" - I.E a ship sacrificing one benefit for another.

Quote:
and other faction frigs that have the dps dont have the third mid for the booster

Umm, what? The only faction frigate that lacks a third mid is the Slicer, which flies out of medium neut range anyway.

Oh and by the way it's "you", not "u".

Also:, history lesson for the illiterate newbie: once upon a time, all webs were 90% strength. Frigates that flew into this zone were dead on the spot. Then came the nerf, reducing web effectiveness and leaving neuts as the only viable counter.
Obsolete those, and it becomes pointless to fly cruisers and BCs.





How r nuets a "viable" counter. It literally shuts down the frigate and makes every defense it has useless. even if u capboost the two medium nuets will cap u again. I know what the buffs and nerfs have been in the past. Its not feasible to consider nuets vaible when they are so strong that the Frigate gang cant even consider engaging ships they were initially designed to combat.
Duchess Starbuckington
Doomheim
#25 - 2011-12-19 01:52:46 UTC
"Are", not "r".

Quote:
How are nuets a "viable" counter.

... You do know what viable means, right?

Quote:
It's not feasible to consider neuts viable when they are so strong that the frigate gang can't even consider engaging ships they were initially designed to combat.

And where exactly did you read that frigates were specifically designed to combat battlecruisers?

By the way, if your frigate gang can't engage a Hurricane and win, then your FC and fleet composition suck. Simple as. And yes, I'm picking out the Hurricane because that's the ship you keep referencing - being the only thing smaller than a battleship that can realistically mount 2 medium neuts*.

It's worth mentioning that while the hurricane is rather good at fending off frigates, it's not that impressive vs other battlecruisers. This is the "tradeoff" thing I mentioned that you seem too stupid to understand.

*Besides the Arbitrator, but that's not exactly hard to deal with for a gang.
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#26 - 2011-12-19 03:00:05 UTC
Duchess Starbuckington wrote:
"Are", not "r".

Quote:
How are nuets a "viable" counter.

... You do know what viable means, right?

Quote:
It's not feasible to consider neuts viable when they are so strong that the frigate gang can't even consider engaging ships they were initially designed to combat.

And where exactly did you read that frigates were specifically designed to combat battlecruisers?

By the way, if your frigate gang can't engage a Hurricane and win, then your FC and fleet composition suck. Simple as. And yes, I'm picking out the Hurricane because that's the ship you keep referencing - being the only thing smaller than a battleship that can realistically mount 2 medium neuts*.

It's worth mentioning that while the hurricane is rather good at fending off frigates, it's not that impressive vs other battlecruisers. This is the "tradeoff" thing I mentioned that you seem too stupid to understand.

*Besides the Arbitrator, but that's not exactly hard to deal with for a gang.


___________________________________________________________________________________________________

Its not the matter of not engaging the hurricane. In the current meta the job of a frigate gang is to pick off small groups of BCs and BSs and many times other tackle WITHOUT taking sever losses. This should be achieved by groups of 6-10 AFs and loses should come to 2-3 AFs. Nuets will sway this outcome over to 5-6 losses and perhaps more depending on the coordination of the nuets. Two or Three webs plus multiple nuets will completely destroy a an AF gang where as multiple webs will cripple but even the playing field. I dont see how you can continously support that Nuets are not overpowered against Frigate hulls.

Remember that this discussion is regarding the strength of nuets against Frig gangs. Other cc aside ie webs and jamming, nueting has a magnified effect against frigate hulls.
Epofhis
Amped.
Goonswarm Federation
#27 - 2011-12-19 04:33:27 UTC
Kitsu Shadow wrote:

In the current meta the job of a frigate gang is to pick off small groups of BCs and BSs and many times other tackle WITHOUT taking sever losses. This should be achieved by groups of 6-10 AFs and loses should come to 2-3 AFs.
.


Nope.jpg

Also, I'm going to assume you've never been a carrier pilot, as neuting interceptors/damiels/whatever to a standstill is the only workable defense against them when tackled.

Once more, system is working as intended.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

Gerrick Palivorn
Caldari Provisions
Caldari State
#28 - 2011-12-19 05:30:01 UTC  |  Edited by: Gerrick Palivorn
Kitsu Shadow wrote:
Its not the matter of not engaging the hurricane. In the current meta the job of a frigate gang is to pick off small groups of BCs and BSs and many times other tackle WITHOUT taking sever losses. This should be achieved by groups of 6-10 AFs and loses should come to 2-3 AFs. Nuets will sway this outcome over to 5-6 losses and perhaps more depending on the coordination of the nuets. Two or Three webs plus multiple nuets will completely destroy a an AF gang where as multiple webs will cripple but even the playing field. I dont see how you can continously support that Nuets are not overpowered against Frigate hulls.

Remember that this discussion is regarding the strength of nuets against Frig gangs. Other cc aside ie webs and jamming, nueting has a magnified effect against frigate hulls.


Wait your flying a frigate gang with out a kitsune? Its a good ship in a wolf pack because it jams out single BC's and BS's that are capable of putting real hurt on the gang. Maybe you should look at your fit and fleet comp more than complain and beg ccp to change something that up to this point received very little complaints. Taking on a bc that has great tracking and 2 utility slots (hurricane) solo in a frig should end in the frigate losing, sorry.

Bring your frigate up against an Ashimmu or Cruor solo and then you'll see the real power of anti frigate. Web and Nuet boosts, just to save you some homework.

Edit: Also frigate gangs that I've seen and flown in come with at least 2 Inty's, 5-6 AF's/Faction frigs, 1-2 Dictors, 2-3 EAF's (yes I said it, they are useful), a few high tier T1 frigates, and a 2-3 bombers. There is alot more variety in these gangs than just AF's.

MMOs come and go, but Eve remains.  -Garresh-

Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#29 - 2011-12-19 07:00:37 UTC
This isnt a whine and beg thread. Its a post i made to examine the strength of oversized neuts against small hulls.

Its tru some Ewar from the frigate side would b beneficial and a comp designed specifically for going after BSs and BCs would b beneficial. However its not a matter of comp. Someone earlier mentioned that if ur in a carrier and u get pointed by a frigate nuets are the only defense against them. I disagree, if a single module can completely stop a ship whose sole purpose is to tackle other larger ships then what was the point of having the ship for tackle unless you use a larger hull. The defense for the carrier are other small hulls to defend the carrier. Not having an end all zap button.
Gerrick Palivorn
Caldari Provisions
Caldari State
#30 - 2011-12-19 07:44:14 UTC
Nobody ever said that the frigates sole purpose was to tackle, they are also heavily used to set up safe spots, scout ahead and behind a fleet and as anti support ships. I see more cruisers used as tackle than frigates tbh. Tackle frigates use Nos to maintain the tackle through the initial tackle so that bigger and more nuet resistant ships can take the job from them.

Target selection and fitting are you issues, nuets are fine as they are.

MMOs come and go, but Eve remains.  -Garresh-

Misanthra
Alternative Enterprises
#31 - 2011-12-19 10:01:50 UTC
Kitsu Shadow wrote:
This isnt a whine and beg thread. Its a post i made to examine the strength of oversized neuts against small hulls.

if a single module can completely stop a ship whose sole purpose is to tackle other larger ships then what was the point of having the ship for tackle unless you use a larger hull. .



try running something called a point. Official name is Warp Disruptor. May have heard of it...its been around a few patches lol. New techoinolgy that prevents warp out to 24 km's. Save you doing the look up, thats almost 12 km's more than the range of either med neut or nos II (latest eft is giving me .5 and .6 meter I am cutting lol).


Run this on wolf with TE/ambit adn high ship skill with barrage and you are hitting a target out to 22 km's (we had the wolf pity party earlier, fit a certain way it doesn't need your pity). NAvy slicer not familar with the exact range...it kite and snipes outside of med range (as mentioned above).


6-10 AF fleet you have more than enough scrams to cover...put some points on lr capable (for a frigate) ships on for the lr tackle. Got winmatar in fleet (and who doesn't lol)....if they haven't learned how to kite by now, this will be a nice way for them to learn.
Gypsio III
State War Academy
Caldari State
#32 - 2011-12-19 11:25:11 UTC
If there is a problem here, and I don't think there is really, it's to do with the ease of fitting dual med neuts on a standard shield Hurricane.
Hirana Yoshida
Behavioral Affront
#33 - 2011-12-19 11:46:29 UTC
Gerrick Palivorn wrote:
....

Taking this one statement at a time:

- Frigates are also fast and small, the EHP argument is only valid if they are stationary. Applied damage is low enough for a properly flown frig to take MORE incoming fire than most BC's.
- Injectors do solve neuting nicely, but frigates are by their very nature (ie. gnats) rather short on spare slots/fitting so it is in fact not an option for quite a lot of them. Small NOS are a lot better for the purpose but does not provide enough cap for hybrid/laser platforms and requires a ship to be in range of all manner of nastiness.
- ECM is broken, both in its effect and in its application. Only reason why we still have it is because no one has managed to come up with a reasonable alternative .. frigates would do just fine against ECM if they had some counters, but since the ECCM system uses % bonuses they have squat (helped somewhat by the 500M FW implant sets though Lol)
- Smartbombs are gimmicky to start with, you'll rarely see them in the wild. Mentioning them is like cautioning people about the possibility of having a meteorite fall on their heads .. Smile
- Light drones die .. fast! Have not lost a frigate to lights since I learned to use CTRL+click on overview to target .. biggest threat these days are from EC-300 drones (see ECM above).

Eve's biggest problem and the largest obstacle to 23/7-Fun is that it gravitates towards "Bigger is Better", both when it comes to gang/fleet size but also hull size. This is despite most adrenaline addicts swearing that the faster and more furious (and more frequent due to costs) fights using smaller ships are more rewarding.

We need options other than "BC+ or GTFO" .. FW does it (sort of) with the plexes being size restricted, but it should be part of the design and balance as a whole since instanced combat such as seen in FW should not be encouraged.
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#34 - 2011-12-19 12:37:35 UTC  |  Edited by: Kitsu Shadow
Misanthra wrote:
Kitsu Shadow wrote:
This isnt a whine and beg thread. Its a post i made to examine the strength of oversized neuts against small hulls.

if a single module can completely stop a ship whose sole purpose is to tackle other larger ships then what was the point of having the ship for tackle unless you use a larger hull. .



try running something called a point. Official name is Warp Disruptor. May have heard of it...its been around a few patches lol. New techoinolgy that prevents warp out to 24 km's. Save you doing the look up, thats almost 12 km's more than the range of either med neut or nos II (latest eft is giving me .5 and .6 meter I am cutting lol).


Run this on wolf with TE/ambit adn high ship skill with barrage and you are hitting a target out to 22 km's (we had the wolf pity party earlier, fit a certain way it doesn't need your pity). NAvy slicer not familar with the exact range...it kite and snipes outside of med range (as mentioned above).


6-10 AF fleet you have more than enough scrams to cover...put some points on lr capable (for a frigate) ships on for the lr tackle. Got winmatar in fleet (and who doesn't lol)....if they haven't learned how to kite by now, this will be a nice way for them to learn.




U listed two out of 16 T2 / faction frigates that were capable of engaging out of nuet range. If they need to fit to fight long range it makes them very susceptible to drones which require short range higher tracking speed ammo. Also a microwarp on a BC or cruiser can outrun an AB AF which negates the entire tactic of kiting which requires u to b faster than the target. If you think that using a MWD is an option ur definetly mistaken as it will increase ur sig radiius to that of a cruiser and allow drones and medium guns to hit you. Mixed points and kiting are valid options but 12.6k forces all ships to fit long range weapons which makes them easy pickings for drones and not to mention severely gimps dps.

U make valid points for avoiding nuets, however, the alternatives u offer discriminate against frigates that can not engage from outside of 12.6K and severely limits fitting.
X Gallentius
Black Eagle1
#35 - 2011-12-19 19:27:56 UTC  |  Edited by: X Gallentius
Nos works great for capless weapons systems. Keep point, apply dps. For lasers you can usually engage outside of neut range. For blasters, you better have some friends to help you omgwtfpwn the guy while you resign yourself to using added cap to hold point.

Edit: Light drones suck against mwd frigates going full speed. The drones usually cap out and never really catch the frig. It takes a blob of them to do any real damage.

Edit2: Tracking disruptors ftw.

Edit3: Don't engage Minmatar cruisers/BCs in your frig without a good plan. They eat frigates for breakfast. It's what they do and why they are so popular.
Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#36 - 2011-12-20 03:15:19 UTC
X Gallentius wrote:
Nos works great for capless weapons systems. Keep point, apply dps. For lasers you can usually engage outside of neut range. For blasters, you better have some friends to help you omgwtfpwn the guy while you resign yourself to using added cap to hold point.

Edit: Light drones suck against mwd frigates going full speed. The drones usually cap out and never really catch the frig. It takes a blob of them to do any real damage.

Edit2: Tracking disruptors ftw.

Edit3: Don't engage Minmatar cruisers/BCs in your frig without a good plan. They eat frigates for breakfast. It's what they do and why they are so popular.




Nos doesnt not work great for capless weapon systems. The reason is that the cycle time for on AB is similar to that of a medium nuet. So although the nos may recover enough cap to activate the AB of the nos cycle time completes before the AB does then you will cap out again.

You dont MWD fit an AF or nonInty frigate since your sig radius goes through the roof and you lose ur tracking.

This thread is about nuets not tracking disrupting.

Minmatar BCs are easily engageable as long as its not one that gets a tracking bonus or isnt a double nuet fit.
Lyrrashae
Hellstar Towing and Recovery
#37 - 2011-12-20 05:44:44 UTC
Kitsu Shadow wrote:
sooo the afs that are left that can do the dps necessary for fighting cruisers and BCs don't have a third mid slot. If they got a third mid-slot they would be overpowered. The issue is that the wolf, enyo, and other faction frigs that have the dps dont have the third mid for the booster and if they do that ship might be shield tanked anyway.

A cap-booster is a good item for counterin nuets, its not feasible to fit them on AFs. Thats the point im trying to convey to u.



"Their arrival is imminent. Their fleet composition is poor--they'll not win this fight." (Jared Mason, Clear Skies)

Try diversifying you fleet/fits, get some pilots who know how to fit/fly/use Kitsunes, and most of all, L2PvP...

Ni.

Lyrrashae
Hellstar Towing and Recovery
#38 - 2011-12-20 05:52:46 UTC  |  Edited by: Lyrrashae
Kitsu Shadow wrote:
This isnt a whine and beg thread. Its a post i made to examine the strength of oversized neuts against small hulls.

Its tru some Ewar from the frigate side would b beneficial and a comp designed specifically for going after BSs and BCs would b beneficial. However its not a matter of comp. Someone earlier mentioned that if ur in a carrier and u get pointed by a frigate nuets are the only defense against them. I disagree, if a single module can completely stop a ship whose sole purpose is to tackle other larger ships then what was the point of having the ship for tackle unless you use a larger hull. The defense for the carrier are other small hulls to defend the carrier. [...]


Cool, can I play, too? I think I will:

"True," not "tru."
"Be," not "b."
"Your," not "ur."

Kitsu Shadow wrote:
This isn't a whine and beg thread [...] Not an end all zap button.


Yes, it is, and yes, that is exactly what you're whining/begging for, so please be so kind as to not insult our intelligence by equivocating.

Ni.

Kitsu Shadow
Handsome Millionaire Playboys
Sedition.
#39 - 2011-12-20 08:04:03 UTC
Lyrrashae wrote:
Kitsu Shadow wrote:
This isnt a whine and beg thread. Its a post i made to examine the strength of oversized neuts against small hulls.

Its tru some Ewar from the frigate side would b beneficial and a comp designed specifically for going after BSs and BCs would b beneficial. However its not a matter of comp. Someone earlier mentioned that if ur in a carrier and u get pointed by a frigate nuets are the only defense against them. I disagree, if a single module can completely stop a ship whose sole purpose is to tackle other larger ships then what was the point of having the ship for tackle unless you use a larger hull. The defense for the carrier are other small hulls to defend the carrier. [...]


Cool, can I play, too? I think I will:

"True," not "tru."
"Be," not "b."
"Your," not "ur."

Kitsu Shadow wrote:
This isn't a whine and beg thread [...] Not an end all zap button.


Yes, it is, and yes, that is exactly what you're whining/begging for, so please be so kind as to not insult our intelligence by equivocating.



Dont make posts if ur not going to be constructive in the discussion. Correcting my short hand has nothing to do with nuets and frigates.

Thank You
Gerrick Palivorn
Caldari Provisions
Caldari State
#40 - 2011-12-20 08:10:12 UTC
Newts ain't broke, so they don't need no fixin...

MMOs come and go, but Eve remains.  -Garresh-