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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Mag's
Azn Empire
#701 - 2015-01-27 15:23:32 UTC
Roxanne Quall wrote:
Mag's wrote:

  • 1. I asked about what mechanic he uses whilst AFK. Not what active mechanic he uses. You may guess what he is using when active, but what do we know he uses whilst AFK?

  • 2. I know your idea, you've spammed it numerous times. That wasn't the question.
  • I asked why you do not mention or suggest, changes to all the mechanics involved. Why do you ignore them and only focus on the cloak?

  • 3. You again didn't answer the question. I asked why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system? I don't care about the cost of your idea.
  • Also your attempt at redirection in regards to WH space, was pointless and irrelevant. I'm not asking for change here, you are.
    So why should you have more intel?


Yeah Guess what? In war and technology you gain Information, in any space syfy show they know about ships types (d-scan) exact locations (probes) and have local nets watching the systems on who comes though gates (local) Oh No and guess what? they have ways of seeing traces of cloaked ships leaving signs behind.

Bringing up Local when theres already a game mechanic that gives you that option it's called WormHoles, is pretty dumb of a argument when you have that option in game smart guy.
I take from your avoidance in answering the questions, that you have no faith in your own stance.

If you insist on using the silly argument regarding WH space, then back at you with 'If you want more safety, we have high sec for you already.'
Both are quite frankly, irrelevant and pointless.

If you want change, we should discuss ALL the mechanics involved in the issue you have. But you seem to want only to cherry pick. That is not a balanced approach.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Roxanne Quall
School of Applied Knowledge
Caldari State
#702 - 2015-01-27 15:27:23 UTC  |  Edited by: Roxanne Quall
Jenn aSide wrote:
Roxanne Quall wrote:
Mag's wrote:

So here are some questions.


  • 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?



1*
D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)


Bolded the only important thing this post has said all thread. Like we've said, it isn't the game mechanics involved, it's the uncertainty. Uncertainty throws people off balance and too many people can't handle it, so they run to the nearest forum and demand that something be done.

Which is why they whole idea always gets such staunch opposition, 99 times out of 100 the people doing the complaining/crying didn't lift a single finger in their own defense, didn't spend a single second thinking "How can I solve this 'problem' myself". I can't speak for everyone but I know that I personally despise such thinking, I think it's weak


Because we understand what the real issue is (uncertainty), me and folks like me learned to attack the real problem. You do that by putting yourself in a position where it does not matter one bit what the 'afk cloaker' chooses to do.

If he decloaks and tries to point my "screw you" fit battleship he gets to watch me warp or MJD away unless he decided to risk a Recon with faction scrams in which case I devote my ships dying breaths to killing his more expensive ship before his friends get me. isk War Won.

If he decides to decloak and attack my Industrial with fighters assigned and he killed me, big whoop he killed a 12 million isk ship that makes 15 mil per 20 minute tick lol. If he hot drops me he just probably spent more in fuel than the cost of my ship

If he decides to decloak and hot drop my triple remote repping Domi multibox fleet he better bring one hell of a gang to kill it, or I will kill them

So forth and so on. Problem solved, mr. cloaker can freaking LIVE in my ratting system and his existence doesn't matter a bit. All without CCP having to chance a single line of Code. This is what EVE is, a game where you figure things out. Well, at least it's that for some of us....



You pointed the problem out right there, Both options force your pve or industrial chr to get attacked and you lost your stuff. So your saying your Forced to have to put your self in a force defensive position.

I'm saying a Enemy has placed himself in side your So call Controlled space you own and you have 0 Options to be Offensive. The best Defense is Offense and we don't get **** for a option on it

I want to simply Defend our space. Thats not some Absurd request.




and no ((Mag's)) Your avoiding whats already available to you and that i answered your question. Local is a merge of what your system monitors would pick up. If someone warped into a system it has to have some effect that system monitors could pick up. So the information in local is just what you'd get from that information. You Wanna talk about unfair information then delete the killboards, that information is far more destructive than local. yeah people would record there kills but you wouldn't see every single thing that happen to someone.
BlackHawk O'Boom
Republic Military School
Minmatar Republic
#703 - 2015-01-27 15:57:35 UTC  |  Edited by: BlackHawk O'Boom
Mag's wrote:
Rowells wrote:
baltec1 wrote:
Rowells wrote:
baltec1 wrote:


They died because they were either AFK or they were not paying attention.

If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught.

Sometimes yes, but not always, and not the majority.


No they die because they are dumb, every time. There is no excuse, local intel tool is infalable.

and your proof?
Although the term 'dumb', may not be provable. What he means is, that it is the pilots fault and he is to blame for the loss of his ship.

Local tells you someone has entered the system, before that pilot loads. If you do not get to safety before he arrives at your area of space, then you are to blame. Baltic considers this to be dumb and others may agree.


Hiding shouldn't be the only option. I wanna Hunt it. We should be able to deffend a area of space that we own. Thats the Point of Sov

Seriously your saying that a Huge Galactic empire should have no way of hunting people in there own owned space? That wouldn't happen
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#704 - 2015-01-27 15:59:51 UTC
Roxanne Quall wrote:
I'm saying a Enemy has placed himself in side your So call Controlled space you own and you have 0 Options to be Offensive. The best Defense is Offense and we don't get **** for a option on it

I want to simply Defend our space. Thats not some Absurd request.

If one cloaked pilot is wreaking that much havoc on your nullsec operations, I'd wager that you don't exert nearly as much control over your space as you think you do.

In order to control a space, you must be able to deny access to those who aren't welcome. How are you going about doing that? Do you have defensive camps up? Do you have combat fleets roaming in and/or near your space? Or are you just operating in a secluded spot, hoping that people don't come bother you, and calling that "control"?

Do you have a cyno inhibitor in system? If not, do you use mobile cyno inhibitors to protect your precious mining ops? Your biggest fear seems to be getting hotdropped, but there are tools at your disposal to prevent such things.


Your problem seems less to be with AFK cloaking per se and more with your inability to control your space. You could do away with cloaking in it's entirety and that problem would not be solved.

Learn to control your space, and AFK cloaking becomes a non-issue.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

BlackHawk O'Boom
Republic Military School
Minmatar Republic
#705 - 2015-01-27 16:02:09 UTC
Bronson Hughes wrote:
Roxanne Quall wrote:
I'm saying a Enemy has placed himself in side your So call Controlled space you own and you have 0 Options to be Offensive. The best Defense is Offense and we don't get **** for a option on it

I want to simply Defend our space. Thats not some Absurd request.

If one cloaked pilot is wreaking that much havoc on your nullsec operations, I'd wager that you don't exert nearly as much control over your space as you think you do.

In order to control a space, you must be able to deny access to those who aren't welcome. How are you going about doing that? Do you have defensive camps up? Do you have combat fleets roaming in and/or near your space? Or are you just operating in a secluded spot, hoping that people don't come bother you, and calling that "control"?

Do you have a cyno inhibitor in system? If not, do you use mobile cyno inhibitors to protect your precious mining ops? Your biggest fear seems to be getting hotdropped, but there are tools at your disposal to prevent such things.


Your problem seems less to be with AFK cloaking per se and more with your inability to control your space. You could do away with cloaking in it's entirety and that problem would not be solved.

Learn to control your space, and AFK cloaking becomes a non-issue.


Threre is nothing you can do thats the point but sit and wait tell he decids to show himself. why does he get that right of 1st attack? both partys should be able to attack
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#706 - 2015-01-27 16:17:35 UTC  |  Edited by: Bronson Hughes
BlackHawk O'Boom wrote:
Threre is nothing you can do thats the point but sit and wait tell he decids to show himself. why does he get that right of 1st attack? both partys should be able to attack

Well, let's see:

1. You can catch them at the gate. If you really control the space, surely people aren't free to come and go as they will, right?

2. You can catch them several gates away. Surely you aren't doing mining ops adjacent to uncontrolled or hostile space, right?

3. You can fly an escort with your mining ops. At best, your AFK cloaker is flying a recon ship, which shouldn't be too hard to handle if you really control the space.

4. If you can't spare an escort, you can fly mining ships that trade yield for durability to tank any conventional attacks long enough for help to arrive. It's almost as if CCP anticipated this and provided a pair of mining vessels that are exceptionally durable and capable of self-defense.

5. If you're worried about hotdrops, you can use cyno inhibitors. You do maintain a high enough sovereignty level to install a system-wide cyno inhibitor, right? Seems like you should if you really controlled the system.

6. Covert Ops ships get the right of first attack by design. It's the "Covert" part of "Covert Ops". That doesn't magically change just because they're flown by someone who doesn't like you in space that you claim to control. Here's a wacky idea, maybe you could use your own cloaked ships to respond to theirs when they uncloak.

EDIT: Typo. Grrr.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Roxanne Quall
School of Applied Knowledge
Caldari State
#707 - 2015-01-27 16:17:51 UTC
BlackHawk O'Boom wrote:

Threre is nothing you can do thats the point but sit and wait tell he decids to show himself. why does he get that right of 1st attack? both partys should be able to attack


thats exactly the point





Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
Jenn aSide
Soul Machines
The Initiative.
#708 - 2015-01-27 16:25:03 UTC  |  Edited by: Jenn aSide
Roxanne Quall wrote:


You pointed the problem out right there, Both options force your pve or industrial chr to get attacked and you lost your stuff. So your saying your Forced to have to put your self in a force defensive position.


Nope. I'm saying that I have NEUTRALIZED the threat before it became a threat. If he kills my industrial, attacks my AFK Phoon with a ship sufficient to keep it from leaving, or attacked my "damn near Pantheon" Dominix force, he LOSES more than he could possibly kill.

That's how you beat people in EVE, out think them, not beg CCP to give you yet more tools that most of you won't use anyways.

Quote:

I'm saying a Enemy has placed himself in side your So call Controlled space you own and you have 0 Options to be Offensive.


I have taken the offensive by neutralizing whatever threat he could possible pose.

And there is no such thing as controlled space in EVE. What you want to happen would create the ability to control space, which would see already entrenched null sec groups dig in even deeper. That you would rather unbalance an entire game rather than learn how to think about and attack a problem correctly tells us all we need to know.

Quote:

The best Defense is Offense and we don't get **** for a option on it

I want to simply Defend our space. Thats not some Absurd request.


That you don't understand why what you want is bad is another one of those indicators. Use the tools you have NOW, then come back and complain.
Daichi Yamato
Jabbersnarks and Wonderglass
#709 - 2015-01-27 16:37:34 UTC  |  Edited by: Daichi Yamato
Yes the whole stealth and intel system is less than ideal. But unless you have a good proposal that changes the whole package then the status quo will remain.

BlackHawk O'Boom wrote:


Hiding shouldn't be the only option. I wanna Hunt it. We should be able to deffend a area of space that we own. Thats the Point of Sov

Seriously your saying that a Huge Galactic empire should have no way of hunting people in there own owned space? That wouldn't happen


So as long as the galactic empire has 100% fool proof, instantly updating, perfect, infallible intel on ships that are meant to be STEALTHED that forces us to hunt by pretending to be afk rather than how we want,

You can be forced to hunt with bait and traps rather than how you want.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mag's
Azn Empire
#710 - 2015-01-27 17:13:14 UTC
Roxanne Quall wrote:
and no ((Mag's)) Your avoiding whats already available to you and that i answered your question. Local is a merge of what your system monitors would pick up. If someone warped into a system it has to have some effect that system monitors could pick up. So the information in local is just what you'd get from that information. You Wanna talk about unfair information then delete the killboards, that information is far more destructive than local. yeah people would record there kills but you wouldn't see every single thing that happen to someone.
You don't have any faith in your stance, that's fine. Blink

The funny thing is, I don't avoid what's available. I use the tools CCP provide and play the game. I love the current system and see it as balanced. You on the other hand, want yet more intel and a safer sov null. But have failed to address why you should get it.

You will of course keep up with the nonsense about killboards and WH space and avoid all the discussion in regards to the mechanics involved, except the cloak.
You have no intention of a balanced approach, that is quite obvious.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#711 - 2015-01-27 17:15:05 UTC
BlackHawk O'Boom wrote:
Mag's wrote:
Rowells wrote:
baltec1 wrote:
....
No they die because they are dumb, every time. There is no excuse, local intel tool is infalable.

and your proof?
Although the term 'dumb', may not be provable. What he means is, that it is the pilots fault and he is to blame for the loss of his ship.

Local tells you someone has entered the system, before that pilot loads. If you do not get to safety before he arrives at your area of space, then you are to blame. Baltic considers this to be dumb and others may agree.


Hiding shouldn't be the only option. I wanna Hunt it. We should be able to deffend a area of space that we own. Thats the Point of Sov

Seriously your saying that a Huge Galactic empire should have no way of hunting people in there own owned space? That wouldn't happen

First, one of your foundation points is the absurd claim you OWN that space.
You do not own any space, no player does. Get over the idea that sov means anything more than a building permit.

What you CAN have, is control over that space, and that exists only so long as noone can take it from you by force.
If you hold sov, then you can place POS or Outposts, which give you greater leverage over the area.

You have a cloaked player in your so-called sov space?
Guess what, you now know that you no longer have full control, because you were unable to block their access.

Don't feel bad, the game is designed to make entrenched positions something only persistent effort can maintain.

If you had enough forces on hand to counter what that cyno might bring, do you think they would still open it?
And now you are playing EVE....
Mag's
Azn Empire
#712 - 2015-01-27 17:15:15 UTC
BlackHawk O'Boom wrote:
Mag's wrote:
Although the term 'dumb', may not be provable. What he means is, that it is the pilots fault and he is to blame for the loss of his ship.

Local tells you someone has entered the system, before that pilot loads. If you do not get to safety before he arrives at your area of space, then you are to blame. Baltic considers this to be dumb and others may agree.


Hiding shouldn't be the only option. I wanna Hunt it. We should be able to deffend a area of space that we own. Thats the Point of Sov

Seriously your saying that a Huge Galactic empire should have no way of hunting people in there own owned space? That wouldn't happen
But that isn't the only option and you are being disingenuous to claim otherwise. This isn't the first thread on this topic and the ways to defend yourself are well known. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Roxanne Quall
School of Applied Knowledge
Caldari State
#713 - 2015-01-27 17:17:08 UTC
Mag's wrote:
Roxanne Quall wrote:
and no ((Mag's)) Your avoiding whats already available to you and that i answered your question. Local is a merge of what your system monitors would pick up. If someone warped into a system it has to have some effect that system monitors could pick up. So the information in local is just what you'd get from that information. You Wanna talk about unfair information then delete the killboards, that information is far more destructive than local. yeah people would record there kills but you wouldn't see every single thing that happen to someone.
You don't have any faith in your stance, that's fine. Blink

The funny thing is, I don't avoid what's available. I use the tools CCP provide and play the game. I love the current system and see it as balanced. You on the other hand, want yet more intel and a safer sov null. But have failed to address why you should get it.

You will of course keep up with the nonsense about killboards and WH space and avoid all the discussion in regards to the mechanics involved, except the cloak.
You have no intention of a balanced approach, that is quite obvious.


You fail to address Why you Deserve immunity?

Sov takes manpower and stations take huge amounts or resources and you feel You deserve the same protection because you took 1 days to train cloaking.

It's a joke that you feel you have the right. If it was Balanced there would be a system to counter, a way that made the pvp cloaker need to pay attention to stay cloaked and gather that intel.
Mag's
Azn Empire
#714 - 2015-01-27 17:23:00 UTC  |  Edited by: Mag's
Roxanne Quall wrote:


You fail to address Why you Deserve immunity?

Sov takes manpower and stations take huge amounts or resources and you feel You deserve the same protection because you took 1 days to train cloaking.

It's a joke that you feel you have the right. If it was Balanced there would be a system to counter, a way that made the pvp cloaker need to pay attention to stay cloaked and gather that intel.
The 'immunity' argument was debunked long ago. It has already been addressed. It's a two way street, therefore a none argument.

Cloaks already have counters, just not the one you want. If you want to change that, then ALL the mechanics involved need to change. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Roxanne Quall
School of Applied Knowledge
Caldari State
#715 - 2015-01-27 18:17:58 UTC
Mag's wrote:
Roxanne Quall wrote:


You fail to address Why you Deserve immunity?

Sov takes manpower and stations take huge amounts or resources and you feel You deserve the same protection because you took 1 days to train cloaking.

It's a joke that you feel you have the right. If it was Balanced there would be a system to counter, a way that made the pvp cloaker need to pay attention to stay cloaked and gather that intel.
The 'immunity' argument was debunked long ago. It has already been addressed. It's a two way street, therefore a none argument.

Cloaks already have counters, just not the one you want. If you want to change that, then ALL the mechanics involved need to change. Blink


Your acting like in War and technology that somehow everyone should know Nothing.

Ships would have a local scanner that shows when you see a warp drive spool down in system alerting you to the new threat. And a wormholes effect is what ruins local and why you don't have it there

Ships would have a better read on ships as they came close to you, D-scan

Ships would have A ability to have probes to find out exactly where ships are in system

That defines why we have said abilities.

Having Sovereignty in a system should be the counter to perma cloaked ships and the threat they pose with a cyno. Why shouldn't you have a way to get a search Area to go and fly around trying to find em. It's not going be easy with a active cloaked guy moving away from you as your searching for him. it would be like finding a moving live needle in a haystack.

That doesn't make it so people can find your exact location. it would be a Sov mechanic so you would be fine in low sec and wormhole space doing anything you want and the only think this effects is Trolling sov renters. And you still could do that. In fact it would pull the guys outta there station just like some of you are complaining about
Brunik Rokbyter
Caldari Provisions
Caldari State
#716 - 2015-01-27 18:21:35 UTC  |  Edited by: Brunik Rokbyter
I have to "hot drop" myself into this discussion....


There are a lot of people indignant about a lot of issues here, and there are people pointlessly pounding their heads against the spaceport wall. The issue here is people inserting opinions into facts, and emotions ruling over reason... and this is true for BOTH sides of this argument.

The purpose of this discussion is, in fact, AFK cloaking. Not JUST afk cloaking in terms of sov space, but having a character, in space, invisible, with no means to track them down regardless of where or what systems you have at your disposal. Lets take this from the "bigger picture".

CCP, as a company designing games, has ALWAYS allowed for counters to any form of gameplay. The counter might just be common sense thinking or strategic planning... but it exists. Right now, as it stands, there is NOTHING to keep a player from AFK'ing in space in a cloaky ship. Any other ship, in any other space, under any other conditions is vulnerable. The question comes down to simply, is this a part of core game design that should stay that way or not? This argument is NOT about cloaky camping (the most common form of AFK cloaking)... but about actual game concepts and mechanics.

Active cloakers have many things to worry about... from warping in too close to objects and de-cloaking themselves to how vulnerable they are jumping gates.... but if you sit in one spot, there is a 0.00000000000000%chance something will happen, or that you can be tracked down.


Personal opinion time!


I love covert operations. I use cloakys all the time, and I have been guilty of afk cloaky camping in hostile territory. I would also support a move by CCP to make cloaky ships vulnerable to detection as WELL as a system to prevent AFK ship flying (Don't really CARE if we talk cloaky here or not)

Concepts ranging from one cloaky being able to detect another from within a 20km radius, with probes that can get you sorta close to that range... almost like fumbling blindly looking for your target.... to the destroyer concept, to just about anything you can imagine, as long as an active pilot has a chance to counter the counter to their cloaking with smart play. There needs to be a "counter" to a cloak no different than there is any other system in the game. Not because cloaking is OP, or other lame arguments, but because in this game nothing is free. No one is safe.... except for an afk pilot with a cloak, and pilots that are docked...

It really doesn't matter if you are talking about Sov Space, High Sec, Faction warfare.... someone in space should be vulnerable to something AT ALL TIMES. Even ships inside of POS's can get bombed.
Nikk Narrel
Moonlit Bonsai
#717 - 2015-01-27 18:40:41 UTC
Brunik Rokbyter wrote:
I have to "hot drop" myself into this discussion....


There are a lot of people indignant about a lot of issues here, and there are people pointlessly pounding their heads against the spaceport wall. The issue here is people inserting opinions into facts, and emotions ruling over reason... and this is true for BOTH sides of this argument.

The purpose of this discussion is, in fact, AFK cloaking. Not JUST afk cloaking in terms of sov space, but having a character, in space, invisible, with no means to track them down regardless of where or what systems you have at your disposal. Lets take this from the "bigger picture".

CCP, as a company designing games, has ALWAYS allowed for counters to any form of gameplay. The counter might just be common sense thinking or strategic planning... but it exists. Right now, as it stands, there is NOTHING to keep a player from AFK'ing in space in a cloaky ship. Any other ship, in any other space, under any other conditions is vulnerable. The question comes down to simply, is this a part of core game design that should stay that way or not? This argument is NOT about cloaky camping (the most common form of AFK cloaking)... but about actual game concepts and mechanics.


Personal opinion time!


I love covert operations. I use cloakys all the time, and I have been guilty of afk cloaky camping in hostile territory. I would also support a move by CCP to make cloaky ships vulnerable to detection as WELL as a system to prevent AFK ship flying (Don't really CARE if we talk cloaky here or not)

Concepts ranging from one cloaky being able to detect another from within a 20km radius, with probes that can get you sorta close to that range... almost like fumbling blindly looking for your target.... to the destroyer concept, to just about anything you can imagine, as long as an active pilot has a chance to counter the counter to their cloaking with smart play. There needs to be a "counter" to a cloak no different than there is any other system in the game. Not because cloaking is OP, or other lame arguments, but because in this game nothing is free. No one is safe.... except for an afk pilot with a cloak, and pilots that are docked...

First off, myself and a few others are not trying to present opinions as facts.
Speaking strictly for myself, I am interested in seeing both sides of this able to have a challenging and enjoyable game.
We should WANT to play on both sides, if this is done properly.
(I am sure others agree, but I do not presume to speak for everyone)

Here are a few facts, regardless of your opinion about them.

1. A cloaked player currently does not necessarily indicate their level of activity.
1a. This lack of activity awareness is presented in a negative sense, since the observing parties do not know in detail what the cloaked player is or is not doing. They only know nothing is reaching them except the name listed in local.
This causes uncertainty, which for games like EVE is a quality often wanted by developers.
(Predictable challenges, like many NPC encounters, being determined less interesting than those offered by opposing player action)

2. There is no means of forced interaction, within friendly sov space, for a hostile to catch a PvE player.
While this is not immunity, it does offer the PvE player a reliable opportunity which they chose to prepare for or not.
If they prepare properly, and make no mistakes, the hostile player has zero chance to stop or catch them.

3. While it can be downplayed, cloaked ships can be caught at gate camps. The cloaked player by necessity must land in a small area by the gate.
This area can be made hazardous, and difficult to pass, resulting in skilled camps being able to catch cloaked shipping quite effectively.

4. Being able to destroy a POS or damage an Outpost by brute force, does not equal threatening PvE shipping.
PvE players like myself are more than able to pack up and move, once it becomes clear the neighborhood is falling apart.
By the time that POS is gone, we were no longer there at all. You only made us relocate.
Mag's
Azn Empire
#718 - 2015-01-27 18:53:08 UTC
Roxanne Quall wrote:
Mag's wrote:
The 'immunity' argument was debunked long ago. It has already been addressed. It's a two way street, therefore a none argument.

Cloaks already have counters, just not the one you want. If you want to change that, then ALL the mechanics involved need to change. Blink


Your acting like in War and technology that somehow everyone should know Nothing.

Ships would have a local scanner that shows when you see a warp drive spool down in system alerting you to the new threat. And a wormholes effect is what ruins local and why you don't have it there

Ships would have a better read on ships as they came close to you, D-scan

Ships would have A ability to have probes to find out exactly where ships are in system

That defines why we have said abilities.

Having Sovereignty in a system should be the counter to perma cloaked ships and the threat they pose with a cyno. Why shouldn't you have a way to get a search Area to go and fly around trying to find em. It's not going be easy with a active cloaked guy moving away from you as your searching for him. it would be like finding a moving live needle in a haystack.

That doesn't make it so people can find your exact location. it would be a Sov mechanic so you would be fine in low sec and wormhole space doing anything you want and the only think this effects is Trolling sov renters. And you still could do that. In fact it would pull the guys outta there station just like some of you are complaining about
I'm doing nothing of the sort.

I'm merely pointing out that if you want change, you need to take into account ALL the mechanics involved. You should not cherry pick and expect others to agree.

Your idea is not new and is not based on any form of balance. If change is required, then it should come as a package that will include Local, intel gathering, cloaks and maybe even the cyno.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jenn aSide
Soul Machines
The Initiative.
#719 - 2015-01-27 18:58:34 UTC
Brunik Rokbyter wrote:


CCP, as a company designing games, has ALWAYS allowed for counters to any form of gameplay. The counter might just be common sense thinking or strategic planning... but it exists. Right now, as it stands, there is NOTHING to keep a player from AFK'ing in space in a cloaky ship. Any other ship, in any other space, under any other conditions is vulnerable. The question comes down to simply, is this a part of core game design that should stay that way or not? This argument is NOT about cloaky camping (the most common form of AFK cloaking)... but about actual game concepts and mechanics.


The 'counters' have been described at length. The bolded part is what is important. What I and others who choose to act rather than beg know is very simple. The way to 'beat' afk cloaking is to neutralize it completely with planning and fore-thought. Since this is possible right now and we already do it, there is zero justification for game mechanics modifications.

I KNOW those counters work because I use them. But the idea that people should have a way to 'actively' hunt someone who is cloaked is nonsense because it swings the balance pendulum way to much towards defenders, in a game where it's already too easy for powerful alliances to entrench themselves in Sov space.


Daichi Yamato
Jabbersnarks and Wonderglass
#720 - 2015-01-27 19:07:24 UTC
Roxanne Quall wrote:


Having Sovereignty in a system should be the counter to perma cloaked ships and the threat they pose with a cyno. Why shouldn't you have a way to get a search Area to go and fly around trying to find em. It's not going be easy with a active cloaked guy moving away from you as your searching for him. it would be like finding a moving live needle in a haystack.



Having a cloak should be the counter to being advertised in local. Why shouldnt i have a way to get behind enemy lines to conduct covert operations without sticking out like a sore thumb?

Roxanne Quall wrote:


That doesn't make it so people can find your exact location. it would be a Sov mechanic so you would be fine in low sec and wormhole space doing anything you want and the only think this effects is Trolling sov renters. And you still could do that. In fact it would pull the guys outta there station just like some of you are complaining about


That wouldnt make it so you cant rat and make money. You would be fine in low sec and high sec. The only thing this effects is entitled null bears and you can still rat in null sec. Many people do manage to rat in null despite cloaky campers in system.

Brunik Rokbyter wrote:


CCP, as a company designing games, has ALWAYS allowed for counters to any form of gameplay. The counter might just be common sense thinking or strategic planning... but it exists...

...Not because cloaking is OP, or other lame arguments, but because in this game nothing is free. No one is safe.... except for an afk pilot with a cloak, and pilots that are docked...


Local intel is free, omnipotent, perfect, flawless, instant, colour coordinated and provides total safety. And correct a counter does exists, afk cloaking.

glad you think something should be done about both rather than just one or that both should have their counters remain intact.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs