These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Modify I-HUB = emergent gameplay 0.0 if fun again!

Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#1 - 2015-01-26 20:24:34 UTC  |  Edited by: Hairpins Blueprint
The I-HUB gives us no gameplay at all as small-med scale pvp come into play.



The Idea. give I-HUB module that can be shot without setting up sbu's. (kind of like station services)

If shot it will get 30 min reinforce timer. -> if no one defend it and it get's pulled to 1% HP system will get NPC Bounty reduction!!

30-50% in npc bounty reduction for 3 hours! You will need to rep it back after those 3 hours to bring system back to normal.

300 000 EHP to reinforce it and 1 500 000 EHP to kill it.

(copy the code from ess??)

Structure will rep 1 000 DPS and you need more to reinforce/kill it.

After it exits reinforce timer and is taking less than 2k dps for 1 min. it will rep to full and you will need to reinforce it again. (coz fu*k hobo interceptor fleets)


I think it will bring a lot of emergent gameplay into populated null sec areas, :D you dock and refuse to fight?!? Enjoy 50% bounty reduction for 3 hours!

No more lazy docking, looking for ez killz and never getting fights. 10-20 man fleets will now be a real pain for stale null sec areas populated with people that refuse to fight!!


Also, there should be not just timers to kill the i-hub, but to kill the upgrades too. you can reinforce and kill the upgrades with regular 24h timers :D (with out sbu's) that also would be fun to see. (win timer = force enemy to upgrade I-Hub again, kill enemy main ratting hubs)

Killin ratting upgrades on renter land day after day ... uhhh have fun upgarading this sov for ever ...




WAY ARE WE NOT FUNDING THIS!?
Pirate
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-01-26 21:04:54 UTC
Yes, please shoot several million structure hitpoints, while I move my ratting ship one system over and just keep going. We'll see who burns out first.
Hairpins Blueprint
The Northerners
Pandemic Horde
#3 - 2015-01-26 21:10:05 UTC  |  Edited by: Hairpins Blueprint
Danika Princip wrote:
Yes, please shoot several million structure hitpoints, while I move my ratting ship one system over and just keep going. We'll see who burns out first.


1. Rentares kinda have problems with that

2. Careberas are sptil and are ratting in diffrent systems because there is not enough anomalies for every on in sigle system.

3. fighting for anoms and rewarping is very annoying ... have fun with that; you will eventually burn out draging your fellow allaince mates with you by contesting the anomalies : )
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-01-26 21:23:09 UTC
Renters aren't people, who cares what they do? If they dock up while you grind millions of EHP, good for them.

Yes, bears are all over the place. I know this, I have lived in null for years. if the system next door is full, the one after that, or the one after that won't be. Dek has 68 systems. If I remember how sec works, 58 of those spawn hubs. That's 58 ihubs to grind, at 5 mil EHP each.

I hope you have fun with that.
Hairpins Blueprint
The Northerners
Pandemic Horde
#5 - 2015-01-26 21:34:40 UTC  |  Edited by: Hairpins Blueprint
Danika Princip wrote:
Renters aren't people, who cares what they do? If they dock up while you grind millions of EHP, good for them.


And i think you are missing the point xd if they are active and you make - 50% bounty pay outs ... it will hurt them.
most likley they will log off. (no money making = no money for rent = no renters)

Danika Princip wrote:

Yes, bears are all over the place. I know this, I have lived in null for years. if the system next door is full, the one after that, or the one after that won't be. Dek has 68 systems. If I remember how sec works, 58 of those spawn hubs. That's 58 ihubs to grind, at 5 mil EHP each.
I hope you have fun with that.


i will, because it's not as easy as it seems. a lot of people are ratting with carriers in dead end systems, if you kill those they will not be happy to move into the pipe ...
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-01-26 21:49:32 UTC
The point I am trying to make here is that nobody roams into someone else's space to grind millions upon millions of structure EHP. That is not fun, especially if the defender can just go somewhere else and ignore the effects completely. How does your idea encourage people to fight rather than dock up, and why would the want to given that you'll come back tomorrow for another go if you get a fight, but you're going to get bored and go somewhere else if you keep getting nothing but unopposed structure shoots?
Sigras
Conglomo
#7 - 2015-01-26 23:20:42 UTC
Anything that gives small gangs a way to disrupt large rental empires is a good thing.
Hairpins Blueprint
The Northerners
Pandemic Horde
#8 - 2015-01-27 09:46:38 UTC
Danika Princip wrote:
The point I am trying to make here is that nobody roams into someone else's space to grind millions upon millions of structure EHP. That is not fun, especially if the defender can just go somewhere else and ignore the effects completely. How does your idea encourage people to fight rather than dock up, and why would the want to given that you'll come back tomorrow for another go if you get a fight, but you're going to get bored and go somewhere else if you keep getting nothing but unopposed structure shoots?



True, after some time if we wouled not get a fight it would get boring, but at least there would be some thing to fight for.

Also if it would be possible to kill IHUB upgrades, would it not be a worthy thing to fight for either?

Insted of 3 timers and and you have to win the last, you could kill some upgrade too, it would be cool feature to punish people for not defending theire stuff.

Right now there is nothing you can do with a small gang in a time window of 1 hour. Only if yu get lucky and tackle a carrier and hold it hostage ^^ they might come. And this would some thing, better some thing than nothing. I am sure there would be some people keen to fight for theire Npc bounty xd

Amanda Compton
PIXEL Corp
#9 - 2015-01-27 10:05:07 UTC
maybe u should hunt in diffrent null sec region rather than trying to find fights in the fortress u live in and stop binging crazy numbers that way people will actully fight you
Hairpins Blueprint
The Northerners
Pandemic Horde
#10 - 2015-01-27 10:14:01 UTC  |  Edited by: Hairpins Blueprint
Amanda Compton wrote:
maybe u should hunt in diffrent null sec region rather than trying to find fights in the fortress u live in and stop binging crazy numbers that way people will actully fight you


Off topic for a sec ....

How about you check killboard and stop sh*t posting off topic like ta total R***** Blink
Amanda Compton
PIXEL Corp
#11 - 2015-01-27 10:21:07 UTC
too lazy to check but if u do get fights which u are implying by asking me to check them

why are u complaining
Hairpins Blueprint
The Northerners
Pandemic Horde
#12 - 2015-01-27 10:35:28 UTC
Amanda Compton wrote:
too lazy to check but if u do get fights which u are implying by asking me to check them

why are u complaining


Because if you don't drop SBU's in null sec or shoot pos there is nothing worth fighting for.

This feature will be something worth fighting for in a shor term. No need to a huge logistic claster fu** ... you go in reinforce the IHUB module in 3 min and wait the fight. No one shows up? enjoy bounty reduction.

They never show up? reinfoce ratting upgrade/ kill it = enjoy less anomalies and hassle to upgrade it back etc.


it will generate more conflict in null.
Amanda Compton
PIXEL Corp
#13 - 2015-01-27 10:48:26 UTC
Hapins Blueprint wrote:
Amanda Compton wrote:
too lazy to check but if u do get fights which u are implying by asking me to check them

why are u complaing


Because if you don't drop SBU's in null sec or shoot pos there is nothing worth fighting for.

This feature will be something worth fighting for in a shor term. No need to a huge logistic claster fu** ... you go in reinforce the IHUB module in 3 min and wait the fight. No one shows up? enjoy bounty reduction.

They never show up? reinfoce ratting upgrade/ kill it = enjoy less anomalies and hassle to upgrade it back etc.


it will generate more conflict in null.



first upgrading the Ihub is logistic cluster ****

2nd 3 mins ref timer is bad because what will prevent a group who brings tons of people from destroying every single upgrade in every system in the enemy's inferior time

Hairpins Blueprint
The Northerners
Pandemic Horde
#14 - 2015-01-27 10:56:22 UTC
Amanda Compton wrote:


first upgrading the Ihub is logistic cluster ****

2nd 3 mins ref timer is bad because what will prevent a group who brings tons of people from destroying every single upgrade in every system in the enemy's inferior time



Upgrades will have 24h timers. Only ratting module will have 30 min. : )
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2015-01-27 15:45:58 UTC
Hairpins Blueprint wrote:
Danika Princip wrote:
The point I am trying to make here is that nobody roams into someone else's space to grind millions upon millions of structure EHP. That is not fun, especially if the defender can just go somewhere else and ignore the effects completely. How does your idea encourage people to fight rather than dock up, and why would the want to given that you'll come back tomorrow for another go if you get a fight, but you're going to get bored and go somewhere else if you keep getting nothing but unopposed structure shoots?



True, after some time if we wouled not get a fight it would get boring, but at least there would be some thing to fight for.

Also if it would be possible to kill IHUB upgrades, would it not be a worthy thing to fight for either?

Insted of 3 timers and and you have to win the last, you could kill some upgrade too, it would be cool feature to punish people for not defending theire stuff.

Right now there is nothing you can do with a small gang in a time window of 1 hour. Only if yu get lucky and tackle a carrier and hold it hostage ^^ they might come. And this would some thing, better some thing than nothing. I am sure there would be some people keen to fight for theire Npc bounty xd



A standard fleet ishtar is ~530 DPS. You're asking for a 5 million EHP module. I don't know what your definition of a small gang is, but you're not going to kill it in less than ten minutes if you don't have 15-20 ishtars, plus logi, plus tackle. You very quickly get out of the realms of small gang targets with things like this.

Not only that, but you have not addressed my key point here.

Unopposed structure shoots are NOT FUN by anyone's standards. Why should there be more of them, and what kind of small gang is going to want to do this?

And if you want upgrades to be destructible, either they have huge EHP, RF timers, or you're going to lose them regardless of weather or not you try and defend them. You won't be losing them to small gangs though, you'll be losing them to ~fifty torp bombers who cloak up at the first sign of opposition.
Janeway84
Insane's Asylum
#16 - 2015-01-27 15:50:12 UTC
Maybe can make it hackable?
So whoever wants to flip it has to work their way past some sort of secure locks? Smile
Hairpins Blueprint
The Northerners
Pandemic Horde
#17 - 2015-01-27 19:07:22 UTC
Danika Princip wrote:


A standard fleet ishtar is ~530 DPS. You're asking for a 5 million EHP module. I don't know what your definition of a small gang is, but you're not going to kill it in less than ten minutes if you don't have 15-20 ishtars, plus logi, plus tackle. You very quickly get out of the realms of small gang targets with things like this.

Not only that, but you have not addressed my key point here.

Unopposed structure shoots are NOT FUN by anyone's standards. Why should there be more of them, and what kind of small gang is going to want to do this?

And if you want upgrades to be destructible, either they have huge EHP, RF timers, or you're going to lose them regardless of weather or not you try and defend them. You won't be losing them to small gangs though, you'll be losing them to ~fifty torp bombers who cloak up at the first sign of opposition.



We are talking 300k EHP to reinforce and 1500 ~ EHP to kill.

And yea torp bombers will just hide, you rep it back, they come back and and reifocre it again xd yes endless dance.


But still better than droping SBU's and draging 300 man fleet to do the job for 3 day's and than slow cat fleet drop on them rep the damn thing and yee, was fun.


With the ratting module on IHUB you won't need sbu's, you jump to systems with a lot of people in, and provoke a fight.

Right now there is totaly no reson from them to fight. Timers are way too long and you need heavy hiting stuff on giganting numbers to pull any thing in null.




Imagice how crazy providence would be with this thing on :) very cool mechanic to provoke fights.

You can't force any one into pvp if they wona stay docked, but this mechanic give them chance to fight for some thing in null with nubers less than 200 + ....