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Update regarding Multiboxing and input automation

First post First post First post
Author
Nolak Ataru
Hedion University
Amarr Empire
#3181 - 2015-01-26 21:30:47 UTC
Mike Azariah wrote:
Josef Djugashvilis wrote:
I do not know if I am impressed or depressed that this thread is still going.
I guess everybody has a right to fight their corner.

I figure another couple of months before people learn the new borders or are removed
m


Hey Mike. Any word from CCP as to Falcon blowing off the promised meeting with the boxers?
ShadowandLight
Trigger Happy Capsuleers
#3182 - 2015-01-26 22:09:35 UTC
For some more specifics from CCP Falcon listen here regarding what is and isnt allowed (This was his interview on the GRN show)

http://show.gamingradio.net/podpress_trac/web/181/0/GRNShow250115.mp3

Start at 02:07:45

The basic's I grabbed were

- VideoFX and other features outside Input Duplication is not considered an offense
- Only sending the same command to multiple clients at the same time is what the problem is
- CCP is not going to hold any public discussion on the issue (as far as I can read between the lines)
- If you have any questions on what your doing using multiboxing / ISBoxer or any solution send in a ticket to customer service
- You are reminded you are NOT allowed to share that response to the EVE Community as doing so is against the EULA.

More discussion on EVE Multiboxing can be found here

http://www.dual-boxing.com/forums/36-EVE-Online
Sugar Smacks
Khanid Royal Navy
Khanid.
#3183 - 2015-01-26 23:50:53 UTC
I enjoy this topic and the reasoning behind people. You can literally get these people to say ANYTHING to get things to stay the same. Fear is large here, for good reason.

Please name a game scripting of any sort has helped?
Im sure this will take a while.

After your done i will easily show you games scripting has utterly destroyed.
The main reason people leave is "scripting" and "who would want to compete with that".

Now you can say it doesn't hurt anything, well give examples, because we can all see games its utterly devastated.
Having a argument that has no real fact behind it is like a scientist with no balls to stand behind his conclusions.
Next time save yourself the money from school buddy.
ashley Eoner
#3184 - 2015-01-27 00:06:38 UTC  |  Edited by: ashley Eoner
Nolak Ataru wrote:
Sexy Cakes wrote:
Nolak Ataru wrote:
Re-read Flash's link. People who have adapted to the current EULA are getting banned.

Charadrass is a known incursions multiboxer. He's the leader of a German community setup to ISBox.
He claims that 2 out of 4 people that were not even using ISBoxer got banned for input automation. Were they using another input automation program? Were the original 2 using input automation?
All you have is claims from Charadrass (of all people lol if you only knew who this guy was you'd see the hilarity) that friends of his got banned with no evidence.
CCP will not go into the details of the cases I'm sure so what are you really going on or asking here Nolak?


I am well aware of Charadrass's reputation and his "vocation" in EVE. I've had lots of contact with the fellow, and do not in this instance believe him to be lying. I would also like to draw your attention to this statement made by another boxer: http://puu.sh/f3SyN.png
I spoke to other incursion boxers, and obtained a first-hand account of what happened by one of the banned people. I'm not on the best of terms with the guy, but again, I don't believe him to be lying as he was one of those involved in the multiboxing brainstorm on ways to work around the broadcast ban.

e: If you mean to insinuate that I am some servant of Charadrass, I'd like to point out that I was one of those who spoke out, rather loudly, against DIN and Charadrass's involvement in the incursion drama last year.

Wow in this very thread many MANY pages ago I called it that CCP was going to have issues determining whether commands are broadcasted or manually inputted.

I run multiple machines with multiple keyboards as I stated before and that is why I was worried. I haven't been hit so far but I haven't done incursions in a while.



Sugar Smacks wrote:
I enjoy this topic and the reasoning behind people. You can literally get these people to say ANYTHING to get things to stay the same. Fear is large here, for good reason.

Please name a game scripting of any sort has helped?
Im sure this will take a while.

After your done i will easily show you games scripting has utterly destroyed.
The main reason people leave is "scripting" and "who would want to compete with that".

Now you can say it doesn't hurt anything, well give examples, because we can all see games its utterly devastated.
Having a argument that has no real fact behind it is like a scientist with no balls to stand behind his conclusions.
Next time save yourself the money from school buddy.

You must be in the wrong thread because nothing you said had any relevance to innerspace (the real program's name not isboxer) or any other repeater capable program/setup. I don't even see anything in this thread that would have any relevance to what you are talking about.
Sugar Smacks
Khanid Royal Navy
Khanid.
#3185 - 2015-01-27 00:48:34 UTC
Any key commands that lead to automation of playing should be destroyed.
Any key commands that lead to multiple commands from a single source should be destroyed.

Anyone that thinks otherwise has no basis for their argument as only failed games stand behind these decisions.

I still wait to hear of a sucessfull game people were allowed to do this in.
The fact is there is none.
Nolak Ataru
Hedion University
Amarr Empire
#3186 - 2015-01-27 00:53:37 UTC
Sugar Smacks wrote:
Please name a game scripting of any sort has helped?
Im sure this will take a while.

After your done i will easily show you games scripting has utterly destroyed.
The main reason people leave is "scripting" and "who would want to compete with that".

Now you can say it doesn't hurt anything, well give examples, because we can all see games its utterly devastated.
Having a argument that has no real fact behind it is like a scientist with no balls to stand behind his conclusions.
Next time save yourself the money from school buddy.


Portal, Portal 2, Half Life, Half Life 2, Halo, Halo 2, and Halo 3 speedruns. I'm no doubt missing millions more, but these were the most memorable as I just went on a minor binge of speedrunning videos.
Check out High Speed Halo, or the Portal 2 Co-Op speedrunning community.

You're one to talk about scientists with no balls. One day back in September or so, I took notice of the number of "ISBoxer too stronk" threads that populated GD. I looked at each thread, then at the poster's KB. 9 times out of 10, they were a carebear or miner who had never had the brilliant idea to pick up a Catalyst and force the ISBoxer to move systems or stand down. It was always someone making a vague threat regarding the health of the game, followed by 4-5 people promptly laughing at the foolishness of the poster. So before you try to tell us we have no balls, look in a mirror, and ask yourself how many times you forced an ISBoxer's fleet to stand down.

We accepted the bullseye we painted on our backs when we multiboxed. We just never expected people to be such cowards and run to mommy instead of thinking of things themselves.
Nolak Ataru
Hedion University
Amarr Empire
#3187 - 2015-01-27 01:06:56 UTC
Sugar Smacks wrote:
Any key commands that lead to automation of playing should be destroyed.
Any key commands that lead to multiple commands from a single source should be destroyed.

Anyone that thinks otherwise has no basis for their argument as only failed games stand behind these decisions.

I still wait to hear of a sucessfull game people were allowed to do this in.
The fact is there is none.


I know in Starcraft 2 people bind Logitech macro keys to build a certain building (One "key" for basic / advanced structure, another for the exact structure) or for selecting drones and then the specific unit. In games like CoD or BF4 people bind some of the more complex tricks to the keys. There's no doubt others.
ShadowandLight
Trigger Happy Capsuleers
#3188 - 2015-01-27 01:34:16 UTC
WOW has 8m subscribers and allows FULL UI customization, ISBoxer and macros (to an extent as long as your at the keyboard).... EVE might have 500k subs (probably way less, but we cant get any numbers) and has decided that since they are experts in how an MMO should run, they will start banning people who multibox too effectively.
KC Kamikaze
Blue-Fire
#3189 - 2015-01-27 03:12:06 UTC
ShadowandLight wrote:
WOW has 8m subscribers and allows FULL UI customization, ISBoxer and macros (to an extent as long as your at the keyboard).... EVE might have 500k subs (probably way less, but we cant get any numbers) and has decided that since they are experts in how an MMO should run, they will start banning people who multibox too effectively.



Good points fall on deaf ears around here. Games are balanced based on what the top 5% of players are capable of in the game. Banning broadcasting isn't the right kind of balance.

I think CCP do a lot of things right and that's why the people who can't handle an unforgiving game sub WoW. They lose a lot of money keeping the game true to course and I'm glad they do that. Making games too easy sucks the fun right out of them. Along with all the good decisions they make more than a few bad ones, but all things considered it could be worse. Until it gets a lot worse than this my WoW and SWToR will stay unsubbed...but I don't think it will.

I'd still like to get a response from the ISBoxer haters if they think this change was enough and if they are happy with it would be interesting to know.
Jenshae Chiroptera
#3190 - 2015-01-27 03:27:20 UTC  |  Edited by: Jenshae Chiroptera
I am glad they are putting in the bans. Going against multiple perfectly timed logistics, snipers and such really sucked.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

KC Kamikaze
Blue-Fire
#3191 - 2015-01-27 04:04:53 UTC
Jenshae Chiroptera wrote:
I am glad they are putting in the bans. Going against multiple perfectly timed logistics, snipers and such really sucked.


Yep and going against a force larger than your isboxer fleet also sucks because while we may have had a perfectly time alpha exiting a fight is not so easy to do. More often then not when we get in over our heads we lose our whole fleet pods and all.

https://www.youtube.com/watch?v=dAOLCWNF_NM -- just like this. And this is my video btw. Killing my own kind so to speak lol.
Sugar Smacks
Khanid Royal Navy
Khanid.
#3192 - 2015-01-27 04:22:53 UTC  |  Edited by: Sugar Smacks
ShadowandLight wrote:
WOW has 8m subscribers and allows FULL UI customization, ISBoxer and macros (to an extent as long as your at the keyboard).... EVE might have 500k subs (probably way less, but we cant get any numbers) and has decided that since they are experts in how an MMO should run, they will start banning people who multibox too effectively.


How you can call WoW pvp is beyond me.
They have 1 pvp server that everyone refuses to play.
Basically there is a small element that has a battlegrounds area that people think is pvp.

If you wish to macro on your pvm game, yea, i don't think anyone will care.

E very other game mentioned is a "throw away game", thats life expectancy is what months?
I wonder why that is?

Next time don't use a game that had to be rereleased 3 times as your statement of legitimacy.
Angrod Losshelin
Imperial Academy
Amarr Empire
#3193 - 2015-01-27 05:12:36 UTC
Sugar Smacks wrote:
Any key commands that lead to automation of playing should be destroyed.
Any key commands that lead to multiple commands from a single source should be destroyed.

Anyone that thinks otherwise has no basis for their argument as only failed games stand behind these decisions.

I still wait to hear of a sucessfull game people were allowed to do this in.
The fact is there is none.


Actually the most successful MMO in existence World of Warcraft allows input broadcasting. ISBoxer does not provide any automation, autofire, botting, hacks or other cheating functionality. Top MMORPG publishers including Blizzard Entertainment, Trion Worlds, Sony Online Entertainment, Turbine, NCSoft and others all allow multiboxing with ISBoxer.

Check out my Podcast! My Blog!

ashley Eoner
#3194 - 2015-01-27 06:15:28 UTC  |  Edited by: ashley Eoner
Sugar Smacks wrote:
ShadowandLight wrote:
WOW has 8m subscribers and allows FULL UI customization, ISBoxer and macros (to an extent as long as your at the keyboard).... EVE might have 500k subs (probably way less, but we cant get any numbers) and has decided that since they are experts in how an MMO should run, they will start banning people who multibox too effectively.


How you can call WoW pvp is beyond me.
They have 1 pvp server that everyone refuses to play.
Basically there is a small element that has a battlegrounds area that people think is pvp.

If you wish to macro on your pvm game, yea, i don't think anyone will care.

E very other game mentioned is a "throw away game", thats life expectancy is what months?
I wonder why that is?

Next time don't use a game that had to be rereleased 3 times as your statement of legitimacy.

Your hyperbole makes your ignorance extremely stark. There's a lot of PVP servers in WoW. Anyone that has played WoW knows that world pvp is very active. Oh wait you have no idea what WoW is like because either you played it 8 years ago or you just go off what you hear/stereotype. Well Blizzard has made it so that servers now share areas so as to balance out the numbers on both sides. My server has world pvp available at any hour of the day.

Your ignorance continues with your "throw away game" comment. All the games mentioned have been successful in the market place making money for many years. Some of them are actually more popular then Eve.



EDIT : What's funny is my "perfectly timed" logi were all controlled individually without innerspace.
Kaarous Aldurald
Black Hydra Consortium.
#3195 - 2015-01-27 06:24:47 UTC
ashley Eoner wrote:
Anyone that has played WoW knows that world pvp is very active.


Very actively botted, you mean. Bots comprise 40% or higher of their instanced PvP groups. And they do nothing about it either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sugar Smacks
Khanid Royal Navy
Khanid.
#3196 - 2015-01-27 06:28:15 UTC  |  Edited by: Sugar Smacks
ashley Eoner wrote:
Sugar Smacks wrote:
ShadowandLight wrote:
WOW has 8m subscribers and allows FULL UI customization, ISBoxer and macros (to an extent as long as your at the keyboard).... EVE might have 500k subs (probably way less, but we cant get any numbers) and has decided that since they are experts in how an MMO should run, they will start banning people who multibox too effectively.


How you can call WoW pvp is beyond me.
They have 1 pvp server that everyone refuses to play.
Basically there is a small element that has a battlegrounds area that people think is pvp.

If you wish to macro on your pvm game, yea, i don't think anyone will care.

E very other game mentioned is a "throw away game", thats life expectancy is what months?
I wonder why that is?

Next time don't use a game that had to be rereleased 3 times as your statement of legitimacy.

Your hyperbole makes your ignorance extremely stark. There's tons of PVP servers. Anyone that has played WoW knows that world pvp is very active. Oh wait you have no idea what WoW is like because either you played it 8 years ago or you just go off what you hear. Well Blizzard has made it so that servers now share areas so as to balance out the numbers on both sides. My server has world pvp available at any hour of the day.

Your ignorance continues with your "throw away game" comment. All the games mentioned have been successfully in the market place making money for many years. Some of them are actually more popular then Eve.




World pvp like guildwars where its choice to step out of the area so in fact you don't HAVE to pvp its all choice.

A game where pvp is done by choice and the far FAR majority of those numbers of subscribers are people who have 0 interest to ever pvp. Furthermore the entire game is designed so they don't have to, or really they don't require any interaction with others.

You are trying to compare a sandbox game with that is amusing at best.

Why don't you focus on Ultima Onlines story about how it lost over 50% of all shards population after the producer Jeff Skalaski citied "we will not be combating scripting/botting or multiple player inputs". How do you lose 50% of the population on year 13? Games die gradually unless idiots are put in control.

Or more recent lets look at Archeage a sandbox game, once thought to be the game of the year and really thought to possibly destroy EvE. After a bot explosion the dev team decided to do little or nothing and instead to push the pay to win model.
I know how many EvE players that were playing, they literally had mirror guilds to their corps on EvE.
The game died literally overnight land which was being only sold for real money due to its rarity is now so available they are now discussing shard transfers.
Did i mention the game came out in September? They have a PLEX called APEX it sold at release for 40 gold it is now 700 gold and projected by players to cap at 1500.
That inflation is for 5 months.

Its fairly obvious from these playerbases that people feel in a pvp focused game, that they don't wish to have one person running an army of players around, at least not with 1 button gameplay.
Maybe you feel different, but thats you, i assure you.
Nolak Ataru
Hedion University
Amarr Empire
#3197 - 2015-01-27 06:53:09 UTC
In games like WoW, there's very little you can do in terms of disruption of logistics, mining, etc. In EVE, players have the ability to shut down someone else's income for a theoretically indefinite period of time. You can't destroy someone's ship like you can in EVE.
You can't ECM like you can in EVE.
You can't sensor damp like you can in EVE.
You can't neut/nos like you can in EVE.
You can't out-maneuver someone like you can in EVE.
You can't meta-game someone like you can in EVE.

Trying to compare a game as PVP-friendly and varied as EVE to the My Little Pony of World of Warcraft is silly.
ashley Eoner
#3198 - 2015-01-27 07:54:52 UTC  |  Edited by: ashley Eoner
Kaarous Aldurald wrote:
ashley Eoner wrote:
Anyone that has played WoW knows that world pvp is very active.


Very actively botted, you mean. Bots comprise 40% or higher of their instanced PvP groups. And they do nothing about it either.
I'd love to see a bot do WORLD pvp... Notice I said WORLD pvp not instance pvp or bg pvp or arena pvp... WORLD pvp...


Sugar Smacks wrote:

World pvp like guildwars where its choice to step out of the area so in fact you don't HAVE to pvp its all choice.

A game where pvp is done by choice and the far FAR majority of those numbers of subscribers are people who have 0 interest to ever pvp. Furthermore the entire game is designed so they don't have to, or really they don't require any interaction with others.

You are trying to compare a sandbox game with that is amusing at best.

Why don't you focus on Ultima Onlines story about how it lost over 50% of all shards population after the producer Jeff Skalaski citied "we will not be combating scripting/botting or multiple player inputs". How do you lose 50% of the population on year 13? Games die gradually unless idiots are put in control.

Or more recent lets look at Archeage a sandbox game, once thought to be the game of the year and really thought to possibly destroy EvE. After a bot explosion the dev team decided to do little or nothing and instead to push the pay to win model.
I know how many EvE players that were playing, they literally had mirror guilds to their corps on EvE.
The game died literally overnight land which was being only sold for real money due to its rarity is now so available they are now discussing shard transfers.
Did i mention the game came out in September? They have a PLEX called APEX it sold at release for 40 gold it is now 700 gold and projected by players to cap at 1500.
That inflation is for 5 months.

Its fairly obvious from these playerbases that people feel in a pvp focused game, that they don't wish to have one person running an army of players around, at least not with 1 button gameplay.
Maybe you feel different, but thats you, i assure you.

Well the choice when I played recently before the latest expansion was to either open myself to pvp to level or to grind the crap out of the instances....

That's probably why WORLD PVP is so active when I played.

The subscriber numbers shows that the most popular servers in WOW are PVP based.. So clearly the majority of WOW players actually do like their PVP. Now if you have any actual statistics to counter that i"m open to reading them.

You do realize it's entirely possible to play eve for years and have no real interaction with anyone let alone anything resembling pvp right? I did it for a good 6 months when I first came back after the original long break.

I played UO and I don't remember anything about that announcement I do remember trammel and EQ coming along which caused a massive decline in the playerbase. Matter fact I can't find a single example of that statement anywhere on google. Your revisionist history is hilariously wrong.


EDIT : I've never heard of Archeage but how a fantasy mmorpg is supposed to kill a space based mmorpg is beyond me...

From what I read it had the same issue as aion. An annoying grind which contributed to the rise of botters and developers who failed massively to address the bot and grind issues. There is absolutely nothing about that game which is relevant to multiboxing in eve.



EDIT 2 : You should really look into the macro capabilities and the extensive usage of multiboxing in Lineage and Lineage 2. Those games made it out better then EVE. The decline in userbase is due to bad development decisions.
Lucas Kell
Solitude Trading
S.N.O.T.
#3199 - 2015-01-27 08:46:23 UTC
Mike Azariah wrote:
Josef Djugashvilis wrote:
I do not know if I am impressed or depressed that this thread is still going.

I guess everybody has a right to fight their corner.


I figure another couple of months before people learn the new borders or are removed

m
Would really help if CCP simply let people know what the borders are rather that forcing people to share GM correspondence behind the scenes, since even if someone is banned he's not allowed to tell others to warn them of where the line was. That's what the dumbest part of all of this is. People would be happy to abide by the rules IF CCP ACTUALLY TOLD PEOPLE WHAT WAS AND WASN'T ALLOWED.

Hey, wait, you're a CSM member. You're supposed to facilitate communication between CCP and it's players. Do your job, otherwise what's the point in having you?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sugar Smacks
Khanid Royal Navy
Khanid.
#3200 - 2015-01-27 09:12:31 UTC
Lucas Kell wrote:
Mike Azariah wrote:
Josef Djugashvilis wrote:
I do not know if I am impressed or depressed that this thread is still going.

I guess everybody has a right to fight their corner.


I figure another couple of months before people learn the new borders or are removed

m
Would really help if CCP simply let people know what the borders are rather that forcing people to share GM correspondence behind the scenes, since even if someone is banned he's not allowed to tell others to warn them of where the line was. That's what the dumbest part of all of this is. People would be happy to abide by the rules IF CCP ACTUALLY TOLD PEOPLE WHAT WAS AND WASN'T ALLOWED.

Hey, wait, you're a CSM member. You're supposed to facilitate communication between CCP and it's players. Do your job, otherwise what's the point in having you?


I still cant figure out what CSM people do. All of them seem to run on the "you know me" platform and don't post any real ideas.
At least no ideas they want to share to get elected with.
Smells of real world politics and we all know how well those work.
But thats a whole new topic that needs addressing.