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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Roxanne Quall
School of Applied Knowledge
Caldari State
#681 - 2015-01-27 02:11:33 UTC  |  Edited by: Roxanne Quall
You just talk about how your in WH space and you don't care about the subject.

What is the sad part of it all is CCP couldn't give a rats butt about the subject and put it all here to just bury it in one place. Theres no Dev discussion working out solutions it's just members stating there side. I realize your side you like the trolling of cloak and don't wana have any responsibility.

The higher risk higher reward is Bullshit because the cloaker risks nothing to set up hot drops and thats moronic. but as long as people love the Broken Game Dynamic it will stay i guess.

Keeping a broken game dynamic is just dumb in the long run even if you enjoy the effect of it you do know it's Dumb i realize that. It would be smart to rethink the whole thing. To claim that a cloak in real life would have no way to be detected, well thats really dumb of you tho honestly.

To say that a pvp centered player comes into a system and Wants the game to allow him to just sit in space all day is really crazy honestly. You should want the cat and mouse game but no you wanna be Immune from any danger and some how the people complaining are being carebears lol.


and i Do need to keep bringing up the Plain because all you wana do is bury it under you asking over and over "What's it harming" like you have no idea what were talking about, like were suppose to think you have no clue.
I want you to address my points what would be wrong with making this available?

Why are you so against having A detection method that doesn't ruin cloaking but just makes it more interactive??? Just because you decided to put a cloak on your ship shouldn't somehow make you be able to be immune from any player interaction.


Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
Daichi Yamato
Jabbersnarks and Wonderglass
#682 - 2015-01-27 02:55:21 UTC
Roxanne the broken game dynamic is having no way of creeping up on opponents undetected. Thats why you all run away, because you know cloaked ships are present when you shouldnt thanks to local. Perfect, flawless, Local.

You want to change cloaks? change local with it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Roxanne Quall
School of Applied Knowledge
Caldari State
#683 - 2015-01-27 03:41:09 UTC
Daichi Yamato wrote:
Roxanne the broken game dynamic is having no way of creeping up on opponents undetected. Thats why you all run away, because you know cloaked ships are present when you shouldnt thanks to local. Perfect, flawless, Local.

You want to change cloaks? change local with it.



There is a place where there is no Local already....

Your statement says cloaks have a right to have immunity outright when really they should not.

If the only thing this is going to do is Stop afk cloaking then why are you guys so Against it? Why are you putting so much effort into keeping something away when it wont have any effects on you what so ever?

If you like trolling people Sov systems then you Still can my Idea wont change that. It really shouldn't matter to you honestly. you guys just like the fact that people hate it and want that to be kepted it for Trolling it has nothing to do with the in game effects to you it's effecting your power to annoy people and that upsets you?

--------------------------This doesn't Stop you from doing what you Claim you wanna keep doing-------------------------------------

Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
Daichi Yamato
Jabbersnarks and Wonderglass
#684 - 2015-01-27 04:12:48 UTC
My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.

didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rowells
Blackwater USA Inc.
Pandemic Horde
#685 - 2015-01-27 04:56:58 UTC  |  Edited by: Rowells
Daichi Yamato wrote:
My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.

didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?


You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak.

E: im speaking of ratter and miner kills specifically
Roxanne Quall
School of Applied Knowledge
Caldari State
#686 - 2015-01-27 05:12:59 UTC
Daichi Yamato wrote:
My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.

didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?



Yeah your statement does imply that changing cloaking go's hand in hand with Local and it's somehow the reason we should allow cloaking to be immune to anything

All i'm asking is a way to get a general idea where they are with out ruining what people do with cloaking.

You could still camp a system and would have a fun new interaction

You could still avoid gate issues






Daichi Yamato
Jabbersnarks and Wonderglass
#687 - 2015-01-27 05:40:04 UTC  |  Edited by: Daichi Yamato
Rowells wrote:

You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak.

E: im speaking of ratter and miner kills specifically


Afk cloakers get killed too. So either AFK cloakers make mistakes too, or you can effectively defend yourself with a bit of work. Or both.

so we dont need to change anything.

\o/

Roxanne Quall wrote:

Yeah your statement does imply that changing cloaking go's hand in hand with Local and it's somehow the reason we should allow cloaking to be immune to anything

All i'm asking is a way to get a general idea where they are with out ruining what people do with cloaking.

You could still camp a system and would have a fun new interaction

You could still avoid gate issues



All im asking is a way to stalk a target without advertising my presence. The ONLY way to do that is to pretend to be AFK. The moment you have something that gets you my general whereabouts you'll know whether im AFK or not when you dont expose me. Thus still advertising my presence.

You could still rat without knowing im there and would have a fun new interaction like WH players do.

You could still defend yourself. Other players do just fine.

edit- and you are still not reading. At no point have i said 'cloaking should be immune to anything'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#688 - 2015-01-27 05:55:58 UTC
Rowells wrote:
Daichi Yamato wrote:
My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.

didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?


You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak.

E: im speaking of ratter and miner kills specifically


They died because they were either AFK or they were not paying attention.

If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught.
Rowells
Blackwater USA Inc.
Pandemic Horde
#689 - 2015-01-27 07:14:32 UTC
baltec1 wrote:
Rowells wrote:
Daichi Yamato wrote:
My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.

didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?


You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak.

E: im speaking of ratter and miner kills specifically


They died because they were either AFK or they were not paying attention.

If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught.

Sometimes yes, but not always, and not the majority. Plenty of people die even watching local. Slow warp outs, scrambled by new wave of rats, bumped on an asteroid, checking kill history of another hostile nearby, focusing on tasks remotely, all kinds of things. If someone is literally staring at local chat and nothing else while aligning out theyre eventually not going to have to worry about getting caught since they could just move to highsec. And its not at all surprising that someone who was prepared for you before you even got there (whether you show up on intel or not) is going to beat you to the chase. might as well complain that ships show up on grid before dropping out of warp. Must be unfair that they can see you before you get a chance to scram them.

People take risks. They always have and they always will. All in pursuit of that extra isk.
Trii Seo
Goonswarm Federation
#690 - 2015-01-27 07:24:51 UTC
Rowells wrote:

Sometimes yes, but not always, and not the majority. Plenty of people die even watching local. Slow warp outs, scrambled by new wave of rats, bumped on an asteroid, checking kill history of another hostile nearby, focusing on tasks remotely, all kinds of things. If someone is literally staring at local chat and nothing else while aligning out theyre eventually not going to have to worry about getting caught since they could just move to highsec. And its not at all surprising that someone who was prepared for you before you even got there (whether you show up on intel or not) is going to beat you to the chase. might as well complain that ships show up on grid before dropping out of warp. Must be unfair that they can see you before you get a chance to scram them.


It's unfair in two ways:
Way one: the ratter has very little chance of fighting back. Ratting ships, due to the nature of ratting, are totally unfeasible in PvP.
Way two: regardless of how skilled the hunters are, local gives away their arrival before they even load grid and can start looking for a target. Usually, by the time they can start spinning dscan the target is already in warp, or will be in warp when they land on it.

AFK cloaking isn't the problem, it's merely a symptom of the actual problem - and the actual problem is rather complex.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Rowells
Blackwater USA Inc.
Pandemic Horde
#691 - 2015-01-27 07:27:24 UTC
Daichi Yamato wrote:
Rowells wrote:

You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak.

E: im speaking of ratter and miner kills specifically


Afk cloakers get killed too. So either AFK cloakers make mistakes too, or you can effectively defend yourself with a bit of work. Or both.

so we dont need to change anything.

\o/

That would be along the same line of thinking that supers used to get killed before crimewatch happened, so it should have been fine.

Its not as binary as that.

Also, I would like to hear how you can defend yourself (or manipulate in anyway) the advantage of intel that the cloaked ship provides? The intel which is used to protect and preserve the risk that the fleet standing behind his noobship provides?

Both sides of this argument seem to believe that the solution is as simple as "change nothing" or "remove the single thing i dislike".

Again, The issue isnt as binary as that.
Daichi Yamato
Jabbersnarks and Wonderglass
#692 - 2015-01-27 07:47:23 UTC
Rowells my retort was deliberately as simplistic as yours. You dnt have to be afk cloaking to make kills, you dont have to break cloaks to defend against afk cloakers.



If you'd like to know how to manipulate the intel a cloaky can get on a ratter, you can fit a cyno on the ratting ship...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rowells
Blackwater USA Inc.
Pandemic Horde
#693 - 2015-01-27 08:08:37 UTC
Daichi Yamato wrote:
Rowells my retort was deliberately as simplistic as yours. You dnt have to be afk cloaking to make kills, you dont have to break cloaks to defend against afk cloakers.



If you'd like to know how to manipulate the intel a cloaky can get on a ratter, you can fit a cyno on the ratting ship...

Do you happen to remember the arguments people made against giving the skiff and procurer massive tank and drone damage bonuses? Things along the lines of "just hire protection scrub". And do you recall what the response from the devs and other players was on why this was a terrible idea? And if a cyno is an answer to your problems then you should be just fine with having hostiles trying to track you down, since your ship already has one.

And you still haven't provided me with an answer on how you can fiddle with the intel provided by eyes on site, especially considering those eyes can't be touched. Aside from actually changing what your doing by not doing it (thus changing the intel) there's nothing.

This isnt a simple problem with just cloaks and local. The entire intel/stealth system in eve is terrible. Most intel is handed to you in a nice little bag and requires no actual work from you other than opening a window and looking at it.
baltec1
Bat Country
Pandemic Horde
#694 - 2015-01-27 10:34:28 UTC
Rowells wrote:
baltec1 wrote:
Rowells wrote:
Daichi Yamato wrote:
My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.

didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?


You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak.

E: im speaking of ratter and miner kills specifically


They died because they were either AFK or they were not paying attention.

If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught.

Sometimes yes, but not always, and not the majority.


No they die because they are dumb, every time. There is no excuse, local intel tool is infalable.
rsantos
The Scope
Gallente Federation
#695 - 2015-01-27 12:43:39 UTC
Bronson Hughes wrote:

I'll tell you why: in all the other regions, there is no reasonable expectation of all-friendly local. Remove that expectation, and the supposed issue of AFK cloaking vanishes in a puff of logic.


Arguments Busted! Close Thread Please :P
Jenn aSide
Soul Machines
The Initiative.
#696 - 2015-01-27 13:29:42 UTC
Roxanne Quall wrote:
Mag's wrote:

So here are some questions.


  • 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?



1*
D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)


Bolded the only important thing this post has said all thread. Like we've said, it isn't the game mechanics involved, it's the uncertainty. Uncertainty throws people off balance and too many people can't handle it, so they run to the nearest forum and demand that something be done.

Which is why they whole idea always gets such staunch opposition, 99 times out of 100 the people doing the complaining/crying didn't lift a single finger in their own defense, didn't spend a single second thinking "How can I solve this 'problem' myself". I can't speak for everyone but I know that I personally despise such thinking, I think it's weak


Because we understand what the real issue is (uncertainty), me and folks like me learned to attack the real problem. You do that by putting yourself in a position where it does not matter one bit what the 'afk cloaker' chooses to do.

If he decloaks and tries to point my "screw you" fit battleship he gets to watch me warp or MJD away unless he decided to risk a Recon with faction scrams in which case I devote my ships dying breaths to killing his more expensive ship before his friends get me. isk War Won.

If he decides to decloak and attack my Industrial with fighters assigned and he killed me, big whoop he killed a 12 million isk ship that makes 15 mil per 20 minute tick lol. If he hot drops me he just probably spent more in fuel than the cost of my ship

If he decides to decloak and hot drop my triple remote repping Domi multibox fleet he better bring one hell of a gang to kill it, or I will kill them

So forth and so on. Problem solved, mr. cloaker can freaking LIVE in my ratting system and his existence doesn't matter a bit. All without CCP having to chance a single line of Code. This is what EVE is, a game where you figure things out. Well, at least it's that for some of us....

Mag's
Azn Empire
#697 - 2015-01-27 13:39:16 UTC
Roxanne Quall wrote:
Mag's wrote:
Roxanne Quall you're asking for a change and you need to show why it is needed. It's not the AFK part people like yourself complain of. It's the uncertainty and active part.
I see you keep posting the same line, but I have yet to see you justify the need for this change.

So here are some questions.


  • 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?
  • 2. Why do you not mention or suggest, any changes to all the mechanics involved in this?
  • 3. Why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system?


1*
D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)

2*
this is my suggestion, a sov biased system that would take a cost to put up and wouldn't give away there exact location and yet would allow a interaction of both party's

3*
because this one costs to put up and is part of Sov mechanic rather than just local(if you don't like local goto WH space) , Sov is suppose to mean your alliance has claimed ownership of this space yet there really nothing it gives other than a station and ratting upgrades. And Many Sov system have NO station so they have to hide in POSes

  • 1. I asked about what mechanic he uses whilst AFK. Not what active mechanic he uses. You may guess what he is using when active, but what do we know he uses whilst AFK?

  • 2. I know your idea, you've spammed it numerous times. That wasn't the question.
  • I asked why you do not mention or suggest, changes to all the mechanics involved. Why do you ignore them and only focus on the cloak?

  • 3. You again didn't answer the question. I asked why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system? I don't care about the cost of your idea.
  • Also your attempt at redirection in regards to WH space, was pointless and irrelevant. I'm not asking for change here, you are.
    So why should you have more intel?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rowells
Blackwater USA Inc.
Pandemic Horde
#698 - 2015-01-27 15:07:29 UTC
baltec1 wrote:
Rowells wrote:
baltec1 wrote:
Rowells wrote:
Daichi Yamato wrote:
My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.

didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?


You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak.

E: im speaking of ratter and miner kills specifically


They died because they were either AFK or they were not paying attention.

If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught.

Sometimes yes, but not always, and not the majority.


No they die because they are dumb, every time. There is no excuse, local intel tool is infalable.

and your proof?
Roxanne Quall
School of Applied Knowledge
Caldari State
#699 - 2015-01-27 15:14:54 UTC
Mag's wrote:
Roxanne Quall wrote:
Mag's wrote:
Roxanne Quall you're asking for a change and you need to show why it is needed. It's not the AFK part people like yourself complain of. It's the uncertainty and active part.
I see you keep posting the same line, but I have yet to see you justify the need for this change.

So here are some questions.


  • 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?
  • 2. Why do you not mention or suggest, any changes to all the mechanics involved in this?
  • 3. Why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system?


1*
D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)

2*
this is my suggestion, a sov biased system that would take a cost to put up and wouldn't give away there exact location and yet would allow a interaction of both party's

3*
because this one costs to put up and is part of Sov mechanic rather than just local(if you don't like local goto WH space) , Sov is suppose to mean your alliance has claimed ownership of this space yet there really nothing it gives other than a station and ratting upgrades. And Many Sov system have NO station so they have to hide in POSes

  • 1. I asked about what mechanic he uses whilst AFK. Not what active mechanic he uses. You may guess what he is using when active, but what do we know he uses whilst AFK?

  • 2. I know your idea, you've spammed it numerous times. That wasn't the question.
  • I asked why you do not mention or suggest, changes to all the mechanics involved. Why do you ignore them and only focus on the cloak?

  • 3. You again didn't answer the question. I asked why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system? I don't care about the cost of your idea.
  • Also your attempt at redirection in regards to WH space, was pointless and irrelevant. I'm not asking for change here, you are.
    So why should you have more intel?


Yeah Guess what? In war and technology you gain Information, in any space syfy show they know about ships types (d-scan) exact locations (probes) and have local nets watching the systems on who comes though gates (local) Oh No and guess what? they have ways of seeing traces of cloaked ships leaving signs behind.

Bringing up Local when theres already a game mechanic that gives you that option it's called WormHoles, is pretty dumb of a argument when you have that option in game smart guy.
Mag's
Azn Empire
#700 - 2015-01-27 15:17:03 UTC
Rowells wrote:
baltec1 wrote:
Rowells wrote:
baltec1 wrote:


They died because they were either AFK or they were not paying attention.

If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught.

Sometimes yes, but not always, and not the majority.


No they die because they are dumb, every time. There is no excuse, local intel tool is infalable.

and your proof?
Although the term 'dumb', may not be provable. What he means is, that it is the pilots fault and he is to blame for the loss of his ship.

Local tells you someone has entered the system, before that pilot loads. If you do not get to safety before he arrives at your area of space, then you are to blame. Baltic considers this to be dumb and others may agree.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.