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Navy Mega good for Lvl 4 missions?

Author
Matrix Operator
#1 - 2011-12-18 09:27:59 UTC
Hi. Currently I fly a Navy Scorp (I have Caldari BS 5), but I'm a stickler for sexy ships and was thinking about switching to a Navy Megathron for level 4 missions. Does anyone have any experience with the Navy Mega for level 4s to tell me if its any good? I don't want to fly around in a Vindi (too expensive to loos atm).

Thanks!
Goose99
#2 - 2011-12-18 15:19:09 UTC
It uses rails, so no.
Boris Ginnungagap
Doomheim
#3 - 2011-12-18 15:44:40 UTC
Goose99 wrote:
It uses rails, so no.

Didn't hybrid buff help rails too?
Goose99
#4 - 2011-12-18 15:54:16 UTC
Boris Ginnungagap wrote:
Goose99 wrote:
It uses rails, so no.

Didn't hybrid buff help rails too?


Yes, rails now has 10% more of very little dps and 5% more of very little tracking. Not sure if it occurred to CCP that, if you add very little percentage of very little, it's still very little.Lol

It should have been 10% of AC dps amount and 5% of AC tracking amount added to rails. Although since it's only 5-10%, Winmatar still wins.Cool
Flitz Farseeker
Federal Navy Academy
Gallente Federation
#5 - 2011-12-18 16:37:02 UTC  |  Edited by: Flitz Farseeker
I have used a normal Mega for L4s, so Navy will work too. It might not be as fast at clearing them as some other ships or as AFK as the Domi.

Lows - 1600 plate, DCII, hardeners and EANMs to suit, MFS or 2 depending on how much gank vs tank you want, large repper
Mids - AB, cap rechargers, sebo - sig res helps to hit the little guys (you can one shot frigs at long range with good skills)
Highs - Can be tight to fit so might want to drop to 350 rails instead of 425s, helps with hitting the little guys without losing too much DPS plus I like having a heavy vamp in the utility slot
Rigs - cap rechargers, trimark or armor rep amount/speed rig
Drones - mix of lights and meds to deal with frigs and cruisers, use your guns on the BS.

Use AM below 40-50 klicks, Lead for the stuff that keeps at range. Only issue is missions where the BS like to get close, but if you know that in advance you can always switch to blasters for those missions or just use the AB to keep your distance.
Baraka Saibot
Wobbling Frog Inc
#6 - 2011-12-18 20:00:26 UTC
Yeah, I used to fly a megathron back when i was a noob(sorta). And then i progressed to a Navy megathron, which is quite an improvement(because back then at least you couldn't really fit t2 425mm rails on a regular mega), when i could get one from the LP store.

It beats a dominix, if you don't have good drone skills but have good gunnery skills imo.

It's far from the best mission ship. However, atleast I've learned a lot of basic stuff from using it, tracking, transversal, speed, range etc.

Use an 100mn AB, it's pretty vital imo for a ship like this to keep at optimal range from the ships and help migrate a lot of damage.

Later got this toon in a CNR, which is probably the most soul sucking boring ship to do missions in.

[Megathron Navy Issue, Megathron Navy Issue fit]

425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Small Tractor Beam I

Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II

Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Capacitor Power Relay II

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I




Zhilia Mann
Tide Way Out Productions
#7 - 2011-12-18 20:10:37 UTC
If I were to take a Navy Mega out these days, it would probably look like this:


[Megathron Navy Issue, pve]
Imperial Navy Large Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Co-Processor II
Magnetic Field Stabilizer II

LiF Fueled I Booster Rockets
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
Auto Targeting System II

Large Hybrid Collision Accelerator II
Large Ionic Field Projector I
[empty rig slot]

Carry navy AM and range scripts, obviously.

And for the love of god, don't fit a plate on there.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#8 - 2011-12-18 20:46:00 UTC
Matrix Operator wrote:
Hi. Currently I fly a Navy Scorp (I have Caldari BS 5), but I'm a stickler for sexy ships and was thinking about switching to a Navy Megathron for level 4 missions. Does anyone have any experience with the Navy Mega for level 4s to tell me if its any good? I don't want to fly around in a Vindi (too expensive to loos atm).

Thanks!


If you can fly Caldari and Gallente what you want is a Rattlesnake. Think of it like a Dominix that can fit 4 torp launchers for, in total, over 1000dps with 0 tracking issues with a kick ass shield tank.

Don't ban me, bro!

Chainsaw Plankton
FaDoyToy
#9 - 2011-12-19 03:04:21 UTC
Mr Kidd wrote:
If you can fly Caldari and Gallente what you want is a Rattlesnake. Think of it like a Dominix that can fit 4 torp launchers for, in total, over 1000dps with 0 tracking issues with a kick ass shield tank.


0 tracking issues but cant hit anything for full damage as you are using torps (unless you throw on a ton of painters), and that's if you can hit them because again you are using torps which have rather short range.

@ChainsawPlankto on twitter

Mr Kidd
Center for Advanced Studies
Gallente Federation
#10 - 2011-12-19 03:25:02 UTC
Chainsaw Plankton wrote:
Mr Kidd wrote:
If you can fly Caldari and Gallente what you want is a Rattlesnake. Think of it like a Dominix that can fit 4 torp launchers for, in total, over 1000dps with 0 tracking issues with a kick ass shield tank.


0 tracking issues but cant hit anything for full damage as you are using torps (unless you throw on a ton of painters), and that's if you can hit them because again you are using torps which have rather short range.


I've neither flown one nor run a mission in over a year. So, take it for what it's worth. One thing is for sure. It's better than a Domi for mission running and you can hit for full damage with the torps assuming you're shooting BS's. If it wasn't so expensive and therefore a bullet magnet I'd fly one instead of a Domi or the Gila. The Rattlesnake is a pvp boat for the most part.

Don't ban me, bro!

Masamune Dekoro
School of Applied Knowledge
Caldari State
#11 - 2011-12-19 06:11:14 UTC
Mr Kidd wrote:
Matrix Operator wrote:
Hi. Currently I fly a Navy Scorp (I have Caldari BS 5), but I'm a stickler for sexy ships and was thinking about switching to a Navy Megathron for level 4 missions. Does anyone have any experience with the Navy Mega for level 4s to tell me if its any good? I don't want to fly around in a Vindi (too expensive to loos atm).

Thanks!


If you can fly Caldari and Gallente what you want is a Rattlesnake. Think of it like a Dominix that can fit 4 Cruise launchers for, in total, over 1000dps with 0 tracking issues with a kick ass shield tank.


FYP
Boris Ginnungagap
Doomheim
#12 - 2011-12-19 07:17:36 UTC
Matrix Operator wrote:
Hi. Currently I fly a Navy Scorp (I have Caldari BS 5), but I'm a stickler for sexy ships and was thinking about switching to a Navy Megathron for level 4 missions. Does anyone have any experience with the Navy Mega for level 4s to tell me if its any good? I don't want to fly around in a Vindi (too expensive to loos atm).

Thanks!

Rokh. You can't stop the rokh.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#13 - 2011-12-19 07:50:54 UTC
I'm sorry, what, guys?

What was that?

You've all realised that the Tengu is basically the best missioning boat in the game for under 600m ISK?

Well I'm glad you came to your senses.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Alaik
Lucifer's Hammer
A Band Apart.
#14 - 2011-12-19 11:12:02 UTC
Masamune Dekoro wrote:
Mr Kidd wrote:
Matrix Operator wrote:
Hi. Currently I fly a Navy Scorp (I have Caldari BS 5), but I'm a stickler for sexy ships and was thinking about switching to a Navy Megathron for level 4 missions. Does anyone have any experience with the Navy Mega for level 4s to tell me if its any good? I don't want to fly around in a Vindi (too expensive to loos atm).

Thanks!


If you can fly Caldari and Gallente what you want is a Rattlesnake. Think of it like a Dominix that can fit 4 Cruise launchers for, in total, over 1000dps with 0 tracking issues with a kick ass shield tank.


FYP


Having recently bought a Rattlesnake as an expected upgrade for my trusty Nighthawk, I am sorely disappointed. Yeah, the drone damage is alright but they still take time to chew through battleships. However, the missile damage is dreadfully hard to apply. I could really use a TP or two, but using even one would end up dropping my tank below that I had on a NH, as I am needing more hardeners to compensate for the lack of T2 resists I had on the NH. I couldn't even squeeze on a BCU as I needed all the lows for SPRs to get the tank high enough, with purgers rigged too.

Maybe I am fitting the Rattlesnake wrong, and I do only have meta 4 launchers, but I am having a hard time justifying the training time for T2 cruise launchers as I cannot see it changing enough to make the Rattlesnake win over the NH.
Nemo deBlanc
Resource Acquisition Unlimited
#15 - 2011-12-19 11:56:38 UTC  |  Edited by: Nemo deBlanc
Quote:
Having recently bought a Rattlesnake as an expected upgrade for my trusty Nighthawk, I am sorely disappointed. Yeah, the drone damage is alright but they still take time to chew through battleships. However, the missile damage is dreadfully hard to apply. I could really use a TP or two, but using even one would end up dropping my tank below that I had on a NH, as I am needing more hardeners to compensate for the lack of T2 resists I had on the NH. I couldn't even squeeze on a BCU as I needed all the lows for SPRs to get the tank high enough, with purgers rigged too.

Maybe I am fitting the Rattlesnake wrong, and I do only have meta 4 launchers, but I am having a hard time justifying the training time for T2 cruise launchers as I cannot see it changing enough to make the Rattlesnake win over the NH.


The real problem with the Rattlesnake is that when you finally build a kick ass fit, you find yourself wondering why you didn't just get a golem instead, as you're fitting it nearly the exact same way and getting a bit less dps in the end. A lot more resilient when it comes to suicide ganks though, which is definitely a plus.

If you care about dps on a Rattlesnake, you need to choose Fury Cruise or torp, me and Stoicfaux brawled over that decision in an earlier thread of mine you can find with a quick eve search. I liked torps more, he felt fury cruise was a better choice. It's up to you to decide.

In the end though, you're going to be most likely using it as a sort of cap stable lazy mans Golem. Permarunning xl-booster, dual or triple TP, bling fit because you're a ***** to gank, all the launchers and damage mods you can fit. Oh, and of course dual omni's as well, meaning the actual tank won't be OMYGOD 2K+ DPS TANK, because quite frankly, you don't need it. Much better to have 1k+ dps that actually applies. Torps NEED support mods, as do sentries.

While the Rattler might not be the "best" ship for lvl 4's, it's certainly not a bad choice, and it might something you come to like. Or not, in which case get a Navy Mega, which seems to be considered rather bad. heheh

Edit:

The NH sadly suffers from abysmal dps, and is basically a slightly upgraded Drake. You'll feel like you're flying through missions if you fit that Rattler out properly and train appropriate support skills, as it pumps considerably more dps. Sadly, CCP has largely replaced the NH with the Tengu, so you may want to look into a Tengu as another option. Very easy to train, 800 kinetic dps, cruiser hull-meaning fast and damn near immune to BS guns when at full AB speed, etc etc. I'm sure you're already either aware, or could easily find a better list of its perks than what I'm spewing out.
vorneus
Hub2
#16 - 2011-12-19 12:48:00 UTC  |  Edited by: vorneus
Mr Kidd wrote:
Chainsaw Plankton wrote:
Mr Kidd wrote:
If you can fly Caldari and Gallente what you want is a Rattlesnake. Think of it like a Dominix that can fit 4 torp launchers for, in total, over 1000dps with 0 tracking issues with a kick ass shield tank.


0 tracking issues but cant hit anything for full damage as you are using torps (unless you throw on a ton of painters), and that's if you can hit them because again you are using torps which have rather short range.


I've neither flown one nor run a mission in over a year. So, take it for what it's worth. One thing is for sure. It's better than a Domi for mission running and you can hit for full damage with the torps assuming you're shooting BS's. If it wasn't so expensive and therefore a bullet magnet I'd fly one instead of a Domi or the Gila. The Rattlesnake is a pvp boat for the most part.


It's safe to say that if a Rattlesnake is finishing missions quicker than your Dominix then you aren't fitting / flying / are skilled for your Dominix correctly.

A Rattlesnake has 4 launchers with no missile damage bonus. The Dominix has 6 damage bonused turrets along with the same drone damage bonus, plus all the advantages that come with turrets such as instant, maximum damage when transversal is low. It simply kills things faster - even more so since the hybrid buff.

I'd never, ever choose a Rattlesnake over a Dominix for missioning speed, and nor should anyone else.

-Ed

This one time, I like, totally did some stuff.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#17 - 2011-12-20 04:54:01 UTC  |  Edited by: Mr Kidd
vorneus wrote:

It's safe to say that if a Rattlesnake is finishing missions quicker than your Dominix then you aren't fitting / flying / are skilled for your Dominix correctly.

A Rattlesnake has 4 launchers with no missile damage bonus. The Dominix has 6 damage bonused turrets along with the same drone damage bonus, plus all the advantages that come with turrets such as instant, maximum damage when transversal is low. It simply kills things faster - even more so since the hybrid buff.

I'd never, ever choose a Rattlesnake over a Dominix for missioning speed, and nor should anyone else.

-Ed


Going to have to disagree. It's been a long time since I've fit a Domi for PVE but, I threw one up on EFT all t2 fit. All skills level 5.

4x hardeners
2x reppers
1x DC, maybe swap for cap power relay?

Defense is 295. It also has a full rack of dual 250mm rails using T1 antimatter, cuz lets face it missions don't pay enough to use T2 ammo, with a set of ogres it gets 648dps. Range of guns is 33KM.

On the other hand, a Rattlesnake similarly fit but shield tanking has a defense of 378 and 888dps. Range of torps is 35KM because you can work in a range mod while retaining cap stability. I'm not going to claim these fits are optimized. Both ships are fit to be cap stable. Obviously, it's not a necessity since they're not fit to be afk boats but I'm not going to spend an hour optimizing their fits. This is a comparison. As such, I'm just not seeing how your claims are supported.

There's just no room on the domi for damage mods cept maybe in the rigs. But you'd have to hobble your cap to do it to a mere 3 minutes. Still it'll only get you +30 more DPS. Whereas with the Rattlesnake you have more defensive mods AND damage mods never having to worry about cap. The only way the domi can outrange the RS is by gimping its cap to < 9min using targeting computer with range script which might leave enough time to lower the incoming dps allowing you to pulse rep mods.

Regardless of how you fit that domi, you're not squeezing out +800dps from it. Just not seeing your statements justified.

Don't ban me, bro!

Noopy Nemra
#18 - 2011-12-20 07:06:50 UTC  |  Edited by: Noopy Nemra
Mr Kidd wrote:

Regardless of how you fit that domi, you're not squeezing out +800dps from it. Just not seeing your statements justified.


250s high (am), dual omni2s, rechargers mid, tank (large rep, hards) and mag field stabs low, rigs w/ sentry dmg can reach that

No?

Edit: Can't see a lvl4 reason that really needs a dual rep w/ faction specific hards, IMHO. Maybe you mean totally AFK, in which case, sure.
Capital T
Doomheim
#19 - 2011-12-20 10:27:30 UTC
vindicator... pwn...
vorneus
Hub2
#20 - 2011-12-20 11:46:45 UTC
Mr Kidd wrote:
vorneus wrote:

It's safe to say that if a Rattlesnake is finishing missions quicker than your Dominix then you aren't fitting / flying / are skilled for your Dominix correctly.

A Rattlesnake has 4 launchers with no missile damage bonus. The Dominix has 6 damage bonused turrets along with the same drone damage bonus, plus all the advantages that come with turrets such as instant, maximum damage when transversal is low. It simply kills things faster - even more so since the hybrid buff.

I'd never, ever choose a Rattlesnake over a Dominix for missioning speed, and nor should anyone else.

-Ed


Going to have to disagree. It's been a long time since I've fit a Domi for PVE but, I threw one up on EFT all t2 fit. All skills level 5.

4x hardeners
2x reppers
1x DC, maybe swap for cap power relay?

Defense is 295. It also has a full rack of dual 250mm rails using T1 antimatter, cuz lets face it missions don't pay enough to use T2 ammo, with a set of ogres it gets 648dps. Range of guns is 33KM.

On the other hand, a Rattlesnake similarly fit but shield tanking has a defense of 378 and 888dps. Range of torps is 35KM because you can work in a range mod while retaining cap stability. I'm not going to claim these fits are optimized. Both ships are fit to be cap stable. Obviously, it's not a necessity since they're not fit to be afk boats but I'm not going to spend an hour optimizing their fits. This is a comparison. As such, I'm just not seeing how your claims are supported.

There's just no room on the domi for damage mods cept maybe in the rigs. But you'd have to hobble your cap to do it to a mere 3 minutes. Still it'll only get you +30 more DPS. Whereas with the Rattlesnake you have more defensive mods AND damage mods never having to worry about cap. The only way the domi can outrange the RS is by gimping its cap to < 9min using targeting computer with range script which might leave enough time to lower the incoming dps allowing you to pulse rep mods.

Regardless of how you fit that domi, you're not squeezing out +800dps from it. Just not seeing your statements justified.


Oh my word. No wonder you can't understand what I mean with a fit like that! Four hardeners and 2 reppers?! The fit I use is completely different from yours in almost every way.

I'm talking shield buffer fit for max gank and missioning speed. The Dominix is only an AFK boat for lazy people, for anyone with the right skills it's just about the fastest standard T1 mission battleship for blitzing.

[Dominix, New Shield PvE]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Heat Dissipation Field II
Ballistic Deflection Field II

425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
Drone Link Augmentor I

Large Sentry Damage Augmentor I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Garde II x5

Even with Javelin it hits out to 25km optimal and 58km falloff (51 + 58 with antimatter) and tracks exceedingly well.

DLAII extends drone range to 81km with my skills. I bring two sets of sentries - one long and one short range (so gardes and wardens for serps).

Nearly 1kdps at optimal (30ish - gardes and javelin) with no implants or overheat, over 800dps at 60km+ (bouncers and antimatter).

Has more than enough shield buffer provided specific hardeners are used. DPS is its tank, as should always be the case with blitzing missions. None of this two reppers and four hardeners nonsense, why would you do that unless you want to spend longer in a mission?

It tears through missions in no time - the only annoyance as with any sentry focused boat is sitting next to them and having to travel to accel. gates. I usually take the last couple of rats out with guns/mobile drones while I move towards gates.

Can pimp it a little with fed navy magstabs and then fit T2 shield extenders for some more buffer, or you can just fit a CPU implant. The current fit is for no implants at all.

-Ed

This one time, I like, totally did some stuff.

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