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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#661 - 2015-01-26 21:28:36 UTC
Roxanne Quall wrote:
Allowing someone to perma cloak is a game mechanic thats the point.
Then why not talk about that instead of people's reactions to it?

Also of note, it's been a game mechanic since cloaking devices were introduced, and the only place it seems to be an issue is in rented nullsec space. Not in hisec, not in losec, and certainly not in wormholes. Why do you think that is?

I'll tell you why: in all the other regions, there is no reasonable expectation of all-friendly local. Remove that expectation, and the supposed issue of AFK cloaking vanishes in a puff of logic.

Roxanne Quall wrote:
you can decloake and launch probes cloak back up or you can have them out and use them later.
Just thought I'd point out that scan probes are 100% detectable on D-scan. If a cloaked ship has probes out, you know that they were at keyboard within the lifetime of the probes. If the probes are moving, you know that they are at keyboard right now.

Roxanne Quall wrote:
Your not making any points.
I've made several. Choosing to ignore them doesn't negate them.

Roxanne Quall wrote:
Why does a cloaked person deserve 100% safety?
The whole "100% unable to activate modules or actively interact with the environment" thing is kind of a big deal. 100% safety in exchange for that seems pretty balanced.


Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Roxanne Quall
School of Applied Knowledge
Caldari State
#662 - 2015-01-26 21:38:03 UTC
Bronson Hughes wrote:
Roxanne Quall wrote:
Allowing someone to perma cloak is a game mechanic thats the point.
Then why not talk about that instead of people's reactions to it?

Also of note, it's been a game mechanic since cloaking devices were introduced, and the only place it seems to be an issue is in rented nullsec space. Not in hisec, not in losec, and certainly not in wormholes. Why do you think that is?

I'll tell you why: in all the other regions, there is no reasonable expectation of all-friendly local. Remove that expectation, and the supposed issue of AFK cloaking vanishes in a puff of logic.

Roxanne Quall wrote:
you can decloake and launch probes cloak back up or you can have them out and use them later.
Just thought I'd point out that scan probes are 100% detectable on D-scan. If a cloaked ship has probes out, you know that they were at keyboard within the lifetime of the probes. If the probes are moving, you know that they are at keyboard right now.

Roxanne Quall wrote:
Your not making any points.
I've made several. Choosing to ignore them doesn't negate them.

Roxanne Quall wrote:
Why does a cloaked person deserve 100% safety?
The whole "100% unable to activate modules or actively interact with the environment" thing is kind of a big deal. 100% safety in exchange for that seems pretty balanced.




No it's in Sov because thats the only place where when you see it then you know it's just someone waiting to catch you out.
And Most ratting in Sov is Anoms thus theres no probs needed, you can be cloaked and d-scan oh look hes in that anom ta da.

Obiously
In Highsec there concord that gives the people protection thus why would anyone care. In low sec it's were all the good small fleet pvp is and expected And in WH's it's a a whole different word and you'll see a lot have had to get out due to tech 3 roaming fleets.

100% safety of course you don't need your mods, all active mods are in a fight and instantly usable once you decloak so what dis-advantage is that? None!
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#663 - 2015-01-26 21:45:42 UTC
Roxanne Quall wrote:
In low sec it's were all the good small fleet pvp is and expected...
So, when PvP is an expectation, AFK cloaking is alright? Isn't EvE a PvP game? Isn't PvP an expectation...everywhere? Seriously, you are making the case against nerfing AFK cloaking better than I am. Thanks.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Roxanne Quall
School of Applied Knowledge
Caldari State
#664 - 2015-01-26 21:52:51 UTC  |  Edited by: Roxanne Quall
Bronson Hughes wrote:
Roxanne Quall wrote:
In low sec it's were all the good small fleet pvp is and expected...
So, when PvP is an expectation, AFK cloaking is alright? Isn't EvE a PvP game? Isn't PvP an expectation...everywhere? Seriously, you are making the case against nerfing AFK cloaking better than I am. Thanks.


No there no pve or mining in any really substantial amount in Low-sec. It happens but it's not to a large amount.

All I'm saying in Yeah Sov should be different that lowsec in the fact you should be able to defend it. Sov is like the kingdoms of EVE and you really can't do 1 think to a cloaked camper waiting to catch your industry out.

Think about it honestly if this was reality a Huge empire would work at ways of defending it's space it Owned even from Cloaked ships. And this idea i got from another player and kinda made my own would allow the cloaked player to stay safe. It would make it more interesting to you. i'd imagine you could even use it as a new bait tactic


Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.

I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts.
Harry Saq
Of Tears and ISK
ISK.Net
#665 - 2015-01-26 22:16:45 UTC
1. Cloaking should not be free or indefinite, it should have both a cost/fuel consumption and require somekind of periodic interaction to maintain.

2. Cloaking should have a risk beyond fitting nuisance. There should be some tools to be able to scan cloakers (especially if something like point 1 isn't introduced).

3. It's not the cloak but the cyno that makes them ridiculous. Being able to drop a cyno instantly introduces the silly force projection from a distance...that I think was recently addressed as a mechanic that wasn't so desirable. When points 1 and 2 don't exist, this makes point 3 silly and broken. With 1 and 2, point 3 is manageable, counter-able, and working as intended.

4. The local argument (that it is because we see each other in local and the OP intel yada yada) is beyond the scope and deserves its own discussion. I say this because "local intel" affects a great many other mechanics and behaviors as well, and is not uniquely associated with this issue over any of the other issues it creates.
Sean Parisi
Blackrise Vanguard
#666 - 2015-01-26 22:41:21 UTC
Harry Saq wrote:
1. Cloaking should not be free or indefinite, it should have both a cost/fuel consumption and require somekind of periodic interaction to maintain.

2. Cloaking should have a risk beyond fitting nuisance. There should be some tools to be able to scan cloakers (especially if something like point 1 isn't introduced).

3. It's not the cloak but the cyno that makes them ridiculous. Being able to drop a cyno instantly introduces the silly force projection from a distance...that I think was recently addressed as a mechanic that wasn't so desirable. When points 1 and 2 don't exist, this makes point 3 silly and broken. With 1 and 2, point 3 is manageable, counter-able, and working as intended.

4. The local argument (that it is because we see each other in local and the OP intel yada yada) is beyond the scope and deserves its own discussion. I say this because "local intel" affects a great many other mechanics and behaviors as well, and is not uniquely associated with this issue over any of the other issues it creates.


1. Except the point of cloaked recons or any other similar ship is to act in a manner that requires them to out on extended operation. Watching, gathering intel and waiting for OPPORTUNITY. You do know that left to their own - most cloaky ships are very weak and as such they must pick their targets or use force projection to compete. Otherwise they are typically used as support vessels.

2. Depending on the cloak used, it takes up a high slot - cpu. It places a scan resolution penalty on the ship and for all covert ops ships except for frigates adds a targeting delay of about 5 seconds.

3. Which is the point of the ship. There is a reason black ops are specifically buffed to do this - it is so we can get behind enemy lines and blow you up. Meaning that you cannot just choke off a system and be 100% safe. Also, it may be an imaginable thought - but you could fit a cyno to your ship as well.

Because from what I hear cloakers will just go after any ship they can. So as soon as he engages you, light your cyno and have your friends come help you. You have now successfully counter dropped and countered the cloaker. Congratulations!
Roxanne Quall
School of Applied Knowledge
Caldari State
#667 - 2015-01-26 22:54:47 UTC
thats why this method would be best.


Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.


It would allow you to be cloaked and hide and still make it not this Immune invincible state. And it would only be in a Sov system that has paid for them.
Harry Saq
Of Tears and ISK
ISK.Net
#668 - 2015-01-26 23:10:11 UTC
Sean Parisi wrote:
1. Except the point of cloaked recons or any other similar ship is to act in a manner that requires them to out on extended operation. Watching, gathering intel and waiting for OPPORTUNITY. You do know that left to their own - most cloaky ships are very weak and as such they must pick their targets or use force projection to compete. Otherwise they are typically used as support vessels.

2. Depending on the cloak used, it takes up a high slot - cpu. It places a scan resolution penalty on the ship and for all covert ops ships except for frigates adds a targeting delay of about 5 seconds.

3. Which is the point of the ship. There is a reason black ops are specifically buffed to do this - it is so we can get behind enemy lines and blow you up. Meaning that you cannot just choke off a system and be 100% safe. Also, it may be an imaginable thought - but you could fit a cyno to your ship as well.

Because from what I hear cloakers will just go after any ship they can. So as soon as he engages you, light your cyno and have your friends come help you. You have now successfully counter dropped and countered the cloaker. Congratulations!


1. I know, I use cloakers in this way all the time, and have since the mechanic was introduced. If active these mechanics are nothing to someone actively playing, and would be just like clicking warp or turning on the cloak after jumping etc. It would however primarily affect those that aren't there to do such things (kind of like mining, normal PvP, and pretty much everything). Fuel is just a business COG, and means you can't do it forever, and need to use discretion or get more fuel eventually. (kind of like ammo, I seem to recall some of my PvP ships require that when I am on deep roams).

2. I believe you just defined the term "fitting nuisance". The point is for them to be detectable by some means. I always have cloakies watching staging systems undock, sometimes even stream it, and never interact with the client, nor do I have to. Just guessing that's a bad mechanic....good business model for the company, but bad actual mechanic. I should probably have some minor concern that I am being hunted, and should thus do things and stuff to avoid it.

3. As stated, if the other mechanics were introduced, this point is not at all broken, and works great! Since an entire class of ships was built around covert attacks in the backfield it is obviously meant to be in the game and should be. If something like 1 and 2 are not addressed, then this would be the next logical point to fiddle with, but obviously the least ideal or efficient, and goes against the intended play-style.
Mag's
Azn Empire
#669 - 2015-01-26 23:16:42 UTC
Roxanne Quall you're asking for a change and you need to show why it is needed. It's not the AFK part people like yourself complain of. It's the uncertainty and active part.
I see you keep posting the same line, but I have yet to see you justify the need for this change.

So here are some questions.


  • 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?
  • 2. Why do you not mention or suggest, any changes to all the mechanics involved in this?
  • 3. Why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Roxanne Quall
School of Applied Knowledge
Caldari State
#670 - 2015-01-26 23:40:05 UTC  |  Edited by: Roxanne Quall
Mag's wrote:
Roxanne Quall you're asking for a change and you need to show why it is needed. It's not the AFK part people like yourself complain of. It's the uncertainty and active part.
I see you keep posting the same line, but I have yet to see you justify the need for this change.

So here are some questions.


  • 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?
  • 2. Why do you not mention or suggest, any changes to all the mechanics involved in this?
  • 3. Why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system?


1*
D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)

2*
this is my suggestion, a sov biased system that would take a cost to put up and wouldn't give away there exact location and yet would allow a interaction of both party's

Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.


3*
because this one costs to put up and is part of Sov mechanic rather than just local(if you don't like local goto WH space) , Sov is suppose to mean your alliance has claimed ownership of this space yet there really nothing it gives other than a station and ratting upgrades. And Many Sov system have NO station so they have to hide in POSes
Delegate
Federal Navy Academy
Gallente Federation
#671 - 2015-01-26 23:41:41 UTC  |  Edited by: Delegate
Roxanne Quall wrote:
No there no pve or mining in any really substantial amount in Low-sec. It happens but it's not to a large amount.

All I'm saying in Yeah Sov should be different that lowsec in the fact you should be able to defend it. Sov is like the kingdoms of EVE and you really can't do 1 think to a cloaked camper waiting to catch your industry out.

Think about it honestly if this was reality a Huge empire would work at ways of defending it's space it Owned even from Cloaked ships. And this idea i got from another player and kinda made my own would allow the cloaked player to stay safe. It would make it more interesting to you. i'd imagine you could even use it as a new bait tactic


And we have another honest post in this thread. I put emphasis on the to-be-expected part.
You are a bit late to the party Roxanne, so in case you missed some other honest posts, I have them quoted here.

Posts like the one above make this thread worthwhile. Yes Roxanne, as Bronson Hughes noted, you involuntary make a solid pro-afk-cloak / anti-local case.
Roxanne Quall
School of Applied Knowledge
Caldari State
#672 - 2015-01-26 23:47:53 UTC  |  Edited by: Roxanne Quall
Delegate wrote:
Roxanne Quall wrote:
No there no pve or mining in any really substantial amount in Low-sec. It happens but it's not to a large amount.

All I'm saying in Yeah Sov should be different that lowsec in the fact you should be able to defend it. Sov is like the kingdoms of EVE and you really can't do 1 think to a cloaked camper waiting to catch your industry out.

Think about it honestly if this was reality a Huge empire would work at ways of defending it's space it Owned even from Cloaked ships. And this idea i got from another player and kinda made my own would allow the cloaked player to stay safe. It would make it more interesting to you. i'd imagine you could even use it as a new bait tactic


And we have another honest post in this thread. I put emphasis on the to-be-expected part.
You are a bit late to the party Roxanne, so in case you missed some other honest posts, I have them quoted here.

Posts like the one above make this thread worthwhile. Yes Roxanne, as Bronson Hughes noted, you involuntary make a solid pro-afk-cloak / anti-local case.


lol Well your not reading my post then my friend. It's not that magically we should be able to fix a broken in game mechanic. You can't do anything to a cloaked camper Yet you Should be able to. CCP has to fix it. Sorry i have to spell it out bit by bit, i thought you'd connect the dots.
Delegate
Federal Navy Academy
Gallente Federation
#673 - 2015-01-27 00:04:10 UTC  |  Edited by: Delegate
Roxanne Quall wrote:

1*
D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)


Let me point out one more aspect of this debate.

Ganks like this are persistent danger in wormholes and they happen regularly. It is true that w-space doesn't have cyno, but nevertheless you will encounter roaming t3's and must be prepared to face them. There are also other aspects of wh living which increase potential losses. For example, if you intend to stay in whs the clone mechanics don't give you an option to switch implants on regular basis. Not to mention a trip back from k-space when podded.
But there is another important aspect that make wh residents so quiet in this thread: team work, or at least alts, is inherent part of the environment. It is simply expected to have scouts when ratting. Scanning is bread and butter of everyday operations. Risk is prevalent. No one expects to have things easy. And that's the difference with certain null residents.
Roxanne Quall
School of Applied Knowledge
Caldari State
#674 - 2015-01-27 00:09:28 UTC
Delegate wrote:
Roxanne Quall wrote:

1*
D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)


Let me point out one more aspect of this debate.

Ganks like this are persistent danger in wormholes and they happen regularly. It is true that w-space doesn't have cyno, but nevertheless you will encounter roaming t3's and must be prepared to face them. There are also other aspects of wh living which increase potential losses. For example, if you intend to stay in whs the clone mechanics don't give you an option to switch implants on regular basis. Not to mention a trip back from k-space when podded.
But there is another impornant aspect that make wh residents so quiet in this thread: team work, or at least alts, is inherent part of the environment. It is simply expected to have scouts when ratting. Scanning is bread and butter of everyday operations. Risk is prevalent. No one expects to have thinks easy. And that's the difference with certain null residents.


On your same line of thought then why should the Cloaking camper have a 100% free ride and right of passage ??
Delegate
Federal Navy Academy
Gallente Federation
#675 - 2015-01-27 00:15:23 UTC
Roxanne Quall wrote:
lol Well your not reading my post then my friend. It's not that magically we should be able to fix a broken in game mechanic. You can't do anything to a cloaked camper Yet you Should be able to. CCP has to fix it. Sorry i have to spell it out bit by bit, i thought you'd connect the dots.


Funny enough you're not the first one to accuse me of not reading his posts. Another honest poster did exactly this. How repetitive this thread becomes.

I did read them. However, I don't like engaging in pointless hairsplitting. Certainly not after 30 pages of the thread. I also don't like “You didn't understand me! What I really meant was...” rope pulling. So I prefer letting you put forward your case - as honest as it gets - and then step in.
Delegate
Federal Navy Academy
Gallente Federation
#676 - 2015-01-27 00:22:59 UTC
Roxanne Quall wrote:
On your same line of thought then why should the Cloaking camper have a 100% free ride and right of passage ??


He has the right to choose the time of engagement. That's the definition of surprise. Until he engage he can't do anything to you. Once he engage he's vulnerable. You don't accept this mechanics because it takes away your expectation of safety. This was all said numerous times in this thread.
Roxanne Quall
School of Applied Knowledge
Caldari State
#677 - 2015-01-27 00:36:19 UTC  |  Edited by: Roxanne Quall
See your just stating that EVE allows you to do that now so you should always be able to. Having a Sov biased Mechanic to allow both your suprise and a way to be found if a lot of effort is put into it.

you have no point made so far about Why you deserve that right of immunity


Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
Delegate
Federal Navy Academy
Gallente Federation
#678 - 2015-01-27 00:51:53 UTC  |  Edited by: Delegate
Roxanne Quall wrote:
See your just stating that EVE allows you to do that now so you should always be able to. Having a Sov biased Mechanic to allow both your suprise and a way to be found if a lot of effort is put into it.

you have no point made so far about Why you deserve that right of immunity

/ same story all over again goes here /


This was discussed extensively in this thread, also by me. Discussed in context of local and cyno. Please read the thread first, judge the arguments therein and if you still believe you have something new to post, please don't hesitate to do so.
Until then don't expect me to refute another repetition of the same arguments that were made before by other posters.
Roxanne Quall
School of Applied Knowledge
Caldari State
#679 - 2015-01-27 01:36:04 UTC  |  Edited by: Roxanne Quall
All thats stated over and over is a AFK cloaker can't hurt you and somehow god have given you 1st Strike because your in enemy territory.

Both points side step the issue and just are basically saying it is how it is so don't change it.

We should only be safe in a Station period. Not forever in space with no real risk but a huge reward to cyno in your friends and collect anytime you deem able.




Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
Delegate
Federal Navy Academy
Gallente Federation
#680 - 2015-01-27 02:00:51 UTC  |  Edited by: Delegate
Roxanne Quall wrote:
All thats stated over and over is a AFK cloaker can't hurt you and somehow god have given you 1st Strike because your in enemy territory.

Both points side step the issue and just are basically saying it is how it is so don't change it.

We should only be safe in a Station period. Not forever in space with no real risk but a huge reward to cyno in your friends and collect anytime you deem able.



/blatant repetition goes here/



Much more was said in this thread, and I gave you specific hints in my previous post. But apparently you can't be bothered to read this thread.