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customs offices need guns

Author
Ethereal 3600
The Scope
Gallente Federation
#1 - 2011-12-20 02:45:03 UTC
you can blow it up but no defence? its my building i cant defend it from every passing annoyance so y cant i upgrade it for a few guns ? or ecm towers w/e

if its a upgrade or a bigger more expansive office i dont care i just want guns on it


this is more so a problem if dust 514 will force fights to take place around the office much like a pos
Epofhis
Amped.
Goonswarm Federation
#2 - 2011-12-20 03:06:58 UTC
Uhhh... Because it still takes half an hour to take down even with caps?
Pretty sure you're supposed to, you know, show up to defend it yourself.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

Ethereal 3600
The Scope
Gallente Federation
#3 - 2011-12-20 03:18:58 UTC
Epofhis wrote:
Uhhh... Because it still takes half an hour to take down even with caps?
Pretty sure you're supposed to, you know, show up to defend it yourself.


since people can hot drop cap fleets left and right just for fun 30 min to form up and get there provided your even online best case seniro you get there after its in reinforced then when it comes out and you have a fleet once again theres no home field advantage the same problem with 0.0 war fair since day 1
Epofhis
Amped.
Goonswarm Federation
#4 - 2011-12-20 03:30:55 UTC
And adding guns to these structures would just encourage people to bring bigger blobs to take them down.

If the fleets big enough to destroy it, you've got bigger problems than can be solved with automated guns.
If the fleet isn't big enough to destroy it, they're shooting it for giggles and to make you respond.

Counter-proposal: remove damage notifications from POCOs. Then you won't have to worry about it.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

Ethereal 3600
The Scope
Gallente Federation
#5 - 2011-12-20 04:48:16 UTC
still dissagree but im not gonna argue it any further with you
Kahega Amielden
Rifterlings
#6 - 2011-12-20 04:52:20 UTC
for a long time, people have been asking for ways for smaller gangs to disrupt the operations of their enemies. In fact, the fact that you need to blob to do anything in 0.0 has been one of the overriding complaints for years (at least since I started around Trinity).

Customs offices aren't expensive...what, 80 mil? If they're going to show up in a gang to shoot it down and you're not going to defend it, they should inflict some sort of loss. It gives you incentive to show up and defend it.

Don't they have a reinforced timer or something too?
Ethereal 3600
The Scope
Gallente Federation
#7 - 2011-12-20 05:03:14 UTC
did they not come out with dominion to end spamming and bashing towers all day how is this any diffrent? y not give the office less health and more guns
LeHarfang
Federal Navy Academy
Gallente Federation
#8 - 2011-12-20 05:03:29 UTC
Kahega Amielden wrote:
for a long time, people have been asking for ways for smaller gangs to disrupt the operations of their enemies. In fact, the fact that you need to blob to do anything in 0.0 has been one of the overriding complaints for years (at least since I started around Trinity).

Customs offices aren't expensive...what, 80 mil? If they're going to show up in a gang to shoot it down and you're not going to defend it, they should inflict some sort of loss. It gives you incentive to show up and defend it.

Don't they have a reinforced timer or something too?


Yes, they do.
Kahega Amielden
Rifterlings
#9 - 2011-12-20 05:36:02 UTC
Quote:
did they not come out with dominion to end spamming and bashing towers all day how is this any diffrent? y not give the office less health and more guns


Dominion was not to provide small gangs a target to attack. It did a number of things, primarily making sov warfare (which is always, by design, a blob-level type of warfare) more fluid by stopping people from having to bash infinite POSes.

As to your second point...because by giving it less health and more guns would sharply reduce the burden on you, the owner, to defend it. I'm sure CCP (and the attackers) would rather encourage fleet-on-fleet fights rather than fleet-on-static-guns fights.

The problem with your whole idea is that it's based on a faulty premise. You don't think you should have to go out and defend your POCOs when they're under attack. CCP, and I, and everyone else in this thread, disagree with you.
Rina Asanari
CitadeI
#10 - 2011-12-20 07:09:15 UTC
Hmh. How about making it customizable?

Like having the options to upgrade with additional armor plating or sentry guns, just as the current holder wishes. I think that would even add a level of uncertainty for the attackers, at least in regards of the fleet size needed.
Misanthra
Alternative Enterprises
#11 - 2011-12-20 07:17:32 UTC
[quote=Ethereal did they not come out with dominion to end spamming and bashing towers all day how is this any diffrent? [/quote]


yes, yes they did. TCU, no guns. SBU's, no guns. Ihubs, no guns. See the trend there? No guns.
ShahFluffers
Ice Fire Warriors
#12 - 2011-12-20 07:20:38 UTC
I'll support on two conditions...

1: It can't put up "deathstar POS" level of defenses. 4/6/8 "large"/"medium"/"small" guns (respectively)... tops.

2: Take away it's ability to go into "reinforced mode." You have defenses now... a "home field" advantage... if you (or your corp) still don't want to show up to defend it then, as another poster put it, "you've got bigger problems than can be solved with automated guns."
Ethereal 3600
The Scope
Gallente Federation
#13 - 2011-12-20 16:18:38 UTC  |  Edited by: Ethereal 3600
Kahega Amielden wrote:
Quote:
did they not come out with dominion to end spamming and bashing towers all day how is this any diffrent? y not give the office less health and more guns


Dominion was not to provide small gangs a target to attack. It did a number of things, primarily making sov warfare (which is always, by design, a blob-level type of warfare) more fluid by stopping people from having to bash infinite POSes.

As to your second point...because by giving it less health and more guns would sharply reduce the burden on you, the owner, to defend it. I'm sure CCP (and the attackers) would rather encourage fleet-on-fleet fights rather than fleet-on-static-guns fights.

The problem with your whole idea is that it's based on a faulty premise. You don't think you should have to go out and defend your POCOs when they're under attack. CCP, and I, and everyone else in this thread, disagree with you.


thank you for this reply it was far more of a real debate type of reply not smart ass comments

the idea of the guns is not to defend it for me from all threats its more so to keep low standing and 3/4 man gangs from harassing it getting near it..

if a 10 or 15 man fleet showes up your screwed till your fleet gets there either way its not so much changing the current set up as the same size fleets will be needed to drop it its only adding a touch of practicality and control over the space around your stuf

and again with dust 514 somming to make the co the center of the fight much like pos's y would they not have a gun
as for the tcu's and other sov bulidings the other guy spoke of they should all have guns as well

and the last post i agree with #1 but not 2 you cant go without that

in a fortress the defenders stand on and behind the wall there not the wall itself
Petrus Blackshell
Rifterlings
#14 - 2011-12-20 16:37:21 UTC
Ethereal 3600 wrote:

the idea of the guns is not to defend it for me from all threats its more so to keep low standing and 3/4 man gangs from harassing it getting near it..


You know, people camp jump bridges on POS's. What stops them from doing the same to an armed customs office?

Also, as has been said before, CCP is trying to move away from the "grind all the PvP" aspect of Eve, and instead move towards more dynamic PvP in which solo pilots, small gangs, and large fleets all have a role. So far as POCOs, it is nigh impossible to do significant damage to one without a large fleet, but it can still be harassed by a small fleet -- if only to spam you with notifications.

It's the same justification as the lack of guns on player-owned stations in 0.0. You need a pretty heavy fleet to even pull down one subsystem, but people often shoot the station anyway. They also hang around it to try to catch anyone docking or undocking, just as they will hang around your POCO trying to catch your PI ship coming and going.

Use directional scanner, tactical warp-ins, friendly fleet, etc etc. There is no need for a new mechanic to protect POCOs.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ethereal 3600
The Scope
Gallente Federation
#15 - 2011-12-20 18:53:28 UTC  |  Edited by: Ethereal 3600
everything you just said is soported by poco guns. less grinding for the large fleet due to less hp. small gangs day is a lil harder due to the need to avoid the simple guns and less harassing or spamming my mail box. i realy dont see the argument with not having them you all seem to be missing the point totaly as the guns do not change the size of the fleet required to take it down nether dose it raise the amount of "grinding" it only turns a damage sponge into a more realistic target

a small fleet can still bait it or disable guns in prep for a larger fleet it just has to be better thought out befor doing so hence more "dynamic" pvp

pluss if the only use for a solo or small gang is anoying my mail box or takeing advantage of the games lack of better mecnicimes "<--no idea how to spell that lol" then dont stupify the rest of the game to soport it

more guns and less hp
Petrus Blackshell
Rifterlings
#16 - 2011-12-20 19:12:46 UTC
The take-down fleet needs to be larger and more well-organized, since taking down the guns would be a priority. It would need dedicated RR, and cannot contain any ships smaller than a BS and maybe BC, since they can get alpha'd. Because of this, the guns will often be primary, which would end up in a) more grind for the take-down gang, and b) higher cost for a sustainable POCO.

Not to mention, requiring a "well-organized" fleet to take one down just means that a bigger and less organized fleet works too, which just promotes blobbing. Nobody needs more of that.

As it is right now, anyone can set up a POCO, but it remains up to them to defend it. It will not be pulled down by small gangs because of the sheer amount of HP, and the size of the fleet needed to actually pull it down varies depending on what fight the defender can put up. It serves as a "PvP focal point", same as jump gates. If you want a safe place to AFK in space, set up a POS.

On an unrelated note:


  • Capitalize the first letter of sentences
  • Learn to spell
  • Learn to grammar
  • Learn to use punctuation


... and you might sound like more than a whining idiot who just lost a hauler to someone sitting on your POCO.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kahega Amielden
Rifterlings
#17 - 2011-12-20 19:18:16 UTC  |  Edited by: Kahega Amielden
Quote:
the idea of the guns is not to defend it for me from all threats its more so to keep low standing and 3/4 man gangs from harassing it getting near it..


Why shouldn't 3-4 man gangs be able to threaten your POCO? It's unlikely that they're just going to shoot it for ***** and giggles as it gives them a GCC which makes gate guns hostile and locks them out of jumping for the next 15 minutes. Even still, it's not like guns will instakill anything that shows up. If they really just wanted to spam your inbox they could still do it. they just might take a minuscule amount of shield damage doing it.

Why should attackers need a full gang of 15 to even begin to threaten your POCO? Besides, it takes ages for 3-4 people to go through a POCO you have more than enough time to show up and chase them off.

If 3-4 men are shooting your POCO, they're probably trying to take it down and by extension you should have to go defend it.

Quote:
in a fortress the defenders stand on and behind the wall there not the wall itself


The POCO is not a fortress. To take this medieval analogy further, a POS is the castle/fortress, and the POCO is the bunch of undefended farms sitting just outside the castle that the attackers can loot, pillage and burn at will unless the defenders stop hiding in their castle and come out to fight.

Quote:
i realy dont see the argument with not having them you all seem to be missing the point totaly as the guns do not change the size of the fleet required to take it down nether dose it raise the amount of "grinding" it only turns a damage sponge into a more realistic target


No, it's not just a damage sponge. POCOs have plenty of defense, in the form of defense fleets. POSes have guns because they are fortresses. They are bases. You put ships and modules and other important assets in them. POSes, even without guns, can be worth hundreds of millions if not billions of ISK depending on what you're using them for, which is why they can defend themselves.

The POCO is a piece of infrastructure. It's a tool you use to make money, a CHEAP tool you use to make money, and a tool that allows you to extract income from friends/neutrals using 'your' planet. Cheap moneymaking tools do not need their own protection. PI is already a very passive income stream, the least you can do is actively defend it.
Ethereal 3600
The Scope
Gallente Federation
#18 - 2011-12-20 20:10:15 UTC  |  Edited by: Ethereal 3600
a small pos is no more expansive yet it has guns and a poco is also a base it is the command center for a whole planet and even more so after dust infact iv had upwards of 200 mill in a poco at 1 time how is it difrent?

the office is 60 to 100 mill ish plus 10-40 mill on tte planet plus w/e youv made in it anywere from 1-300 mill per person / toon thats before all the other uses youll get out of it once dust comes out and yes its still a damage sponge just cause it have a fleet around it dose not change that
Kahega Amielden
Rifterlings
#19 - 2011-12-20 20:22:35 UTC
Ethereal 3600 wrote:
a small pos is no more expansive yet it has guns and a poco is also a base it is the command center for a whole planet and even more so after dust infact iv had upwards of 200 mill in a poco at 1 time how is it difrent?


Firstly, stop invoking DUST. You don't know how DUST mechanics are going to work exactly, I'm sure even CCP doesn't even know all that much yet. Introducing mechanics NOW to support dust mechanics is dumb.


The POCO is in no way a planetary 'command center' (what does that even mean?) You don't store ships, mods, or anything else vaulable in a POCO. The POCO is exclusively a middleman between your ship and the delicious industry below.

You can technically have valuable stuff sitting in the POCO, but it should never be there longer than the time it takes you to warp there and scoop it into your hold. POCOs are not for long-term storage like POSes are.
Ethereal 3600
The Scope
Gallente Federation
#20 - 2011-12-20 20:39:31 UTC  |  Edited by: Ethereal 3600
there are few diffrent blogs interviews and even a video telling us and even saying the poco will act as a "command center" or for w/e reson be the center of the fight for the planet and y would ccp project a consept as big as dust and not prep the existing world for it ahead of time ? how is that dumb? and how is proposing a idea with said projections in mind apperently dumb as well?

and even putting dust aside all points i mad as well as counter points are still valid, dust only futher presses a need for each point

as for whats in it y would a player not store stock of mins in the poco of his lab plannet if theres no station?
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