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Instead of nerfing drones, why not buff missiles?

Author
Sergeant Sassy Pants
Aliastra
Gallente Federation
#1 - 2015-01-26 07:53:19 UTC  |  Edited by: Sergeant Sassy Pants
I've read a recent CSM debate on Ishtar being too strong and stuff.
It's true that drones have no counter except for a smart bomb, so yeah. I agree we need some balancing here.

Thing is, these all could solve easily if you make missiles hit AOE damage at impact.
Think of all the possibilities, like if you hit a single hobgoblins or garde, all 5 pack of them gets damage.
This patch will even make "Missile Doctrine" viable in fleet warfare. (No more sticking together when you see a missile fleet!)

We already got AOE bombs with us, so what are we waiting with that "explosion radius" factor missiles have?
Zimmer Jones
Aliastra
Gallente Federation
#2 - 2015-01-26 07:55:06 UTC  |  Edited by: Zimmer Jones
So a bit of friendly fire then? because your enemies drones will probably be targeting your friends.

ED: I should add that Always hit+AOE= No Way

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Sergeant Sassy Pants
Aliastra
Gallente Federation
#3 - 2015-01-26 07:58:48 UTC  |  Edited by: Sergeant Sassy Pants
Zimmer Jones wrote:
So a bit of friendly fire then? because your enemies drones will probably be targeting your friends

That and highsec PvE are things to consider, but I think this is a better idea than current ones.
I thought people would come up with something like giving "fuel meter" to drone or something, but that damaging drones in bay thing is plain ridiculous.
Paynus Maiassus
Imperial Academy
Amarr Empire
#4 - 2015-01-26 08:03:47 UTC
Missiles don't really need a buff in some sort of new way. Some of them could use some number tweaks, but overall they work well.

Drone's don't really need buffing or nerfing. Putting sentries on cruisers and carriers is really the issue. Make sentries BS and possibly BC weapons and the problem is fixed.
Arla Sarain
#5 - 2015-01-26 08:33:01 UTC
Because then you'd need to buff turrets, which are subject to range and tracking to deal damage in comparison to drones (which have near perfect application) and missiles.
Tabyll Altol
Viziam
Amarr Empire
#6 - 2015-01-26 09:17:14 UTC
Sergeant Sassy Pants wrote:
I've read a recent CSM debate on Ishtar being too strong and stuff.
It's true that drones have no counter except for a smart bomb, so yeah. I agree we need some balancing here.

Thing is, these all could solve easily if you make missiles hit AOE damage at impact.
Think of all the possibilities, like if you hit a single hobgoblins or garde, all 5 pack of them gets damage.
This patch will even make "Missile Doctrine" viable in fleet warfare. (No more sticking together when you see a missile fleet!)

We already got AOE bombs with us, so what are we waiting with that "explosion radius" factor missiles have?



When there would be missles which deal an AOE damage i think they would be called bombs.

So you basically want make every missleboat a bomber. Kind of like the idea but it´s way to OP.

I don´t feel like the ishtar is that op after all i mean there are counter to this doctrin.

-1
Helios Panala
#7 - 2015-01-26 09:23:03 UTC
AoE missiles would be fun, but only as a lower damage ammo option.

They'd also probably need to fix defender missiles or create defender drones if AoE missiles became a thing.
Sergeant Sassy Pants
Aliastra
Gallente Federation
#8 - 2015-01-26 09:26:42 UTC
I know this could be hella OP by a glimpse.
but honestly, missile needs a revamp just like turret did before.
After turret skill tree revamp, missile tree is now not only inferior in skill selection, but have way too much stuffs not being used like defender missiles.
Why not catch two rabbits at the same time to make missile a counter to drone boats?
Mr Doctor
Star Nation
Goonswarm Federation
#9 - 2015-01-26 10:32:18 UTC
Make defender missiles also attack the drones which attack the ship.



I'm a genius, what can I say?
Orange Something
Sebiestor Tribe
Minmatar Republic
#10 - 2015-01-26 12:14:30 UTC
Sergeant Sassy Pants wrote:
Thing is, these all could solve easily if you make missiles hit AOE damage at impact.

That would not solve everything, that would just make missiles awful for close combat. There is a reason bomber fleets don't launch bombs in close range. AOE splash damage would not be a buff, but a reason to never use close range missiles, effectively making half of all missiles not helpful while making long range missiles a little too strong.

Sergeant Sassy Pants wrote:
I've read a recent CSM debate on Ishtar being too strong and stuff.

The logic there isn't that drones are OP, it's that sentry drones are supposedly supposed to be battleship weapons, but the Ishtar can just field a full flight of them like it's nobody's business. Drones are fine where they are, and the Ishtar is being reviewed because it is a little to strong with it's deeps and range when it has sentries deployed. Missiles need help as well, but I don't think making them AOE would be a solution.
Mornak
Exotic Dancers Union
Hatakani Trade Winds Combine
#11 - 2015-01-26 12:43:49 UTC
AOE doesn't work for PVE in Highsec... I would sit into a cloaky ship, scan down mission runners and approach the rats until i take AOE damage. Then comes Concord and i leech on the KM with a TP or so. Believe me, that would not just be me, lots and lots of people would do this. It's just too easy to get an shiny KM this way.... And the tears, the tasty, tasty tears.

The other thing is scale-ability. Imagine 100+ ships doing AOE-dmg. Either every single missile must be made very weak, or it will just be OP in bigger fleets. That's a balancing nightmare that will not improve the situation from what it's now.

If you want to nerf drones (which i don't think is necessary, just nerf sentries like Paynus Maiassus pointed out) than please don't do it via missiles, the only thing this will lead to is turret users complaining that missiles are OP because missile-doctrines become the new standard. This just shifts the problem, it doesn't solve anything.

a better way would be via a specialized defender-missile launcher. Even most turret-boats have utility-highs and a launcher hardpoint (or maybe the spezialized version doesn't need a hardpoint at all?).
Afaik defender missiles are completely uselsess atm. If you want to "properly defend" your fleet than you need some dedicated defender-ships (the "spezial launcher" like a specialized EWAR ship)... or just fit 2-3 of them in the fleet and avoid some of the damage (like EWAR without bonus). Plus it should work against drones and missiles. because if you want to revamp missiles into becoming more like turrets, than i'd very much like something like a missile-TD as well.

But again, i don't think we really need this at all. just fix the sentries. I just always liked the idea of defender-missiles.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#12 - 2015-01-26 12:45:25 UTC
Mr Doctor wrote:
Make defender missiles also attack the drones which attack the ship.



I'm a genius, what can I say?

Or you could load normal missiles instead of defenders and just shoot drones.
I mean, I don't think it will solve anything unless you make defenders really effective at that task...
Just pondering.
Sergeant Sassy Pants
Aliastra
Gallente Federation
#13 - 2015-01-26 16:29:15 UTC
Mornak wrote:
AOE doesn't work for PVE in Highsec... I would sit into a cloaky ship, scan down mission runners and approach the rats until i take AOE damage. Then comes Concord and i leech on the KM with a TP or so. Believe me, that would not just be me, lots and lots of people would do this. It's just too easy to get an shiny KM this way.... And the tears, the tasty, tasty tears.

The other thing is scale-ability. Imagine 100+ ships doing AOE-dmg. Either every single missile must be made very weak, or it will just be OP in bigger fleets. That's a balancing nightmare that will not improve the situation from what it's now.

If you want to nerf drones (which i don't think is necessary, just nerf sentries like Paynus Maiassus pointed out) than please don't do it via missiles, the only thing this will lead to is turret users complaining that missiles are OP because missile-doctrines become the new standard. This just shifts the problem, it doesn't solve anything.

a better way would be via a specialized defender-missile launcher. Even most turret-boats have utility-highs and a launcher hardpoint (or maybe the spezialized version doesn't need a hardpoint at all?).
Afaik defender missiles are completely uselsess atm. If you want to "properly defend" your fleet than you need some dedicated defender-ships (the "spezial launcher" like a specialized EWAR ship)... or just fit 2-3 of them in the fleet and avoid some of the damage (like EWAR without bonus). Plus it should work against drones and missiles. because if you want to revamp missiles into becoming more like turrets, than i'd very much like something like a missile-TD as well.

But again, i don't think we really need this at all. just fix the sentries. I just always liked the idea of defender-missiles.

You have a valid point.
Making defender missile a counter to drone is much easier, low-risk way to balance things out I guess.
This might also give missile boats a new role in fleet combat... like that smartbomb firewall thing from a long time ago :P
Lugh Crow-Slave
#14 - 2015-01-26 16:33:03 UTC
we had this once and it was removed for good reason


most missiles are in a good spot its just some don't fit the current meta


drones are also in a good place its just a few hulls that use them make them a bit stronger than maybe they should be
Sergeant Sassy Pants
Aliastra
Gallente Federation
#15 - 2015-01-26 16:42:35 UTC
Lugh Crow-Slave wrote:
we had this once and it was removed for good reason


most missiles are in a good spot its just some don't fit the current meta


drones are also in a good place its just a few hulls that use them make them a bit stronger than maybe they should be

http://cdn1.eveonline.com/community/csm/Meetings/summit/CSM9-WS-D3.txt
According to this, either drone re-deployment delay, drone band nerf, or AOE/drone specific counter measures are being consiered by CCP fozzie.
My missile suggestion was to support the latter AOE one, as it could work great as a counter measure to drone.
Harvey James
The Sengoku Legacy
#16 - 2015-01-26 19:00:18 UTC
AOE has 1 glaring flaw ... it only works in 0.0 same as smartbombs .. so the problem isn't really solved is it?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mackenzie Nolen
Doomheim
#17 - 2015-01-26 23:12:11 UTC
Sergeant Sassy Pants wrote:
drone re-deployment delay


fingers crossed that this is the one they go with.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#18 - 2015-01-27 02:28:53 UTC
Ishtar should have drone bay of 250m3, and no bonuses to sentries. Restore/increase the bonus to heavies. It's bloody well got the same drone capacity and bandwidth of a Domi, which makes no sense at all. I'd hammer it more, but I'm biased due to my lineageBlink
Jenshae Chiroptera
#19 - 2015-01-27 04:23:09 UTC
I would prefer if defender missiles worked and did so with two scripts you can load into them. Either auto hitting the nearest missiles or drones.

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elitatwo
Zansha Expansion
#20 - 2015-01-27 05:14:42 UTC
Arla Sarain wrote:
Because then you'd need to buff turrets, which are subject to range and tracking to deal damage in comparison to drones (which have near perfect application) and missiles.


And missile ships need to have two rapiers with them at all times to make them work..

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