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Power creep in Eve

First post
Author
Jenshae Chiroptera
#21 - 2015-01-26 00:36:09 UTC
Stick with me on this and try look at what I am driving at because I am getting a vague inkling here:

Tech 3s, big jump up on power - battleships not so useful
Warp speeds, jump on mobility - battleships and battle cruisers less used.
Drone power - many turrent ships side lined.
Missiles (used to be good) - now turrets are better, especially rails.
Interceptors - immunity to tackle, further reduces larger ships because they can't keep up with the gang or fleet and can't pin them down.

All the added power, making ganking easier and it becomes more prolific, so carebears start quitting, CCP then releases missions in newbie systems to give safe ore.

Sounding about right?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Neesa Corrinne
Nyx Legion..
Breakpoint.
#22 - 2015-01-26 01:07:38 UTC
Jenn aSide wrote:
Definitions:

Over-Powered (OP): Anything (item or ship) that killed ME, preventing me from winning because don't they know who I am?!?

Under-Powered (UP): anything I like to use, especially if I was using it when I got killed by that Obviously OP thing that CCP should nerf so I can win

Unbalanced: See OP

Perfectly Balanced: Ishtars (especially if you're in an alliance that flys nothing but Ishtars, or you own an Ishtar Blue Print)

Power Creep: New things that ccp makes that kill ME because don't they know who the F$%^ i am???!



Not quite.

Over-powered. Titan AOE Doomsday circa 2008. Wiping entire fleets off of the field with a single button push through a jump portal.

Under-powered. Current iteration Titan doomsday which can be tanked by a properly fit capital.

Unbalanced. Performs far outside the abilities of other ships/modules in it's class. See Ishtar.

Perfectly Balanced. See unobtainium.

Power Creep. Continuing to add hyper powerful ships into the game which do not fill any need whatsoever. Because new ships.
Nolak Ataru
Hedion University
Amarr Empire
#23 - 2015-01-26 01:10:20 UTC
Hasikan Miallok wrote:
Actually the EVE power cycle is unusual:

1. new item/module/tactic is introduced and is possibly a touch powerful
2. new item/module/tactic becomes popular and makes it into doctrines
3. forum haters hate and forum whiners whine
4. in response CCP nerf new item into uselessness


Pretty much. It's become a game dictated by whiners and non-thinkers, and we elected some to the CSM. I hope the new incoming CSM uses their heads and common sense more than the current one.
Nexus Day
Lustrevik Trade and Travel Bureau
#24 - 2015-01-26 03:37:55 UTC  |  Edited by: Nexus Day
This is a laughable topic as power creep is built into the game. The basis of the game is the skill system and the longer you are subscribed, not the amount you play, mostly determines your success.

So while other games worry about introducing the +5 vorpal blade of eternia, in EvE you are forced to be subscribed for a very long time if you ever want to pilot the most powerful ships and/ or use the best equipment.

This is why it is important and difficult for EvE to keep new subs. Name another game where you join in only to find out it will be over a year, no matter how much you play, before you can use the best equipment. But wait, there is more. For you to fully utilize all the abilities of said item to it's fullest you have to spend another year, no matter how much you play, to master it.

This is why the bitter vets continually fight against anything that speeds up progression in EvE. Then they do not have to worry about what happens to vets in so many other games, where someone new with skillz can tool on a vet without any.
Chribba
Otherworld Enterprises
Otherworld Empire
#25 - 2015-01-26 09:09:40 UTC
I thought this was a thread about a pilot...

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