These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Roxanne Quall
School of Applied Knowledge
Caldari State
#621 - 2015-01-25 04:22:21 UTC  |  Edited by: Roxanne Quall
All thats needed Is a 1 hour refresh button that comes up prompting you to respond or cloak will auto turn off in 5 min .
james a ashdown
AES Industries
Now You're Gone
#622 - 2015-01-25 11:53:57 UTC
I have spent few hours now reading over some of the comments on this forum and they are all much the same.

In my experience playing eve I have been hot dropped while mining in 0.0 space more then once by a "AFK/ not AFK cloaker in system" and I don't mind this, this is eve after all.

However I do feel that should someone be given the ability to cloak a ship and remain "safe" via the use of a ship mod then maybe we should be given the ability via a ship mod to de cloak a ship. This would obv have to be limited so that it could not be used within X from a station or gate.

Any thoughts on this would be welcome :)
Jenn aSide
Soul Machines
The Initiative.
#623 - 2015-01-25 15:32:57 UTC
Haywoud Jablomi wrote:
Kaarous Aldurald wrote:
Haywoud Jablomi wrote:

Interesting line of thought, given that I have made no suggestions on how to change the function of the cloaking device.


I didn't say you did. I said you have claimed that they require being changed.

They don't.

This "problem" exists, and has always existed, only in the minds of people who would rather not defend themselves.


I disagree with the statement. Sorry. If it was just a mental issue, then there wouldnt be hundreds of pages of posts about it.


Yes there would. lots of those page are generated by a very few people (the people who want ccp to hand them an advantage rather than using the tools the game has already provided). Millions of people have tried EVE over the last 11 years, and the vast majority of people who play EVE (past and present) never once post on the forums.

The fact that you have to fall back on fallacies as crutches (in this case "see, lots of posts about it so CCP should look at it and give me what I want") should be enough to show you the flaw in your thinking. That flaw leads you to a place where you'd rather see a whole game's balance altered (in your favor) rather than adapt.

I'm a PVE player (that's my way of saying I'm a massive carebear, my Saturday (yesterday) consisted of smiling while the wife and kids went to visit the in-laws and then doing no less than 3 Blood Raider Naval Shipyards with my buddy lol), but too many pve types are the greedy, grasping "lets get ccp to beat these pvp'rs we can't be arsed to fight" metagaming types that I can't personally stand.

The game has enough tools to make 'afk cloaking' completely harmless. Use them.
Roxanne Quall
School of Applied Knowledge
Caldari State
#624 - 2015-01-25 17:12:26 UTC
Honestly the main point I see against it being made is (care-bares wanna feel safe) Isn't that the Pot calling the kettle Black?

Whats so Wrong with a Refresh Counter like we have Log off timers that after 1 hours of Cloak you are just asked if you want keep it up click yes or in 5 min it will turn off.

And if your worried about Bot's nullifying this then just have a random 5 letter and number code thats required to type in.


Then people can still troll the system cloak all day, he would just have to not be AFK.
VolatileVoid
Viking Clan
#625 - 2015-01-25 17:54:47 UTC
What is AFK cloaking:
AFK cloaking happens everywhere to have a break for many possible reasons. No need to talk about that.
We need to talk about the situation where AFK cloaking itself generates an effect and where the effect is intended.
Regions where AFK cloaking has small or no impact and where you won't see them because the lack of effect.

- Highsec
- Lowsec
- NPC space
- Wormhole systems
- PvP systems (Headquartes, Travelsystems...)
- Empty systems

Now there are mainly claimed systems left.
In this case we are talking about the special form of AFK cloaking which is known as AFK cloak camper.
Where do these cloak camper go: Mainly into industry systems known as carebear systems because of the easy targets.
Why are they such a thread: Because they will destroy the whole fleet on grid without loosing a single ship.

Encounter: None.
Moving to spare systems is useless the camper will follow you.
Having PvP ships is useless because at the time you board the ship the fleet is already gone.
Having piloted PvP ships is useless because you won't earn any Isk that way.
This applies at a certain degree to PvE aswell.

Efforts to encounter:
Log in, check for the camper and logout if still present. Kind of stupid game mechanic.
Move to another system. Isk and time consumption but useless in the end.
Do something else ingame. Maybe helpful for some days but not against the typical AFK cloak camper that usually stays for weeks.
Continue as usual. Leads into loosing all ships on the grid.
Switch to cheaper and better tanked ships. Still loosing some ships on grid but loosing less Isk and earning less Isk.

Since claimed systems take a huge effort to get and hold, the AFK cloak camper generates the best effect there.
How does this work: Spent one low skilled account to disturb the gameplay of let's say 20 ppl. by simply being AFK
all day and night and have a fleet ready once or twice at a certain point and time. (Does not have to be the own fleet).

The problem here is the intended effect WHILE being AFK, like botting without the need of software.

And here is the solution: Provide the industrial ships with firepower!
GoKu San
Garoun Investment Bank
Gallente Federation
#626 - 2015-01-25 19:36:02 UTC  |  Edited by: GoKu San
Got linked by a corpie to suggest what I'm thinking... hope you guys troll this!

In regards to cloaking, it would be best for the system (Sov Mechanics) to have a scanning mechanism specifically for cloaking ships. It would find a signature in system and would be able to put you on the same grid as the cloaked individual, within 20-50kms. The range could be random. This way, the cloaking individual can't afk. He needs to pay constant attention to his screen. Due to the speed penalty, covert ops cloak is a MUST. If he afk's with a t1, he will easily be found if the defense team wants to find him & has the need. How this will work with renters I'm not really sure yet.

Why I think the afk button won't work. Most PVP people will have an alt or two that will be placed in a carebear system. They will go on with their PVP day. When tasked to prove activity, they will just switch and click ok. The afk button won't fix this problem. Most people will do this. The ones you are all thinking about that leave the computer on while they enjoy life, are a minimal fraction. Let's think about it... how many people have convoed the AFK guy to figure out if they are at their keyboard? How many times do they answer/reject/block?

edit : clarity
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#627 - 2015-01-25 23:22:22 UTC
I have removed a rule breaking post.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Scath Bererund
Sebiestor Tribe
Minmatar Republic
#628 - 2015-01-26 03:01:16 UTC
all in all cloaking is one of the very, very few things in eve without a counter.

it's about time it got a counter. players shouldn't be able to escape the possibility of non-consensual PVP that easily
Roxanne Quall
School of Applied Knowledge
Caldari State
#629 - 2015-01-26 03:13:17 UTC
GoKu San wrote:


In regards to cloaking, it would be best for the system (Sov Mechanics) to have a scanning mechanism specifically for cloaking ships. It would find a signature in system and would be able to put you on the same grid as the cloaked individual, within 20-50kms. The range could be random. This way, the cloaking individual can't afk. He needs to pay constant attention to his screen. Due to the speed penalty, covert ops cloak is a MUST. If he afk's with a t1, he will easily be found if the defense team wants to find him & has the need. How this will work with renters I'm not really sure yet.


So The systems Sov Owners can put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 15-30min cool down Allowing said alliance to warp and perform a physical search op?
Swind
Viziam
Amarr Empire
#630 - 2015-01-26 08:04:19 UTC  |  Edited by: Swind
Paynus Maiassus wrote:


AFK cloaking reduces fights and destroys content. It results in station spinning. Get rid of it. Cloaks should be active modules with 5-minute cycles.


agree, but need to use fuel too, cause they will use scripts to press cloak button.
MrBowers
The Scope
Gallente Federation
#631 - 2015-01-26 08:47:11 UTC
No risk or reward for this type of actions...
Leannor
State War Academy
Caldari State
#632 - 2015-01-26 09:00:20 UTC
MrBowers wrote:
No risk or reward for this type of actions...


there is a reward. Roll

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Nikk Narrel
Moonlit Bonsai
#633 - 2015-01-26 15:38:22 UTC
I have noticed specific patterns, two of them to be specific, which seem to be important, if not foundational, to the complaints about so-called AFK cloaking.

1. System ownership delusion
The concept that the system itself, being claimed sov space, has some deeper meaning other than a name, and the permission to build POS structures and Outposts within it.
The advantage of sov is purely leverage. You do not gain control over the gates, although you can install a cyno jammer.
(Note: the fact that this jammer affects all regular cyno, regardless of affiliation, should help indicate the all or nothing nature of that mechanic)

The net effect of this, is that due to need to transport ships rather than operate out of a local protected source, hostile shipping requires more effort to reach your so-called space.
Adding in hostile gate camps blocking their progress, reaching that system for them is meaningfully more difficult, and only possible in specific hulls with any realistic expectation of success.

Regardless of the obstacles you can place in their path, however, in the eyes of CCP, they have as much right to be there as you do.

The simple truth is, ANYONE can cloak in that space, friendly OR hostile.
Friendly pilots simply have far less need to use a cloak, since they can often simple warp inside a POS's shields, or dock in an Outpost.
Hostile pilots, having been denied access to such services, cannot use them, but must rely exclusively on cloaking.

2. Assumption that the PvE ship being removed from consideration is expected, and not subject to negotiation.
Establishing above, how the space is openly accessible to all interested parties, the abject removal of the preferred PvE shipping targets from being considered, could be considered rude.
The pilots who needed to overcome the obstacles placed by you and your allies, rendering them unable to engage in PvP except at reduced capacity, are not there to simply fight the same ships they could have encountered at a gate camp or roam along the way.

Put simply, you don't get to complain about the cloaked pilot avoiding your superior firepower, when you made that same choice in the first place by docking your PvE craft upon their arrival.

The cloaked pilot arrived for the express purpose of threatening or directly attacking specific craft. They are under no obligation to accept substitutions, despite requests on these forums that the choice be taken from them.
Jenn aSide
Soul Machines
The Initiative.
#634 - 2015-01-26 15:57:00 UTC
Nikk Narrel wrote:
I have noticed specific patterns, two of them to be specific, which seem to be important, if not foundational, to the complaints about so-called AFK cloaking.

1. System ownership delusion
The concept that the system itself, being claimed sov space, has some deeper meaning other than a name, and the permission to build POS structures and Outposts within it.
The advantage of sov is purely leverage. You do not gain control over the gates, although you can install a cyno jammer.
(Note: the fact that this jammer affects all regular cyno, regardless of affiliation, should help indicate the all or nothing nature of that mechanic)

The net effect of this, is that due to need to transport ships rather than operate out of a local protected source, hostile shipping requires more effort to reach your so-called space.
Adding in hostile gate camps blocking their progress, reaching that system for them is meaningfully more difficult, and only possible in specific hulls with any realistic expectation of success.

Regardless of the obstacles you can place in their path, however, in the eyes of CCP, they have as much right to be there as you do.

The simple truth is, ANYONE can cloak in that space, friendly OR hostile.
Friendly pilots simply have far less need to use a cloak, since they can often simple warp inside a POS's shields, or dock in an Outpost.
Hostile pilots, having been denied access to such services, cannot use them, but must rely exclusively on cloaking.

2. Assumption that the PvE ship being removed from consideration is expected, and not subject to negotiation.
Establishing above, how the space is openly accessible to all interested parties, the abject removal of the preferred PvE shipping targets from being considered, could be considered rude.
The pilots who needed to overcome the obstacles placed by you and your allies, rendering them unable to engage in PvP except at reduced capacity, are not there to simply fight the same ships they could have encountered at a gate camp or roam along the way.

Put simply, you don't get to complain about the cloaked pilot avoiding your superior firepower, when you made that same choice in the first place by docking your PvE craft upon their arrival.

The cloaked pilot arrived for the express purpose of threatening or directly attacking specific craft. They are under no obligation to accept substitutions, despite requests on these forums that the choice be taken from them.



Pretty much. As I've said before, the "give me active counter-measures" folks don't seem to realize that what they are asking for is an altered (defender favoring) balance in a situation that is right now acceptably balanced.

I used to be on of them. I used to have ideas like "my alliance should be able to put NPC fortresses on gates to keep people out" and "my alliance should be able to lock gates, at least in constellation "capital" systems".

After participating in multiple wars and seeing how hard it is RIGHT NOW to take space from someone, I'm no longer of the belief that null powers need MORE defensive capabilities. Being able to remove unwanted pilots from space (or forcing them to click a button every few minutes when i can just dock up or pos up) does nothing but further entrench existing powers (people like me).

Roxanne Quall
School of Applied Knowledge
Caldari State
#635 - 2015-01-26 17:03:04 UTC  |  Edited by: Roxanne Quall
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.

Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?

Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more

With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.

I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts....
Jenn aSide
Soul Machines
The Initiative.
#636 - 2015-01-26 17:43:16 UTC
Roxanne Quall wrote:
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.


The 'problem' here is highlighted. People don't support 'doing something about afk cloaking' because of an actual, tangible gameplay need. They are advocating for changes for emotional reasons. The problem here is that Cloakers make some people feel uncertainty and thus discomfort. I say some because I'ma pve player and they do no such thing to me. All they are doing is wasting their sub money when they afk cloak me.

You fix a thing when they thing is broken, not merely because you don't like that thing. This is why in this thread I've posted both my "F You Mr. AFK Guy" FoF missile/stabbed/drone/MJD Typhoon and my "HahHah skynet" industrial Ratting ship fits. Something that requires CCP intervention is something that can't be countered using current tools and/or tactics.

Cloakers (afk or not) can be countered, i know because i do it all the time. It's not the game's fault that most people are too lazy and uncreative to do the same. So trying to 'level the playing' field out of some false egalitarian "everyone should work as hard as I have to" sense is wrong.


Nikk Narrel
Moonlit Bonsai
#637 - 2015-01-26 17:50:24 UTC
Roxanne Quall wrote:
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

....

A Let's see, the PvE player docks up, and to outside awareness becomes inactive for all intents and purposes.
It is suspected the PvE player watches local, to see if the hostile name goes away.

B The cloaked player, engages that cloak, and is suspected of maintaining a non-stop vigil, as well as maintaining a significant group of allies on stand-by to hot drop with.

So, to an objective third party, who is actually more active?
Roxanne Quall
School of Applied Knowledge
Caldari State
#638 - 2015-01-26 17:56:45 UTC  |  Edited by: Roxanne Quall
Nikk Narrel wrote:
Roxanne Quall wrote:
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.

There should be some skill to the cloaked pilot.

....

A Let's see, the PvE player docks up, and to outside awareness becomes inactive for all intents and purposes.
It is suspected the PvE player watches local, to see if the hostile name goes away.

B The cloaked player, engages that cloak, and is suspected of maintaining a non-stop vigil, as well as maintaining a significant group of allies on stand-by to hot drop with.

So, to an objective third party, who is actually more active?



The Cloaked player go's afk for a few days people come out and when he gets around to it he uses the complacency to get a easy kill cyno'ing in 10 of his buddy's. So really the PvE has tio wait and watch while the pvp can strike when ever the opportunity comes up. So you waste days and days of a corps time for your 15 min of glory that the PvE has no idea when that is. So your wrong.
Nikk Narrel
Moonlit Bonsai
#639 - 2015-01-26 18:12:11 UTC
Roxanne Quall wrote:
The Cloaked player go's afk for a few days people come out and when he gets around to it he uses the complacency to get a easy kill cyno'ing in 10 of his buddy's. So really the PvE has tio wait and watch while the pvp can strike when ever the opportunity comes up. So you waste days and days of a corps time for your 15 min of glory that the PvE has no idea when that is. So your wrong.


So, the cloaked player, in order to dumb down the otherwise perfect intel provided by local... needs to sit visibly in system for 'a few days'.

And spending those few days, locking out all use of an account for other reasons, he can finally try to coordinate with some of his friends, and launch an attack.

Those few days, meanwhile, quite possibly being more than enough time to earn enough to replace the ships lost in the attack.
The PvE player is still showing a potential net profit here.

You may have a point, making that cloaked player go to this extreme degree of effort, seems to be excessive.
How shall we arrange for him to have a chance at that kill in a more reasonable time frame, like a few hours at most?

Seriously, you can't claim he won that contest, with the PvE target making a net profit on the experience, while the cloaked player loses the same amount of time locked out of profitable opportunities.
Roxanne Quall
School of Applied Knowledge
Caldari State
#640 - 2015-01-26 18:21:02 UTC  |  Edited by: Roxanne Quall
I know people are PvP'ing all they want on there main and has alts logged in cloaked. Most eve players have at least 2 accounts if not more.

And you Net profit illustration forgets to point out that the pve really doesn't have any "safe period" because you could cyno at any time so there is no safe pve period.

If you look into the concept detecting cloak in some fashion is possible and would make sense in real life terms.

If your looking for PvP you should love the idea of PvE docking up and trying to engage you PvP and if your gathering intel shouldn't it be more engaged than sitting somewhere with nothing to worry about what so ever. Seems you are Carebear PvPing then to me, you want it to be no skill what so ever instead of it a interaction between players