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CSM...push CCP for quick implementation of the new sov system

Author
SFM Hobb3s
Perkone
Caldari State
#1 - 2015-01-07 17:59:09 UTC
Everyone is anticipating the announcements that are due in the next couple of weeks. Even moreso, the bulk of the residents of null are holding their breath before anything significant occurrs (ie no real wars etc). Not only do we want to know how sov is going to change, but we want those changes implemented as soon as possible. Don't worry about 'shaking up' current null, its already broken.

Sylphy
TSOE Po1ice
TSOE Consortium
#2 - 2015-01-08 09:13:38 UTC
SFM Hobb3s wrote:
Everyone is anticipating the announcements that are due in the next couple of weeks. Even moreso, the bulk of the residents of null are holding their breath before anything significant occurrs (ie no real wars etc). Not only do we want to know how sov is going to change, but we want those changes implemented as soon as possible. Don't worry about 'shaking up' current null, its already broken.



No. Hell no.

The Sovreignty mechanic needs to be put in with deliberation and flawless execution - which takes its toll on time, not some botched up, quick patch that would break things and bring out a bugfest of exploitable scenarios.

The character does not represent the views/opinions of its Corporation or Alliance.

Jean Luc Lemmont
Carebears on Fire
#3 - 2015-01-08 14:50:01 UTC
Sylphy wrote:
SFM Hobb3s wrote:
Everyone is anticipating the announcements that are due in the next couple of weeks. Even moreso, the bulk of the residents of null are holding their breath before anything significant occurrs (ie no real wars etc). Not only do we want to know how sov is going to change, but we want those changes implemented as soon as possible. Don't worry about 'shaking up' current null, its already broken.



No. Hell no.

The Sovreignty mechanic needs to be put in with deliberation and flawless execution - which takes its toll on time, not some botched up, quick patch that would break things and bring out a bugfest of exploitable scenarios.


Absolutely this. Pushing for a quick fix to a problem this complex is how we ended up with this mess we have now.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2015-01-08 15:49:51 UTC
because CCP rushing features to meet deadlines has worked so well in the past
Iain Cariaba
#5 - 2015-01-08 16:59:21 UTC
You understand why CCP went to a six week release cycle, right? Because they tend to break things they rush to finish in time for release.

Also, we want a solution to the problem that is null sov, not a half-assed rush job that will make CCP do even more work to fix what the players break.
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#6 - 2015-01-08 17:43:45 UTC
Uhmm No.

The CSM needs to give input and feedback to proposed Sov changes. That's all.

The CSM does not need to champion when the changes go into effect. The CSM should not have and does not have control over the coding or quality control. They cannot anticipate or deal with the bugs created within game itself or effect how many resources CCP devotes to the changes.

It would be like a child stomping his or her feet and demanding a new toy. Please lets be adults and await the changes patiently. You can warm up your flame posts later
DaReaper
Net 7
Cannon.Fodder
#7 - 2015-01-08 20:43:41 UTC
OP: lets give you a small history lesson of rushed sov mechanics shall we?

In 2004 CCP launched Exodus, which was the first the first time players could actually claim sov. For some odd reason, CCP decided to link PoS' to sov. You needed more pos' then anyone else and it gave you sov. CCP in there brilliant wisdom never saw how stupid this idea was. So started the PoS spam wars (if you have a system with 5 moons, and my alliances placed 1 large tower and you came along and placed 4 small towers, at dt that day I would lose sov to yoru 4 towers.)

Later CCP resived this and created a weight system. 1 small tower = 1 point 1 medium = 5 points and 1 large = 7 points. Thus starts the era of spaming large towers.

Later CCP revised this yet again, and made it so alliances can only deploy a max of 5 towers a day, and sov would take effect in 7 days.

Shortly after this, (07/08 i forget) CCP decided that if the above was not bad enoughm they would implement Contalation Sov. Which would lead to a stupider idea of regional sov (never implemented thank gods) Essentually, if you owned 51% of the systems in a constalation, and 3 stations, you could declare a station system yoru capitol. And EVERTHING in that system could not be attacked until the sov fell below 51%. Thus you had the skyrocketing rise of titans, and suspers, and the start of more meta gaming then spaming. An established alliance like BoB or Goons was near IMPOSSIBLE to remove without a crap load of effort. Worst idea ever. Still tied to pos. Was suppose to give us new tools but was left for "oh shiney!"

Then in 2010, ccp FINALLY got smart and untangled PoS' from sov... sortof. And created Dominion sov. This new fee based sov, tied to structures not pos' and the proliferation of titans and supers due to 3 years of every alliance making them with zero issues, brought us to the new renter alliance system. As no small alliance could compete without being steam rolled.

Yea.. half assed ideas that once made took years to adjust and were left to fester. No, I think ccp can take all the time they need to do it right this time thank you very much.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#8 - 2015-01-08 21:05:26 UTC
Let's rush and create the next sim city launch or creed rouge prefectly flawless logic

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Iain Cariaba
#9 - 2015-01-09 19:09:22 UTC
Dradis Aulmais wrote:
Let's rush and create the next sim city launch or creed rouge prefectly flawless logic

You forgot to mention the old E.T. game that Atari made, and then had to literally bury it was so bad. Another good example on why you don't rush game development.
Psianh Auvyander
Hedion University
Amarr Empire
#10 - 2015-01-12 18:29:25 UTC
I have to agree with those that are urging CCP to approach this topic carefully. I fear that if we're given a system that doesn't have interesting and dynamic gameplay as well as a long life span, we're going to see some serious negative fallout that will stay with us for quite a while.

Instead, I urge CCP to carefully consider each component and gather necessary feedback on the changes to ensure that players are given a system that we'll enjoy playing with far into the future, one that's modular, and most importantly, one that's fun and engaging.

My Blog

@wsethbrown

Jean Luc Lemmont
Carebears on Fire
#11 - 2015-01-12 19:45:00 UTC
Psianh Auvyander wrote:
I have to agree with those that are urging CCP to approach this topic carefully. I fear that if we're given a system that doesn't have interesting and dynamic gameplay as well as a long life span, we're going to see some serious negative fallout that will stay with us for quite a while.

Instead, I urge CCP to carefully consider each component and gather necessary feedback on the changes to ensure that players are given a system that we'll enjoy playing with far into the future, one that's modular, and most importantly, one that's fun and engaging.


And most importantly, one that doesn't make me literally wish I was having a root canal instead.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Malcanis
Vanishing Point.
The Initiative.
#12 - 2015-01-12 22:54:06 UTC
"Rushed and incomplete" was what got us the Dominion Sov system. I'm sure that CCP are keenly aware that a new sov system is urgently required. In fact I know they are.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

June Ting
Nobody in Local
Deepwater Hooligans
#13 - 2015-01-12 23:01:48 UTC
This thread is exactly why I stated in my Cap Stable interview that the greatest challenge CSM 10 will have is making sure that CCP's execution is measured and thought-out instead of botched due to high player expectations and pressure.

I fight for the freedom of my people.

Samillian
Angry Mustellid
#14 - 2015-01-14 08:33:19 UTC
Rushing to fail is no way to go, much better the calm considered route.

The last thing Null needs is another mess like Dominion Sov.

NBSI shall be the whole of the Law

Pestilen Ratte
The Scope
Gallente Federation
#15 - 2015-01-25 11:53:51 UTC
Everyone seems to agree that null is broken, but can we step back and say, for sure, how we know this?

To my mind, we know it is broken because..........

.... wait for it.........

..... nothing ever happens in null.

I mean, right?

Null has become empty of content, and the same power players are holding the same positions. Null has stagnated.

In simple terms, null is a chat room for "friends of CCP". Big deals, who have always been big deals, get to sit in space and be big deals.

We need to confront the psychology and leadership being displayed here. This is not a "broken mechanic". In fact, it is working perfectly well. CCP want a chat room for their buddies, somewhere they can be big deals. Best friends forever! So, CCP made that. We call it null.

And what is wrong with that?

Seriously, what right do you or I have to tell the good old buddies of CCP that they ought not be big deals? Do they hurt us? Do we really need to rain on their private chat room, and smear envy everywhere?

What about loyalty, as a virtue?

What about looking after your good old friends? Aren't these virtues, when they apply to us?

So, there is a lot of hypocrisy on display here. We all like our own friends. We all want to be big deals with our friends.

Be fair, and be reasonable. It is CCP's game, and their employees look after their friends. No harm, no foul. Indeed, the joy of special friendships is one of the things that separates us from, say, plants.

Furthermore, high sec is full of fun. you can gank bears, or run missions. So, it is not like null is some big chat room and the rest of us can't play Eve. We can play, we can enjoy the joy of life in Empire space.

Do not throw out the good in search of the perfect, is my advice.

Eve is loads of fun, and full of happy times for interesting people who are prepared to just get on with it and have fun.

Do not let that go because CCP and special friends want to sit in a massive chat room and have everyone look up to them in awe of their giant ships.

Most of all, do not expect from a pig but a grunt.

If there were to be real strategy in Eve null, the fundamental premise would be an entirely different game. Wars would be fought for strategic locations, and NPC events would constantly confound the best strategies of the best players.

When you see a chat room where nothing changes and the same people are sitting in the same places, forever, that is no accident. That is stasis, a condition very difficult to achieve in any dynamic organisation.

You could even call it a culture.
Pestilen Ratte
The Scope
Gallente Federation
#16 - 2015-01-25 13:27:32 UTC
If the culture were to change......

.... then what?

Eve null, as a strategy game involving wars, is not something that is easy to conceive.

None of us, least of all CCP, have any idea how that might look, or how it would be to play.

If we are prepared to wonder, we might state some fundamentals, and go from there.

Just to start the conversation, consider the following "realities" of war and strategy:

1. NPC Empires would behave as Empires.
2. War targets could be forced to move, to undock and fight in order to hold key locations at key times in key places.
3. Great wealth and power would attract those seeking it for themselves, including NPC empires, of course.
4. Those who hold power would not be consulted regarding how others might "play the game".

In the end, null is a chat room because CCP chat to players, and listen to them chat.

There are a thousand ways Eve could be made a strategy war game, including increased NPC Empire actions and reactions to player stagnation.

The idea of a pure sandbox, where players generate content, is both idealistic and vain. It pretends that CCP doesn't listen to player chat, yet simultaneously pretends players will do "interesting things" rather than follow narrow, predictable avenues of self interest.

If CCP want a strategy game in null, they need to make one. They need to do that work, to create the NPC agendas that drive new strategic challenges.

Without this work, the traditional work of the D&D dungeon master, null will only ever be a chat room.

With titans.