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[need help] my first machariel

Author
Leona Stareye
Qu Chi Gua
#1 - 2015-01-22 22:51:25 UTC
Hey there.

First off , I dont have that many SP into gunnery (1,4m SP - almost all support skills to IV) and Large Projectile turrets to 4 , 5 becoming avaiable in almost 6 days.


My shield tank skills are almost "perfect" due to my caldarian past (2.3m SP in shields)

Also Im lacking of drone skills (1.8m SP)


So , here's the deal :


That's the fit I want to start out with running L4s :

[Machariel, My first mach.]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Core X-Type 100MN Afterburner
Domination Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Pith X-Type Kinetic Deflection Field
Pith X-Type Kinetic Deflection Field

800mm Heavy 'Scout' Repeating Cannon I, Fusion L
800mm Heavy 'Scout' Repeating Cannon I, Fusion L
800mm Heavy 'Scout' Repeating Cannon I, Fusion L
800mm Heavy 'Scout' Repeating Cannon I, Fusion L
800mm Heavy 'Scout' Repeating Cannon I, Fusion L
800mm Heavy 'Scout' Repeating Cannon I, Fusion L
800mm Heavy 'Scout' Repeating Cannon I, Fusion L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II

Federation Navy Hammerhead x5




I would get around 950ish DPS and ~600 dps tank against guristas with it.

I just wanted to know what you think about the fit..

Is 950 DPS enough for running L4s efficently


Also what income could I reach with those stats? Im aiming for 50-60m ISK per hour in : bounties , loot and LP (idc how long it takes to actually buy / sell the stuff I use the LP for - I do have both , a freighter and a noctis alt (same alt tho))


I hope some experienced mission runner can give me an estimation and advice for running L4s


Also it wouldnt be my main income , its just to play "semi-afk" when I dont have the time or dont want to compete with others in DED sites , which is my main income source atm



Also I could fly a HML Tengu with really really poor DPS (560ish) but massive tank, and thats with scourge t2 missiles) max 1.3k volleys :(

So I thought Id give the Mach a shot , or maybe the Vindy? Both absolute sexy ships :)

o/
Quanah Comanche
#2 - 2015-01-23 00:03:40 UTC
Looks fine! Dump the fitting rigs when you are able to. I like a MWD but that's me. Get those T2 ACs stat. I only carry light drones for the frigs I don't insta pop.
Leona Stareye
Qu Chi Gua
#3 - 2015-01-23 00:11:10 UTC
Quanah Comanche wrote:
Looks fine! Dump the fitting rigs when you are able to. I like a MWD but that's me. Get those T2 ACs stat. I only carry light drones for the frigs I don't insta pop.


Id love to dump 'em..

Would it make sense to fit a heavy cap booster instead of the SBA and just swap the rigs for damage rigs?

When I add a HeavyCapBooster in EFT it tells me its capstable with normal 800s , does it automatically calculate the regeneration WITH the reload time?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-01-23 00:19:13 UTC
don't try to go for cap stability, especially in a mach. It's just not needed.
chaosgrimm
Synth Tech
#5 - 2015-01-23 02:45:08 UTC  |  Edited by: chaosgrimm
Leona Stareye wrote:

I would get around 950ish DPS and ~600 dps tank against guristas with it.

I just wanted to know what you think about the fit..

Should work, keep in mind though that guristas are probably the worst rats for the Mach. Projectile weapons to terrible kinetic damage, and many guristas have far orbits which is also bad for your dps. I'd say go for a MWD drive over that AB, especially if using auto cannons

I'd recommend moving to an x-large shield booster and dropping the boost amp for a cap booster, so you can fit more rigs that are more useful. X-large shield boosters are nice just because they give alot more control. You tank lots when the dps is high, and tone it back when brought the incoming dps down.

The mach also makes a good arty platform, something to consider, esp when you will be facing guristas.

Oh, and consider a tractor beam in the empty high. It's very useful in certain missions like: stop the thief, dread pirate scarlet (to assist in collecting the implant), rogue slave traders, damsel, etc
Leona Stareye wrote:

Is 950 DPS enough for running L4s efficently

yes, but keep in mind you wont be doing 950 dps if ur shooting at a target thats more than ~3.8 away from you. At all V, im showing the turret dps at 850. If you shot at a guristas ship thats in a 50km orbit you're down to about 451 dps and that is before considering that you're doing mostly thermal dmg with phased plasma. You're efficiency is going to come down to how well you stay in range.

Leona Stareye wrote:

Also what income could I reach with those stats? Im aiming for 50-60m ISK per hour in : bounties , loot and LP (idc how long it takes to actually buy / sell the stuff I use the LP for - I do have both , a freighter and a noctis alt (same alt tho))

For the mach, dont really focus too much on looting and salvaging, go for the LP, and maybe missions specific loot, like the implants that drop in dread pirate scarlet, damsel + right hand (hyper-link), Angel Extravaganza. The Mach is a blitzer, and the less time you spend shooting guristas the better. 50-60m per hour with a mach is doable (granted, i havent used a mach in caldari space), but that's mostly going to depend you. You really gotta put effort into piloting the thing. I dont think ur going to be pulling 50-60m running "semi-afk"

Leona Stareye wrote:

Also it wouldnt be my main income , its just to play "semi-afk" when I dont have the time or dont want to compete with others in DED sites , which is my main income source atm

I'd caution you here. The Mach isnt exactly well suited ship for playing "semi-afk". It's a beast, but to make auto cannons work well you need to be involved in thinking about range, angular, and target priority. Arty would give you a little more leeway though.
Leona Stareye
Qu Chi Gua
#6 - 2015-01-23 14:07:37 UTC
chaosgrimm wrote:
Leona Stareye wrote:

I would get around 950ish DPS and ~600 dps tank against guristas with it.

I just wanted to know what you think about the fit..

Should work, keep in mind though that guristas are probably the worst rats for the Mach. Projectile weapons to terrible kinetic damage, and many guristas have far orbits which is also bad for your dps. I'd say go for a MWD drive over that AB, especially if using auto cannons

I'd recommend moving to an x-large shield booster and dropping the boost amp for a cap booster, so you can fit more rigs that are more useful. X-large shield boosters are nice just because they give alot more control. You tank lots when the dps is high, and tone it back when brought the incoming dps down.

The mach also makes a good arty platform, something to consider, esp when you will be facing guristas.

Oh, and consider a tractor beam in the empty high. It's very useful in certain missions like: stop the thief, dread pirate scarlet (to assist in collecting the implant), rogue slave traders, damsel, etc
Leona Stareye wrote:

Is 950 DPS enough for running L4s efficently

yes, but keep in mind you wont be doing 950 dps if ur shooting at a target thats more than ~3.8 away from you. At all V, im showing the turret dps at 850. If you shot at a guristas ship thats in a 50km orbit you're down to about 451 dps and that is before considering that you're doing mostly thermal dmg with phased plasma. You're efficiency is going to come down to how well you stay in range.

Leona Stareye wrote:

Also what income could I reach with those stats? Im aiming for 50-60m ISK per hour in : bounties , loot and LP (idc how long it takes to actually buy / sell the stuff I use the LP for - I do have both , a freighter and a noctis alt (same alt tho))

For the mach, dont really focus too much on looting and salvaging, go for the LP, and maybe missions specific loot, like the implants that drop in dread pirate scarlet, damsel + right hand (hyper-link), Angel Extravaganza. The Mach is a blitzer, and the less time you spend shooting guristas the better. 50-60m per hour with a mach is doable (granted, i havent used a mach in caldari space), but that's mostly going to depend you. You really gotta put effort into piloting the thing. I dont think ur going to be pulling 50-60m running "semi-afk"

Leona Stareye wrote:

Also it wouldnt be my main income , its just to play "semi-afk" when I dont have the time or dont want to compete with others in DED sites , which is my main income source atm

I'd caution you here. The Mach isnt exactly well suited ship for playing "semi-afk". It's a beast, but to make auto cannons work well you need to be involved in thinking about range, angular, and target priority. Arty would give you a little more leeway though.


Thank you for all that feedback!

With "semi-afk" I meant : do a mission , go afk for a min , do another mission ;) Because as soon as I started scanning , I just want to scan the next system and maybe the one after that one because there could be THE BEST LOOT Ive ever had!

So I will be doing the 950 DPS in ~3,5km range.. hmm , when does it start to decrease significantly? Would 5-15km be okay? I guess Ill swap the AB and the SBA for a MWD + Cap Booster so I can burn to rats faster.


And I dont even want to be in Gurista space , I just chose them because I do have the kin. deflection fields laying around in my hangar. I'd just swap it for an explosive one + an invuln and run missions in Angel space , as the rats are close up there anyways (that's what I experienced from running DEDs with the Gila)

o/
Elenahina
Federal Navy Academy
Gallente Federation
#7 - 2015-01-23 18:40:16 UTC  |  Edited by: Elenahina
Personally, I throw cap stability out the window and fit an XL faction (or deadspace) shield booster. In a Machariel, you want to always be moving, always be shooting, and only turn on the booster when you absolutely need to - then turn it back off.

With good gunnery and shield skills, you be seeing numbers close to 1,000 DPS, 1,100 - 1,200 DPS on the tank, and a max range of around 80km with T2 ammo (Barrage).

The scenario works something like this. Warp to the anom at 70-80k, lock up a frigate, switch to Barrage, and blap the frigate. Normally you'll kill it one shot. Rinse and repeat for all frigs,m then cruisers, and finally shift to high damage short range ammo and start working on the battleships. All the while, keep your ship in motion (I usually just fly back and forth across the "front" of the anom).

Edit: This is my preferred fit. Note, it is pricey, and I will never say you shouldn't fly a Machariel until you can fly this. This is the version that suits me best, and is a demonstration of the kind of thing you can do with it. It also costs as much as a dreadnought hull. But:

DPS including 5 med drones (Max Range): 967(78.2 km) with Barrage, 1,173(54.6 km) as shown.
Tank: 1,300 Burst, 1,100 Sustained


[Machariel, Unnamed loadout]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Signal Amplifier II
Damage Control II

Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800
Pith B-Type X-Large Shield Booster
Pith A-Type Shield Boost Amplifier

800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
[empty high slot]

Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Projectile Metastasis Adjuster II

5x Hammerhead II

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Dato Koppla
Spaghetti Militia
#8 - 2015-01-24 04:18:06 UTC
No prop Machs are bad mmkay.

[Machariel, L4s]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Gist C-Type 100MN Microwarpdrive
Pith C-Type X-Large Shield Booster
Dread Guristas EM Ward Field
Caldari Navy Thermic Dissipation Field
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
Auto Targeting System I

Large Anti-EM Screen Reinforcer II
Large Projectile Ambit Extension II
Large Hyperspatial Velocity Optimizer II


Hobgoblin II x5
Gecko x2

Does 1262 dps with T1 Ammo (which you want to use since auto Machs consume massive amounts of ammo) and goes 1650m/s with the MWD so you can get into your optimal very fast to minimize dps loss to falloff. The nano + warp speed rig contributes alot to saving time getting to and from mission sites which helps make you more isk. The fitting is also very tight but if you have astronautics rigging V you can swap the nano for an RF tracking enhancer. The tank is decent (600dps tank on the lowest resist) but most of your tank comes from killing everything before it becomes a problem. You can easily instapop frigs on the approach and the MWD allows you to control transversal very well and also eliminates any issues with burning to gates/mission items.

Honestly one of the more fun but still effective mission boats compared to a more classic tank n gank Marauder or Rattlesnake.
chaosgrimm
Synth Tech
#9 - 2015-01-25 01:58:54 UTC  |  Edited by: chaosgrimm
Leona Stareye wrote:

So I will be doing the 950 DPS in ~3,5km range.. hmm , when does it start to decrease significantly? Would 5-15km be okay? I guess Ill swap the AB and the SBA for a MWD + Cap Booster so I can burn to rats faster.

Oh yeah, 5-15km would be amazing if you could stay in that range at all times (provided the angular isnt high of course). But you wont be able to be in that range all the time. The close the better, but if i had to pick cutoff mark, I'd say the overwhelming majority of your targets should be shot into no greater than 50%-55% of your total falloff, while the majority of battleships should be attacked no greater than 40% or so (of course, add your optimal to whatever that static number turns out to be for your SP).

Leona Stareye wrote:

And I dont even want to be in Gurista space , I just chose them because I do have the kin. deflection fields laying around in my hangar. I'd just swap it for an explosive one + an invuln and run missions in Angel space , as the rats are close up there anyways (that's what I experienced from running DEDs with the Gila)
o/


That's a good decision. It's quite a bit easier to keep your dps up vs angels compared to guristas in a Mach