These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
123Next page
 

One mystery at a time: Missions

Author
Pod Panik
Low-Sec Scrubs
#1 - 2015-01-24 13:23:58 UTC
Allright!

So, i have done a couple dozen missions so far and they are ok. They are quick and pay well for my "level". However they seem to be very similar.

Still, i have a couple questions:



- is the mission only available to a single player at a time? How often do they re-spawn?

- Are missions Random or can every player do the same mission?

- are there mission that can be done more then once?

- when a mission requires the use of an acceleration gate (or any deadspace for that matter), is it the same for everyone doing the mission?

- what is the advantage to group to do a mission?

- when do you unlock level 2 missions?

- i am doing the Sister of Eve quest line but I dont get Loyalty points as part of the reward (like other L1 missions give). Is ut because i am doing the "story" which will unlock other material later on?



Thanks for sharing the Wisdom
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-01-24 13:27:21 UTC
Mission's can be entered by anyone at any time, provided they can find you (by use of combat probes).

You can fleet with someone and they can warp to you to help with the mission

Acceleration gates appear for everyone

Groups do missions faster, weigh that up with how much time you save vs splitting the rewards.

Level 2 missions unlock when you have an effective standing of 1 with the desired agent. This can be achieved either through corporation standing or faction standing.

Corp standing only applies to the particular corp, faction standing will apply to ALL CORPS under the faction umbrella.

Sister's of eve epic arc does not reward LP as it is an epic arc and not regular mission.
Timo Rotsuda
Perkone
Caldari State
#3 - 2015-01-24 16:00:19 UTC  |  Edited by: Timo Rotsuda
You can do a mission as a group if you are in a fleet and one of you shares it.
Any agent can give out dozens (hundereds/millions?) of missions at a time to different pilots. and they never run out.
The mission given is random but choosen from a small selection of 15-30 different ones. The different agent types choose from different misson pools.
Given the small number of missoins you will end up repeating them. The ones with pirate or faction names will change to different pirate or factions if you change regions but will be more or less the same apart from that.
Every deadspace or acceloration gate is specific to the particular mission you are on.
Doing them as a group means you can clear them faster with less individual risk, and also have someone to talk to. but you do have to split the rewards unless the other people are being very generous.
Level 2 missions are available when you have a standing of 1.0 or more with that particular corp or its parent faction. level 3 are available at 3.0 standing and level 4 are avaiable at 5.0 standing.
The Sisters of Eve arc doesn't give LP. But their normal missions do.
Memphis Baas
#4 - 2015-01-24 16:16:20 UTC  |  Edited by: Memphis Baas
Missions are given randomly, from a pool, and you may see the same mission tomorrow and the next day, etc., it's random.

You get a link with the location where you have to go, other people have to either use probes to find your ship in the mission area, or have to fleet up with you so they can follow you in. Once inside the mission area, though, all of you can attack the NPCs, loot the wrecks, etc.

Missions give out 5 rewards:

- ISK from the mission payout, and each NPC you kill inside the mission has small "bounty" on their head that you get (the game adds it up for 15 min then puts the total sum in your wallet journal).

- Loyalty points (LP) with the NPC corporation that the agent belongs to. Each NPC corporation has an LP store where you can spend the points to buy stuff, typically implants, ships, or some modules.

- Standings with the agent, with the agent's corporation, and after 16 missions you get an offer to do an "Important" mission that gives you standings with the Empire that the corporation belongs to.

- The NPCs that you kill in the mission leave behind wrecks that have loot inside. Most of the time it's junk, but some of it may be worth selling on the market for more ISK.

- You can also salvage the wrecks, and you get materials that are used by other players to manufacture T2 ships and modules. So again some of the salvaged materials are worth a lot, some very little.

So in the short term you get cash from missions, from the payout and from selling everything. Progress to higher level missions is tied to the standings though. As the agent's corporation likes you more and more, it unlocks more agents for you, and eventually you can go ask missions from a higher level agent.

Also if the Empire likes you more and more, that unlocks ALL the corporations in that Empire, and thus all the agents. And on top of it, you get reduced taxes. But be aware that the Amarr and Caldari hate the Minmatar and Gallente, so if you get on good terms with one, their enemy will have you on bad terms. If you get below -2.0 their Navy will start attacking you when you enter their space, first in the highest of high sec, and then in lower sec systems if you get to -3.0, -4.0 etc.

The skills in the Social group change your standings, by quite a bit, and can have an effect on who likes you and who doesn't, or whether they shoot at you.

The Agent Finder tool (click the 3 lines at the top of your button bar on the left to find it) can help you find agents for various NPC corps. You can also see all of a corp's agents if you click the Show Info (?) button, and you can also click on the icons of the various empires to find their corps, and on the corps to find their agents.

As far as what the LP stores sell, you can check that info on this website.
Pod Panik
Low-Sec Scrubs
#5 - 2015-01-24 17:35:42 UTC
Memphis Baas wrote:


You get a link with the location where you have to go, other people have to either use probes to find your ship in the mission area, or have to fleet up with you so they can follow you in. Once inside the mission area, though, all of you can attack the NPCs, loot the wrecks, etc.
.


Just to clarify. The same mission always sends the player to the same acceleration gate/dead space?




Solonius Rex
Federal Navy Academy
Gallente Federation
#6 - 2015-01-24 17:47:24 UTC
Pod Panik wrote:
Memphis Baas wrote:


You get a link with the location where you have to go, other people have to either use probes to find your ship in the mission area, or have to fleet up with you so they can follow you in. Once inside the mission area, though, all of you can attack the NPCs, loot the wrecks, etc.
.


Just to clarify. The same mission always sends the player to the same acceleration gate/dead space?






No. There will be a completely new acceleration gate/dead space pocket created, and you will be asked to warp there. Every time you start a new mission, the acceleration gate/dead space pocket will be generated randomly in space.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2015-01-24 20:16:23 UTC  |  Edited by: J'Poll
Pod Panik wrote:
Allright!

So, i have done a couple dozen missions so far and they are ok. They are quick and pay well for my "level". However they seem to be very similar.

Still, i have a couple questions:



- is the mission only available to a single player at a time? How often do they re-spawn?

- Are missions Random or can every player do the same mission?

- are there mission that can be done more then once?

- when a mission requires the use of an acceleration gate (or any deadspace for that matter), is it the same for everyone doing the mission?

- what is the advantage to group to do a mission?

- when do you unlock level 2 missions?

- i am doing the Sister of Eve quest line but I dont get Loyalty points as part of the reward (like other L1 missions give). Is ut because i am doing the "story" which will unlock other material later on?



Thanks for sharing the Wisdom


* Missions tend to be solo play, but you can fleet up with anybody and run them together. Keep in mind, that if you both have the accepted a mission, 2 different mission locations spawn, and each of the mission locations has to be done before the person can hand in his mission.

* Missions respawn at downtime if you haven't finishes the final trigger of the mission before DT hits.

* Each agent has a "mission pool" from which it picks missions. This means that in time, you will see that they will repeat themself. This also means, that 2 agents can give out the same mission over time.

* Nearly all missions can be done as much as you want (normal agents have infinite supply of missions from their mission pool). Only Career agents & COSMOS missions are a 1 time only mission. Epic Arcs can be done every 3 months.

* Each person that gets a mission, get his own person "mission pocket". So if you and me are both doing the Damsel in Distress mission, both of us will end up in a different "pocket" for said mission.

* Group = easier and faster mission blitzing. 2 ships can do more damage then 1.

* Level 1 - Any standings
* Level 2 - Corp/faction standings of 1.0 (AND faction has to be above -2.0)
* Level 3 - Corp/faction standings of 3.0 (AND faction has to be above -2.0)
* Level 4 - Corp/faction standings of 5.0 (AND faction has to be above -2.0)
* Level 5 - Corp/faction standings of 7.0 (AND faction has to be above -2.0)

* Just because you get your own mission pocket doesn't mean you are safe. As each mission is done in normal space, anybody CAN find you with the use of combat probes.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Pod Panik
Low-Sec Scrubs
#8 - 2015-01-27 03:50:54 UTC
I presume that as you get to L2, L3 and L4 missions the LP reward will get significantly higher...


Right?



Chainsaw Plankton
FaDoyToy
#9 - 2015-01-27 04:44:52 UTC
Memphis Baas wrote:
Also if the Empire likes you more and more, that unlocks ALL the corporations in that Empire, and thus all the agents. And on top of it, you get reduced taxes. But be aware that the Amarr and Caldari hate the Minmatar and Gallente, so if you get on good terms with one, their enemy will have you on bad terms. If you get below -2.0 their Navy will start attacking you when you enter their space, first in the highest of high sec, and then in lower sec systems if you get to -3.0, -4.0 etc.


navys only care about -5 or lower faction standings, which are somewhat hard to get down that low (especially after a few levels of diplomacy) plus when your standings are that low any increase gives a pretty large bonus so it is pretty easy to fix faction standings when you want (need) to.

For security status there is a tier effect though so at -2.1 security status you will get shot in 1.0 space, but can enter 0.9 and below. -5.0 is the cut off point for being shoot on site everywhere by players.
-2.0, 1.0
-2.5, 0.9
-3.0, 0.8
-3.5, 0.7
-4.0, 0.6
-4.5, 0.5

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#10 - 2015-01-27 04:46:07 UTC
Pod Panik wrote:
I presume that as you get to L2, L3 and L4 missions the LP reward will get significantly higher...


Right?


yes. I get 9k lp for the highest reward standard missions in a 0.5 system. and for burner missions that goes up to 13k.

@ChainsawPlankto on twitter

Sabriz Adoudel
Move along there is nothing here
#11 - 2015-01-27 05:27:09 UTC  |  Edited by: Sabriz Adoudel
Pod Panik wrote:
I presume that as you get to L2, L3 and L4 missions the LP reward will get significantly higher...


Right?





Yes, these are the primary reward for level 4 and 5 missions. (5s are not available in highsec). The ~9k LP for running the longer Sisters of EVE level 4 missions are a good 20 million ISK if sold sensibly.


On the site spawning mechanics.

When you accept a mission, the mission complex (acceleration gates, mission structures, initial NPCs) spawn in the appropriate system, usually up to 4 AU from a random planet. You are given coordinates to the complex and noone else can find it - yet.

You and others fleeted with you can warp to the mission complex. While you are inside it, other players can scan you down (run the Exploration tutorial for info on this; you will also need an expanded probe launcher and combat scanner probes, which are difficult to fit to most ships). Once they have a 100% hit on a player ship or player portable structure (such as a Mobile Tractor Unit) in the complex, they can warp to the site.

When you turn in the completed mission to your agent, the complex despawns. Wrecks remain where they are, as do changes you might have made to the area (such as MTUs or jetcans). If you fleet with someone you can really mess around with them (in a harmless way) by doing this - tell them to stay in the site and loot/salvage/whatever while you turn the mission in, they will see all of the structures disappear.

If you want to mess around with people in a less harmless way in missions, ask for advice. You can probe down other players that are running missions, try to goad them into shooting you, then kill them and take their stuff. Even new players can do this quite quickly with guidance and patience.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2015-01-27 06:16:37 UTC
Pod Panik wrote:
I presume that as you get to L2, L3 and L4 missions the LP reward will get significantly higher...


Right?




There are a lot of tutorials out there that explain this in detail but essentially mission payouts are based on your skills, The level of the mission. The sec status of the system and your personal standings with the agent or his corp.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2015-01-27 06:27:36 UTC
The basics of mission spawning and turn ins:

When you accept the mission the dead space pocket and warp gate (if they exist not all missions are in deadspace) are spawned at a random location. The mission space is yours and neither it nor the NPCs nor the acceleration gates nor the wrecks can be scanned down. However once you enter the space you can be scanned down as well as any deployables that you have like an MTU.

When the mission is ended either by completion and turn in or giving up on an in progress mission and everyone leaves the grid of the deadspace or the acceleration gate(s) then very shortly thereafter like less than 2 minutes the deadspace and all mission components will disappear. The only stuff that will remain is wrecks and your deployables.

When you turn in a mission while in fleet you will get a UI asking if you want to share the rewards. If you decided to share the rewards they will be split evenly amongst everyone in fleet up to a limit of 10 people. Mission reward time bonus and LP all get split as well as reputation. You can decide to not share and keep the rewards yourself but there is no way to link the mission text or UI with anyone else. So the equivalent of sharing a quest in WoW is not available here. You can not share the mission only the rewards.

Want to talk? Join Cara's channel in game: House Forelli

Sabriz Adoudel
Move along there is nothing here
#14 - 2015-01-27 10:04:34 UTC
ergherhdfgh wrote:
The basics of mission spawning and turn ins:

When you accept the mission the dead space pocket and warp gate (if they exist not all missions are in deadspace) are spawned at a random location. The mission space is yours and neither it nor the NPCs nor the acceleration gates nor the wrecks can be scanned down. However once you enter the space you can be scanned down as well as any deployables that you have like an MTU.

When the mission is ended either by completion and turn in or giving up on an in progress mission and everyone leaves the grid of the deadspace or the acceleration gate(s) then very shortly thereafter like less than 2 minutes the deadspace and all mission components will disappear. The only stuff that will remain is wrecks and your deployables.

When you turn in a mission while in fleet you will get a UI asking if you want to share the rewards. If you decided to share the rewards they will be split evenly amongst everyone in fleet up to a limit of 10 people. Mission reward time bonus and LP all get split as well as reputation. You can decide to not share and keep the rewards yourself but there is no way to link the mission text or UI with anyone else. So the equivalent of sharing a quest in WoW is not available here. You can not share the mission only the rewards.



Your fleetmates can warp to you when you are in a mission, however, without scanning you down. This is the equivalent of sharing a quest.

Of course your fleetmates might assist you, or might be setting an elaborate trap.

I support the New Order and CODE. alliance. www.minerbumping.com

Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2015-01-27 10:54:44 UTC
Tsukino Stareine wrote:
Level 2 missions unlock when you have an effective standing of 1 with the desired agent. This can be achieved either through corporation standing or faction standing.

... also if you train Connections 3, you only have to do one level 1 mission to get access to level 2 missions.

The Connections skill greatly improves low positive standing, but becomes less effective the higher your standing gets.
Ed MarKeen
East Domain Inc.
#16 - 2015-01-27 11:23:43 UTC
ergherhdfgh wrote:
The basics of mission spawning and turn ins:

When you accept the mission the dead space pocket and warp gate (if they exist not all missions are in deadspace) are spawned at a random location. The mission space is yours and neither it nor the NPCs nor the acceleration gates nor the wrecks can be scanned down. However once you enter the space you can be scanned down as well as any deployables that you have like an MTU.

When the mission is ended either by completion and turn in or giving up on an in progress mission and everyone leaves the grid of the deadspace or the acceleration gate(s) then very shortly thereafter like less than 2 minutes the deadspace and all mission components will disappear. The only stuff that will remain is wrecks and your deployables.


Wrecks remain, but you wish to come back later for salvaging them, you must bookmark the location before leaving the area (and do for each pocket in case of missions with multiple location connected by gates).
Location will remain in your journal until you go back to the agent to complete the mission, then you can also postpone this step, but pay attention to the remaining time for the bonus.
Pod Panik
Low-Sec Scrubs
#17 - 2015-01-27 11:51:14 UTC
ergherhdfgh wrote:



Your fleetmates can warp to you when you are in a mission, however, without scanning you down. This is the equivalent of sharing a quest.

Of course your fleetmates might assist you, or might be setting an elaborate trap.



Which explains why its much better to group with corp-mates...and why there are no "looking for group" type of approach.







Ralph King-Griffin
New Eden Tech Support
#18 - 2015-01-27 12:49:22 UTC
Pod Panik wrote:
ergherhdfgh wrote:



Your fleetmates can warp to you when you are in a mission, however, without scanning you down. This is the equivalent of sharing a quest.

Of course your fleetmates might assist you, or might be setting an elaborate trap.



Which explains why its much better to group with corp-mates...and why there are no "looking for group" type of approach.








Because people like myself and sabriz would exploit it and the bears know it Pirate

That's not to say there aren't now, it's just not common (although I could easily be wrong about this).
also plenty of bears will be willing to let you tag along, I have done so (when I ran missions).
Sabriz Adoudel
Move along there is nothing here
#19 - 2015-01-27 20:55:09 UTC
Ralph King-Griffin wrote:
Pod Panik wrote:
ergherhdfgh wrote:



Your fleetmates can warp to you when you are in a mission, however, without scanning you down. This is the equivalent of sharing a quest.

Of course your fleetmates might assist you, or might be setting an elaborate trap.



Which explains why its much better to group with corp-mates...and why there are no "looking for group" type of approach.








Because people like myself and sabriz would exploit it and the bears know it Pirate

That's not to say there aren't now, it's just not common (although I could easily be wrong about this).
also plenty of bears will be willing to let you tag along, I have done so (when I ran missions).



Confirming that I have run missions as both a loyal part of a group, and as a disloyal part.

I support the New Order and CODE. alliance. www.minerbumping.com

Inxentas Ultramar
Ultramar Independent Contracting
#20 - 2015-01-27 22:36:02 UTC
"Looking for a group" in Eve Online has two equivalents:

1. Looking for a corp. This is not a commitment for the evening, but for weeks, months, and in many cases, years or even forever.

2. Within that corp you will find likeminded people who will gladly PVE with you in a fleet. Together you can tackle harder missions and DED sites and share rewards.

Missions are indeed kind of boring and repetative. The real meat of the experience is doing them outside of hisec with better rewards, where the element of player danger is introduced. Do not let the bears talk you into the belief running missions in lowsec or nullsec is not viable or worthwhile. Blitzing L4's in a Battleship is my prey game, doing L2's in a pirate Cruiser (scanning around for PVP targets) is part of my experiences as a predator. That being said, my primary reason to run a mission would be the quick & dependable sec status increases, but it's not a terrible activity to develop in terms of required skills and potential LP rewards.
123Next page