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Player Features and Ideas Discussion

 
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"Align to" and "Undock" command need enhancement

Author
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1 - 2015-01-24 14:42:03 UTC  |  Edited by: Shai'd Hulud
1- The "Align to" command

Suggestion :
When I use the command "Align to" the ship must remain aligned. Presently, the vessel does not retain its alignment and gets a horizontal position.

Reasons :
- In the space there is no horizontal position.
- Align command is not very useful if I have to realign again my vessel for fast warp. I lost precious seconds.


2- The "Undock" command

Suggestion :
When I use the "undock" button, for my ship comes out of the space station, I need to see in front of the ship not back .
So, An option to change the viewing angle of the ship as it leaves the station (look ahead not behind) would be appreciated.

Reasons :
- This is not logigue look backwards when the ship goes forward ! Shocked
- We waste time putting the camera in the right direction
Lugh Crow-Slave
#2 - 2015-01-24 14:59:42 UTC
currently you do see the front of the ship(may want to fix your OP)

and as for the align one that's an engine issue there may not be a horizontal position in space but there is one in simulated space
Mag's
Azn Empire
#3 - 2015-01-24 15:01:58 UTC  |  Edited by: Mag's
Eve servers do not see your ships as pointing in a direction. They see your ships as a point or sphere in space or vectors.
It's your client that actually gives you the visual appearance, of your ship pointing the way you are going.

Also from a stand still, it takes no longer to get into warp facing in the opposite direction, as it would facing the object you are warping to. The same as when you dock. Your ship turning around, is merely your client moving the visuals.
Quote:

There is no benefit to the ship and how long it takes to get into warp; in EVE, ships are modelled as vectors, and the actual orientation of the engines has no relevance to the direction in which thrust is applied. Therefore the time to warp when passive aligned is the same as if the ship were pointing in the opposite direction but stationary.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Aiyshimin
Mea Culpa.
Shadow Cartel
#4 - 2015-01-24 15:04:41 UTC
Shai'd Hulud wrote:
1- The "Align to" command

Suggestion :
When I use the command "Align to" the ship must remain aligned. Presently, the vessel does not retain its alignment and gets a horizontal position.

Reasons :
- In the space there is no horizontal position.
- Align command is not very useful if I have to realign again my vessel for fast warp. I lost precious seconds.


2- The "Undock" command

Suggestion :
When I use the "undock" button, for my ship comes out of the space station, I need to see in front of the ship not back .

Reasons :
- This is not logigue look backwards when the ship goes forward ! Shocked
- We waste time putting the camera in the right direction



Aligning aligns your ship, you are doing something wrong if that is not what you are experiencing.

I agree about the default camera position.
Iain Cariaba
#5 - 2015-01-24 16:35:00 UTC
Had you used basic internet search skills, you would have found the currently existing threads on both your ideas. To reiterate:

1: Because EvE uses submarine physics, and mostly because if you're not moving, your orientation simply does not matter.
2: There is a reason it does this, but I CBA to waste my time digging up the answer for you. Try searching the forum.
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#6 - 2015-01-24 16:54:34 UTC
Lugh Crow-Slave wrote:
currently you do see the front of the ship(may want to fix your OP)

and as for the align one that's an engine issue there may not be a horizontal position in space but there is one in simulated space


When you undock you have no target and by default you watch behind.
Explain it ! If you really have a solution for us to look to the front of the ship when leaving a station. Because I do not know how.

Quote:

Iain Cariaba :
Had you used basic internet search skills, you would have found the currently existing threads on both your ideas. To reiterate:

1: Because EvE uses submarine physics, and mostly because if you're not moving, your orientation simply does not matter.
2: There is a reason it does this, but I CBA to waste my time digging up the answer for you. Try searching the forum.


1- I'm a customer, I express a need. The why, the how, I leave that to the programmer of the game.
2- I did a search and what I found was for the alignment of a fleet. In addition, I pay to play, not for advanced searches on the forum.
3- And if these requests often come back as you say, it may be that there is a real need to change!
Lugh Crow-Slave
#7 - 2015-01-24 16:58:28 UTC
Shai'd Hulud wrote:


When you undock you have no target and by default you watch behind.
Explain it ! If you really have a solution for us to look to the front of the ship when leaving a station. Because I do not know how.


yes you see behind your ship looking at the front of it. your OP says you want to look at the fromt


Iain Cariaba
#8 - 2015-01-24 17:14:11 UTC
Shai'd Hulud wrote:
1- I'm a customer, I express a need. The why, the how, I leave that to the programmer of the game.
2- I did a search and what I found was for the alignment of a fleet. In addition, I pay to play, not for advanced searches on the forum.
3- And if these requests often come back as you say, it may be that there is a real need to change!

  • Nothing wrong with expressing a need, but there's a forum rule about redundant threads, which this thread is redundant of two threads.
  • Advanced searches? I typed "undock camera" in the search field in the upper right corner of the screen, and found found the thread. The search paramater "align command" kept returning an error, though. Doesn't seem too advanced to me.
  • It has far less to do with the topic coming back up than that there's already existing threads on the subjects.
Zimmer Jones
Aliastra
Gallente Federation
#9 - 2015-01-24 17:14:35 UTC  |  Edited by: Zimmer Jones
Shai'd Hulud wrote:


1- I'm a customer, I express a need. The why, the how, I leave that to the programmer of the game.
2- I did a search and what I found was for the alignment of a fleet. In addition, I pay to play, not for advanced searches on the forum.
3- And if these requests often come back as you say, it may be that there is a real need to change!


We're all customers, and we don't pay to listen to whining, but we have to anyways. I'm also a Lottery customer, and I need to win.
If I buy a lottery ticket, I'm paying to win, not paying to check the numbers and find that i'm a loser. But if i don't check I won't know.
This applies to forum posts, because if I were to make a redundant post instead of searching and
necroing the proper thread,people would be kind enough to point out that I am, indeed, a loser.

Programmers have a lot to do, your post is only about extremely lazyness, example, paraphrase mine:
"I don't want to swing my camera around in the 20s of invulnerability I have leaving a station, even though it takes less than a second"

and:
"I can't be bothered to align and set my speed for .1% or some other rediculously low speed that would keep me aligned, visually."

As mags said, orientation does not matter from a standstill. I warp freighters backwards all the time.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Zimmer Jones
Aliastra
Gallente Federation
#10 - 2015-01-24 17:18:25 UTC
not a double post, just realized some people do pay to listen to whining, so its content. Carry on sir.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Shai'd Hulud
Federal Navy Academy
Gallente Federation
#11 - 2015-01-24 17:45:37 UTC  |  Edited by: Shai'd Hulud
Zimmer Jones wrote:

.......
Programmers have a lot to do, your post is only about extremely lazyness, example, paraphrase mine:
"I don't want to swing my camera around in the 20s of invulnerability I have leaving a station, even though it takes less than a second"

and:
"I can't be bothered to align and set my speed for .1% or some other rediculously low speed that would keep me aligned, visually."

As mags said, orientation does not matter from a standstill. I warp freighters backwards all the time.


"Programmers have a lot to do,... "
Stop i will cry! lol

"I can't be bothered to align and set my speed for .1% or some other rediculously low speed that would keep me aligned, visually."
This is a great solution when you are in combat. As against it does not apply to mining.

And finally, for many players and in my case, english isn't my first language, and it's a little bit difficult to properly express what one wants. (Google translation to its limits!).
M'pact
Aliastra
Gallente Federation
#12 - 2015-01-24 17:51:57 UTC
Shai'd Hulud wrote:
1- The "Align to" command

Suggestion :
When I use the command "Align to" the ship must remain aligned. Presently, the vessel does not retain its alignment and gets a horizontal position.

Reasons :
- In the space there is no horizontal position.
- Align command is not very useful if I have to realign again my vessel for fast warp. I lost precious seconds.


2- The "Undock" command

Suggestion :
When I use the "undock" button, for my ship comes out of the space station, I need to see in front of the ship not back .
So, An option to change the viewing angle of the ship as it leaves the station (look ahead not behind) would be appreciated.

Reasons :
- This is not logigue look backwards when the ship goes forward ! Shocked
- We waste time putting the camera in the right direction

1. To repeat what others have said, to make sure it gets through ... When your ship is not moving, the alignment of the ship doesn't matter. The time from hitting the warp button to actually warping is exactly the same no matter what way your ship is facing. So, remaining aligned when not moving is not necessary, and would be wasted coding time.

Aligning only matters when your ship is moving. If your ship is aligned properly when it is moving, it will warp faster.

The reason this comes up every so often is that people have the mistaken impression/belief that when not moving, their ship alignment matters for getting into warp quicker. It doesn't.

2. I don't care about this, so I'm not going to express an opinion on it.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

ShahFluffers
Ice Fire Warriors
#13 - 2015-01-24 18:02:38 UTC
Shai'd Hulud wrote:

"I can't be bothered to align and set my speed for .1% or some other rediculously low speed that would keep me aligned, visually."
This is a great solution when you are in combat. As against it does not apply to mining.

It applies to both.

Understand... according to the server, your ship only has a "front" and "back" when you are moving.

If you are not moving... your ship has no "front" or "back."

So if you are standing still... it takes the same amount of time to align in any direction.

What you see is merely the client trying to interpret what the server is doing.


And this is not something that can be changed without digging into and revising the base physics engine of the game... something that the DEVs would prefer not to (I have heard mentions of self mutilation when the words "legacy code" come up during meetings) as it would basically be a rewrite of the game itself as it is so integrated into all other aspects of the game.

Now there are workarounds. The Higgs Rig slows your ship down significantly. You can also manually set your speed to something very low... allowing you to maintain alignment. Just "turn around" when you start drifting away from the asteroid belt.
Iain Cariaba
#14 - 2015-01-24 18:18:06 UTC
Shai'd Hulud wrote:
Zimmer Jones wrote:

.......
Programmers have a lot to do, your post is only about extremely lazyness, example, paraphrase mine:
"I don't want to swing my camera around in the 20s of invulnerability I have leaving a station, even though it takes less than a second"

and:
"I can't be bothered to align and set my speed for .1% or some other rediculously low speed that would keep me aligned, visually."

As mags said, orientation does not matter from a standstill. I warp freighters backwards all the time.


"Programmers have a lot to do,... "
Stop i will cry! lol

"I can't be bothered to align and set my speed for .1% or some other rediculously low speed that would keep me aligned, visually."
This is a great solution when you are in combat. As against it does not apply to mining.

And finally, for many players and in my case, english isn't my first language, and it's a little bit difficult to properly express what one wants. (Google translation to its limits!).

Do you play EvE?

Align and set speed to .1% while in combat?!?!? Seriously? Ever heard of a thing called transversal? Sure, I'm going to be not moving so that the guns those enemies have will have no problems hitting me. That's a great idea. Roll

As for not applying to mining. The fact that alignment of a non-moving ship doesn't matter applies to every ship in the game.
Zimmer Jones
Aliastra
Gallente Federation
#15 - 2015-01-24 18:30:36 UTC
Iain Cariaba wrote:

Do you play EvE?

Align and set speed to .1% while in combat?!?!? Seriously? Ever heard of a thing called transversal? Sure, I'm going to be not moving so that the guns those enemies have will have no problems hitting me. That's a great idea. Roll

As for not applying to mining. The fact that alignment of a non-moving ship doesn't matter applies to every ship in the game.


I did add the "visually" and it was in the original post. OP was clearly aligning and then "stopping ship" and losing the appearance of being aligned. He would have negligible tranversal, yes, but he was complaining about nonspecific visuals, not combat. A dumb solution for a non-problem, and most probably not one you, or I or anyone in this thread saving the OP would use.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.