These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

CSM9 Winter Summit minutes

First post First post
Author
CCP Leeloo
C C P
C C P Alliance
#101 - 2015-01-23 19:21:19 UTC
Day three. PDF & TXT

CCP Leeloo | Community Developer | @ccp_leeloo | leeloo@ccpgames.com

Vaju Enki
Secular Wisdom
#102 - 2015-01-23 19:37:38 UTC
NDA sucks :P

The Tears Must Flow

Freelancer117
So you want to be a Hero
#103 - 2015-01-23 21:02:39 UTC
Quote:
CCP Fozzie also went over an unrelated plan to add Cruiser-sized burner
missions.


Nice, any new PVE content is welcome Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Gevlin
Pator Tech School
Minmatar Republic
#104 - 2015-01-23 22:17:54 UTC
This is awesome to see the minutes come out so fast.

This shows me that CCP thinks the CSM is important. I hope this trend continues.

I am really liking the new CCP.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Rain6637
GoonWaffe
Goonswarm Federation
#105 - 2015-01-23 22:38:33 UTC
There is an elegant alternative for fleet warp that I think most people will like, but sikrit for now, because reasons.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#106 - 2015-01-23 23:21:03 UTC  |  Edited by: epicurus ataraxia
The CSM did a wonderful Job, and credit to CCP too, for the last minutes.

I do love the near instant minutes though, whilst they are not as complete, I look forward each day with great interest.

Ah, choices, Do I want instant Gratification, or detailed reporting?

Both is too much to hope for. Maybe a more detailed version could be a forum thread, dripped in over the next few months?
Nope, that is asking for our CSM to do just too much, they are already doing trojan work!

But maybe when NDA is removed from sections, they could be reported in full?

Thanks all.

There is one EvE. Many people. Many lifestyles. WE are EvE

Dagoth Fett
Whole Squid
#107 - 2015-01-23 23:39:55 UTC
Quote:
The current state of the Nestor was discussed.
This sentence made me actually laugh out loud.


Also, why the fear of changing Ishtars? What makes sentry Ishtars so different that they have to be treated so carefully? Other things seem to be nerfed/buffed without this level of trepidation.
Rain6637
GoonWaffe
Goonswarm Federation
#108 - 2015-01-24 00:04:38 UTC
There's something fundamentally wrong with analyzing the current player base and I think, basically, we're not a valid or ideal data group. We've proved that we're accepting of bad gameplay. My opinion is that EVE seems to filter most players it encounters, down to those of us who continue to play for reasons other than fun.

For me, I was introduced to EVE just prior to joining the Army and entering flight school... so it was my plan to continue training, but not experience gameplay for what ended up being 3 years. Other players will stay for irl friendships and other reasons that aren't related to the conventional goal of "fun." So studying us for some insight into what might make EVE wildly popular is very off-course.

If you continue catering to players like me, it's pretty much a waste of effort. I think all those players who leave are far more valuable for studying their behavior, with the goal of making EVE wildly popular.

Another reason I am not a good candidate for study is because I am a tinkerer, and I like projects, and taking apart broken electronics to see how they work, and then put them back together. I'm not here because I'm having fun, I'm here because I am obsessed with problems and I want to figure out what is wrong with this broken thing ( EVE ).

There are some basic, conventional expectations that EVE does not meet, and I think they're crucial to the type of recreational experience people expect from a video game. One of them is a gradual ramp-up in training times, and the other one is range of performance in ships.

I think people are accepting of the idea that an item in a video game has a range of performance and can be improved overtime. Two of the worst disconnects between game structure and player expectations of improvement over time are role bonuses and level V requirements of base hull skills of T2 ships.

Role bonuses are a "poof magic" effect that is granted as soon as the item is obtained. This presents a few problems, starting with betraying the player's expectation of gradual improvement with skills ( a concept we can all accept ). "Poof magic" also a big part of the reason for the outcry when I suggest making T2 ships more accessible to players at lower skill levels. When such a big portion of a ship's capability exists automagically, perhaps the naysayers are correct for disagreeing with my proposals of rearranging skill requirements.

Linear progression should appease the naysayers, I would imagine. T2 ships are not linear enough in their improvement, in their current form.

T2 ships also receive a set of bonuses based on the base hull skill, which is required at level V at the same time. In effect, this results in an additional "poof magic" set of bonuses that are applied at full-strength upon obtaining the item. Again, this is a betrayal of a player's expectation that there will be gradual improvement of an item over time. It also contributes to the apprehensiveness of players who attempt to imagine a linear proliferation of T2 ships.

Base hull skill requirements at level V and role bonuses are huge failures in providing linear gameplay.

There is a long-held convention in EVE that "specialization" means that skills should be required up-front. I agree that "specialization" refers to the range of performance in an item, and that it should involve several levels of focused skill training. However, the requirement of level V skills is not justified, in my opinion.

Compared to allowing players to obtain T2 ships and improve them gradually, I struggle to find reasons why they should have their current arrangement. Base ship skills at level V presents a time wall, and a subscription barrier that makes sense from a profit standpoint, but it holds gameplay hostage for financial gain.

The other possibility that disturbs me is that someone holds the basic sentiment that "specialization" should be uncomfortable and painful, because EVE is hardcore. The bad news is, this form of hardcore is not fun, and it drives people away who expect a logical, satisfying gaming experience.

It's impossible to know for sure, because the reasons for the current convention of "specialization" are basically "because specialization."

Ideally, I think, T2 ship progression should allow all level V skills to be grouped at the end of the skill queue, with base hull bonuses available to fly at level I, and role bonuses being unlocked in a linear manner, such as on a per-mastery level basis. This way, the end-goal of a fully-skilled, perfect, specialized ship is possible, with a wider range of performance, and linear progression for players.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#109 - 2015-01-24 01:07:33 UTC
Awsome to see you guys like the quick minutes, makr sure u give everyone at ccp involved a big cheer, and some of us that type proper english edit them until really late to ensure u all get them quick and right.
From mu point of view too see a ccp this engaged, moving forward with putting players first and encorporating players and players actions into areas that are traditionally theirs, is amazing. Too see ccp take control of their and our game in a year, and turn the release cadence into something you all love is even more wooopie doopie.
We have been welcomed, talked too, presented, listened, feedbackerdedefd, and explained so many things. Some guy tweeted ccp has to many white collars. I can tell you, i havent seen one. Well tbh on sions shirt one day.
Bit tired, but thnx all involved, wow
CCP Falcon
#110 - 2015-01-24 01:21:17 UTC
epicurus ataraxia wrote:
But maybe when NDA is removed from sections, they could be reported in full?


This is the idea, more information will come in the form of dev blogs once we're in a position to announce features and work that's moved beyond the design phase and is in production.

Stuff will come in time, we just can't talk about some of it yet. Cool


CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Noriko Mai
#111 - 2015-01-24 01:41:03 UTC
Rain6637 wrote:
There's something fundamentally wrong with analyzing the current player base and I think, basically, we're not a valid or ideal data group. We've proved that we're accepting of bad gameplay. My opinion is that EVE seems to filter most players it encounters, down to those of us who continue to play for reasons other than fun.

It's all about fun!, baby.

"Meh.." - Albert Einstein

Rain6637
GoonWaffe
Goonswarm Federation
#112 - 2015-01-24 01:46:11 UTC  |  Edited by: Rain6637
Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more.
Mike Azariah
The Scope
Gallente Federation
#113 - 2015-01-24 02:06:17 UTC
Rain6637 wrote:
Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more.


It isn't the goal for me.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Rain6637
GoonWaffe
Goonswarm Federation
#114 - 2015-01-24 02:08:15 UTC
Kage S3kkou
State War Academy
Caldari State
#115 - 2015-01-24 07:02:16 UTC  |  Edited by: Kage S3kkou
Curious;
* Dose CCP see's any issue's with people fly smart bombing Machariel's to kill NPC rats in anoms as something of a issue ?


*Why wasn't there any discussion about the progress of the dogma code re-write & its larger implications for completion of the ship tiercide project. There has been a number of times it has been given as the reason as to why capitals, super's & Titan's cant be rebalanced yet. Not to mention its been used as justification as to delays in CCP's ability to do work on pos's and other things.
Would of thought this would of been a high priority.

* When will we be able to change rigs on ships without them having to be destroyed ?
That would be a significant change that would open up allot of options for use of ships, across the board.

* Instead of looking to nerf Tengu's, why not fix the other T3's so they are on par with the Tengu ?
Answer is, it isn't the ship it's self, that's the issue, its the medium sized weapons platforms, their range and fall off's.
The weapons on the others can't do what you can do with a Tengu in fleet's. So fix that, instead of just nerfing a single T3 because people take advantage of what it can be done with it.

* If CCP revisited cyno's and made the skill requirements lower for covert cyno's and allowed it to be fitted to more ships, you would see an increase in the use of ships that can use them to jump. But at the sametime you have to address the fatigue issue around using covert cyno jumps as well. Jumping to covert cyno's should not incur as much fatigue as jumping to a normal cyno.

* Battleships - These ships have been almost outclassed by cruisers to a point whereby they arent used anywhere near what they were go back 4yrs ago. Are there any plans on revisiting them so they don't get get consigned to the waste bin ?

Localization
Quote:
Localization is not only responsible for in game content, but also for localizing marketing and
trailers.


I'd really like to know, if CCP would look at making buying PLEX, available in more currencies other than USD or GBP?
Currency conversion rates, hurt allot of people and are a barrier for many people that pay for their game time, with RL money rather than in game ISK. For example personally, I resent paying up to $10.00 more than the USD$19.95 + transaction fees on top to buy a single plex.
Besides buying PLEX , buying other EVE Merchandise is also an issue for people with currency conversion rates, which often makes it too expensive and out of reach for people's affordability.

Sovereignty & Nullsec

Quote:
CCP Fozzie opened the session by going over some statistics regarding the current state of Nullsec.
Overall CCP is happy with results of the Phoebe changes.


Show us the statistic's please.
Also show us stat's showing a comparison of wormhole travel usage before and after the changes.

Also, will CCP look at introducing something more than the risk vs reward system, that would encourage more players to move from High Sec in to low & nul sec ?

Something else, that hasn't been mentioned, is the availability or drop rate of certain Faction/ Navy types ammo & dead space items has stopped and disappeared from the markets.
Generic faction ammo can be purchased via loyalty points, but things like DG ,TS DB ammo types cant be. Again there is a range of dead space items that in the last 12 months, have become unavailable. Are they being removed from the game or has something broken?

Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is not solely affected ?
Areen Sassel
Dirac Angestun Gesept
#116 - 2015-01-24 07:08:23 UTC
Kage S3kkou wrote:
Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is solely affected ?


Generally speaking, I suspect the time to bring up a stack of fresh questions is not after the 3rd day of 4, or during the CSM Summit at all.

(But Areen, didn't you ask about the impersonation clause after day 1? Er, yes. Sorry.)

But to this one, I can't speak for CCP, but I suspect it is not a coincidence that downtime is during the Icelandic working day (with the whole afternoon left to respond to any immediate crises) and as such it seems unlikely it would be at a radically different time...
Kage S3kkou
State War Academy
Caldari State
#117 - 2015-01-24 07:18:32 UTC  |  Edited by: Kage S3kkou
Areen Sassel wrote:
Kage S3kkou wrote:
Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is solely affected ?


Generally speaking, I suspect the time to bring up a stack of fresh questions is not after the 3rd day of 4, or during the CSM Summit at all.

(But Areen, didn't you ask about the impersonation clause after day 1? Er, yes. Sorry.)

But to this one, I can't speak for CCP, but I suspect it is not a coincidence that downtime is during the Icelandic working day (with the whole afternoon left to respond to any immediate crises) and as such it seems unlikely it would be at a radically different time...


The problem here, is that the community isn't advise of what the agenda for the summit is in advance, so we can only respond as the minutes are released and the topics are shown.

If we knew the agenda in advance, we could send evemails to the CSM representatives beforehand and ask them to speak for us, on points of our concern & to ask our questions, rather than relying on them being guided solely by their own experiences.
Mike Azariah
The Scope
Gallente Federation
#118 - 2015-01-24 07:30:55 UTC
Areen Sassel wrote:
Kage S3kkou wrote:
Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is solely affected ?


Generally speaking, I suspect the time to bring up a stack of fresh questions is not after the 3rd day of 4, or during the CSM Summit at all.

.



4th day, summit has ended

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mike Azariah
The Scope
Gallente Federation
#119 - 2015-01-24 07:33:22 UTC
Kage S3kkou wrote:


If we knew the agenda in advance, we could send evemails to the CSM representatives beforehand and ask them to speak for us, on points of our concern & to ask our questions, rather than relying on them being guided solely by their own experiences.



I, for one, was on at least three podcasts and blogged, asking for issues to bring forward. CCP chose to keep the agenda close to their chest but a simple examination of the last three would have lead you to fairly accurately predict the big ones.

m

Mike Azariah  ┬──┬ ¯|(ツ)

corebloodbrothers
Deep Core Mining Inc.
Caldari State
#120 - 2015-01-24 07:46:08 UTC
Rain6637 wrote:
Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more.



I am in eve cause its a kick ass ride tbh, i te a game that has captivated me in a way i never thought possible. Considering i am crazy enough apperenlty about it that i am typing this ina icelandic hotellobby aftehr a week of back to back meetings :)

To see eve has a future, a direction and a plan that guides the big thing of things and is in a healthy state to put it out there is one of the thingsi take home with me, others are dedicated and talented people, engaged players and the beatu of eve in its play, grapics, emergent addictive elements and the social community around it

Call me a eve junkie:)