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New Tech 2 Ships

First post
Author
Delt0r Garsk
Shits N Giggles
#21 - 2015-01-23 09:20:19 UTC
t2 battleships: Blops and marauder's.
t2 battle cruisers: Command ships (bloody awesome ships i mite add)
t2 cruisers: HACS, Recons, HICs. now here is the problem HACs have had a bit of power creep to be honest.
t2 frigates: Cepters, AF, bombers, electronic frigates, Exploration frigs.

Looks to me like there are t2s for everything. Capitols are a different story because well they are Capitols.

AKA the scientist.

Death and Glory!

Well fun is also good.

Deacon Abox
Black Eagle5
#22 - 2015-01-23 17:10:34 UTC
Poor OP, still has zero likes. Was going to give you a pity like. But your thread is so bad I can't even Cry

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Serendipity Lost
Repo Industries
#23 - 2015-01-23 17:33:53 UTC
We NEED a faction dreadnaught that can only fit faction capital nuets in it's high slots. No actual HP damage capability, just the ability to drain capacitors willy nilly on any battlefield. In siege w/ nuet bonus is should be able to lock 5 targets.

4 High slots - 3 capital nuets/nos + siege

Enough mid/low slots to sport a decent shield or armor tank AND be able to support it's neuting abilities.

Deacon Abox
Black Eagle5
#24 - 2015-01-23 17:39:17 UTC
Get your own thread Twosheds.P

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Catherine Laartii
Doomheim
#25 - 2015-01-23 21:25:32 UTC
Lugh Crow-Slave wrote:
because every class needs every type of shipRoll

battle cruisers are designed to give fleet bonuses

destroyers are designed to take out frigates

battleships are designed to have high DPS


and they all have an advanced ship that fulfills their roles

By that definition destroyers don't have an appropriate t2 class. Interdictors are designed around bubbling and mobility, and even though they're pretty damn scrappy in a fight, they don't have a straight combat roll like assault frigates. The current intent for t3 dessies appears to be along the lines of a picket ship with the bonuses it's getting. Something like a pocket command ship that can fit 1 command link with very limited bonuses has quite a bit of support; it's just that it's unnecessary to have one until links get changed to be on-grid.

Ares Desideratus
UNSAFE SPACE
#26 - 2015-01-23 21:45:48 UTC  |  Edited by: Ares Desideratus
I want more ships as well, the more ships the better. And I wish we could have more ship customization like changing and editing ship parts and adding decals and just being able to fully personalize a ship would be sweet.

And I don't mean a minor customization, either, like with the Tech 3s. You get like 4 different options that all really look mostly the same anyway, that doesn't count as customization in my book, it's more like just a cheap tease, still a cool feature, but I'm talkin about REAL ship customization, like being able to totally personalize it, change the color of the lights, change what type of thrusters you have, change the colors, add decals, etc, etc.

Also, I would love to see T2 versions of ships like the Maelstrom, Abaddon, Rokh, and Hyperion as well. If they CCP were to add more T2 battleships those would have to be the hulls they use.

T2 Tier 3 Battlecruisers, idunno about. Definitely not yet, if at all. I don't think it's such a great idea.

Really I don't get why they made Tech 3 destroyers. I came up with that idea about 5 years ago and everyone, of course, shot me down and flamed me, but today I think making Tech 3 frigates would have made a lot more sense, maybe it's just me.
Catherine Laartii
Doomheim
#27 - 2015-01-23 22:00:27 UTC
Aajal Truth wrote:
Is CCP done with Tech 2 ships? Seems we need a few more before they move on to Tech 3. After all the hulls are already available.

Battlecruiser - damage, tackle and/or recon type.
Destroyer - damage and recon/cloaky type.
Battleship - one more. PvP damage type or some kind of tackle battleship.

Anyways maybe this is discussed somewhere else but I don't see it anywhere.



Battlecruiser - I had a good thread going for awhile advocating for strong t2 versions of the attack battlecruisers. It's locked now, but you can take a look at it: https://forums.eveonline.com/default.aspx?g=posts&t=359354

Destroyer - It would be nice to have one that's a natural extension of the destroyer's role, which is simply to kill frigates. A very strong bonused tank and generous fitting options would be ideal; something between AFs and hacs would be nice. Carthum Dragoon with bonused lasers and drones would be bloody amazing.

Battleship - While it's agreed upon that there should be SOME t2 version of the abby, rokh, hyperion and maelstrom, nobody can really agree on what would be a good role for them. An idea I thought might be interesting would be command battleships that have a passive hull bonus like titans, only different and reduced so as not to be so OP. Here's an example:
  • Minmatar t2 mael gives a 5% bonus per level for resistance to module heat

  • Gallente t2 hype gives a 5% bonus per level to reduction of electronic warfare capacitor usage

  • Caldari t2 rokh gives a 5% bonus per level to electronic warfare optimal range

  • Amarr t2 gives a 5% bonus per level to turret capacitor usage.


  • And this is a good idea so I'll be making a thread about it shortly.


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