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Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
Sahn Koon
Yuvha
#241 - 2015-01-23 17:14:08 UTC
Will T2 and T3 ships be able to use these new skins? Or are they mainly for T1?
Castelo Selva
Forcas armadas
Brave Collective
#242 - 2015-01-23 17:31:54 UTC
Dear CCP Terminus,

I will start saying that I did not agree with the current implementation of ship skins, which every skinned ship is a new entity at overview and database. You are solving that problem, and I appreciate, thank you so much.

The second point are that I do not agree with the NexStore and the Aurum stuffs, but in that matter, I recognise that I already lost that battle.

The third are that I also disagree with skip skins became a not destructible item. In my humble opinion the ship skins should be similar to a rig, where you “fit” that skin in the ship and then it became attached to it, and are lost when the ship get exploded. You said that you are moving always from that model because people are afraid to lose an item with they pay real money to get. I counter argument saying that people are indeed afraid to lose it, because they paid a “big amount” money for it. However if you charge one dollar for a hundred “small skin rig”, people will buy it and will not be afraid to lose it, because it was cheap, very cheap. In fact, they will buy it, and then sell at the market the spare ones and buy another different type. Set the price at a hundred small for one dollar, a hundred medium for two, a hundred large for tree and a hundred capital for five dollars and every one will buy.

Make “skin rigs” (or create a new name for it), similar to the actually rigs, but with a new skin slot, so they do not broke the real rigs. That way, everybody wins. CCP rocket they money greed, players get several skins types and pvps brag themselves for killing skinned ship. Even put a new column at overview that show the skin fitted to be “the primaries”.

After all, that is my vision. Thank you for your time and attention.

Castelo
Bienator II
madmen of the skies
#243 - 2015-01-23 17:44:36 UTC
my main concern is that the system is set up as per-character basis and not on a per-ship basis. I do understand why you did it but i think a per-ship SKIN system could be as easy to use while being even more powerful.

example:
1) ships receive a new SKIN slot
2) SKIN slot can be filled with one time skins OR permanent skin licenses
3) one time SKINS can be found via PVE, they drop in packs of x items
4) permanent SKINS can be purchased per char or per corp, they are not an ingame item and can't be lost

now the big advantage:
5) SKINs are saved in a fitting
6) u can have your limited edition red stripes atron with your infinite edition corp atron SIDE BY SIDE
7) random unimmersive things like ships changing colors in space DO NOT HAPPEN


so CCP you can still fix it if you keep on building on it. But i really dislike the pure per-char skin system at this point, but i also do see that its implementation wise probably the easiest way to get it done.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Druadan
Aliastra
Gallente Federation
#244 - 2015-01-23 17:50:45 UTC
The other thing I don't get, and which really exposes the silliness of the 'licences' shoehorn, is that you're saying that ship SKINs are licenses for pilots, that aren't like standard modules and are with the player, not the ship, so we don't lose them when our ships explode, and yet they drop from NPCs, and one can then use them as timelimited SKIN licenses. What the hell is going on? Are they items or are they licenses? It's a system built entirely out of monetisation shoehorns and appeasements. It's a bad system. From the ground up.
Pud Li
Doomheim
#245 - 2015-01-23 19:17:04 UTC  |  Edited by: Pud Li
How about including the ability for VANDALIZING a ship paint job with Graffitti? (Low rez Overlay)

Just mentioning this now because it might be easier to accommodate before the skin code is finalized.


Why?

Not much some of the industrialists and noobs can do versus elite 3-10 year vets in their 3B ISK officer fit pirate frigates and cruisers in terms of real damage. In some case whole noobish corps can't scratch them. Bounties are often a joke.

So how about letting us fit a module to spray pink trails across that nice paint job while they kill us? Painting crude symbols or letters (corp gang tagging!!!) would be the ultimate but not necessary,.

You can even set us suspect if hostilities have not been started.


And its not just for carebears!!!!

Gankers could paint yellow coward strips or corp gang tag people who refuse to accept duels or otherwise PVP. Or mark ships that use disrespectful trashtalk for later KOS in more favorable locations (lo sec, null, wh ).


Plus CCP could make some $$$ too. Charge 1 Aurum per Vandal tag removed at NPC station - maybe removal price is times ship size class (frigate x1, destroyer x2, cruiser x3, etc)...cause on bigger ships the symbols probably are probably painted bigger.
Tyranis Marcus
Bloody Heathens
#246 - 2015-01-23 22:14:18 UTC  |  Edited by: Tyranis Marcus
CCP FoxFour wrote:
Tyranis Marcus wrote:
Bill Lane wrote:
Felo Maxun wrote:
So we are not getting the custom ship paining system advertised at the last fanfest ?


In short, point of this is why this system and not the system shown at fanfest (in a little detail more than we can't please). Thanks!



Money. Greed. Microtransactions. There is your answer. You can be sure it comes from all the way at the top, too.


No not at all. That system is not complete and once it is will probably be integrated somehow into this system. We want to offer you guys high quality amazing skins and experience. This was a choice by the team.


Well, that's good to hear. Thanks for replying. The whole microtransactions thing has been so damaging to so many games, with entire systems being designed around milking the paying players harder, or exceptionally good artwork being reassigned to something in a marketplace instead of being used for its originally intended purpose. (I'm thinking of specific occurences in other games, here.) I'm just still afraid of seeing Eve go this way. That would probably be the end of online gaming alltogether for me. Nothing else out there feels worthwhile right now, and one of the big attractions of Eve is that it's not packed with microtransactions for every little thing. I can just pay my subscription fee and play, without being subjected to repeated attempts to seduce my credit card.

Edit: I'm still not convinced CCP isn't taking Eve in this direction, but thanks for the reply, nonetheless. The best thing that could happen to Eve at this point is the complete removal of the New Eden Store.

Do not run. We are your friends.

Queadah
The Scope
Gallente Federation
#247 - 2015-01-23 22:37:37 UTC  |  Edited by: Queadah
I'm taking the time to log in on this.

I think everyone will agree this is EVE. Tears are to be shed. Most things have value because we can lose them.
Plus SKINs are an opportunity for player based mechanics.

I tend to agree with THAT CONCEPTION of skins.

SKINs should be a rig or a service available only when refitting is possible, with taxes based on ship size (as someone suggested) and so on.
The nanocoating skill book could be the thing to sell for AUR... or better yet, the nanocoating BPC/BPO!

At least giving control to the player is the way I see it ( +1 for alliance and corp CEOs ability to decide for an alliance/corp SKIN that one could chose to use or not).

edit: I see a crazy opportunity for spies to get hands on a corp/alliance SKIN and be able to dock in an unfriendly station for instance Cool, or mimic a "blue" standing on overview lol, that would make prices go up for some occasion!
Who's willing to sell a Goon SKIN for 1b isk, c'mon guy Lol
Arbrun Shazih
Reavers Cartel
#248 - 2015-01-24 00:39:24 UTC
Forgive the wall of words, but...

I tend to disagree with everyone who thinks that everything in EVE is or should destructible, fundamentally our toons are permanent so long as we fund them - the consequence of "death" in EVE is relatively trivial, particularly once your ISK account reaches several billions. If everything in the game were destructible (NPC stations for example, and by by extension NPC agents and services), we'd lose much of the infrastructure we rely on to actually play the game, and I suspect it would be a massive deterrent to attracting and retaining fresh players. Whilst it may on the surface appear attractive, it could prove self-defeating in the longer term.

The argument that everything in EVE is player created/generated is also skewed. When you start out you are allocated default skills and provided with "free" stuff, and the game generates countless modules, materials, blueprints, skillbooks, implants etc which no player has the ability to build, develop or otherwise create. I'll concede that players have to do something in game for many of these items to drop, but the rewards remain game generated rather than determined by the player's intent.

As for SKINs (as they are being implemented) being "immersion breaking", I don't see it . The concept seems quite simple, logical and perfectly in keeping with the game. All ships are produced with the nano-coating in place and configured to the default setting, the "license" is attributed to the toon (in much the same way as your skills and wardrobe are), and the nano coating responds to the license to determine how the skin configures the refractive qualities of the hull to alter the outer appearance of your ship. It's in no way worse than all ships having identical slot numbers and attributes (and colours) regardless of the skills, level or blueprint research or even the background of the of the industrialist who happened to throw them together. Sticking with the Industrialist theme, for me, fact that your toon always develops complete amnesia after inventing a T2 blueprint is something that completely defies credibility and is a bigger affront to the "realism" of a point and click space sim.

I can see why people might favour a rig-style or station service approach, and I remember thinking those were better options myself, but if you want to encourage uptake of a cosmetic or vanity modification it needs to be attractive to the player base, particularly if there is a real world financial cost. Since their introduction, I have yet to see anyone flying a custom skinned ship - how many Rifter pilots are likely to be attracted to a ship skin when they know the ship will last minutes in a hi-sec gank fleet and likely only appear as red cross on the screens of their victims before they are swatted by Concord? To me a one-off license makes much more sense, although I do agree that players should be capable of repackaging licenses for sale on the market should they so wish.

Whilst I think there is still a way to go, I am more content with this new approach to ship skins than the ill-conceived blueprint model. I'd still like to see a greater emphasis on bespoke player and corps customisation options (which seems a common refrain) and shift away from the continuation of prescriptive CCP standards.
Oraac Ensor
#249 - 2015-01-24 02:10:16 UTC  |  Edited by: Oraac Ensor
War Kitten wrote:
Oraac Ensor wrote:
Krakil Frostborn wrote:
After reading stuff here , Id say that the MAJORITY of people would actually love the new system if the skins were bought for a CERTAIN period of time.

I'd say the MAJORITY of people aren't posting in this thread at all as they're perfectly happy with the system as proposed by CCP.


You might say that, but it would be a foolish thing to believe. People remaining silent is not indicative of any opinion.

Never heard the term "silent majority"?

In any case, the intent of my post was to show the foolishness of any of us assuming that we have any way of knowing what the majority of people think.
Richard Masseri
Intaki Liberation Front
Intaki Prosperity Initiative
#250 - 2015-01-24 02:48:38 UTC
Love the idea CCP looking forward to Corp tags aswell.

But the new way of keeping them is excellent love the new mechanic.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#251 - 2015-01-24 04:07:50 UTC
Oraac Ensor wrote:
War Kitten wrote:
Oraac Ensor wrote:
Krakil Frostborn wrote:
After reading stuff here , Id say that the MAJORITY of people would actually love the new system if the skins were bought for a CERTAIN period of time.

I'd say the MAJORITY of people aren't posting in this thread at all as they're perfectly happy with the system as proposed by CCP.


You might say that, but it would be a foolish thing to believe. People remaining silent is not indicative of any opinion.

Never heard the term "silent majority"?

In any case, the intent of my post was to show the foolishness of any of us assuming that we have any way of knowing what the majority of people think.


What is it they say about the silent majority? They never care about what you put in their mouths?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Oraac Ensor
#252 - 2015-01-24 04:35:27 UTC
Steve Ronuken wrote:
What is it they say about the silent majority? They never care about what you put in their mouths?

Good luck putting anything in the mouths of the silent majority, whose mouths are, obviously, closed (on account of their being silent) .
Nevyn Auscent
Broke Sauce
#253 - 2015-01-24 09:37:14 UTC
CCP Terminus wrote:


This is taken out of context.

When in the NES store you buy a SKIN License. That license can be applied to yourself, in which case that SKIN option will last forever for that character, or you can sell the License to someone else. It's still permanent if the person you sold it to injects it.
SKIN Licenses which are obtained through the game, as loot drops or from LP Stores are time limited once applied. The License doesn't disappear, but once applied to a character the SKIN option in the fitting window will disappear after a certain amount of time has elapsed.

Is it possible to key skins to other attributes. For example, if you get to 9.0 or 9.9 standing with a Faction/Corp etc you get an automatically applied permanent skin, but will lose it again if you drop below it?
This allows people who do large amounts of missioning for corps to show their loyalty, without having a market impact since it isn't sold.
CCP Terminus
C C P
C C P Alliance
#254 - 2015-01-24 12:50:13 UTC
Nevyn Auscent wrote:
CCP Terminus wrote:


This is taken out of context.

When in the NES store you buy a SKIN License. That license can be applied to yourself, in which case that SKIN option will last forever for that character, or you can sell the License to someone else. It's still permanent if the person you sold it to injects it.
SKIN Licenses which are obtained through the game, as loot drops or from LP Stores are time limited once applied. The License doesn't disappear, but once applied to a character the SKIN option in the fitting window will disappear after a certain amount of time has elapsed.

Is it possible to key skins to other attributes. For example, if you get to 9.0 or 9.9 standing with a Faction/Corp etc you get an automatically applied permanent skin, but will lose it again if you drop below it?
This allows people who do large amounts of missioning for corps to show their loyalty, without having a market impact since it isn't sold.


The fitting window SKIN selection menu can have SKINs made available in any way we want. So theoretically we could certainly have them unlocked in the way you describe. Something like this will probably not exist in the initial release though.

@CCP_Terminus // Game Designer // Team Size Matters

J A Aloysiusz
Risk Breakers
SONS of BANE
#255 - 2015-01-24 20:47:53 UTC
CCP Terminus, could you confirm any of the following?:

- rattlesnake victory edition BPCs will be translated into permanent licenses
- rattlesnake victory edition ships will be translated into permanent licenses
- rattlesnake victory edition SKINs will *not* be purchasable from NES store

Thanks.
HeXxploiT
Doomheim
#256 - 2015-01-25 06:21:59 UTC  |  Edited by: HeXxploiT
CCP FoxFour wrote:
Freelancer117 wrote:
The reasoning behind introducing Super Kerr-Induced Nanocoatings all sound viable.

What happens to our special edition ships ?

Like the Gnosis and Apotheosis shuttle Cool

Regards, a Freelancer


We are still compiling a list of what ships will be converted over to the new system and what will be left as unique ships. We will let you know more once we have had time to finish thinking about it.


CCP is going to be shooting itself in the foot if players lose the ability to profit from their investment. For myself what makes most of the custom/limited ships attractive is that they increase in value as time goes on. If I can fly it but never hand it on to anyone else to fly and it essentially turns into a T1 hull it's a wasted investment. To me this seems like a perfect excuse for CCP to prevent player profiteering. Sure you may gain a few bucks because the skins will no longer be trade-able however I think you will lose more when everyone realizes that they will never recover their investment in isk value.

EDIT:

Had to go back and re-read.
Quote:
The licenses themselves can still be traded on the market, contracts, and all other ways before being applied to your character.


So for current limited edition ships if I had say 50 Sarum Magnates that were changed over to the new system then I would have 50 skins when the system changed over and I could still sell them and thereby not lose my investment?
CCP Terminus
C C P
C C P Alliance
#257 - 2015-01-25 21:15:18 UTC  |  Edited by: CCP Terminus
J A Aloysiusz wrote:
CCP Terminus, could you confirm any of the following?:

- rattlesnake victory edition BPCs will be translated into permanent licenses
- rattlesnake victory edition ships will be translated into permanent licenses
- rattlesnake victory edition SKINs will *not* be purchasable from NES store

Thanks.

The transition plan is still being worked on so nothing to announce there. I can say that whatever happens to the rattlesnake Victory Edition there will not be an NES purchaseable SKIN.
In general, we will not be re-releasing old one time only skin variants.

@CCP_Terminus // Game Designer // Team Size Matters

Destoya
Habitual Euthanasia
Pandemic Legion
#258 - 2015-01-26 00:14:25 UTC
Hopefully the somer blink magnate/ishukone scorp fiasco taught you guys something too, let's not have a repeat of that on a grander scale in the NES store
TheMercenaryKing
Collapsed Out
Pandemic Legion
#259 - 2015-01-26 00:51:19 UTC
CCP Terminus wrote:
J A Aloysiusz wrote:
CCP Terminus, could you confirm any of the following?:

- rattlesnake victory edition BPCs will be translated into permanent licenses
- rattlesnake victory edition ships will be translated into permanent licenses
- rattlesnake victory edition SKINs will *not* be purchasable from NES store

Thanks.

The transition plan is still being worked on so nothing to announce there. I can say that whatever happens to the rattlesnake Victory Edition there will not be an NES purchaseable SKIN.
In general, we will not be re-releasing old one time only skin variants.


Please keep ships that are not sold on the NES store currently, like the Ore Development Edition Rorqual, unique so they retain their value.
Bagrat Skalski
Koinuun Kotei
#260 - 2015-01-26 18:01:21 UTC
Bentakhar wrote:
Every new feature of the game should be a reason to add depth to microtransactions and link them together in surprising ways.

FTFY