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get me up to date on armor modules

Joe Starbreaker
Starbreaker and Sons
#1 - 2015-01-22 22:00:43 UTC
I was out of the game for 4 years until last week, or thereabouts. Can somebody give me a rundown on the new armor modules and their uses? I see in the market:

Energized Armor Layering
Layered Plating
Reactive Armor Hardener

And two new skills:

Armor Layering
Armor Resistance Phasing

Basic question: how are these being used in practice? How should they be used?
Paragon of Vitality
#2 - 2015-01-22 22:38:36 UTC
Layered plating giving percentage based returns are almost exclusively used on super capitals, not that often on those tbh. Any other use is bad.

Reactive armour hardener is a good one, it shifts to incoming damage types, the specifics of it are hard to work out but its doesn't share its diminishing returns with most other hardeners, only damage control so its often a good choice if you already have a lot of energized adaptive nano membranes. It uses a fair amount of capacitor so is best used on battlecrusiers and battleships who have the cap to support it.

Armour layering, if my memory serves me correctly, reduces the mass penalty added by plates, so is a great train if you use plated ships often.

Armour resistance phasing decreases the time it takes for reactive armour hardener to change to incoming damage, if you find yourself using them often, worth training high.

*I'm English hence all the Armour rather than Armor.

Hope the info helped.

And welcome back :)
Zhilia Mann
Tide Way Out Productions
#3 - 2015-01-22 23:37:09 UTC
Also worth noting: active armor tanking rigs (ANPs and nanobot accelerators) now have a powergrid drawback for reps instead of the usual velocity penalty. On a whole, it makes active armor tanking at least somewhat more attractive.

By the by: armor layering isn't much of a skill unless you're specifically fitting 1600s on cruisers. There's a good discussion here.