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Power creep in Eve

First post
Author
Violet Hurst
Fedaya Recon
#1 - 2015-01-22 19:20:51 UTC
For an explanation of what i mean by the term, see here. For a game as durable as Eve, it's not hard to imagine CCP has to revisit the issue of power creep for items, skills and activities on a regular basis.

I can't really say anything about skills, so i'll leave this entirely open for discussion.

Activities though can be compared by calculating c = x + y * i for each one, where x is ISK/hour, y is fun and i is the imaginary unit. By choosing a player-driven economy model, CCP already ensured that x would stabilize over time for every new activity, thus pretty much eliminating the issue of power creep for activities.

When it comes to items i can think of a number of actions CCP took to combat power creep. Yet again, the economy helps by adjusting the cost. But from what i read also direct measures like the abandonment of T2 BPO lotteries, the re-evaluation of technetium and and countless rebalancings served that purpose. The number of variables that can be included or left out when calculating c for items is legion though, which makes judging whether a new item is better than an old one almost completely subjective.



So, what is your favorite occurrence where a new thing outclassed old things? And did later events change that for you?
To get things rolling i'll start: "Omg! They just had T3 cruisers banned from entering all combat sites and then they introduced a new class of do-it-all T3 ships. Srsly."





PS: EC is awesome, check out the episode about mmo inflation for instance. Big smile
Vaju Enki
Secular Wisdom
#2 - 2015-01-22 19:50:49 UTC
T3 destroyers are a huge mistake, they are ludicrous overpowered.

Power creep at its finest....

The Tears Must Flow

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-01-22 20:44:45 UTC
Vaju Enki wrote:
T3 destroyers are a huge mistake, they are ludicrous overpowered.

Power creep at its finest....

Not power creep, rather CCP likes to shake the ant farm once in a while to keep things interesting.
Jenn aSide
Worthless Carebears
The Initiative.
#4 - 2015-01-22 20:50:09 UTC
Definitions:

Over-Powered (OP): Anything (item or ship) that killed ME, preventing me from winning because don't they know who I am?!?

Under-Powered (UP): anything I like to use, especially if I was using it when I got killed by that Obviously OP thing that CCP should nerf so I can win

Unbalanced: See OP

Perfectly Balanced: Ishtars (especially if you're in an alliance that flys nothing but Ishtars, or you own an Ishtar Blue Print)

Power Creep: New things that ccp makes that kill ME because don't they know who the F$%^ i am???!
Boozbaz
Securitech Industries
#5 - 2015-01-22 22:36:56 UTC
This thread is getting a lot of ignorant responses. Yes powercreep is a thing. Even though there have been boosts to the damage that ships do, I think overall CCP has done a good job of making sure that nothing gets left behind. Take a look at force recons for example, they are aware of the situation and making changes here and there to keep as many ships as relevant as possible.
Yang Aurilen
State War Academy
Caldari State
#6 - 2015-01-23 00:01:09 UTC
Jenn aSide wrote:
Definitions:

Over-Powered (OP): Anything (item or ship) that killed ME, preventing me from winning because don't they know who I am?!?

Under-Powered (UP): anything I like to use, especially if I was using it when I got killed by that Obviously OP thing that CCP should nerf so I can win

Unbalanced: See OP

Perfectly Balanced: Ishtars (especially if you're in an alliance that flys nothing but Ishtars, or you own an Ishtar Blue Print)

Power Creep: New things that ccp makes that kill ME because don't they know who the F$%^ i am???!


TL;DR version: Abloobloobloo I died P

Post with your NPC alt main and not your main main alt!

FapFap McLotionhand
Storm Hunters
#7 - 2015-01-23 01:07:07 UTC
Jenn aSide wrote:
Definitions:

Over-Powered (OP): Anything (item or ship) that killed ME, preventing me from winning because don't they know who I am?!?

Under-Powered (UP): anything I like to use, especially if I was using it when I got killed by that Obviously OP thing that CCP should nerf so I can win

Unbalanced: See OP

Perfectly Balanced: Ishtars (especially if you're in an alliance that flys nothing but Ishtars, or you own an Ishtar Blue Print)

Power Creep: New things that ccp makes that kill ME because don't they know who the F$%^ i am???!



SOUNDS ABOUT RIGHT!!!!

[u]I SPACE, NO ONE CAN HEAR YOU FAP!!!!!!!!! FAPAPFAPFAPFAP[/u]

Hasikan Miallok
Republic University
Minmatar Republic
#8 - 2015-01-23 01:19:11 UTC
Actually the EVE power cycle is unusual:

1. new item/module/tactic is introduced and is possibly a touch powerful

2. new item/module/tactic becomes popular and makes it into doctrines

3. forum haters hate and forum whiners whine

4. in response CCP nerf new item into uselessness
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2015-01-23 01:25:26 UTC
Vaju Enki wrote:
T3 destroyers are a huge mistake, they are ludicrous overpowered.

Power creep at its finest....


I can only imagine that you haven't flown a Confessor. They are a pain in the ass to fit, and their target range is still about the same as a regular old destroyer, with some better ability to engage T1 medium ships.

They have some gang potential for people who like to kite, but the existence of sentry guns pretty much abrogates that, since these things don't take gatefire all that well.

So basically they're having trouble finding a niche that isn't already filled by regular dessies. Although it is highly possible this is just because Lasers are weak. Once the one with Hybrid guns comes out we'll have to re-evaluate. I highly doubt the Svipul (my nipple) will make any big waves.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Serene Repose
#10 - 2015-01-23 01:45:59 UTC  |  Edited by: Serene Repose
Hasikan Miallok wrote:
Actually the EVE power cycle is unusual:

1. new item/module/tactic is introduced and is possibly a touch powerful

2. new item/module/tactic becomes popular and makes it into doctrines

3. forum haters hate and forum whiners whine

4. in response CCP nerf new item into uselessness

All fine and dandy, but for one thing. What's this forum have to do with any of this?
The game, if you actually play, isn't played here.

We must accommodate the idiocracy.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#11 - 2015-01-23 09:51:14 UTC
Violet Hurst wrote:

When it comes to items i can think of a number of actions CCP took to combat power creep. Yet again, the economy helps by adjusting the cost. But from what i read also direct measures like the abandonment of T2 BPO lotteries, the re-evaluation of technetium


What did the BPO lotteries and Tech nerf have to do with power creep?

I really don't get the point of this post at all, power creep is just changes to the game incrementally making things more powerful, which isn't a huge issue. Maybe in general ships are a bit tougher but in a game like Eve where PVE has very little relevance that isn't much of an issue.
Ahmazzan
Coldlight Solutions
#12 - 2015-01-23 12:05:51 UTC
With regard to the youtube vid in the OP... I really felt that using WoW as an example of a game with endemic power creep whilst citing it as a -bad- thing was not a great choice... sure you could class it as power creep but it's really just standard RPG progression, the gear at level 30 for example is just as irrelevant as it's always been because it's purpose, by design, is to be only used temporarily, and that goes for stuff at 60/70/80, it'll go out of date next expansion. Heirlooms would have been a better example but still not perfect. Also there's plenty of ways to continue that sort of system whilst making it sustainable... stat squishes, etc.

Not only that, but I've never known anyone to return to an MMORPG and then quit because they found that their "gear was now worthless"... what the hell did you expect? that everyone in this persistent, ever expanding world would wait for you? Straight

There's nothing wrong with things becoming old content, otherwise, if you take it out of context, human culture is subject to power creep: medieval texts for instance are only studied by a (relatively) small field of specialists, akin to the people who go out of their way to revisit old outdated content for nostalgia's sake. Does that mean we should limit the development of our culture to ensure that everything from this point on is the same and that information created would always remain relevant? no... that would be terrible... our culture and the speed of our development would stagnate overnight (IMHO of course).

The digital TCG example used was much better and is more relevant to Eve, in that in most TCGs the idea, at least in theory is to keep everything relevant and useful, like the wide varieties of ships in eve, and relatively speaking I'd say that CCP is definitely one of the better developers at managing it. Someone already mentioned the recon rebalance, another good example would be the mining barge rebalance, and although it's taking it's time to arrive, the T3's will eventually get hit by the New Eden Role Fine-tuning Bat (NERF bat for short). Pretty much every ship is useful for something barring one or two ugly ducklings; Eve's version of Fugitive Wizard if you will.

Anyway, TL;DR I disliked the way power creep was characterised in the video as always bad. sometimes it's there by design. Sometimes it's just simply not a problem. Eve's power creep is nicely managed IMO.

Edit: oh and sorry, that ended up as a bit of a rant...
Sexy Cakes
Have A Seat
#13 - 2015-01-23 14:18:50 UTC  |  Edited by: Sexy Cakes
One of the concepts in that video to control power creep is incomparables.

CCP has basically wrote the book on incomparables IMO.

Anytime someone says something like 'Tengu is OP' the very next thing out of someone's mouth is 'bring a Pilgrim' and the argument is over. We all know Pilgrim's eat Tengu's alive. When something like the 100 MN tengu got out of whack they nerfed HML range and fixed the problem.

There are far too many different weapon systems in this game to ever worry about power creep.

Really think about it... its a fundamental concept in EVE that each weapon system has its own niche.

Lasers are only EM/Therm but have amazing range and tracking for long range setups and even have scorch for longer range options with a short range setup.

Hybrids are only kin/therm but have insane dps up close but lack a bit on the long range tracking and effective range on short range setups.

Projectiles have omni damage profiles and insane alpha but crappy ranges on short setups and crappy tracking on long range setups.

Drones are little bit overpowered right now and I'm not sure why CCP isn't nerfing sentries as we speak but hopefully they'll get there.

Smartbombs, doomsdays, stealth bombers, neuts, vampires, missles, etc.

This is all without even touching on fleet setups, boosts and positioning.

Really that's whats made EVE last so long to begin with and the most iconic ships that people wanted 10 years ago (megathrons for me personally) are still used to great effect today.

Not today spaghetti.

Tim Timpson
Solitude Trading
S.N.O.T.
#14 - 2015-01-23 14:33:38 UTC
Violet Hurst wrote:
Activities though can be compared by calculating c = x + y * i for each one, where x is ISK/hour, y is fun and i is the imaginary unit. By choosing a player-driven economy model, CCP already ensured that x would stabilize over time for every new activity, thus pretty much eliminating the issue of power creep for activities.
I have to say, I love how this is stated as if it's simple, yet involves multiplying Isk per hour (which differs greatly based on the player and the economy) and adding it to fun (which is subjective) multiplied by the imaginary unit.

Arguably though, this means that as people keep saying how mining is boring and that's why nobody should mine (with Sabriz going as far as to suggest that people who like mining do not exist) that means mining is vastly underpowered compared to most other activities, so x should be increased drastically.
Caviar Liberta
The Scope
Gallente Federation
#15 - 2015-01-23 15:35:00 UTC
Tau Cabalander wrote:
Vaju Enki wrote:
T3 destroyers are a huge mistake, they are ludicrous overpowered.

Power creep at its finest....

Not power creep, rather CCP likes to shake the ant farm once in a while to keep things interesting.


This and there are counters to the new T3 Destroyer.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#16 - 2015-01-23 18:57:23 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jenshae Chiroptera
#17 - 2015-01-23 19:08:50 UTC  |  Edited by: Jenshae Chiroptera
Tau Cabalander wrote:
Vaju Enki wrote:
T3 destroyers are a huge mistake, they are ludicrous overpowered.

Power creep at its finest....

Not power creep, rather CCP likes to shake the ant farm once in a while to keep things interesting.
CCP decided to give the fat kids swatters because magnifying glasses weren't good enough.

I hate destroyers and Tier 3s. They are too cheap for far too much damage. Destroyers get cruiser level damage with frigate type tanking and they do that at silly cheap costs to skill, time and ISK.

I like the concepts behind Tech 3 Cruisers and would like to see that go toward battle cruisers and battleships but they need to be reworked.
The Tech 3s are far and away too powerful, when one T3 can take out two squads of more than average T1s that are well composed then you know there is something wrong.

Capitals are "end game" and some people dismiss them because they aren't very mobile across worm holes or they don't enter high security space. T3s though have the tanks of battleships with the speed and signatures of cruisers and the damage of battle cruisers. Again, a bit too much for one ship.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Unsuccessful At Everything
The Troll Bridge
#18 - 2015-01-23 19:32:34 UTC
Jenshae Chiroptera wrote:

I hate destroyers and Tier 3s. They are too cheap for far too much damage. Destroyers get cruiser level damage with frigate type tanking and they do that at silly cheap costs to skill, time and ISK.


The destroyers who sport cruiser level damage, usually do so at the expense of tank. Hence the most feared destroyer, the "gank" Catalyst, having no tank modules at all, and sporting barely any EHP. They get one-shottted by the WKs and such all the time. A Catalyst that was tanked properly wouldn't have nearly the DPS of a cruiser, nor the EHP of a properly fitted frigate either, hence why Destroyers are balanced.

Same goes for the ABCs. The "gank Talos" once again sacrifices all manner of tank for maximum DPS, and can be easily dealt with. Once again, when properly tanked, a Talos sports less DPS than a properly fitted BS, with less EHP than a properly tanked cruiser.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

72inches
Pixar INC
#19 - 2015-01-24 00:28:25 UTC
the OP is asking '...when it was noticeable that a new thing outclassed an old thing..." in an apples to apples comparison.

I am struggling to give an example can anyone?

Pretty sure this a fairly unique-to-CCP consistent intention but i dont really keep up either
Violet Hurst
Fedaya Recon
#20 - 2015-01-25 23:39:46 UTC
Ahmazzan wrote:
I disliked the way power creep was characterised in the video as always bad. sometimes it's there by design. Sometimes it's just simply not a problem.

Well, the EC guys have a certain attitude. In another vid they also classified skinner boxing as an entirely bad thing, though in my opinion it's probably the only rigorous scientific approach towards defining what "fun" in games is. But, as with Marx, it's not about whether they are right or not, they just opened the discourse.
In defense of their stance though, and to answer question two in #11:
They don't criticize power creep as a side effect of game expansions, they criticize it as the sole purpose of game expansions. If you now have to fight red slimes that don't really differ from the old green ones to get competitive gear again, that's not really that exciting. This fact has given birth to the whole culture of pushing players, and to whose who do that it's not an "ever expanding world", but a world that stays the same size, just the end bit changes now and then. A negative side effect of power creep can also be that you're dividing your playerbase when it comes to multiplayer activities. I've seen enough games where e.g. the vets constantly complain about not being able to find opponents for pvp combat, when everybody else is simply still getting their gear up.

IHaveCandyGetInTheVan69 wrote:
What did the BPO lotteries and Tech nerf have to do with power creep?

For competitive players they set new standards in their respective fields when they were introduced. If left undisturbed they would've e.g. led to "you either have a T2 BPO or you're not doing industry".

Ahmazzan wrote:
Eve's power creep is nicely managed IMO.

That's a given. I'm actually still awed by the way everything's interconnected and no isolated instances of anything are left in this game. But i do believe to get to this point CCP had to walk down a rocky road, so i'd like to get to know about some of the outrages of the past.
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