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EveHQ 2.16.0 | Proteus release

Author
Slivo
Beehive Surveillance
X877.
#21 - 2015-01-16 11:50:40 UTC
Draugo Rana wrote:

Not sure if you are already aware of this but some of the bonuses for the Recon Ships are still wrong. For example, the Rapier and Huginn still apply the old damage bonuses (missile/medium projectile turret mixed up).


We know some roles bonus of some recon aren't up to date. We are trying to figure out why.
Thanks for reporting it
Perris Korat
PKor A.T. Metals and Mechanical
#22 - 2015-01-17 23:22:47 UTC
Thank you very much for continuing with the EveHQ project.

Very, very, VERY much.

PK
Slivo
Beehive Surveillance
X877.
#23 - 2015-01-18 17:55:28 UTC  |  Edited by: Slivo
Hi everybody,

We just released the 2.16.2 that should fix all remaining problems with the recons role bonuses.
You can download it at http://evehq.co/files/ if you didn't update EveHQ since the 2.15.0, other users will receive it through the auto-update system.

The phobos still has some role bonuses issues, we will look at this soon.
Tiak Desolas
Republic University
Minmatar Republic
#24 - 2015-01-18 18:36:15 UTC
I don't know if this is the right place to bring this up, but for me everything in the EveHQ Assets viewer that isn't in container displays as having zero value (despite EveHQ obviously having the correct values for the items themselves). Items in containers/ships have their values assessed correctly. This persists after uninstall/reinstall. Is this a known issue, are their workarounds, etc? This was one of my favorite features, and now it doesn't really work for me.
Slivo
Beehive Surveillance
X877.
#25 - 2015-01-18 20:14:30 UTC  |  Edited by: Slivo
Tiak Desolas wrote:
I don't know if this is the right place to bring this up, but for me everything in the EveHQ Assets viewer that isn't in container displays as having zero value (despite EveHQ obviously having the correct values for the items themselves). Items in containers/ships have their values assessed correctly. This persists after uninstall/reinstall. Is this a known issue, are their workarounds, etc? This was one of my favorite features, and now it doesn't really work for me.


We had another report about prices not displayed in prism / asset viewer. This bug may be caused by the change of the default pricing method to evecentral livequeries. I need to check when it stopped functionning and see why it doesn't work anymore
Nycha
Pator Tech School
Minmatar Republic
#26 - 2015-01-18 22:38:45 UTC  |  Edited by: Nycha
I just started evehq and got the notification that a new version is available. I let it download the new version and tried to install. I got the a message similar to "evehq is already running, pls close evehq to continue".
I looked and found 1 instance of evehq running in my taskbar and closed it. But it was the installer itself.
Next try I simply clicked on continue got the choice to uninstall/cancel and everything went well.

2 minor cosmetic suggestions:
- Display the location where the update is saved from evehq. Its not in the installation directory of evehq I guess its the usual case of /users/documents/whatever. Im going to run a search on my harddisc to find it.
Or even better make a subdirectory in the installation folder and place the exe file there.
- Change the dialogue so people like me dont close the installer because they think its the mainprogram.

I know its pretty unimportant.
Thanks for your efforts to continue this program.

Edit:
Was in
C:\Users\Username\AppData\Roaming\EveHQ\ to be found.
Nycha
Pator Tech School
Minmatar Republic
#27 - 2015-01-19 22:34:04 UTC  |  Edited by: Nycha
Disregard my post. Problem solved.
Slivo
Beehive Surveillance
X877.
#28 - 2015-01-20 14:56:07 UTC
Can you explain me how, in case some users encounter the same issue ?
Nycha
Pator Tech School
Minmatar Republic
#29 - 2015-01-22 13:21:08 UTC  |  Edited by: Nycha
Well, solution was probably a bit far fetching.
My problem was that I couldnt use the implants of the module window on the right side of the screen.
Im used to pyfa were I simply add the implant to the current active fitting like a module to a ship.
Obviously the original designer of evehq had a different approach (at least thats my assumption). You have to assign the implants to the char with the HQF implantmanager. Which kinda makes sense.

This leads to another issue... its not working at all.
Probably it was designed this way:
You create/import a char -> create a fitting -> go hqf implantmanager (which suddenly changes names to pilotmanager) -> go to tab implant manager and create a group -> click on created group which lets you choose the implants on the right side. Choose the implants (for the selected char?) -> Save implantgroup.

In the hqf fitting window you can select the implantgroup under imps, but here is the problem, its not doing anything for me.

I also dont understand what the 2nd tab in the pilotmanager called implants is good for. It looks redundant.
Slivo
Beehive Surveillance
X877.
#30 - 2015-01-22 17:55:44 UTC
Nycha wrote:
Well, solution was probably a bit far fetching.
My problem was that I couldnt use the implants of the module window on the right side of the screen.
Im used to pyfa were I simply add the implant to the current active fitting like a module to a ship.
Obviously the original designer of evehq had a different approach (at least thats my assumption). You have to assign the implants to the char with the HQF implantmanager. Which kinda makes sense.

This leads to another issue... its not working at all.
Probably it was designed this way:
You create/import a char -> create a fitting -> go hqf implantmanager (which suddenly changes names to pilotmanager) -> go to tab implant manager and create a group -> click on created group which lets you choose the implants on the right side. Choose the implants (for the selected char?) -> Save implantgroup.

In the hqf fitting window you can select the implantgroup under imps, but here is the problem, its not doing anything for me.

I also dont understand what the 2nd tab in the pilotmanager called implants is good for. It looks redundant.


I don't use implants really often, I didn't experienced something like this.
I'll try to reproduce your issue
Che Biko
Alexylva Paradox
#31 - 2015-01-24 22:06:36 UTC  |  Edited by: Che Biko
The Identity Protection of AVG Free quarantined EVEHQ the first time I executed the app after the new devs took over. This did not happen before the current developers started working on it.
I've send it to AVG for analysis, so it should become whitelisted or something if all is good.
Cat Harkness
Twilight Labs
The Serenity Initiative
#32 - 2015-01-25 01:05:12 UTC
Che Biko wrote:
The Identity Protection of AVG Free quarantined EVEHQ the first time I executed the app after the new devs took over. This did not happen before the current developers started working on it.
I've send it to AVG for analysis, so it should become whitelisted or something if all is good.


Is your AVG setup to quarantine "known" or "detected" threats?

I have had a problem with EveHQ and AVG ever.

Cat Harkness

CEO

Twilight Labs

Slivo
Beehive Surveillance
X877.
#33 - 2015-01-25 13:02:13 UTC
A mate reported me a certificate issue, I need more information to find out what need to be done.
It will eventually solve your AVG issue
Che Biko
Alexylva Paradox
#34 - 2015-01-26 00:17:37 UTC
It's set to "Known" threats, yet, when I went to the site for details, the threat was listed as "Unknown" but it looks a bit like a stub page to me, and the info there did not match the info in the program. The program labeled it as a moderate threat, not a virus, so...vOv
6ie
The Kiwis
#35 - 2015-01-26 18:18:28 UTC
Draugo Rana wrote:

Where do you keep the source code with your modifications? There is no mention of that on your website.

Slivo
Beehive Surveillance
X877.
#36 - 2015-01-26 22:48:04 UTC
Slivo wrote:
@Draugo Rana : The code is hosted at https://github.com/Slivo-fr/EveHQ

Nycha
Pator Tech School
Minmatar Republic
#37 - 2015-01-27 22:05:21 UTC
Slivo wrote:
Nycha wrote:
Well, solution was probably a bit far fetching.
My problem was that I couldnt use the implants of the module window on the right side of the screen.
Im used to pyfa were I simply add the implant to the current active fitting like a module to a ship.
Obviously the original designer of evehq had a different approach (at least thats my assumption). You have to assign the implants to the char with the HQF implantmanager. Which kinda makes sense.

This leads to another issue... its not working at all.
Probably it was designed this way:
You create/import a char -> create a fitting -> go hqf implantmanager (which suddenly changes names to pilotmanager) -> go to tab implant manager and create a group -> click on created group which lets you choose the implants on the right side. Choose the implants (for the selected char?) -> Save implantgroup.

In the hqf fitting window you can select the implantgroup under imps, but here is the problem, its not doing anything for me.

I also dont understand what the 2nd tab in the pilotmanager called implants is good for. It looks redundant.


I don't use implants really often, I didn't experienced something like this.
I'll try to reproduce your issue


I finally found out where the problem is. If you create a new implant group in the implant manager and you switch to this implantgroup in the hqf fitting window you cant deselect this group.
I _thought_ that switching to the implant-group *custom*, it will deselect all implants but the program seems only to use the last used implant group. So that was the reason the implantgroup did nothing for me.
By simply creating an empty implantgroup I can get rid of all implants by by switching to this group.
Morgan Agrivar
Doomheim
#38 - 2015-02-03 08:23:09 UTC
EveHQ was working fine for me yesterday. Today, when I got home from work and started EveHQ to rework my Maelstrom, this popped up:

*****START Exception Details*****
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Source: mscorlib
StackTrace: at System.Collections.CollectionBase.System.Collections.IList.get_Item(Int32 index)
at DevComponents.DotNetBar.SubItemsCollection.get_Item(String name)
at EveHQ.Forms.FrmEveHQ.frmEveHQ_Load(Object sender, EventArgs e) in C:\Workspace\EveHQ\EveHQ\Forms\frmEveHQ.vb:line 374
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at DevComponents.DotNetBar.RibbonForm.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at DevComponents.DotNetBar.RibbonForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
*****END Exception Details*****


========== Plug-ins ==========

EveHQ.HQF.dll (1.0.0.0)
EveHQ.KillMailViewer.dll (1.0.0.0)
EveHQ.Prism.dll (1.0.0.0)
EveHQ.Void.dll (1.0.0.0)


========= System Info =========

Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.Net Framework Version: 4.0.30319.18444
EveHQ Location: C:\Program Files (x86)\EveHQ
EveHQ Cache Locations: C:\Users\Jeffrey\AppData\Roaming\EveHQ



It won't load the Fittings Module or any of those other ones.
Slivo
Beehive Surveillance
X877.
#39 - 2015-02-03 22:51:29 UTC
Thanks for your report, it look like there's an error with your evehq data or the way it's handled.

I added this problem to the bugs I need to fix.
Morgan Agrivar
Doomheim
#40 - 2015-02-07 02:13:29 UTC
Slivo wrote:
Thanks for your report, it look like there's an error with your evehq data or the way it's handled.

I added this problem to the bugs I need to fix.


Thank you. I miss EveHQ very much and PYFA/EFT isn't cutting it for me. I look forward to the fixes.