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Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
Sylveria Relden
#201 - 2015-01-22 11:58:22 UTC
War Kitten wrote:
Whoa, I just found the CSM meeting notes are already coming out....

Quote:
Xander asked about the limited time system for skins, and when the time limit would start. The answer
was that it would start from being applied to a character, and you can't remove it from your collection once applied.


"limited time system"??

So I guess they aren't going to be permanent either - they'll arbitrarily wear out after a timer expires?

No Thank You. Not even interested anymore.


I believe the time limitation system they're referring to means before the item is claimed and used from the time it's dropped, rather than "how long it lasts when it's applied". This isn't a time limit on the licenses purchased for the account itself, if what I'm reading is accurate.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#202 - 2015-01-22 11:58:25 UTC
War Kitten wrote:
Whoa, I just found the CSM meeting notes are already coming out....

Quote:
Xander asked about the limited time system for skins, and when the time limit would start. The answer
was that it would start from being applied to a character, and you can't remove it from your collection once applied.


"limited time system"??

So I guess they aren't going to be permanent either - they'll arbitrarily wear out after a timer expires?

No Thank You. Not even interested anymore.



Some skins would be permanent. Like the ones you buy with Aurum.

Some would be time limited. Like the ones which drop, or you buy with LP. (so the market for them isn't murdered at birth)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Gregor Parud
Imperial Academy
#203 - 2015-01-22 12:01:42 UTC
CCP Terminus wrote:
The Slayer wrote:
CCP Terminus wrote:
You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will then immediately change to your new SKIN choice.


And this is how I get my account banned, by designing a hook which ties into the fitting window and changes my ship skin between all available iterations 10 times a second.


We will be throttling the number of times you can change SKINs for obvious reasons. It will most likely be much faster while docked, and a reasonable (undetermined at this time) length in space. So you'll pick a new SKIN, the ship will do a nice transition effect, and then you have to wait X amount of time to do it again.



I bet the goons will find a way to make hypnotoad fleets, or make a massive grid of ships and then orchestrate stills. I envision dickbuttes on 100x100km video walls outside Jita 4-4.
War Kitten
Panda McLegion
#204 - 2015-01-22 12:09:17 UTC
Steve Ronuken wrote:
War Kitten wrote:
Whoa, I just found the CSM meeting notes are already coming out....

Quote:
Xander asked about the limited time system for skins, and when the time limit would start. The answer
was that it would start from being applied to a character, and you can't remove it from your collection once applied.


"limited time system"??

So I guess they aren't going to be permanent either - they'll arbitrarily wear out after a timer expires?

No Thank You. Not even interested anymore.



Some skins would be permanent. Like the ones you buy with Aurum.

Some would be time limited. Like the ones which drop, or you buy with LP. (so the market for them isn't murdered at birth)


So the ones we pay money for are permanent and fail to fit into the economy properly and fail to create a revenue stream, the ones that drop are worthless. Roger.

I still don't like it. Why are CCP going this route with applying skins to your character instead of to an item you fit to the ship?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Gregor Parud
Imperial Academy
#205 - 2015-01-22 12:12:16 UTC
War Kitten wrote:
I still don't like it. Why are CCP going this route with applying skins to your character instead of to an item you fit to the ship?



As stated; so that people will actually bother with them. I'd say a large amount of people are holding back on the current skins simply because they can be destroyed. Would I like this to remain a pure sandbox where things can be destroyed etc? Yes, but at the same time I want skins and realise that CCP is in it to make money.
War Kitten
Panda McLegion
#206 - 2015-01-22 12:23:15 UTC
Gregor Parud wrote:
War Kitten wrote:
I still don't like it. Why are CCP going this route with applying skins to your character instead of to an item you fit to the ship?



As stated; so that people will actually bother with them. I'd say a large amount of people are holding back on the current skins simply because they can be destroyed. Would I like this to remain a pure sandbox where things can be destroyed etc? Yes, but at the same time I want skins and realise that CCP is in it to make money.


I would suggest people are holding back on the current system because they require you to destroy your rigs to apply them. I don't go through ships like they're throwaway items - I tend not to explode if I can help it. If I want to apply skins, I have to strip the rigs and re-manufacture my ship. Not gonna happen.

I know this is true for myself and most of the people I talk to. One flawed implementation fixed by another flawed one does not make things better - it just makes it different. We all knew that the current situation was temporary because it was a poor choice to have to destroy your rigs. But measuring popularity of the system based on its current implementation is flawed too.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Bentakhar
ANKOU INITIATIVE
#207 - 2015-01-22 12:32:10 UTC
War Kitten wrote:
Gregor Parud wrote:
War Kitten wrote:
I still don't like it. Why are CCP going this route with applying skins to your character instead of to an item you fit to the ship?



As stated; so that people will actually bother with them. I'd say a large amount of people are holding back on the current skins simply because they can be destroyed. Would I like this to remain a pure sandbox where things can be destroyed etc? Yes, but at the same time I want skins and realise that CCP is in it to make money.


I would suggest people are holding back on the current system because they require you to destroy your rigs to apply them. I don't go through ships like they're throwaway items - I tend not to explode if I can help it. If I want to apply skins, I have to strip the rigs and re-manufacture my ship. Not gonna happen.

I know this is true for myself and most of the people I talk to. One flawed implementation fixed by another flawed one does not make things better - it just makes it different. We all knew that the current situation was temporary because it was a poor choice to have to destroy your rigs. But measuring popularity of the system based on its current implementation is flawed too.


true, the only skins i bought so far were for small ships that were not rigged. I held back on the gorgeous aliastra hyperion because i'm not trashing out 3 large rigs.

Limited time on SKINs? CCP has skillz in killing possibly great features.

Soon(tm) they'll open the door which is gonna end up leading to a broom closet?

And its safe to bet the player owned stargates are gonna cost aurum and lead only to Jita?
Gregor Parud
Imperial Academy
#208 - 2015-01-22 12:35:39 UTC
War Kitten wrote:
Gregor Parud wrote:
War Kitten wrote:
I still don't like it. Why are CCP going this route with applying skins to your character instead of to an item you fit to the ship?



As stated; so that people will actually bother with them. I'd say a large amount of people are holding back on the current skins simply because they can be destroyed. Would I like this to remain a pure sandbox where things can be destroyed etc? Yes, but at the same time I want skins and realise that CCP is in it to make money.


I would suggest people are holding back on the current system because they require you to destroy your rigs to apply them. I don't go through ships like they're throwaway items - I tend not to explode if I can help it. If I want to apply skins, I have to strip the rigs and re-manufacture my ship. Not gonna happen.

I know this is true for myself and most of the people I talk to. One flawed implementation fixed by another flawed one does not make things better - it just makes it different. We all knew that the current situation was temporary because it was a poor choice to have to destroy your rigs. But measuring popularity of the system based on its current implementation is flawed too.


I'm sure that's also part of it but then again, ships blow up and when you decide to buy a new one you can decide to get the skinned one right from the start. Either way, the system they're working on also solves the problem you mentioned.
War Kitten
Panda McLegion
#209 - 2015-01-22 12:45:52 UTC  |  Edited by: War Kitten
Gregor Parud wrote:
I'm sure that's also part of it but then again, ships blow up and when you decide to buy a new one you can decide to get the skinned one right from the start. Either way, the system they're working on also solves the problem you mentioned.


Adding a drive-thru paint booth would solve the problem too, but it wouldn't fit in with the way Eve works, and neither does this system.

Eve is built on industry and the market and items being created and destroyed. These are the things that are valuable to players. Building a feature outside of this framework the way they're doing SKINS just doesn't fit right, and to me, becomes less desirable.

If I can loot it, steal it, or build it, I've accomplished something. If I can still lose it or have it taken away, it's something I'll protect.

If I just buy it once for Aurum and can always have it, just like every other person has it, there's no accomplishment. There's no value, its just a vanity item - another $1000 pair of jeans to me.

I can't wait to see what the monetization team thinks is a reasonable price for these skins when they know people will only buy them once, if ever.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Sylveria Relden
#210 - 2015-01-22 12:54:42 UTC
War Kitten wrote:
Gregor Parud wrote:
I'm sure that's also part of it but then again, ships blow up and when you decide to buy a new one you can decide to get the skinned one right from the start. Either way, the system they're working on also solves the problem you mentioned.


Adding a drive-thru paint booth would solve the problem too, but it wouldn't fit in with the way Eve works, and neither does this system.

Eve is built on industry and the market and items being created and destroyed. These are the things that are valuable to players. Building a feature outside of this framework the way they're doing SKINS just doesn't fit right, and to me, becomes less desirable.

If I can loot it, steal it, or build it, I've accomplished something. If I can still lose it or have it taken away, it's something I'll protect.

If I just buy it once for Aurum and can always have it, just like every other person has it, there's no accomplishment. There's no value, its just a vanity item - another $1000 pair of jeans to me.

I can't wait to see what the monetization team thinks is a reasonable price for these skins when they know people will only buy them once, if ever.


Lots of other "vanity" items exist the same way in EVE- clothing, tattoos, goggles, etc. Unless the item is transported as "not equipped" then it's non-destructible, no?

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Moac Tor
Cyber Core
Immediate Destruction
#211 - 2015-01-22 12:58:47 UTC  |  Edited by: Moac Tor
Gregor Parud wrote:
War Kitten wrote:
I still don't like it. Why are CCP going this route with applying skins to your character instead of to an item you fit to the ship?



As stated; so that people will actually bother with them. I'd say a large amount of people are holding back on the current skins simply because they can be destroyed. Would I like this to remain a pure sandbox where things can be destroyed etc? Yes, but at the same time I want skins and realise that CCP is in it to make money.

CCP already make plenty of money through the subscription based model. For two accounts they get around £200 a year, and for many players who have more than two accounts they get triple of double that. They get more money per player than most other MMORPGs could dream of. And I happily pay that price as it supports a company who keeps coming out with quality content and keeps the micro transactions and kiddy features at bay which plague many of the other MMORPGs.

This is nothing but a shameless grab for extra revenues at the expense of giving the people who already pay more than enough through their subscriptions a seamless and high quality experience.

Sylveria Relden wrote:
Lots of other "vanity" items exist the same way in EVE- clothing, tattoos, goggles, etc. Unless

They can introduce as many micro-transactions as they like when it comes to the captains quarters as that is a separate thing to the game which we actually pay for. No one subscribes to eve because of the captains quarters.

When it comes to anything which relates to the core eve experience, especially a much wanted feature such as corporation/alliance ships, then I want to see it properly integrated into the core experience and not some tacked on micro-transaction BS.
Solomanios
Doomheim
#212 - 2015-01-22 13:11:34 UTC
Great to finally have skins that you can decide combo.

1. Not so great is that once licence activated on your char, you cant deactivate. WHY?
2. Some skins have a life-time. What on earth, those skins, who would even bother with them?
3. Decals would be nice as many have already said and even better if player name could be written next to it (as someone said already)

I think this could be approached differently:
New station service: Paint, you can only apply nanopaintwhatever when in station, not change it middle of flight.
You can sell them in NES, np, but the price should be low to 'high' - basic to 'amazing'... Once bought in NES, its redeemed to station of your choice, you can paint with it in that station, wanna go paint elsewhere -> haul them there.
I would like to have different paint on and active 2 same ships, for my scout bomber one schema and my damage bomber another schema, all I have to do is just have ships assembled 1st.
Ships abandoned or without pod will have the schema on, if someone boards it and dont have the schema licence it will change to basic.

Maxed out this would be when corps/alliances can provide them to their members, dont try to make this as a moneymaking engine. Think only from user side, money will come if it is good. other way around and you are doomed with this.

I personally will think twice using this if it is tied to my character indefinitely.
War Kitten
Panda McLegion
#213 - 2015-01-22 13:48:24 UTC
Sylveria Relden wrote:
War Kitten wrote:
Gregor Parud wrote:
I'm sure that's also part of it but then again, ships blow up and when you decide to buy a new one you can decide to get the skinned one right from the start. Either way, the system they're working on also solves the problem you mentioned.


Adding a drive-thru paint booth would solve the problem too, but it wouldn't fit in with the way Eve works, and neither does this system.

Eve is built on industry and the market and items being created and destroyed. These are the things that are valuable to players. Building a feature outside of this framework the way they're doing SKINS just doesn't fit right, and to me, becomes less desirable.

If I can loot it, steal it, or build it, I've accomplished something. If I can still lose it or have it taken away, it's something I'll protect.

If I just buy it once for Aurum and can always have it, just like every other person has it, there's no accomplishment. There's no value, its just a vanity item - another $1000 pair of jeans to me.

I can't wait to see what the monetization team thinks is a reasonable price for these skins when they know people will only buy them once, if ever.


Lots of other "vanity" items exist the same way in EVE- clothing, tattoos, goggles, etc. Unless the item is transported as "not equipped" then it's non-destructible, no?


Right - and that's an odd implementation as well - the half-baked walking in stations tech demo that never got off the ground properly.

Clothing can be removed, and it remains an item. But you don't lose it when you get podded, which doesn't make sense.
Tattoos make sense as permanently attaching to a clone, but once podded, it should also go away.
Goggles, I think, are still items that you can remove - basically just clothing.

That was not "lots of things", but there are lots of vanity/fluff items that are items in the fully destructible sense - Snowballs, fireworks, AT collectors cards, all the odd funny items that we got as Christmas gifts, the various freebie collectible ships, Janitors, slaves, slave hounds, exotic dancers, etc etc.

If it isn't a real item in the world, it just breaks the immersion and theme of Eve for me. If it goes ahead this way, I'll be fine, but just less likely to care about paintjobs than I was.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Oinola Akachi
State War Academy
Caldari State
#214 - 2015-01-22 14:47:55 UTC  |  Edited by: Oinola Akachi
I didn't read half of the whole thing yet (maybe not 10% as more adds faster than I can read or do read)...

However, I do want to have the ability to make my ship have Quafe "skin" since I run Quafe related Corps.

Thank you!

In the meantime, I am trying to find out how much it costs, what I would have to do, etc...

[Tagged as Favorite]

Edit:
I forgot to add in the quick response above that I found this linked forum from:

the January 21, 2015 - The Future of Ship Skin article
By Wolf Merrik
ZZWolf47
#215 - 2015-01-22 14:53:00 UTC
I feel if they are making Ship Skins for us... they should make them for ALL ships not just for certain ships... like pirate/faction ships and all...Big smile
Destoya
Habitual Euthanasia
Pandemic Legion
#216 - 2015-01-22 17:43:01 UTC
Jade Blackwind wrote:
Sounds like World of Tanks camo system before it started to affect actual visibility of the vehicle. Temporary paint for "silver", permanent paint for "gold".

*sigh*

Oh well, bring it on anyway, I still want to paint my flying wrecks in pretty colors.



One thing I always liked about world of tanks was the ability to use custom skins in the game engine by just placing them into the game folder. Still have a few gigabytes of custom skins (mostly historical unit camouflage) laying around. Not really something that would work with eve though
Krakil Frostborn
Deep Core Mining Inc.
Caldari State
#217 - 2015-01-22 17:48:23 UTC
After reading stuff here , Id say that the MAJORITY of people would actually love the new system if the skins were bought for a CERTAIN period of time.

Example with venture skin:
You pay 20mil for 1 week
70mil for a month etc
Battle ship skin:
50m for a week
150m for a month etc
Carrier skin:
150m for week etc
Titan skin:
250m for a week etc

And when you buy them with money or AUR and whatnot you get better discounts :P
Noriko Mai
#218 - 2015-01-22 18:13:06 UTC  |  Edited by: Noriko Mai
Krakil Frostborn wrote:
After reading stuff here , Id say that the MAJORITY of people would actually love the new system if the skins were bought for a CERTAIN period of time.

Where did you get that? Renting skins, wtf? I would hate renting skins... it's just stupid. I play very irregular. So if I rent a skin and then don't play for the rest of the week I have basically nothing. And please don't tell me to organize my RL around the renting period of some space pixels.

"Meh.." - Albert Einstein

War Kitten
Panda McLegion
#219 - 2015-01-22 18:38:01 UTC
Noriko Mai wrote:
Krakil Frostborn wrote:
After reading stuff here , Id say that the MAJORITY of people would actually love the new system if the skins were bought for a CERTAIN period of time.

Where did you get that? Renting skins, wtf? I would hate renting skins... it's just stupid. I play very irregular. So if I rent a skin and then don't play for the rest of the week I have basically nothing. And please don't tell me to organize my RL around the renting period of some space pixels.


Dunno where he got his data from either, but It was a TEST alliance pilot, you're supposed to please ignore him :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Oraac Ensor
#220 - 2015-01-22 20:37:16 UTC
Krakil Frostborn wrote:
After reading stuff here , Id say that the MAJORITY of people would actually love the new system if the skins were bought for a CERTAIN period of time.

I'd say the MAJORITY of people aren't posting in this thread at all as they're perfectly happy with the system as proposed by CCP.