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CSM9 Winter Summit minutes

First post First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#41 - 2015-01-22 02:20:58 UTC
Hats make me happy. I don't want them personally, but it's clothing and CSM support of clothing is excellent, imo.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#42 - 2015-01-22 04:07:09 UTC
Audio recordings of the summit are also being created if long form minutes are needed for a session that creates controversy. Right? Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rain6637
GoonWaffe
Goonswarm Federation
#43 - 2015-01-22 04:48:40 UTC
Valterra Craven
#44 - 2015-01-22 06:18:20 UTC
So nothing constructive to add at the moment, but I am cuirous about the last bit of the report:

"INSTEAD OF DETAILED MINUTES FOR THIS SESSION, PLEASE FIND BELOW A RECEPIE FOR SLOW COOKED
CHILLI, PROVIDED BY OUR RESIDENT COOKING INSTRUCTOR, STEVE RONUKEN:
(TEXANS, PLEASE AVERT YOUR EYES AND DO NOT READ FURTHER)"

I'm from Louisiana myself and have lived in Texas for the better part of a decade. I'm curious why texans would want to avert their eyes from the recipe as besides the amount of beans used, looks pretty darn good. Though admittedly that might be my Cajun flare speaking a bit due to the amount of seasoning used...
Rain6637
GoonWaffe
Goonswarm Federation
#45 - 2015-01-22 07:31:20 UTC
It could be a mystery. Maybe the recipe is OPSEC for some chili artists "in the know," or...

OK as a Texan it is actually immediately obvious to me, but I would be betraying The Republic by telling you.
Anthar Thebess
#46 - 2015-01-22 07:59:07 UTC
Remove attributes / make them flat : Yes !
Remove learning implants : No !

1. This would make pod death worthless.
2. Reduced value of higsec/ FW LP stores - those implants provide basic income for many players
3. Removed player interaction :
- people need to haul them around.
- some hunt for people hauling them
- people trade them.
4. Remove of very important ISK sink.

Can someone from CCP tell us how much isk they remove from game each month ?
You need to pay isk to get them from LP store.

Is this blocking PVP?
Yes , but removing cost of clone upgrade already solved many issues for old players.

Implants should be additionally enhanced to help new players, while at the same time not providing any significant boost to older players.

Lets just assume that they provide additional skill hardwiring:

For example :
A.Limited Memory ... boosts:
- caldari frigate to level 4
- light missiles to level 4

B. Full Limited Set provides
- additional boost to engineering

If someone already have those skills he get nothing, but if new player install those it will get big bonus for the first weeks.
This bonus is of course not permanent , and you need to train those skills up even when you have those implants.


Raziel Walker
NPC Tax Evasion Corp
#47 - 2015-01-22 08:12:28 UTC
We had to wait far too long! Can't you just stream the summit with a minute delay to censor any nipple slips or vulgarities?

Even the minutes switched to a new release cycle giving us small updates instead of one big pile of text. :)
Amely Miles
Second Exile
#48 - 2015-01-22 09:07:10 UTC
very dissapointed in the section describing Alliance Logos.

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.

Rain6637
GoonWaffe
Goonswarm Federation
#49 - 2015-01-22 09:14:21 UTC
Anthar Thebess wrote:
Remove attributes / make them flat : Yes !
Remove learning implants : No !

1. This would make pod death worthless.
2. Reduced value of higsec/ FW LP stores - those implants provide basic income for many players
3. Removed player interaction :
- people need to haul them around.
- some hunt for people hauling them
- people trade them.
4. Remove of very important ISK sink.

Can someone from CCP tell us how much isk they remove from game each month ?
You need to pay isk to get them from LP store.

Is this blocking PVP?
Yes , but removing cost of clone upgrade already solved many issues for old players.

Implants should be additionally enhanced to help new players, while at the same time not providing any significant boost to older players.

Lets just assume that they provide additional skill hardwiring:

For example :
A.Limited Memory ... boosts:
- caldari frigate to level 4
- light missiles to level 4

B. Full Limited Set provides
- additional boost to engineering

If someone already have those skills he get nothing, but if new player install those it will get big bonus for the first weeks.
This bonus is of course not permanent , and you need to train those skills up even when you have those implants.



There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
Anthar Thebess
#50 - 2015-01-22 09:41:40 UTC
Rain6637 wrote:

There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.


I also suggested this some time ago.
This solves more than issue we are currently facing.
Give players ability to have 20 or more clones, but they can be stored only in 2 locations.
To jump between them you need to use your jump timer , but when you want to exchange clones on station you are docked instead of this you can pay 5 or 10 mil just for instant clone changing.

2 stations, tons of clones in there but jumping clone from 3rd location destroys this clone.

Circumstantial Evidence
#51 - 2015-01-22 09:52:11 UTC  |  Edited by: Circumstantial Evidence
Mind blown on meeting minutes "delay" this time.

I think the evil-opedia is awesome with loads of info, and the search feature works much better than in these forums, where, only single keyword searches seem to work. (For most forum searching, I have to go to eve-search.)

Please overhaul the mail client, eve-gate and in-game. Search in there is needed. I'd like table support, too.

Or contract it out to an external mail provider that will add some minimal CREST integration, where the wheel is already invented, so we can have rich formatting. Migrate user data and give all players an account there [character name].eve-online@[external provider name]
Rain6637
GoonWaffe
Goonswarm Federation
#52 - 2015-01-22 09:55:13 UTC
Anthar Thebess wrote:
Rain6637 wrote:

There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.


I also suggested this some time ago.
This solves more than issue we are currently facing.
Give players ability to have 20 or more clones, but they can be stored only in 2 locations.
To jump between them you need to use your jump timer , but when you want to exchange clones on station you are docked instead of this you can pay 5 or 10 mil just for instant clone changing.

2 stations, tons of clones in there but jumping clone from 3rd location destroys this clone.


Lifting the station limit of 1 jump clone was another part of my conclusion, but the current limit is OK with a nil timer.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#53 - 2015-01-22 10:13:28 UTC
Salpun wrote:
Audio recordings of the summit are also being created if long form minutes are needed for a session that creates controversy. Right? Twisted



Nope.

Video. Which makes life easier, with refering the presentations we get.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rain6637
GoonWaffe
Goonswarm Federation
#54 - 2015-01-22 10:22:42 UTC
Hey, quick question? What would be the benefit of checkboxing a society to secret?
Another Posting Alt
Zerious Fricken Biziness
#55 - 2015-01-22 10:55:55 UTC
The ingredients of the recipe should be trade items.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#56 - 2015-01-22 10:56:11 UTC
Rain6637 wrote:
Hey, quick question? What would be the benefit of checkboxing a society to secret?



I think, mostly it's to keep the list in check.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mike Azariah
The Scope
Gallente Federation
#57 - 2015-01-22 11:04:33 UTC
and who doesn't want to be a member of a secret society?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Devil Seven
GeoCorp.
The Initiative.
#58 - 2015-01-22 11:56:22 UTC
As far as the removal of attributes so a players will not be locked in to a slow train of skills EVE is hard and that is apart on why it's fun unlike other games EVE is real when I started playing I didn't know how much I would grow up in 3 Years a lot of it was due to screwing up my attributes 3 times lol but I knew what I wanted to do in eve and I think I'm pretty good at it so no I don't think it's a good idea to remove it but have a better guide for it in some way still keeps the ability to screw it up

Also really liked that the lachesis has 4 lows and now that ive played with the fit not having the HAC resists are ok the pilgrim feels a bit weaker then it should be by a hair my need a look at but the reason I'm saying it here is I like that the feedback from players and Devs were fast and were heard and the changes with the new releases are nice I think a lot of players like it and some miss the old way where there were climactic Videos about them
War Kitten
Panda McLegion
#59 - 2015-01-22 12:16:38 UTC
I see you covered SKINS already, but no mention was made of what people think of the mechanic of how they are applied to your character versus being an item that blows up/drops/etc from the ships themselves.

There's a very lively discussion that CCP stopped participating in over in the thread discussing SKINS once we asked why they aren't fittings on ships.

How about the CSM represents this a little bit more for us players wanting to know why?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Freelancer117
So you want to be a Hero
#60 - 2015-01-22 12:27:26 UTC
Quote:
CCP Seagull opened by welcoming and making sure everyone had coffee and the wifi password.


I endorse this message and early CSM minutes Cool

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF