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Dave Korhal for CSM (Withdrawn)

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Dave Korhal
Kite Co. Space Trucking
#1 - 2015-01-19 22:33:47 UTC  |  Edited by: Dave Korhal
I’m Dave Korhal: miner, repper, bomber, writer, newbro and CSM candidate.

A day after I made my account, I sold everything I had and moved to join HERO in Catch just as they finished taking the region a half-year ago. Since then, I’ve lived my entire time in EVE in NullSec, dipping my toes in everything from building fuel blocks from scratch to scouting to FCing repair stratops. I’m not a leader in BRAVE, I’m a roadie: one of the many people working behind-the-scenes making sure all the little things are running smoothly. I’m the squaddie trying to understand how sov mechanics work. I’m the newcomer asking HERO’s veterans why EVE politics are the way they currently are. I’m the pilot running darting around in an interceptor or bomber for whom supers are the stuff of dreams and nightmares. I’m not experienced yet, but I’m learning. And what I learn, I write down: articles about my first four weeks in EVE, plus guides to newbros younger than me about topics such as sov mechanics and the calculations of shooting POSes.

I want to serve on the CSM because for all the talk of the new player experience, CCP should have a new player on board to elaborate on what he found confusing and frustrating. My experience is fresh, compared to most of the veterans whose memories of their time as newbros is several years (and patches) old. I want to ensure there’s places for new alliances in NullSec and a better new player experience, like some other candidates running, but I want to focus most on something vital to both: making it easier to use and understand Eve’s advanced features, like sov mechanics, planetary interaction, the overview, and the combat log. Too often, we have to look up external sources for information that should be available in-game, or fight the interface itself to do what we want to do.

Some of them, like setting up planetary interaction chains, require a lot of manual busywork that should be automatically done for the player. Others, like optimal Sov Blockade Unit use, involve so many bugs and exploits that even the players who understand them get twitchy at the hoops they have to jump through. (“You have to shoot it to secure it. How does that even make sense?!”) And a few, like the Autopilot “feature” or sell orders defaulting to the highest buy order, are downright dangerous.

These do not add to the interesting complexity or risks in Eve, they’re the jank we have to trudge through to get stuff working and reach the good parts. It’s frustrating for newbros to understand and a hassle for veterans to check off all the steps. The quality-of-life changes CCP has made in the recent patches have been a good start, but I want them expanded. I want to minimize how many frustrations and annoyances we blame on CCPlease.

Such changes benefit newbro and veteran alike, making Eve a more active and vibrant game. We stand on the verge of some of the biggest changes to grace Eve in its history, changes we hope reverse the stagnation that has seeped into Eve the past few years. I want to make sure we not only focus on the large problems, but also the smaller ones that slip through the cracks to frustrate many of us daily. That’s why I’m running for CSM.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

BenLuke
Syllabus of Errors
#2 - 2015-01-20 01:33:22 UTC
It's happening!

Fear is a choice.

Cagali Cagali
Brave Newbies Inc.
Brave Collective
#3 - 2015-01-20 09:46:05 UTC
Best of luck, Davo. Fully support Newbros getting involved with all areas of New Eden.

Screw your courage to the sticking place.
Jayne Fillon
#4 - 2015-01-20 11:17:02 UTC
Well, since this question is going to come up eventually: are you an official HERO candidate?

Can't shoot blues if you don't have any. Long Live NPSI.

Dave Korhal
Kite Co. Space Trucking
#5 - 2015-01-20 16:07:41 UTC
Jayne Fillon wrote:
Well, since this question is going to come up eventually: are you an official HERO candidate?


That will be determined later. Regardless of whether or not I become an official HERO candidate, I plan to campaign my guts out.



Also, I recently received a PM I would like to answer publically:

Quote:
"I want to serve on the CSM because for all the talk of the new player experience, CCP should have a new player on board to elaborate on what he found confusing and frustrating."

The one flaw, I see is that most of the players stay in high-sec and it is those new players that CCP should most be concerned with. Your perspective will be rather different.


I don't think my perspective is that different. The largest spike of new players joining Eve occured after the battle of B-R5RB, a PvP event between NullSec coalitions. I personally joined Eve for PvP and sov fights, and I assume a lot of other new players joined for similar reasons. However, I suspect a lot of new players think NullSec is endgame content they need to grind through HiSec and LowSec to compete in, hence why they stay in HiSec. My difference in perspective is from jumping straight into the deep end.

However, personal opinion is one thing (and can be rather misleading), so I decided to dig deeper: are new players staying in HiSec because they enjoy it? Googling for information on "new player motivations Eve" led to this Mittani article on a CCP presentation about the New Player Experience at Fanfest, which subsequently led to this Joystiq article on the same presentation, as well as a Youtube video of it. Judging by CCP's statistics of 90% of new players either quitting or doing solo/mission play instead of engaging with the larger player base, I'd guess most new players stay in HiSec out of perceived necessity rather than choice.

That's an issue to me. If I had stayed in HiSec instead of trying my hand at NullSec, odds are I would have quit playing months ago. How can we get them to test out other waters outside of HiSec?

My solution? Emphasize wormholes. Wormholes provide an easy way to dip your toes into LoSec, NullSec, and W-space without going too far from home or moving all your stuff, but they currently aren't even referenced in the Tutorials, therefore most newbros are unaware of how to use them (or think they're more dangerous than they actually are). Point newbros towards the wormholes, tell them of the lucrative opportunites that await on the other side, and watch as they expand their horizons.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

June Ting
Nobody in Local
Deepwater Hooligans
#6 - 2015-01-20 16:23:12 UTC
Dave isn't the most experienced CSM candidate ever. But he's a hell of a good writer, and can explain exactly what he (and other newbies) find confusing or barriers to becoming more involved in the game. CCP can use hearing directly from new players on the CSM, and I can't think of someone better than Dave to represent new players firsthand.

I fight for the freedom of my people.

BenLuke
Syllabus of Errors
#7 - 2015-01-22 00:51:14 UTC
What possible solutions do you see to get new players out to nullsec quicker?

Fear is a choice.

Dave Korhal
Kite Co. Space Trucking
#8 - 2015-01-22 02:44:13 UTC
BenLuke wrote:
What possible solutions do you see to get new players out to nullsec quicker?


As I said above, wormholes.

Elaborating on that, I think newbros don't get out to NullSec because:


  1. They think it's too dangerous for them.
  2. They don't know anyone out there.
  3. It's too far away from their homebase.
  4. If the constant gatecamps in HED-GP are anything to go by, gates between LoSec and NullSec are popular camping grounds.


Encouraging & teaching them how to use wormholes early on takes care of problems 3 & 4. Solving problem 1 would require some prodding, such as a HiSec mission that requires them to get a sample of Arkanor or Spodumain from NullSec, thus showing them they can survive long enough to swipe some valuables if they're careful. That encourages them to visit NullSec through wormholes whenever they feel daring. Problem 2 is solved with a mixture of active newbro recruitment by NullSec coalitions and the organic process of attackers chatting you up after they explode your T1 frigate for trespassing.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Dersen Lowery
The Scope
#9 - 2015-01-22 03:58:36 UTC
Dave Korhal wrote:
[Bottleneck} gates between [x]Sec and [y]Sec[, for all values of x and y] are popular camping grounds.


Fixed that for you.

I'm always interested in supporting new players. As I've said elsewhere, I ask questions less to get answers and more to see how candidates think. So:

Have you seen CCP Rise's presentation on a tentative new approach to the NPE? If not, I highly recommend it, especially as background for the dev blog that the just-published minutes advertise as forthcoming.

How does this approach strike you? If asked for feedback as a CSM, what would you say?

Again, I'm more interested in your thinking aloud than in ~answers~. I expect answers to change in light of newer and better information than CCP makes public.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Dave Korhal
Kite Co. Space Trucking
#10 - 2015-01-22 05:28:09 UTC
Dersen Lowery wrote:
Have you seen CCP Rise's presentation on a tentative new approach to the NPE? If not, I highly recommend it, especially as background for the dev blog that the just-published minutes advertise as forthcoming.

How does this approach strike you? If asked for feedback as a CSM, what would you say?

Again, I'm more interested in your thinking aloud than in ~answers~. I expect answers to change in light of newer and better information than CCP makes public.


No I haven't seen that yet; I watched their presentation from Evefest in Iceland a half-year earlier.

-03:00: Discuss prospect of third-partying timers in 200-Maulus fleets with other Jr FCs. "We damp EVERYONE!" Attribute it to irrational hatred of artillery fits from overexposure.

-01:00: Imagine Talwar dance number to Dillon Francis's Messages.

00:00: Actually start video.

00:30: You're responsible for Ishtars Online! *shakes fist*

05:47: Noticed advanced tooltip for Recharge time at right of slide; did I somehow miss it in-game? Boot game quick to see; it didn't come up, so either it's not implemented yet or I'm missing a preference somewhere.

07:20: Personal idea for improving tooltips: option for showing quick tooltip of shiptype traits when moused over in Overview. Would help with slowly memorizing strengths/weaknesses of each shiptype. Keep it separate from Get Info window.

08:00: Notifications have been satisfactory so far, aside from the weird way insurance-expired notifications pop; they only pop up when you check insurance. Really think ships with no insurance should have symbol next to them in Ship Hangar inventory window. (Might be issue for people that don't purposely insure ships- perhaps let them opt out of insuring a ship to remove symbol?)

Looking over Insurance windows in-game reminds me of so many other annoying things. From/To Dates on Ship Insurance window could probably be removed; all I want to know is the Insurance Level and how many days are left. Insurance levels could probably use compacting, too; bet 95% of insurance is either Basic or Platinum. Why are there 6 different levels of insurance? At which point would I actually want to get Silver Insurance instead of Basic or Platinum?

10:13: Mention of killmails reminded me I wished there was a way to get killmails even if you didn't land the killing blow (in-game; not counting zKillboard and other 3rd-party apps here). I'd like it if the killmails were cleaned up period; hard to tell exactly who did what with every enemy's damage/ewar compressed into just one icon. Multiple icons per ship, separating guns from drones from ewar? Always hated it when I'm looking over a killmail and there's an entry that makes no sense, like a ship doing damage with itself.

Get into sidethought of how annoying it is zKillboard doesn't let you narrow down searches with AND conditions like "member of PL AND died in HED-GP". Double-check zKillboard to make sure there isn't an option to do just that I overlooked before I post this up and reveal my ignorance to the world. There doesn't seem to be. *whew*

12:30: Discussion of transferring Tutorials to Opportunities, and the testing involved, is where things are getting interesting. Discussion of thinking being rooted to the Tutorial, since it was in there so long, also interesting. Debating how, and whether, players could set up the opportunities themselves. Leads to thinking of opportunities for "pick-up groups" the recently announced changes to in-corp AWOXing could make. Initial thoughts are of a LowSec mercenary group putting up contracts in HiSec for players to help them in Faction Wars, using the game's mechanics somehow to automatically pay them for helping out.

Could be rather tricky to implement, but I like the idea of setting up a simple system for a player to be temporarily aligned to another player group, do mercenary work for them, and automatically get paid as a result. Would also encourage new players to travel out of HiSec to complete a job. Conversion of current NPC-driven mission structure to a variation of the Contract system where other players can post detailed job offers / requests could be a good way of getting that 40% of new players who get isolated doing missions by themselves more involved with other player groups. Goal is to have as little NPC involvement as possible.

Idly think of one forumer's "F*ck the Newbros" message, convert it to a philosophy of "F*ck the NPCs" instead.

(That and trial accounts should be able to use Contracts. I subscribed early solely to use them.)

13:45: Still nothing about wormholes on the opportunity goals.

15:00: I would laugh about the window covering the vital destination info, if I wasn't well aware of the many times I've accidently hidden stuff behind windows myself.

17:55: "People are smart and figure things out quickly." Weird to hear after several tales of people getting confused by very basic EVE mechanics, until you realize people can figure out 90% of things on their own, but that last 10% is often wildly different for everyone.

20:20: I didn't even know you could shoot the billboards.

(Continuing this in next post because I ran out of characters in this one.)

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Dave Korhal
Kite Co. Space Trucking
#11 - 2015-01-22 06:04:19 UTC
Well, I had the 2nd part of this written up and accidently force-closed the window, which means it's now time for the ultra-compact hopefully-complete Too Long;Didn't Post version:

The emphasis on planets reminded me of how much work it was for me to set up my efficient PI chains, which is probably not what you want for a system that's great for providing newbros cheap ISK. Instead of forcing players to haul out a Command Center in an Industrial, why not just have them pay the Customs Office X amount of ISK to establish one on the planet below?

I also want a way to simplify setting up the PIs, like automatically filling out routes (if there's only one Link connected to an Extractor, odds are the resources are going down it) and providing charts of what builds into what. (I personally jotted down notes on several sheets of grid paper figuring that all out; I'll admit that was probably a tad overboard.)



Discussion of WASD space travel and double-clicking in space made me realize I want a line showing my path to show up when I click on a destination like that. This led to thinking about how unwieldy the current orbiting mechanic is, and how nice it'd be if it displayed your orbit and its angle, and then let you tweak your trajectory into orbit.

I'd also like it if collision spheres could be displayed. Stupid asteroids...



Permadeath scares me. But after listening to his explanation of its mechanics, I'm beginning to come around on it.



As for my opinion on their proposed path for improving the game for newbros, I whole-heartedly approve. It sounds like they have a good idea how they want to improve it, yet are doing enough testing to make sure it's actually working. If anything, I'd say they aren't shooting high enough yet; I want to see Opportunities concerning PI, Faction Warfare, and Wormholes as well.

A tad more concise than I originally planned, but it's getting late here and I need to crash for the night. Hopefully that answers your questions.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Dave Korhal
Kite Co. Space Trucking
#12 - 2015-01-22 22:29:12 UTC
Dersen Lowery wrote:
Dave Korhal wrote:
[Bottleneck} gates between [x]Sec and [y]Sec[, for all values of x and y] are popular camping grounds.


Fixed that for you.


Yes, that is a humongous barrier to newbros getting out of HiSec and into LowSec/NullSec. If BRAVE had gamblers, we'd probably put the odds of a newbro successfully surviving the trip from HiSec to Catch in a ship that isn't a travel inty at 1-in-15. It's even sadder when the newbros themselves don't realize how dangerous it is, and it takes me 5 minutes of flailing my arms and shouting "STOP!" for them to realize that making the trip in a cruiser they spent all their ISK on is not the best idea.

The early plethora of rewards newbros get from the Tutorials is also an issue, as it gives them Stuff that ties them to their starting system right off the bat. That makes it extremely hard to convince them to restation themselves... well, anywhere else. I've talked about 12 newbros through moving from HiSec to Catch, and 10 of those times involved a conversation along these lines:

"Alright, first, you should sell everything you have- no, don't panic, it's not actually that much- no, 3 million ISK is not a lot of money. Just calm down, you can buy all that stuff out here- NO, don't try to fly it all out here! You'll lose it for sure! Look, there's these things called gatecamps..."

In addition to emphasizing the use of wormholes to go to LowSec/NullSec, it might be nice if the tutorial gave you coupons you could redeem at any time/station later for the modules/ships, rather than automatically delivering them to your starting station. That would keep newbros less tied to their starting station and HiSec in general, encouraging them to explore (and welp rookie ships) more often.

Actually, as I ponder welping rookie ships (and how often I welped in my first week of playing), I think the best reward for completing the initial tutorial/opportunities would be unlimited T1 ships/modules to welp for a week. It would be difficult to make it so people couldn't exploit that to flood the market*, but I think that would encourage the kind of reckless abandon and experimentation newbros need to try everything the sandbox has to offer and start finding out what they like.

*On second thought, it wouldn't be that difficult. CCP would just have to treat it more like other MMOs' respawn systems than Eve's usual "die and lose all your stuff" process. Attempts to get rich off exploiting the constant replacement could be stymied with these 2 mechanics:


  1. Your replacement ship is exactly the same as the ship you lost. Filled with rigs and modules? They're all there. Completely empty because you sold/stripped all your modules? Your replacement ship is empty, too.
  2. Everything on the ship is destroyed along with the ship itself, rather than some of it being lootable. This prevents people from having a friend blow them up and splitting the profits from selling the reimbursed modules.


Not sure how much extra coding that would involve, or how much that would break players' immersion in the game, but I definitely think a period of "reckless abandon" for new players starting out would be useful for getting them to experiment, explore, and find their niche rather than settling into the comfortable risk-averse rut of earning ISK from HiSec missions.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Mike Azariah
The Scope
Gallente Federation
#13 - 2015-01-24 04:53:41 UTC
I had a nice chat with Dave today, was sorry to cut it short.

Has a solid head on his shoulders and the bravery to head straight into the lions den to experience null.

Him I will be watching and listening to through this campaign/

m

Mike Azariah  ┬──┬ ¯|(ツ)

StupidGenius Charante
Alea Iacta Est Universal
Blades of Grass
#14 - 2015-02-03 23:57:55 UTC
Cap Stable sat down with Dave Korhal recently for an interview: http://capstable.net/2015/02/03/dave-korhal/
Dave Korhal
Kite Co. Space Trucking
#15 - 2015-02-06 01:52:02 UTC
Thanks for posting my interview, Charante.

I will also be guest-FCing and answering questions about my platform and campaign during the Spectre Fleet at Sunday 23:59 EVE time (approximately 7 PM EST).

After that, I plan to spend a few days vacationing in LowSec and FW so I can answer JustForCrit's questions on LowSec with slightly less ignorance.

After that, what will I do next? Stay tuned and find out.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Dave Korhal
Kite Co. Space Trucking
#16 - 2015-02-09 05:05:58 UTC
Just wrapped up the "Vote for Me" Spectre Fleet, which was exhausting and satisfying, even if I spent half the fleet podded. I spent a solid half-hour before the fleet talking about my platform with the different members of Spectre Fleet, which I will elaborate on later. I spent a solid 2 days before that arranging everything: finding good spots to hit, figuring out which doctrine to use, arranging a premade fight, etc. Thanks to Jayne Fillon and Mike Azariah for helping arrange the whole thing and providing extra Atrons for quick reshipping when fleet members got repeatedly blasted. The fleet involved a roam into Nullsec and a tour to Faction Warfare, and while many ships were blapped quite a few juicy kills were had. The most interesting part was a question asked during the fleet preparation.

Someone asked how newbros would learn to duel, rather than just blob everything. The question resulted from me talking about getting newbros involved in PvP; one of the members groaned, saying the last thing Eve needed was more newbros learning to blob. Blobbing has been a large part of PvP for me, mainly because I've learned the concept of a fair fight in Eve is laughable at best, but not only does that deprive solo PvPers of content, it also leaves newbie PvPers ignorant of combat intricacies that get lost in "Throw all the Ships In" tactics. The dual mechanic is nice, but that doesn't nudge interested players towards it by itself.

So what if there were competitive missions?

From there, an idea is shaped. Special HiSec missions involving travel through cramped wormhole spaces where frigates fight 1v1 above lost planets, a form of instancing. The respective governments provide specially-designed ships and modules to the players for the mission; "Regular ships can't travel through these microholes, after all." Players can customize their fits for each type of mission, and the game remembers these fits and provides them each time they repeat the mission. An expansion of the Rookie Ships and Civilian Modules from something used solely by newbros and cyno-lighters to a platform for the purest dueling Eve can offer: no T2 or Deadspace modules, no implants, no boosts, just you, your skills, and your opponent.

I find the idea intriguing, and wonder if this could become a unique feature to HiSec.

(Note this is extremely similar to my previous idea of providing free respawning low-power ships/modules to new players for a week to experiment with. And could probably be tied into it. It's a shame how rookie ships and civilian modules are outgrown/discarded as quickly as possible, and I think/hope they could play a greater role in the education of Eve newbros with some tweaking.)

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Dave Korhal
Kite Co. Space Trucking
#17 - 2015-02-09 05:19:36 UTC
This question was asked of me in the BRAVE subreddit; I'm reposting my answer here, since it's a succint summary of my thoughts on the newbro experience.

Question: If you could change 5 things related to a new player's first days in-game, what would they be?


What the newbro experience is currently missing is an emphasis on exploding cheap ships and exploring/experimenting. Wormholes are a key facet of that.

  1. Emphasis on wormholes. Wormholes are the easiest way for newbros to dip their toes into Lowsec and NullSec and figure out which system they prefer.
  2. Tutorial goals set in LowSec/NullSec/W-space. Goals like "mine some arkanor" or "scan down a wormhole gas site" or "see a warp bubble" would help newbros realize they're not restricted to just HiSec starting out.
  3. Emphasize cheap ships, blowing them up. A newbro spending all his cash on a giant ship and subsequently losing it stupidly is the kiss of death for new accounts.
  4. Likewise, an emphasis on applying for corporations without being scammed by them. Veteran EVE players are more likely to keep playing even if they get scammed out of everything; newbros aren't.
  5. A way to quickly get blown up over and over again to start without going through buying and refitting everything again.* Perhaps change the rookie ships and civilian modules so if you get blown up in a rookie ship, it respawns at the next station you dock in with the same civilian modules you had outfitted in it. That's notably a rather big idea, and prone to tweaking as I ponder what consequences that'd have.

*I suspect the biggest obstacle to outfitting a new ship and returning to space after getting blown up isn't the money to buy it, but the time and effort finding all the parts and refitting it. It's a nasty speedbump if you just want to get out and try again, especially if you're a newbro that doesn't yet get the finer details of fitting.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Dave Korhal
Kite Co. Space Trucking
#18 - 2015-02-09 23:04:47 UTC
Day 1 of LowSec

In attempt to understand more about LowSec, a region I am wholly ignorant of, I resolve to spend a couple days in LowSec. The end of the Spectre Fleet last night gave me the perfect opportunity to move there. For support on this endeavor, I'm relying on advice from Spectre Fleet, the Stay Frosty pirate corp, and a group of TEST members that are vacationing in LowSec to third-party Faction Warfare.

After noticing how quickly my Security Status plummeted after a bit of third-partying on the Spectre Fleet, I decide the only way to do this for any length of time and still be able to visit Jita is to join a side of FW proper. Here I hit my first snag: I need to leave my corporation to join FW, unless my corporation also joins FW. My corp isn't too keen on getting shot at by NPCs in HiSec, and I don't want to leave my corp, so the only option to join FW is to dust off an alt. I buy a PLEX, activate his training queue, and hop onto him in the first time in months.

Here I hit my second snag. I want to join the Gallente Militia, so I head to a Gallente-owned system in Caldari space. I dock up at a station and try to join Factional Warfare... and the only option is to join the Caldaris. Confused, I fly to another system and try again... still just Caldari. It takes several tries before I realize it depends on the faction of the station you land in, not the system itself; I head to Gallente space to find a Gallente station. I find one in a Caldari-owned system, dock, and join the Gallentes... only to immediately to be denied access to the station market. "The Caldari owners do not like you." I blink for a few moments, trying to process that I can't join Gallente at a Gallente-owned Caldari station, but I can join them at a Caldari-owned Gallente station... and immediately get banned from redocking at the station for doing so.

Next, I want to find a corporation involved in FW to do some group assaults. My initial search produces a laugh when I find an ad that combines "New-Pilot Friendly" and "Minimum 15mil SP Requirement", but then another chatter in the Stay Frosty public channel refers me to his own corporation. Their advert looks appealing, but they have a Full API requirement; I'm not too keen on the thought of sharing my main's Emails in BRAVE, so I tell their recruiter upfront I'm an alt and ask if they can make an exception. Despite being referred by a corpmate, he turns me down: "We have enough trouble with spies getting in as-is, we can't make an exception. I get the feeling it'll be extremely tough for me to find a FW group that will take me in if a 130-man corp has spy troubles.

In the meantime, I've made my first FW PvP fit: an Afterburner Atron that should fit the "King-of-the-Hill" gameplay of FW. Gathering all the components requires visiting 3 different stations, which makes me nervous; what if I buy components at a Caldari-owned station I can't dock at? Wish I could filter the Regional Market by "Can dock at station". Once that's done, I jump to find an active FW system.

My first Rookie Node (only T1 frigs allowed) has me nearly shoot a friendly rat and earn 0 LP for controlling it for 15 minutes; apparently the system wasn't contested enough, so I move on. My second one, a Small Node (frigs and destroyers allowed), I quickly warp out of when I see 2 destroyers camping the site. My third, another Rookie Node, I finally hit paydirt: I see an enemy Merlin orbiting the node when I warp in. He flees before I can fire the first shot. I shrug and begin orbiting. A few minutes later, a neut frig warps in to third-party me. It's a close fight, but he has an edge in damage, so I burn away from his scram and warp off with half-structure. With that, I dock, repair, and call it a day.

The players actually participating in FW seem outnumbered by the players third-partying it, probably due in-part to being required to leave your corp unless your corp joins FW as well. I wonder why that requirement was implemented in the first place and what effect it would have if it was lifted; could be interesting if there was a privateering mechanic that let players fight for either side on a whim without leaving their corp.

I plan to try out more of LowSec in the upcoming days, now that I've established myself.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Dave Korhal
Kite Co. Space Trucking
#19 - 2015-02-16 16:28:27 UTC
I have just found out I won't be able to run for CSM this year like I planned. Therefore I am immediately withdrawing my candidacy. With luck, I will have the opportunity to run again next year.

Good luck to the other candidates, and hopefully this year of the council involves minimal drama.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."